groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-01-03 07:56 pm

interlude: ellethia



ELLETHIA



En route to their next destination, the Merchant detours the party through his home citadel of Ellethia — the first, haunted casualty of the undead, now divided into Ellethia-Allayar and Ellethia-Hamsour.

Feel free to tag into this log or make your own posts!




ONE FOR THE ROAD

Macaluso Spina’s plans to escort the group out of Taravast are overturned by the Merchant’s transmission:

It appears many of you remain indifferent to the stakes of our endeavour. So, you will see them. You go to Ellethia, jewel of innovation, the first cradle of the dead. My home.

With the sorceress Karsa now gone, the party is entrusted to journey master and kindly-mannered biologist Enam.

Characters retain their bare essentials and what little can be carried on their backs. Magical storage is minimal. Everyone receives bags containing: three raw candles, a bundle of red clothes, a light blanket, two flasks of fresh water, a dagger, two bandage strips, two needles, strong thread, four textile patches, dried food, a pouch with two fistfuls of kiln-dried broken firewood and some flint. Supplies are replenished periodically.

Enam and his six assistants carry larger loads — with two aides transporting heavily bound humanoid forms. They’ve got you, Kaneki.

Ellethia requires delicate travel. The group first travels communally by ship, reaching the East Arakuthia Seas at sunset, meeting 25 small boats that can home between one and three passengers.

The group only travels at sea by night, when the depths are safest. The 3-17 January period covers two nights of seaborne travel, broken by journey on land across the two segments of Ellethia. Sea shipment will take characters from East Arakuthia to Ellethia-Allayar. A second voyage will later deliver them from Ellethia-Allayar to Ellethia-Hamsour. They spend roughly seven days at each land location.




TROUBLE AT SEA

The small boats have been thralled to slowly progress through mist and water to their destination. Enam quickly discloses the rules of seaborne engagement:

Keep the light. Enam offers each traveller a lit candle brazier to wave periodically around the boat and “ward away evil.”

■ If your candle blows out, rush to it light back with help from your boat-mate or other vessels.

■ If all of a boat’s candle lights have been died, travellers have three minutes to light fresh candle flames. The vessel begins to sink, seized by hands of rotting flesh and shadow. Undead mermaids attempt to drown those who fall in.

■ Sunken characters can be rescued by other vessels but remain “marked,” experiencing a bitter, unrelenting cold that no fire can tame. The saviours’ ship are intensely targeted by mermaids that seek to capsize it and collect their lost prize. You are rattled but safe as long as your lights hold.

■ Perhaps you dozed off, or briefly looked away — no matter your distraction, a newcomer (?) has now climbed into your boat, teeth chattering and terrified. These undead visitors are unaware of their condition and beg to be delivered to shore. They are not violent, unless ignored and often spark conversations. Over time, they become paranoid that they will not be rescued.

■ Those who share their names with these creatures feel compelled to take them to ground, where they trigger immediate medium-scale explosions. Other boat-mates or vessels can stop this.

■ Forcibly push your stowaway into water, trick them in, or pose a riddle they cannot solve.





AHOY, LAND

Ellethia has been cleaved into two — Allayar and Hamsour — by the Huntress, whose extended presence crumbled stone, decayed organic matter and eventually sunk districts and passageways. Crude bridges connect sectors of the citadel that have been partly submerged.

Although the tragedy of Ellethia occurred within the last decade, its ruins have been completely overrun by lush vegetation.

The following applies to both Ellethia-Allayar and Ellethia-Hamsour:

■ Characters must don their fashionable red gear once they reach land. Over 15 minutes of direct exposure to the crisp Ellethia air leads unprotected skin to erupt in a rash, then into gashes and tissue-deep decay. The wound fully regenerates within the hour.

■ Patch your party suit immediately, if it is torn.

■ Science-prone characters can notice no sign of radiation. Sorcerers feel no magic. Necromancers sense a complete absence of death.

■ There is no other human presence on land. Plants develop abundantly. Animals live an entire cycle of birth, growth, maturity and decay in the period between sunrise and sundown, reaching their prime around midday. Corpse remains patch back together into the creature’s new-born form at sunrise.

■ There are no human corpses anywhere.


TASKS
■ Forage or hunt. Replenish resources. Water from Ellethia’s canals is potable.

■ Help Enam find samples of the Widow’s Yearning. The plants grow in small fields whose scent woos travellers into a restful sleep they struggle to wake back from on their own. Widow’s Yearning can be ground into a potent hallucinogen.

■ Explore the pastoral surroundings.




ELLETHIA-ALLAYAR

The party first reaches Ellethia-Allayar, which hosts the ruins of the citadel’s seats of banking, commerce and governance. Ellethia-Allayar has been deeply flooded, with many streets partly overcome by water.

■ Amid torn-down halls of rhetoric and administration, characters can find bright flags on public office buildings, and glitter debris and street cups on the ground.

■ Several decaying pamphlets remain in the main piazza, whose halls have been submerged 1 meter underwater. If recovered, the pamphlets bemoan: Toss a Bone to Your Taxman: He’s Already Got the Meat, Gristle and Fat, Dowries: Sense or Sentiment? Join Tonight’s March for Free Wedlock, Who Watches through Your Mirrors?, Selling: Minor Palace with Main Street View and Cat, 90 Days Since Conscription: Where Are Your Sons?, Taravast Was Our Fathers’ Question, We Are the Answer.

■ Fresher pamphlets littered on public streets announce extended burial grounds in the botanical garden.

■ Roads and buildings show signs of clawing and trampling, along with spattering of long-dried blood.

■ The carriages, streetlights and infrastructure of Ellethia suggest a technology level near the 1800s.



THE SILENCE GAME

Ellethia-Allayar’s impromptu “canals” have made it a prime target for mermaids, who only infiltrate at midday — the peak of the accelerated animal life cycle.

■ Enam urges retreating to the high ground of the peripheral residential areas, as midday draws near.

■ Between noon and 13:00 each day, swathes of vicious mermaids storm the Allayar canals, working in packs to draw unsuspecting animals or humans into water. Some mermaids are dead, some living. While they always circle Ellethia during the day, they only proactively hunt in this period.

■ The thick fogs of Ellethia throw a boon: if they are very silent and very still, characters can hide even on low ground. Beware: the mermaids’ hearing has evolved to compensate their weaker sight, helping them locate close-by characters who speak or heave.

■ Mermaids imitate the animal calls and human voices they have heard to lure out prey.

■ Most central and public buildings are on low land.


Enam directs characters to their boats again to head to Ellethia-Hamsour within the week.




ELLETHIA-HAMSOUR

Unlike Allayar, Ellethia-Hamsour is a completely demolished territory, bordering a wasteland. Water infiltrations have been minimal.

The fog runs thicker than in Allayar, compounding the dangers of the collapsing, decayed roads and bridges.

The strong, vibrant greenery only breaks in coastal regions. Beneath the plant beds, you can find signs of the academic, science or technological districts. In some manicured gardens, flowers have overtaken hundreds of newer stone plates bearing local names and the marker, Truth Bows Only to the Sun.

Any remaining stone edifices display intense clawing and blood residue.

Characters are tasked to head to a distant lighthouse, lone in the horizon.

■ Characters become increasingly obsessed with reaching the lighthouse, often neglecting food, safety and sleep.

■ The single-minded focus leaves some vulnerable to being lured into steep pits or down cliff edges, into the sea.

■ Some characters become possessive of the lighthouse and plot to prevent their fellow travellers from reaching it. The lighthouse is not safe, if others get near it. It does not want them. Only you.


PLOTTING POST

QUESTIONS

beitangmoran: (Default)

[personal profile] beitangmoran 2022-01-30 06:44 pm (UTC)(link)
I haven't spoken to him much myself. Have you?

[Just wondering, Five, do you want answers badly enough?]
somebadnews: (137)

[personal profile] somebadnews 2022-01-30 07:30 pm (UTC)(link)
Not lately. [ He feels like he knows him well enough to be prepared to offer something in return before he asks for anything. ]

...He sent me a message a while ago. He's been watching.
beitangmoran: (Default)

[personal profile] beitangmoran 2022-01-30 08:13 pm (UTC)(link)
May I ask what he said exactly in the message?

[If Five doesn't want to say, honestly, he'll understand. But he's curious, so he might as well ask.]

I would assume we are being watched at all times. But then, that's just normal for me.
somebadnews: (28)

[personal profile] somebadnews 2022-01-30 08:22 pm (UTC)(link)
[ He's not going to confess to accidentally restoring Anurr's strength, or to the mirror curse, so he conveniently leaves those irrelevant parts out. ]

It was about someone who went missing. I was the last one who saw her, but he couldn't have known that unless he was keeping a closer eye than I thought.
beitangmoran: (smirk)

[personal profile] beitangmoran 2022-01-30 08:24 pm (UTC)(link)
[Someone who went missing.... who was relatively close to Five... and a woman.

Please Five, allow him to believe he is not stupid.]


Why would the Merchant be concerned about Lady Winnie's disappearance?
somebadnews: (182)

[personal profile] somebadnews 2022-01-30 08:41 pm (UTC)(link)
[ So the Merchant wasn't exactly looking for her when he left that message. That's not the point he was making, but if Moran could guess that easily it doesn't prove why he knows the Merchant is watching. ]

Concerned isn't a word I'd use. [ Even if he does think he preferred Winnie to several of the people here. ] I guess there were some loose ends. It doesn't matter now.
beitangmoran: (orders)

[personal profile] beitangmoran 2022-01-30 09:45 pm (UTC)(link)
Loose ends?

[You're being vague on purpose, Five and, well... mirrors? He remembers mentioning it earlier but you keep skirting around the subject, so there must be a reason.]

If this has to do with mirrors, it could matter.
somebadnews: (166)

[personal profile] somebadnews 2022-01-30 09:58 pm (UTC)(link)
[ From the way he clenches his jaw and looks uncharacteristically guilty, it's a sore subject. Does part of him wonder if there's a connection between the Merchant's awareness and what happened to Winnie? — Of course he does. But he's not expecting a lot of sympathy for that story. ]

What made you think of the mirror from the bank?
Edited 2022-01-30 22:10 (UTC)
beitangmoran: (orders)

[personal profile] beitangmoran 2022-01-31 12:27 pm (UTC)(link)
[He's juts going to point at the mirror shards on the floor. That's what made him think of it.]

Did we ever find out if it did anything? Surely someone wouldn't have gone to the trouble of keeping it in a vault if it was just an ordinary mirror.
somebadnews: (217)

[personal profile] somebadnews 2022-01-31 01:14 pm (UTC)(link)
[ Five looks down at the shards, but they don't do a lot to ease his suspicion. They're getting too close to why he's so interested in finding out about the mirrors. For a moment he thinks Moran already knows, and he's just trying to get Five to say it. He shouldn't have expected Lan Wangji to keep what he told him to himself.

After a pause, he shrugs. ]


It doesn't any more. It's broken.
Edited 2022-01-31 13:55 (UTC)
beitangmoran: (side eye)

[personal profile] beitangmoran 2022-01-31 02:29 pm (UTC)(link)
Is it?

... Do you know if anything special happened when it broke? Or did Lady Winnie ever mention it doing anything?

[Like communication of some kind since that seems to be what those were used for.]
somebadnews: (249)

[personal profile] somebadnews 2022-01-31 05:42 pm (UTC)(link)
[ He's hesitant, which says enough about what he knows. Did he break it and let out something that could have killed them all? Technically.

Eventually, he nods. ]


I was there. [ Moran might have even felt it when it happened, and just didn't know it. ] Until now, I thought the mirrors only absorbed things around them. When they break, that gets released.
beitangmoran: (serious)

[personal profile] beitangmoran 2022-02-01 06:25 am (UTC)(link)
[It's like pulling teeth, and the fact that it is is what is giving Moran suspicions that this is hiding something more.

Nothing shows on his face just yet, though.]


Did the lake not do anything similar? Take memories, and then give them back, albeit a bit haphazardly? What is a lake but a natural mirror?

What was released when that mirror broke? Did you see it?
somebadnews: (213)

[personal profile] somebadnews 2022-02-01 11:16 am (UTC)(link)
[ Moran is making connections quicker than he would have given him credit for. He's zeroed in on where it all started without even knowing. ]

It wasn't the lake, it's what was in it. A mirror trapped in a body.

[ Five hadn't planned on telling him that much, but maybe he thinks he's earned something for asking all the right questions. His face splits into a grin and he shrugs. ]

You saw it too, when half the city froze over.
beitangmoran: (intense2)

[personal profile] beitangmoran 2022-02-02 07:22 pm (UTC)(link)
[He's kind of smart, Five, in case you didn't notice before.

And he's going to take in that new information and file it for later perusal, too. But that last bit of it, that does surprise him.]


... Am I understanding you correctly? That mirror that was kept in a bank vault in Sa-Hareth contained some of Anurr's power? And when the mirror broke, it was returned to him and provoked that blizzard?

somebadnews: (133)

[personal profile] somebadnews 2022-02-03 02:57 pm (UTC)(link)
[ ... Smarter than he gave him credit for. He'll have to watch that. No point it denying it now. ]

Not many people have made the connection. [ Because he didn't tell them about the mirror, but still. ]
beitangmoran: (angry3)

[personal profile] beitangmoran 2022-02-05 09:41 am (UTC)(link)
[With all the breadcrumbs he has, it's not that much of a leap to make.]

How long have you known about this? Would you even have said anything if I hadn't guessed at most of it on my own?
somebadnews: (247)

[personal profile] somebadnews 2022-02-05 11:46 am (UTC)(link)
[ Lan Wangji kept this to himself when he told him, but after hearing that, he’s not sure what to expect from Moran. He gives him a long look and flexes his jaw before he replies. ]

There’s nothing you could have done about it.
beitangmoran: (stare2)

[personal profile] beitangmoran 2022-02-05 06:44 pm (UTC)(link)
In the moment, probably not. But now?

[He makes a wide gesture indicating the mirror shards. If he were not wearing the ugly red suit, his silk sleeves would be swishing and somehow, the effect is still there even if it's not really happening.]

Obviously, you think it is relevant to this particular situation. So how are you planning to give out the information?
somebadnews: (204)

[personal profile] somebadnews 2022-02-05 07:51 pm (UTC)(link)
[ He squints. Moran already knows he wasn’t planning that. ]

I’m thinking out loud. We don’t know if it’s relevant or not.
beitangmoran: (side eye3)

[personal profile] beitangmoran 2022-02-06 10:46 am (UTC)(link)
Clearly, it is. Why else would mirrors be so important, and why did so many people want to hide them and smash them otherwise?

[And how can you explain that, if you don't explain the context? Or at least find a plausible story as to why you would know what makes it relatively obvious that this is relevant?]

There was talk that those might have been used for long distance communication and spying. Storing power... that's honestly a little out there for me, but clearly, it happens. And with these many mirrors smashed, who knows if that might not have been what precipitated the doom of this place?
somebadnews: (206)

[personal profile] somebadnews 2022-02-08 09:10 pm (UTC)(link)
[ Five exhales through his noes and runs a hand through his hair. ]

Anything is possible. We should be able to find out something while we're here, but if you want to pass on any reminders to use common sense I won't stop you.
beitangmoran: (proud)

[personal profile] beitangmoran 2022-02-09 07:44 pm (UTC)(link)
I suppose the flyers might be enough to explain an interest in the mirrors. That and the mirror on the ship. But how can we explain about them storing power without telling people how we know?

[And is it wise to not tell?]
somebadnews: (159)

[personal profile] somebadnews 2022-02-09 08:55 pm (UTC)(link)
[ If he told them, they might wonder how the mirror broke and why he did it. Which could be a problem for him. ]

You don't think they'll believe you unless they have to whole story?
beitangmoran: (side eye2)

[personal profile] beitangmoran 2022-02-09 09:03 pm (UTC)(link)
I am saying that if I could put the pieces together, other might as well.

[And then it will still be a problem for you.]

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