let's set d o w n some (
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westwhere2022-04-07 09:32 pm
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Entry tags:
- arc iii,
- harry potter: hermione granger,
- legend of fei: xie yun,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- owl house: eda clawthorne,
- sword of frost: yun yifeng,
- tian guan ci fu: xie lian,
- triangle strategy: jens macher,
- umbrella academy: diego,
- umbrella academy: five,
- warcraft: anduin wrynn,
- word of honor: zhou zishu
(no subject)
This log covers 7-25 April, drawing from previous discoveries. Feel free to tag in here or make your own posts/logs!
Sign-ups for NPC threads remain open until 23:59 GMT on 9 April.
SWEET HISSED NOTHINGS
CONTENT WARNING: MENTIONS OF SNAKES, SERPENT CREATURES
Prior to the Huntress’ arrival, the group’s healer Wen Qing is captured by a feral half human, half serpent creature. Characters might overhear visiting woodsmen who say a woman was heaved into the woods at night by a large serpent.
After journeying through the illusion-casting forests of Ke-Waihu, prospective rescuers discover that traces of struggle lead them to a 20m-deep, wide pit on brittle pale soil, close to the Fortune fetters ruins:
- ■ If you cross the Fetters, local prophetesses cryptically advise you to shed torches or clothes and to run to cold streams, if you encounter danger. A distressed Hyang-Tai pleads kindness for ‘ancients’ and ‘children.’
■ The surroundings of the pit are eerily silent.
■ Rescuers can spot a sleeping Wen Qing at the bottom of the pit, patches of her bared skin covered in a slick shine and showing the start of growing scales. She is surrounded by dozens of dormant snakes and nagas, tightly and peacefully coiled around her.
■ Wooden stakes have been thrust into the pit walls — serving as challenging, but workable steps.
■ Some snakes are poisonous — with many cures available in the forest or back in Ke-Waihu — but most bite viciously without venom. Some nagas emit phlegm that briefly impairs the vision or blinds.
■ Watch your step! The creatures are drawn to warmth, fire magic and sound. They stir and climb the pit to attack if they feel threatened.
■ Rusted weapons and broken shields litter the bottom of the pit, dropped in by previous… visitors.
OBJECTIVES
- ■ Remove Wen Qing from her dire straits.
■ Wen Qing is left with serpentine sensitivities, instincts and scales. To cure her, healers advise a seven-day brew treatment of widow’s lace — an opiate plant found in large forest bushes.
■ Grab a few flowers at a time and store them well — collectors exposed extensively to widow’s lace experience four-six hours of light euphoria, paranoia or bizarre visions — swindling foxes and philosophical parrots are apparently commonly imagined.
THE MAIDEN’S WATCH
The Huntress joins the group, deprived of her powers and absent her steed. She pointedly stares at the ground, but those who meet her gaze may revisit harrowing moments in their lives.
Following group conversations, her shelter is rotated between two locations: a shallow forest cave and the now deserted snake pit that previously hosted Wen Qing.
Take turns shielding her from the animals that seem drawn to besiege her. The Huntress spends her time in tears or penitence and speaks in a maddened tongue. Voice coarse and wet, she summons the composure to share her knowledge:
- ■ The Beastmaster and she both seek to witness the imminent eruption of the Ke-Sanwon volcano, expected within a month. The Beastmaster will become more human as that time draws.
■ Ravens excepted, local animals obey the Beastmaster and spy for him.
■ To avoid the pull of the Beastmaster and his Hunt, seek out:
THE SHRINE
Trek through Ke-Waihu’s haunted forests and find the village’s only shrine devoted to ravens, outside of the elusive House of Ravens.- ■ Wear pebbles or wood splinters from the shrine to disrupt the Beastmaster’s thrall on you. These items must be replaced after three days.
■ Fox spirits have raised dozens of illusionary copies of the shrine. The stone of the original altar is marked for ravens in a small wooden carving, while copy shrines worship foxes.
■ Young fox spirits imitate ravens or play distant bells to distract travellers from finding the raven shrine.
■ Sometimes, fox spirits swarm, offering to show the way if visitors perform a small dare or tell them a meaningful secret.
■ If asked, Ke-Waihu locals share the shrine was raised by a wanderer, who spent a month in the village many years ago. He was disgusted with the arrogance of Ke-Waicai’s zealots, who insist ravens are sacred and can only be worshipped in the House of Ravens.
THE BRIDGE
Ke-Waihu has briefly reopened its gates to the nearby village of Ke-Waiar — to which it is connected by a fragile and narrow bridge high above a misted abyss.- ■ Wind gusts shake the ropes of the rickety bridge, and several wooden steps are putrid, dangling or loose.
■ Ad you near the bridge’s end to Ke-Waiar, you may find a couple of fox spirits are purposefully rattling the ropes to unsaddle travellers. Plead or barter: you can offer anything from riddles to treats, a good performance, a poem, a favour, a shouted confession of true love…
■ The village gates open between sunrise and sunset. Characters who arrive early find many villagers sleep until late in the day. By sundown, some locals become frantic, alert, increasingly irritable.
■ Water can be freely taken from any of the wells within Ke-Waiar to satisfy the quest. Villagers offer it gladly — they too suffer from resurging drought and dark waters.
■ If you arrive at sunset or night, you can see villagers turning to werewolves in various stages of transformation, between humanoid and large wolf beast. They are lured out of Ke-Waiar, gates closing behind them, and released into the thick, vibrant woods — with you.
■ Take cover in the forest, to escape the pack of werewolves and wolves. Some might prove lenient if they catch you, while others feel compelled to draw blood.
■ To wait out the night: climb the forest’s sturdiest trees with help of the ropes purposefully bound from tall branches. Some trees even host rudimentary treehouses.
- ■ Wear pebbles or wood splinters from the shrine to disrupt the Beastmaster’s thrall on you. These items must be replaced after three days.
THE HUNT
The Beastmaster, his xenomorphic creatures and mutated animals arrive in Ke-Waihu to behold the ‘imminent’ volcanic eruption.
The Beastmaster’s creatures possess sharpened senses and hearing, intense speed and hard carcasses that provide additional but imperfect protection from blows and missiles. They often hunt in packs, but behave themselves in Ke-Waihu during daytime.
The Beastmaster excuses himself from the underground Hok-Shinn clan’s attempts at a welcome celebration, taking residence with his beasts in his village hut. He may be encountered walking the village beside five or six of his creatures, inspecting the markets and even advising new huntsmen — his manner slow, speech rough in a way that suggests oral injury beneath his facial bandages.
THE TRIBUTES
The Hok-Shinn and an envoy of Ke-Waiar each present 10 distinguished but eerily listless youths of their village to the Beastmaster.
- ■ These tributes are then held in groups of five across four abandoned homes, each closely watched by six-seven men of the Hok-Shinn.
■ Team up, rescue some tributes — and get out alive.
■ For easier infiltration, try the forest-facing back of the houses, or the generously large, defective chimneys. Beware slippery or broken roof tiles
■ Hok-Shinn guards possess great brute force… and gratefully accept liquor.
■ Some tributes might fight their rescuers and attempt to alert the guards. Some claim it is their privilege to join the Beastmaster, while others say they should be sacrificed to the volcano Ke-Sanwon for their families.
■ You can hide the rescued tributes in the witches’ huts or the Fetters — gather them coin so they can book seats on the next ship out of Ke-Waihu.
THE HUNTING SEASON
The Beastmaster’s creatures are mannered during the day, but join the Hunting season that kicks off after the full moon:
- ■ Participation is (OOCly) optional.
■ For five nights, come moonrise, some characters feel compelled to flee into the forests and run, hide or avoid detection — alternatively, they join the Beastmaster’s creatures as hunters, chasing this quarry and forest animals.
■ You can chase each other or ‘pack’ up against a common target or enemy.
■ Anyone can ‘hunt’ or ‘be hunted.' Roles can swap across the five nights.
■ Characters can develop overnight instincts akin to an animal of hunt or prey of your choice, and they will be helped by these animals for the night. Snakes and ravens do not participate.
■ Hunting can be vicious (seeking to injure, kill or consume prey) or symbolic (just violently giving chase).
■ Certain characters feel especially compelled to join the hunt and to protect the Beastmaster outside of it. These include characters who are given to war, hunting, violence, wrath, gluttony or feral/animal characteristics. It also applies to those who previously turned xenomorphic during the Beastmaster's trip in Taravast, or whom he marked.
■ To avoid the hunt, stay out of the forest, apply the Huntress’ cures or lock yourself firmly indoors.
A couple of fun locations for hunt participants:
- ■ A tree enclosure where characters can hide for up to an hour, invisible to their pursuers. They can still be heard or scented.
■ A small lake, silvered at night, in whose waters you can breathe freely.
■ A fox spirit shrine, where a group of four-five vulpine friends defend you alongside their territory.
■ Abandoned wells and the forest streams previously touched by dark waters. The Beastmaster’s creatures seem very curious about the liquid, but ultimately pull back, as if obeying instructions.
■ Areas with strong fire or utter dark deter the Beastmaster's creatures.
OLD MAN MOUNTAIN
Dormant volcano Ke-Sanwon shows signs of upcoming eruption: soil swells, increases in local temperature and small, low-grade earthquakes.
- ■ Characters with magical powers may find their strength sometimes fluctuates, suddenly swelling or briefly waning completely.
■ Dark waters fill out some of the ground cracks that follow earthquakes. The liquid is cold, settling as if it were iced. This dark water heals shallow wounds on any skin it touches, or gently revives vegetation over one-three days on any ground it is set on.
■ The strength of the dark water fades over a week’s time.
■ Digging through the ground cracks reveals thin rivulets of the dark water are present all around Ke-Sanwon.They are more numerous the closer you get to the volcano. Dark water also smears the mouths of hell.
THE JEWELLER
A few days after the earthquakes state (after 20 April, for network posts), characters wake to distant screams, as a group of 10 of Ke-Waihu's masked concerned citizens drag handsome young jeweller Dong-Yun out of Ke-Waihu.
- ■ The group is taking Dong-Yun through the predatory forests.
■ You can play out finding the captors’ convoy separately, or tag into the jeweller’s rescue here.
■ Bring the jeweller back to Ke-Waihu. Dong-Yun can share that his abductors intended to sacrifice him to the Ke-Sanwon volcano. One of the participants in the rescue: please share with the rest of the class!
”I’ve heard, but I’ve never — they used to, when my mother was young… she told, me even when she had me, all the mothers hid their young. She told me, they used to give them to Sanwon. The prettiest, the smartest, the most skilled. Give it all to Brother Sanwon, give it to… so it won’t take everything else. Give it our best, and it will leave us the rest. But this doesn’t happen anymore. The mountain doesn’t want it.”
no subject
Yet they do not trade glances and entendres of malice and compromise above a board. He watches Five recede and collects himself, first in the form of Wei Ying's dark linens, called back to himself like shadows come twilight — then, gently, slipping back to stand, knowing when his shame has been paraded like the wares of an aged prostitute, bereft the favour of her clients, past the embarrassed indulgence of veteran patrons who shame themselves with guilt for no longer tasting her appeal.
This jail of a house, damp and plaster. In the space of it, he breathes and senses the displacement of air, the transgression against currents — the act of violence that is his presence, inflicted even through minor change. Houses survive in constancy. They outlive their makers, their keepers, their masters. Scorn keeps them alive. Then, dignity.
Five is a home to his distrust. And Lan Wangji knows, all at once, what to give him for amends. ]
I visited harm on the better half of my soul.
[ This is what Five wants, what men like him want: leverage. Reminders, however unstuble, that the world is as dire and merciless and perverted a place as the one their mind's eye imagines. Validation of their deepest, darkest fears. ]
no subject
He's already walking towards the far cabinets when sees the man gathering himself, and he subtly glances over to take note of how easily he gets back up. If he seems to favor one side over the other, it could clue him in on any specific injuries he sustained while Five had mostly been running from him. Places where he's vulnerable. It doesn't matter if he came to him on his knees, as often as he's failed to understand Lan Wangji, there's always a possibility that he misinterpreted his intentions.
Five stills when he mentions how damning it was to succumb to violence. He'd meant his line about pacifism as a joke, because they've always fought and killed to survive. Lan Wangji obviously has a different relationship to the dead, but he thought... Is it because he was compelled into it this time? ]
You're really determined to earn my forgiveness. [ He turns at the counter and crosses his arms. He can already feel fresh blood seeping through the bandages on his hands. ] You think if you do, that goes away?
no subject
Nothing goes away. Only, as with energy, transforms. What could he achieve here, on his knees? Standing? Alert, a pillar of the world? Only the selfish, greedy sentiment that he has made attempt. If he persists, perhaps Five will indulge him, and some trinket of token gesture will be misinterpreted as Lan Wangji offsetting his transgression. And if not, his conscience may clear limpid that he has put himself forward to right all wrongs, but gone denied.
It is a simple thing, to beg forgiveness. Self-serving. Ancillary to the deed as done. His lips feel cracked and dry and torn, when he speaks — the inevitability: ]
Atonement is as snow. [ In Cloud Recesses, the mounds pale in exuberant abundance, and there's an ache in him for the cold, for a cure against the flush that damns his cheeks with silent fever. ] It hides the filth of wrongdoing. It cannot erase.
[ The lessons of a clan, reduced to painstaking revelation. The grandmaster will not thank him this. He finds himself hollowed for every exercise of sincerity. ]
I leave you, without troubling further.
no subject
It's been decades since he's held such an innocent view of the world. He's almost impressed that Lan Wangji can manage it at his age.
Those words unfortunately stick with him in the quiet that stretches after. He pointedly looks back to the counter and picks up a tin of tea, for lack of a better option, and frowns as the sides start to brown and dent around his fingertips. Then when he attempts to give him a dismissive wave, he spots the blood and catches himself. Everything is a goddamn problem. Who honestly has the time for guilt?
He studies him for a moment longer, wanting to say something more significant to mark the occasion. A threat or a promise to discuss this more later, but he can still feel his anguish and it's all he can do to stand there and watch him leave. ]
Sure thing. [ He keeps his voice passive, stubbornly unbothered by an attempt on his life. ] Thanks for stopping by.