groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2021-08-20 07:55 pm

feast and make merry



MASQUERADE



The following events should cover the span to 31 AUGUST. Feel free to make your own posts/logs, or use this one! Routes have been built based on previous plotting, but any last-minute questions can be asked here. Try to limit it to asking concrete outcomes for things you are definitely exploring in your tag-ins!



■ Don Macaluso has welcomed his suitors, including the party's very own Diego Hargreeves. And his wolves. He stretches Taravast's hospitality to a lavish masked fete, observed at the Palace of the Doxe. No expense spared, no opportunity to flaunt lost.

■ In attendance — sorcerers' schools, foreign dignitaries and suitors, prominent healers and academicians, artists and politicians, members of the Conclave and, somehow, the Merchant's hooligans. Good gossips, one and all. Show up or throw the gauntlet: those who do not come willing will be escorted in by guards.

■ Even Lady Vannozza and her supporters come to wish Macaluso well in his conjugal pursuit. She publicly gifts him a cryogenic rose, urging her cousin to award it to his intended. Macaluso calmly accepts the flower, then discards it on his table.

■ Out of respect for the nascent political contest, the supporters of Vannozza and Macaluso — yes, you — are seated at two different tables on each side of the fleetingly present Doxe Bonaccorso. The old man will appear in feeble health but firm dignity, excusing himself after a tremulous speech that ends, tenderly, "Citadels are for the living. They are for the gathering of means, of magic, for the making of families and legacies. They are not coin for commerce. I welcome you to my home."

■ For the grand finale, Macaluso's servants introduce a traditional fragile, sweet confection offered to his private guests. It can be refused. Those who consume the confection will find their strength and senses progressively deteriorate, threatening to kill them within five days.

■ A good showing by Fox, Mingyu, Wen Kexing, Zhou Zishu, Xie Lian and Alina earned the Lady Odile more of Macaluso's favour. In gratitude, her servants send word to these characters only that there is poison afoot, without mentioning which dish.

■ Within the hour, Macaluso calls the celebration to its end, pained to announce it has been stained by sabotage and poison. Macaluso's guests, including the characters in his employ are drawn into private quarters and examined by physicians, who name the cause of the sickness — winter lily mist — but offer no clear antidote.

■ Frustrated, two healers will list two superstitious cures: the elusive, shady 'fire water' of the necromantic district's underground poisoners 'potions brewers' or the ground feather of an elusive owl last seen in the private, locked away Spina hunting grounds.

■ Characters assigned to Macaluso will spend the night huddled together, with healers. Fearing her people will be unfairly faulted for the poisoning, Vannozza will lock her attendants in her palace wing. The atmosphere is tense, with Vannozza's people accusing characters and each other. Overnight, some of Macaluso's drunk supporters will try to enter Vannozza's palace wing and cause a brawl. Defend the lady?

■ Come morning, the poisoning is blamed on the ringleader of one of the recent protests objecting to Macaluso's marriage to a foreigner. Characters may circulate freely.




THE SHADY MAN TO THE LEFT


■ The necromantic district is a... literally and metaphorically shady congregation of small, run-down houses and the city's 'finest': criminals, thieves, the mates of your horsecar friend Caspar, actual necromancers and sellers of flesh parts.

■ Those who ask for 'fire water' will face a few days of exploration until an old beggar finally takes pity on their cause and, in exchange for wine, offers them an introduction to a secretive gang gathering of necromancers — the Unseeing Watch.

■ The Watch are an eerie group of grotesquely deformed necromancers, some of whom have clearly been stirred back from death a number of times themselves. They explain that the 'fire water' is a brew that can be obtained from two sources: the blood of either a man who has killed many innocents ruthlessly (such as the many murderers and slavers who travel the darker corners of the district) or of a...

■ ...harpy, not unlike those encountered in the Stairs of Sighs corridor: winged creatures dripping tar and harrowing sorcery, that crowd in flocks at the periphery of Taravast. The harpies of Taravast are ancient defenders of the city, who have forgotten their purpose and turned feral. Their claws run sharp, causing cuts that bleed without healing properly for hours.

■ The harpies are best faced in pairs, but beware: if you speak too long, they will learn your voice and imitate it to lure in your companions. They will also attune to emotions and mimic the voices of people characters remember.

■ Retrieve two blood vials from either man or creature to the necromancers, along with two vials of your own blood, and the Watch will prepare two batches of antidote. One cup for you, the other for their own purposes.



THE (HUNTING) GAME IS ON


Wen Qing has brokered access to the hunting grounds, for an easy entrance point. Those who wish to find an alternative route can try to have their characters infiltrate Vannozza's quar ters and steal her keys — but only theft such offensive can be carried out, so unite forces.

■ The Spina hunting grounds are a few hours' ride away, and carriage drivers seem unwilling to make the journey. Help the local economy: steal a horse.

■ The forests are a magnificent spread of everything dark and haunted, drenched in mist and sporting minimal visibility. There is a pronounced air of death and the stench of decay, with perfect, eerie stillness during the scant sunlight and a torture of creaking sounds, whispers and ghostly chills at night.

■ In addition to the typical violent forest fare — wolves, foxes, bears — the grounds also host the first sign of true undead: less well composed than some characters might remember the men of Anurr, lacking true awareness. Their garb and occasional garbled talk will reveal them as former sorcerers and witches of Attaryl and Bessis, killed during the confrontation between the two schools. Their spirits have been bound to protect the grounds — and they give vicious chase, calling on fire magic and wooing animals to help their hunt of invaders.

■ Run. Run fast.

■ Only two antidote owls emerge at night, drawn to drink from the forest's (shallow, broad) lake water. They are a mated pair, highly sensitive to sound, likely to escape on the first few attempts of capture and indifferent to magic. Farmhouse lesson: careful with the lake waters. The hands of bound spirits might seek to pull innocents in.

■ Owl feathers, ground and thinned with water, can create a highly potent cure that will take days to return a patient to full health — their hearts, eaten whole, can give one person instant recovery. Up to you, if you want to be that asshole.

QUESTIONS



inferus: (🗡️ 0 0 4)

[personal profile] inferus 2021-09-18 06:37 pm (UTC)(link)
Wrath hisses out a sound of annoyance at himself when he cannot steady his hands, cannot push back the fatigue encroaching on his body. He is supposed to be beyond. He is a Prince of Hell, the General of War, little can weaken him, and the show of vulnerability is not one he would ever want revealed.

To anyone.

At least he has some clearer idea of how Five must have felt with his own vulnerability on display for Wrath to see.

He has one vial filled, but he needs the other, and he is not so proud to hold the vial to himself either. It is not a sin he wishes to cling to at present. He thrusts the other vial into Five's hand, and then takes a step back, breathing in through the feeling of the poison. His hands rest on the desk, and his muscles are tense.

All the while he listens for them to be discovered, but they both move quietly enough none of the guards below have been alerted. They laugh, and they drink, and they check the doors and windows.
somebadnews: (137)

[personal profile] somebadnews 2021-09-18 08:00 pm (UTC)(link)
It's with more restraint than he usually displays that he didn't simply snatch it out of Wrath's hand, but after watching him move, he couldn't be sure he wouldn't lash out at him for trying. Five's hands are steady, barely phased for handling a corpse, and the second vial is filled without comment. That task complete, he rests the body on the desk so it might look like the man was sleeping.

Not that it really matters. They'll be gone in another minute.

Once it's sealed, he regards the demon breathing hard and leaning on the desk. That must have taken a lot out of him. Again he wonders what the hell is in that poison, or if there's some kind of magic component to it that he doesn't understand. Earlier he doubted it would actually kill Wrath, and that of all the people his sister could have chosen to help, they'd picked one who didn't need it. But he's been wrong before.

They're quiet enough that even he can pick up on the distant sounds of talking and laughter downstairs. Before they leave, he decides he has time to get a better look at those weapons he saw hanging nearby. Teleporting with them will take more energy, but it seems practical to at least pick up a couple of lightweight blades.

He's careful about the noise he makes as he pulls them down, and when he returns he pockets the vial he filed and reaches his hand out for the other. It's best that he holds onto them. They're not going through this again.
inferus: (🗡️ 0 1 2)

[personal profile] inferus 2021-09-18 08:35 pm (UTC)(link)
Wrath notes the steadiness of Five's hands and his ease at being around corpses. It is clear he is accustomed to murder. He takes in a deep breath, straightening again, managing to pull himself together once more. This poison will not be what sends him back to Hell. He will not leave Emilia alone to this world.

By the time Five has selected the weapons, he manages to straighten again, noting the sharpness of the blades, nodding at the sight. They are well crafted, and they should be used by someone who was not involved at all with the man now lying dead in his chair in front of his desk. They now have all four of the vials they need (the narration forgot they needed four, but just handwaving that they would not forget and would get four).

He holds out the vial to Five with a barely restrained sigh. There is no need to speak about it for him to understand why it is better that Five is the one to hold on to all the vials.

His shoulders straighten again, and his expression is set into determination as he contains his frustration. He is ready when Five is.
somebadnews: (201)

[personal profile] somebadnews 2021-09-18 09:16 pm (UTC)(link)
Five takes the vial and pockets it with the others, adjusting slightly with the blades he grabbed. One more look around the room, and he seems settled. That few seconds is enough to remind himself how tired he is, but they're almost done here. All he needs to do is get them outside.

He takes Wrath's arm and pulls at his powers and they disappear in another ripple of light. Ironically, when they land outside he nearly stumbles and holds onto the demon just a little while longer than necessary, for balance. The added weight is just enough to throw him. But aside from a few deep breaths, he recovers easily. It's a shame those desserts were poisoned, he could have really used the easy calories right about now.

"We should make it back in plenty of time," he huffs out, covering for any slip. He turns to look at Wrath, and the house behind them, curious now that they can speak freely. "Is that a code for you or something? You only kill the ones you think deserve it?"
inferus: (🗡️ 0 1 5)

[personal profile] inferus 2021-09-18 10:33 pm (UTC)(link)
Wrath is aware of it - the change in breathing, the grip required for balance. Five did not mention his trembling hands, and so Wrath will not mention this either. He simply straightens with the understanding that Five's teleportation has limits of its own - possibly from this place. He straightens and then starts back in the direction they came.

The question gives him genuine pause as he thinks of his answer. He means to be truthful as he often is, but that takes thinking. Mortals tend to live by archaic notions of good and evil, and he is neither. He simply is.

He is a General of War, a Prince of Hell, and he would not want anyone to confuse him with someone who was noble.

"I try not to kill without reason."
somebadnews: (128)

[personal profile] somebadnews 2021-09-18 11:56 pm (UTC)(link)
That answer seems understandable enough, so Five just hums in response. He might have said the same. They were all just people, who were unfortunate enough to make some decisions that ultimately lead to their death. This particular murder was dictated by the necromancer's request, and maybe that's all there is to it.

They're a few steps down the street when he hears shouting behind them. He thought they'd be long gone by the time the guards thought to look in on their boss. He almost wants to give them some credit that they were only a few minutes late.

"I guess someone went to check on him."
inferus: (🗡️ 0 0 3)

[personal profile] inferus 2021-09-19 06:37 pm (UTC)(link)
Wrath releases a low breath at the sounds, stopping and turning to look back toward the house. He can hear them, rallying together. If they are so willing to die for their boss who is already dead, they have made a choice of their own as they come pouring out into the street. It's clear enough Five's not going to be able to teleport again just yet.

"So it would seem."

And both Wrath and Five are ready for the fight.
--
Their return to the shop is delayed, and they are covered in a bit of blood, clothing a bit more scuffed than before. Wrath has seen Five's own skill at killing (his own bloodlust a familiarity to Wrath, something they have in common). He is clearly efficient at it, and they made short work of the guards, especially given Five did not have the energy to teleport back. There was little choice, and he has no regrets nor guilt about the bodies they have left behind, and the blood on his hands.

The poison is increasing its hold. He feels it with every step he takes. He only hopes Emilia and Allison have made it back already or are on their way. When they reach the shop, he presses his back against the wall near the door while still managing to stand tall against it as if he does not need the wall at all to keep him up.

He radiates ancient power despite weakness - gold eyes sharp, shadows drifting out from around him against the wall, spreading away from him like tendrils over the brick.
Edited 2021-09-19 18:38 (UTC)
valeas: (☾ r i m p i a n t o)

[personal profile] valeas 2021-09-19 07:28 pm (UTC)(link)
Allison and Emilia's mission was also delayed, albeit for a different set of reasons. When the Taravast roles in question are that of matchmaker and catch of the season, people tend to flock and don't let go so easily.

It took some maneuvering to work their way through and reach Agnesio. Allison's cunning with these people was absolutely vital, Emilia too worried in her urgency to be as effective as she'd like to be. Acting doesn't come naturally to her.

You must give her lessons later, Allison.

They walk as quickly as they can without giving way to suspicion, though Emilia slows down once she catches sight of Wrath and Five, the blood that coats their suits. A quick assessment tells her this blood is not theirs and they're both in one piece, but the worry lingers. Wrath looks far weaker than he did when they split up, and it's the strangest sight. It feels wrong.

"Did you get it?" she manages to ask, clutching a vial of blood from their own end.
rumorate: (Default)

[personal profile] rumorate 2021-09-22 12:57 am (UTC)(link)
She is always available for acting lessons.

That being said, she doesn't seem all that bothered by the blood. Instead, she waits for them to confirm that they have what they need, so they can get this business with the necromancers over with. After all, Agnesio wasn't doing much better than Wrath is.

In fact, he might be worse, being human and all.
somebadnews: (187)

[personal profile] somebadnews 2021-09-22 03:16 am (UTC)(link)
Five keeps his eye on Wrath as they walk back. After he struggled to fill the vials, he really hadn't expected any help with the guards who came after them, and it's obvious that his efforts might have accelerated the poison's effects. If Five weren't already so tired, he could have taken care of them in an instant and teleported them back here. Not that it matters. Everything worked out and they aren't all that late.

He would have liked to clean more of the blood off before they went walking the streets, but it's dark enough to miss. It might even sell the story to the necromancers that some of the blood is Wrath's. Thankfully Allison and Emilia seem to be finished around the same time. Somehow a plan can come together so easily when it's not about preventing doomsday.

At Emilia's question, he nods but doesn't make any overt gesture to where he has the vials. He won't make that handoff until they're inside.

"No problem." He looks between them, but when he glances back at Wrath he sees the shadows and narrows his eyes briefly before slowly turning back. "Come on. You can swap stories later."
inferus: (🗡️ 0 0 3)

[personal profile] inferus 2021-09-23 11:00 pm (UTC)(link)
Wrath's gaze lingers on Emilia when they return helplessly. He can sense the worry she holds in her heart. He means to pull himself together for the simple desire to reassure her, to gather all ancient willpower until no one could doubt that he is an immortal being who will not be forced anywhere by simple poison alone. He won't leave her, and he will not allow weakness to claim him.

And he certainly will not allow the Necromancers to see him like this.

He nods at Five's statement. "They will be waiting, and it will likely take them some time to brew the potion."

He pushes himself away from the wall with effort he wishes he could hide entirely. His jaw locks, and he straightens his shoulders once more. The shadows still spread out from him and underneath his feet as he steps away from the wall. Wrath walks toward the door and then opens it, stepping inside.

The Necromancers wait at the bottom, looking up with all the eagerness in their body language- the hunger for the blood they've brought. "Well, have you got the vials we need?"

Wrath nods, gritting his teeth, before he speaks somehow managing a calm but carefully controlled voice. "We have extra vials which I am certain will more than please you. Two cures."