̶W̶R̶A̶T̶H̶I̶O̶N̶ (
blackscales) wrote in
westwhere2022-01-23 09:32 pm
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[ CLOSED ] The door locked from the outside
WHO: Wrathion, Anduin, Hermione
WHEN: End of January
WHERE: Ellethia’s ghostly lighthouse
WHAT: Failing to outsmart a wish spell
WARNINGS: Wrathion has an extended panic attack, it is described!
Every day, Zenobius spends several hours on the 11th floor.
Every day, Wrathion's curiosity grows.
The lighthouse is a strange place, much like all of Ellethia is, and he has yet to fully pin down its mysteries. The building's sphere of influence is quite immense, and its draw seems to fade once you are safely within it -- making it hard to pinpoint the exact source. Is it the lighthouse itself? Something under the ground, or in it? Is it only sentient mortals who hear the call, or are animals drawn to it?
The mystery might be answered, of course, by the 11th floor of the lighthouse itself. Its main entrance is locked via some sort of enchantment that appears to be operated by touch, if the palm mechanism is anything to go by. The sign next to it asks those who enter what they wish for, and a scratched warning underneath advises against entering.
Ominous, yet Wrathion remains curious.
The consequences cannot be lethal: Zenobius may be addled but he still lives, patrolling the lighthouse and entering and exiting this room every day.
Perhaps, then the trick is in choosing the right wish. Nothing too personal, nothing too vulnerable? Something that cannot be turned against him?
Wrathion mulls this over a long time, considering it at length before he gives in to the temptation. He is, after all, a dragon. Whatever spell is on it, surely it cannot do him much harm?
He palms the entry mechanism and offers: I wish I understood what happened here.
It's an honest wish, and the door lets him in. The room inside is not quite what he expected. Sleeping figures with healed injuries, seemingly unaware of his presence. He paces the room, curious, then pauses to approach one of them. The sleep seems deep, the figure outwardly peaceful.
Still, a creature who cannot be woken is not guaranteed to be at peace. Wrathion hesitates, then reaches out to one.
He withdraws quickly, shaken, and makes for the exit to the room.
WHEN: End of January
WHERE: Ellethia’s ghostly lighthouse
WHAT: Failing to outsmart a wish spell
WARNINGS: Wrathion has an extended panic attack, it is described!
Every day, Zenobius spends several hours on the 11th floor.
Every day, Wrathion's curiosity grows.
The lighthouse is a strange place, much like all of Ellethia is, and he has yet to fully pin down its mysteries. The building's sphere of influence is quite immense, and its draw seems to fade once you are safely within it -- making it hard to pinpoint the exact source. Is it the lighthouse itself? Something under the ground, or in it? Is it only sentient mortals who hear the call, or are animals drawn to it?
The mystery might be answered, of course, by the 11th floor of the lighthouse itself. Its main entrance is locked via some sort of enchantment that appears to be operated by touch, if the palm mechanism is anything to go by. The sign next to it asks those who enter what they wish for, and a scratched warning underneath advises against entering.
Ominous, yet Wrathion remains curious.
The consequences cannot be lethal: Zenobius may be addled but he still lives, patrolling the lighthouse and entering and exiting this room every day.
Perhaps, then the trick is in choosing the right wish. Nothing too personal, nothing too vulnerable? Something that cannot be turned against him?
Wrathion mulls this over a long time, considering it at length before he gives in to the temptation. He is, after all, a dragon. Whatever spell is on it, surely it cannot do him much harm?
He palms the entry mechanism and offers: I wish I understood what happened here.
It's an honest wish, and the door lets him in. The room inside is not quite what he expected. Sleeping figures with healed injuries, seemingly unaware of his presence. He paces the room, curious, then pauses to approach one of them. The sleep seems deep, the figure outwardly peaceful.
Still, a creature who cannot be woken is not guaranteed to be at peace. Wrathion hesitates, then reaches out to one.
He withdraws quickly, shaken, and makes for the exit to the room.
no subject
no subject
His eyes lift back to her, and he straightens -- as if bracing himself against whatever she might say.
"He may consider me a friend again, but Anduin has always been gentler and more patient than I deserve. I do not believe I have yet earned the right to ask anything of him."