groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2022-01-03 07:56 pm

interlude: ellethia



ELLETHIA



En route to their next destination, the Merchant detours the party through his home citadel of Ellethia — the first, haunted casualty of the undead, now divided into Ellethia-Allayar and Ellethia-Hamsour.

Feel free to tag into this log or make your own posts!




ONE FOR THE ROAD

Macaluso Spina’s plans to escort the group out of Taravast are overturned by the Merchant’s transmission:

It appears many of you remain indifferent to the stakes of our endeavour. So, you will see them. You go to Ellethia, jewel of innovation, the first cradle of the dead. My home.

With the sorceress Karsa now gone, the party is entrusted to journey master and kindly-mannered biologist Enam.

Characters retain their bare essentials and what little can be carried on their backs. Magical storage is minimal. Everyone receives bags containing: three raw candles, a bundle of red clothes, a light blanket, two flasks of fresh water, a dagger, two bandage strips, two needles, strong thread, four textile patches, dried food, a pouch with two fistfuls of kiln-dried broken firewood and some flint. Supplies are replenished periodically.

Enam and his six assistants carry larger loads — with two aides transporting heavily bound humanoid forms. They’ve got you, Kaneki.

Ellethia requires delicate travel. The group first travels communally by ship, reaching the East Arakuthia Seas at sunset, meeting 25 small boats that can home between one and three passengers.

The group only travels at sea by night, when the depths are safest. The 3-17 January period covers two nights of seaborne travel, broken by journey on land across the two segments of Ellethia. Sea shipment will take characters from East Arakuthia to Ellethia-Allayar. A second voyage will later deliver them from Ellethia-Allayar to Ellethia-Hamsour. They spend roughly seven days at each land location.




TROUBLE AT SEA

The small boats have been thralled to slowly progress through mist and water to their destination. Enam quickly discloses the rules of seaborne engagement:

Keep the light. Enam offers each traveller a lit candle brazier to wave periodically around the boat and “ward away evil.”

■ If your candle blows out, rush to it light back with help from your boat-mate or other vessels.

■ If all of a boat’s candle lights have been died, travellers have three minutes to light fresh candle flames. The vessel begins to sink, seized by hands of rotting flesh and shadow. Undead mermaids attempt to drown those who fall in.

■ Sunken characters can be rescued by other vessels but remain “marked,” experiencing a bitter, unrelenting cold that no fire can tame. The saviours’ ship are intensely targeted by mermaids that seek to capsize it and collect their lost prize. You are rattled but safe as long as your lights hold.

■ Perhaps you dozed off, or briefly looked away — no matter your distraction, a newcomer (?) has now climbed into your boat, teeth chattering and terrified. These undead visitors are unaware of their condition and beg to be delivered to shore. They are not violent, unless ignored and often spark conversations. Over time, they become paranoid that they will not be rescued.

■ Those who share their names with these creatures feel compelled to take them to ground, where they trigger immediate medium-scale explosions. Other boat-mates or vessels can stop this.

■ Forcibly push your stowaway into water, trick them in, or pose a riddle they cannot solve.





AHOY, LAND

Ellethia has been cleaved into two — Allayar and Hamsour — by the Huntress, whose extended presence crumbled stone, decayed organic matter and eventually sunk districts and passageways. Crude bridges connect sectors of the citadel that have been partly submerged.

Although the tragedy of Ellethia occurred within the last decade, its ruins have been completely overrun by lush vegetation.

The following applies to both Ellethia-Allayar and Ellethia-Hamsour:

■ Characters must don their fashionable red gear once they reach land. Over 15 minutes of direct exposure to the crisp Ellethia air leads unprotected skin to erupt in a rash, then into gashes and tissue-deep decay. The wound fully regenerates within the hour.

■ Patch your party suit immediately, if it is torn.

■ Science-prone characters can notice no sign of radiation. Sorcerers feel no magic. Necromancers sense a complete absence of death.

■ There is no other human presence on land. Plants develop abundantly. Animals live an entire cycle of birth, growth, maturity and decay in the period between sunrise and sundown, reaching their prime around midday. Corpse remains patch back together into the creature’s new-born form at sunrise.

■ There are no human corpses anywhere.


TASKS
■ Forage or hunt. Replenish resources. Water from Ellethia’s canals is potable.

■ Help Enam find samples of the Widow’s Yearning. The plants grow in small fields whose scent woos travellers into a restful sleep they struggle to wake back from on their own. Widow’s Yearning can be ground into a potent hallucinogen.

■ Explore the pastoral surroundings.




ELLETHIA-ALLAYAR

The party first reaches Ellethia-Allayar, which hosts the ruins of the citadel’s seats of banking, commerce and governance. Ellethia-Allayar has been deeply flooded, with many streets partly overcome by water.

■ Amid torn-down halls of rhetoric and administration, characters can find bright flags on public office buildings, and glitter debris and street cups on the ground.

■ Several decaying pamphlets remain in the main piazza, whose halls have been submerged 1 meter underwater. If recovered, the pamphlets bemoan: Toss a Bone to Your Taxman: He’s Already Got the Meat, Gristle and Fat, Dowries: Sense or Sentiment? Join Tonight’s March for Free Wedlock, Who Watches through Your Mirrors?, Selling: Minor Palace with Main Street View and Cat, 90 Days Since Conscription: Where Are Your Sons?, Taravast Was Our Fathers’ Question, We Are the Answer.

■ Fresher pamphlets littered on public streets announce extended burial grounds in the botanical garden.

■ Roads and buildings show signs of clawing and trampling, along with spattering of long-dried blood.

■ The carriages, streetlights and infrastructure of Ellethia suggest a technology level near the 1800s.



THE SILENCE GAME

Ellethia-Allayar’s impromptu “canals” have made it a prime target for mermaids, who only infiltrate at midday — the peak of the accelerated animal life cycle.

■ Enam urges retreating to the high ground of the peripheral residential areas, as midday draws near.

■ Between noon and 13:00 each day, swathes of vicious mermaids storm the Allayar canals, working in packs to draw unsuspecting animals or humans into water. Some mermaids are dead, some living. While they always circle Ellethia during the day, they only proactively hunt in this period.

■ The thick fogs of Ellethia throw a boon: if they are very silent and very still, characters can hide even on low ground. Beware: the mermaids’ hearing has evolved to compensate their weaker sight, helping them locate close-by characters who speak or heave.

■ Mermaids imitate the animal calls and human voices they have heard to lure out prey.

■ Most central and public buildings are on low land.


Enam directs characters to their boats again to head to Ellethia-Hamsour within the week.




ELLETHIA-HAMSOUR

Unlike Allayar, Ellethia-Hamsour is a completely demolished territory, bordering a wasteland. Water infiltrations have been minimal.

The fog runs thicker than in Allayar, compounding the dangers of the collapsing, decayed roads and bridges.

The strong, vibrant greenery only breaks in coastal regions. Beneath the plant beds, you can find signs of the academic, science or technological districts. In some manicured gardens, flowers have overtaken hundreds of newer stone plates bearing local names and the marker, Truth Bows Only to the Sun.

Any remaining stone edifices display intense clawing and blood residue.

Characters are tasked to head to a distant lighthouse, lone in the horizon.

■ Characters become increasingly obsessed with reaching the lighthouse, often neglecting food, safety and sleep.

■ The single-minded focus leaves some vulnerable to being lured into steep pits or down cliff edges, into the sea.

■ Some characters become possessive of the lighthouse and plot to prevent their fellow travellers from reaching it. The lighthouse is not safe, if others get near it. It does not want them. Only you.


PLOTTING POST

QUESTIONS

violetchaos: (• 32)

[personal profile] violetchaos 2022-01-15 08:53 pm (UTC)(link)
[ Uncomfortable was an understatement. But, from what she understands so far, it hasn't been a permanent article of clothing that needed to be worn by those that came here before her. She's optimistic that once they leave this place, she can get some new dresses and cloaks. ]

I'd appreciate the help very much. Thank you, Daenerys.

[ The girl bears a likeness to some of the girls she went to Aretuza with -- women of higher stature, the kind that Tissaia recruited not because they had been born with magic. But because they belong to a family that was financially able and could pay the tuition. It made her sick to learn this on her last visit.

She turns so Daenerys could start her braiding. ]


My name is Yennefer.
song_of_fire: ([Daenerys] Cheerful)

[personal profile] song_of_fire 2022-01-15 09:27 pm (UTC)(link)
It will have to be a quickly made one. I don't want you to be left exposed longer than necessary. This suit is one thing, but rashes are another.

[And they've turned ugly very quickly. She was not in a hurry to discover wat happened after the rashes or gashes. It likely could be something far worse. Better for Yen or anyone else not find out through experience.]

A very lovely name.

[Not one she can say she is familiar with, but Yennefer is similar in some ways to different women in Essos. Perhaps a lady from Pentos or someone from Asshai? It was difficult to pinpoint. There was something about this girl though, strange and mysterious.]

I used to braid my husband's hair. I can make it very nice, even if it is done quickly.
violetchaos: (• 22)

[personal profile] violetchaos 2022-01-24 05:45 pm (UTC)(link)
[ She gives an appreciative smile at the compliment. There were times she hated her name because it was so recognizable to the girl she once was. It was spoken with disgust or, worse, pity. Since then, at least it is said with a measure of respect that extends throughout the northern kingdoms as well as the schools of magic.

Yennefer gives the other woman a chance to do what she's offered to do before she decides to ask something. ]


You speak of a husband, yet you look quite young. Is that how it is in your world?

[ Perhaps it was rude of her to ask such a personal question, but she wasn't much of the type to hold back on things that make her curious. That and she also had opinions on father's 'marrying off' their daughters. ]
song_of_fire: ([Daenerys] Gentle Girl)

[personal profile] song_of_fire 2022-01-31 12:06 am (UTC)(link)
[She was used to this question by now, as well as the reaction of others learning that she had been married at 14. It was far younger than she truly should have been, but the choice was never hers to make. What was galling was the fact that she had been sold at all.

Speaking of her Sun and Stars though, it was not so painful as it used to be. There had been enough time, in all her travels, to think back on everything and sort it into her mind. Thank the gods for that.

She wasn't a loss girl in that sense any longer.]


I suppose I am young, though I cannot say I feel so. I'm 16. I was married at the age 14, which isn't uncommon in my world. It may seem shocking to you, but it was strange for me to see others respond with almost horror.

[She smiled, though that friendly expression wasn't so visible from under her helmet.]

You seem quite young as well.
violetchaos: (venger (136))

[personal profile] violetchaos 2022-02-02 06:31 pm (UTC)(link)
[ Yennefer begs to differ, but that goes right back to being far too headstrong and opinionated for her own good. ]

It's a bit less shocking. They do that to young girls where I'm from. Or anyone with a royal bloodline for that matter. As long as their healthy and can provide an heir to carry on a name.

[ Yennefer pauses and then smiles. ]

Looks can be deceiving. I am seventy-one now.
song_of_fire: ([Daenerys] Watches (Confident))

[personal profile] song_of_fire 2022-02-07 07:56 am (UTC)(link)
[She considered telling her that she was of royal blood, but holds back. It was better to be Daenerys Stormborn rather than Daenerys Targaryen for now.]

It can also be done to gain an alliance or something else. My brother wanted an army and my husband had fierce warriors at his disposal.

[She shrugged her shoulders, finally looking up with a smile.]

Truly? You must have some wonderful face creams at your disposal?
violetchaos: (Default)

[personal profile] violetchaos 2022-02-07 11:14 pm (UTC)(link)
Something much better.

[ Yennefer nods. ]

Ah, well that tells me everything I need to know then. My apologies that you were caught up in your brother's affairs.

song_of_fire: ([Daenerys] Okay Sure)

[personal profile] song_of_fire 2022-02-14 06:13 pm (UTC)(link)
Is it magic?

[So many had magic here that it was the best assumption to make.]

Isn't that the hardship of a sister? To be caught up in such things?

There is nothing to apologize for. The past has passed and I am not a young girl anymore.