groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2021-05-10 08:56 pm

out you go, shoo


READY TO ROLL OUT

That awkward moment when even a brothel won’t have you.


Characters will end their sojourn at the House of Dew early morning, helmed by Haltham (and his murderous goat, chomping on his prosthetic wooden hand for splinter nutrients). Courtesans and attendants will send the group away with parting gifts: a few sacs of grains, handfuls of spice, a small barrel of brew, several of water, thin blankets and four fat chickens.

  • The decrepit farm stands an hour’s walk east of Sa-Hareth, bordering the forest at the foot of the mountain.

  • ...and it has not wanted for company. Monstrously overgrown wolves prowl the region, with some of the pack settled inside the farm. The wolves are halfway between dead and living, instantly aggressive, sharper, faster, smarter and blue-eyed beyond natural expectation.

  • The wolves are drawn to heat and fire-bearers. They can be slain, or pushed back into the forest. If the brawl drags on, the wolves may receive reinforcements.

  • Distantly, characters can observe silhouettes of pale-eyed, humanoid creatures in the forest, covered in animal skins. They seem to speak to the wolves, though it is unclear if they soothe or set them to attack.
  • Once an elaborate woodsmen’s station, the 'farm' is a generous, sprawling outpost built, home to now-barren inner garden.

  • The farm spreads across kitchens, bathing rooms, hefty storage barns, a handful of isolated rest halls and broader communal areas. A study room has been crammed with accountancy tomes, papers and other books, many torn alongside glass shards on the floor. A shakily furnished barn was coarsely repurposed for banquets.

  • Set up, inspect, repurpose. There’s enough dust and mildew to go around, and several walls and roof stretches will need reinforcements.

  • “Ah,” characters say innocently, “Surely the cold will keep away vermin —” You have rats. Large, uncuddly, distinctly violent, prone to swarming once the sun’s downed. Enjoy that first night.

  • Haltham will provide some base construction supplies over a few deliveries, along with a personal gift: a herding dog, to watch over two fluffy sheep.

  • Flex those green thumbs: many moons ago, enchantments were set in place to warm the garden to a tolerable level that will allow the expedited harvest of an arctic patch. These spells will need to be activated and periodically recharged every few days by characters donating recoverable amounts of magic or physical stamina, by touching a nearby rune. But, hey: potatoes, turnips, kale, mmmmmmmmm, a balanced diet.
  • Never open your doors at night,” Haltham says on parting. Lend him an ear — and, once the moon rises, hear the forest whispers. Some voices will beg rescue from the cold, others will tease and taunt, a few will imitate enemies or kin. Some will even disrupt dreams.

  • The voices will seek to lure characters out of their shelter. Those who heed will find themselves compelled to walk into the forest, entranced and ignorant of the cold that slowly envelops them. They will be vulnerable to the elements, tundra predators and the woodland creatures, growing increasingly feral.

  • Those who survive the night in the forest will wake to find themselves floating in a chilled, but strangely not-yet frozen lake in the morning. They can have faint recollections, as if they themselves lived any of the following events: a friend taking a dark path, the loss of a dear skill, years in a coffin, a close friend parted, a beloved reunion, a lost brother, a tender romance and rare bliss in poverty.

  • At the bottom of the lake, they may spot the still corpse of an undead that feels too heavy for anyone to lift. His arm has a tattooed red sleeve.

  • During the day, characters who visit the forest will find it eerily silent, with some trees showing signs of scratches and lingering rope. The lake can still be found, but entering it during daytime will not allow characters to experience foreign memories.
  • Karsa will reconfigure everyone’s quartz pieces to translate outside of the House of Dew and communicate in a private channel. Still nothing like individual inboxes at this time!

  • Up to player discretion if Karsa had the time and humour to change their usernames, or stranded them to their House of Dew identities a little longer.

  • Characters will also be able to access a secondary local fishermen’s network and listen in on their schedules, local gossip and daily weather updates.

  • Woodsmen, tradesmen and miners will be surprised to see anyone inhabiting the farm, with some men pulling away, calling the place cursed.

  • bearshermark: made by penbeetreewood (peace offering)

    [personal profile] bearshermark 2021-05-16 04:50 am (UTC)(link)
    Eleven's heart stutters through the brief snap of dark energy, but he settles again with a breath. He catches Archeval's eyes though and brightens.

    "Yes. Anytime you'd like. I'd enjoy sparring someone I have a chance against."
    darkeststars: (eyebrow)

    [personal profile] darkeststars 2021-05-16 05:08 am (UTC)(link)
    "Oh, that's how it is, is it? Perhaps I'll have to up the challenge next time. Fight you when I'm still fresh, for starters--"

    Arche casts El an amused glance as he says it, though, shaking a couple stray droplets of blood off his hand to plop down against the dusty floorboards. He looks no worse for wear now that his healing is done, if just a tad messy; but he wastes no time pulling the torn shirt back over his head -- it's far too cold to sit around half-exposed out here for long, even after a workout like that.

    "I suppose I should go see if we have anything lying around to mend this with," he sighs. "Been at this long enough, probably. I intend to get back to morning training a couple times a week now that we actually have room for such things, so... you are certainly welcome to drop in. Though Force meditations will probably be less entertaining to sit through than this," he muses wryly.
    bearshermark: made by penbeetreewood (camping)

    [personal profile] bearshermark 2021-05-16 05:32 am (UTC)(link)
    He chuckles, eyes dropping to the clean cut through Arche's garb and his smile turns apologetic. Perhaps he should work to fashion wooden substitute weapons.

    "I'd be happy to." The idea holds a good bit of charm, with the possibility of becoming a somewhat regular routine. "I need to help tend the animals and the garden first thing anyway, so I think it should work out well. An enjoyable start to the day before work begins."

    Chores, he means. Cleaning, repairs, collecting supplies and resources while those with jobs head out into town.

    "I'll look forward to it."