let's set d o w n some (
groundrules) wrote in
westwhere2021-04-26 07:49 pm
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sa-hareth | the imperious
But you’re short on time for belly shaving. In a brief window of weather opportunity, the long-stalled, majestic vessel Imperious has approached the port citadel of Sa-Hareth for discharge, bringing along the dregs of her reputation in slave trafficking. She docks at 00:49 of the morning, with the captain, a two-man delegation, the chief of vessel trade and several guards heading to customs to declare her merchandise, then liaise with high merchant Torsten.
Onboard the Imperius, they leave behind an ancient treasure Torsten’s eastern partners have commissioned for delivery to reinforce local undead warlord Unhalad — along with several captives, fit for sustenance.
And in the roiling sea, circling the vessel, restless ripples as ice storms stoke.
NEW CHARACTERS | HERE COMES THE FRESH (FISH) MEAT
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• New characters find themselves aboard the vessel Imperious, in the last five to seven-day stretch of its voyage at sea. They come awake before a mirror in an otherwise wastefully deserted hall in the ship’s hull, to the sound of dying whispers. • Captives are temporarily drained and missing abilities or memories. Players can use this to cap powers as much as needed so they don’t sink the ship! They will recover their bearings in two and four days, but may be brought back to feed the mirror periodically. • Characters targeted to fuel the mirror again will spend a restless night of nightmares and hellish whispers prior. Memories of interacting with the mirror are nebulous. Those who recently faced it are given white masks during their recovery, which put them at ease. Those due to visit the mirror are offered red masks. • At sea, characters are kept unarmed and captive. They reside communally and must wash the decks, sew sails, or cleanse and gut the fish catch. • Sorcery aboard the Imperious allows characters to understand each other freely. |
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• While on deck, characters will notice a swarm of fishy pursuers — mermaids or their creature companions, who will attempt to hypnotically woo onlookers to bring them the mirror. Careful: they all have sharp fangs and appetites. • Two days before scheduled docking, vicious snow storms engulf Sa-Hareth and ice the seas, delaying the Imperious’ discharge. The mermaids fall increasingly sick as they circle the vessel in the cold. • After a time, the sea creatures return undead, feral and exclusively focused on the mirror, with some bodily throwing themselves against the ship in an attempt to submerge it to reach their target. • Finally, the Imperious docks, with some crew and sentinels exiting for formalities. Within the hour, explosions can be heard outside, and parts of the Imperious catch fire, sending most guards to investigate and leaving captives less closely monitored. • Run, fight your way out, find your dashing saviours, beware the fire and a sudden raid of (yes) humanoid undead aboard the vessel, jump into Sa-Hareths’ freezing embrace — just don’t fall overboard. • Characters will need to steal or receive thralled translation quartz pieces to understand each other once they’re off the Imperious. Guards have some; rescuers will bring more. • Inventory items can be recovered from the captain’s cabin. • Head here with all your mod questions! |
EXISTING PARTY | YO HO HO AND A BOTTLE OF... FIRE
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• Word of the Imperious’ voyage spreads, but the vessel is delayed from docking by worsening weather conditions. • Ahead of the vessel’s discharge, characters may observe strange rippling in the water: mermaids and other sea creatures, circling the Imperious. They are alert, agitated, ready to hiss and claw if onlookers come near them. They speak incoherently of a coveted mirror. • Private guards are trotting around the port at Torsten’s behest, wary of a second robbery. Heist participants scouting the port should cloak and shield themselves as much as possible. • As the storms strike, the mermaids perish and return as undead. They grow exponentially violent as they hunt the mirror, actively trying to pull those who walk the piers into the water and shred them to pieces, to coat themselves in their living warmth. • The storms let off enough for the Imperious to dock. Seagulls alert Su Xunxian of its discharge past midnight, with Karsa also sending word. Her people use the party’s 13,000 coins to set off minor explosions and fireworks in front the Imperious, starting small fires aboard the vessel. • Characters can infiltrate the Imperious to rescue the captives in the cargo hull — an exhausted, confused and masked lot, who will need Karsa’s quartz pieces. Guards and slaves mention captives’ possessions are in the captain’s cabin. • It’s about to get crowded on the Imperious. Sighted, now and then: Unhalad’s undead, Karsa and her cloaked people, Haltham and even some of Anurr’s deathless factions — recognisable because of their red sleeve arm tattoos. In the water, mermaids start brutally attacking the Imperious. • Those who search the ship will find an eerie, raided hall, with a large shattered mirror. • Return the captives to the House of Dew. The final fate of the Imperious is in your hands. Consider damage to the port! • Go here with any mod questions! |
OLD & NEW (AND MAYBE BLUE) CHARACTERS
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Congratulations, you’re off the floating death trap. Characters can trot through the freezing Sa-Hareth, but beware the effects of long-term exposure to the magical cold: listlessness, fatigue, the urge to walk out into the mountains, and to burrow oneself in warmth. Head back to the luxurious, if declining House of Dew brothel that has been offering sanctuary to arrivals so far. For now, mistress Tamaiu also welcomes newcomers into the decrepit servants’ quarters. Old and arriving characters will have to share dinner, hot beverages and blankets for a few days, while further accommodations are arranged. The sorceress Karsa will rally newcomers to briefly explain the status quo: captives are in the frozen western citadel of Sa-Hareth. They have been rescued from the undead forces of reining warlord Unhalad, who faces new pressure to defend his territory from his deposed, but resurging rival, Anurr. Unhalad and his brethren use otherworld arrivals as an exotic resource, to absorb their skills or vital strength. The land’s only hope is to evacuate these strangers through long-lost eastern portals — a voyage in the works under the stewardship of her master, the Merchant. The long-unused portals might return everyone home, but the trip requires discretion and finance, and the weather’s an enemy now. Karsa will withdraw shortly, probably in a foul temper. She has not found her mirror. This isn’t a party, but celebrate staying alive. |
OOC HOUSEKEEPING
- • The event is optional, but counts as game canon if you participate.
• Applications opens at 00:01 GMT @ 3 May. If you think you’d like to throw one in, dropping a comment on the reserve / notice list helps give a heads up on how many apps to prepare for! Thank you in advance!
• Participating in the Test Drive Meme is not mandatory to apply, but all new characters accepted in this session will have been brought in as captives aboard the Imperious.
no subject
Literal, the blood between them, dark ache and the decks given to drink. He thought, the mermaid's eyes closed, Lan Wangji's duties might complete themselves; he lingers, instead, to pass a hand over the air of her, to feel out the ridges and bone and pores of her energy, to taste flavours that might overwhelm his palate, where Wei Ying thrives on discerning each nuance. Spice, of a kind. Alcohol. One day, it will wound him to understand how sensitive he is to all manners of excess, external stimulation.
And then, nearby, sits the most virulent allergen. ]
You do not wear your sword.
[ Ah, and does master Jiang remember? They spurned a man once, for this bloodless cause. Lan Wangji shared a roof with him, ghost reduced, and the troubled, confused eye of the cultivation world turned and blinked and missed him.
But Jiang Wanyin — Jiang Cheng, no? If they were classmates, once, colleagues of a generation? Wanyin, courtesy be blessed. Jiang Wanyin lacks, and the storms spool and roar, and there is everywhere the scratched whipping of hard, heaviness shifting, of sirens thrashing and throwing themselves at the vessel, climbing to deck.
He breathes with sudden, empty, corrosive understanding that brother chose well in Wangji — that he will wear his obligations handsomely. An arc waved: he turns Bichen, left to right, listening for a moment, between the gasps of wet wind, for the testimony of energies, violent. Monsters, absent their form. ]
Take rearguard.
[ The honoured place of emperors and cripples and women, to the humiliation of their pride. No matter. Jiang Wanyin delivers himself like a babe, defenceless. He will be afforded that courtesy. In war, before — ...ah, but they shared a war once, where their blades weren't turned on each other. ]
I shall escort you.