groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2024-02-03 06:09 pm

bygones be bygones



BYGONES BE BYGONES







Welcome to the finale log event, stretching until 22 February. You can find a summary of recent events here. The finale log is broken in four sections:

■ Anurr’s attempt to enter Hatthevar by corrupting party members

■ The citadel’s increasing hauntings and abductions (largely CR-building scenarios)

■ Investigating a ghost ship, for final clues

The fall of undead creator Matthias


Thank you for being here & enjoy!



WALLS, WAILING

The tide of war are turning: his scorpions and sand lurkers defeated by Emilia, Wrath and Benedict, the undead Brotherhood’s foremost general, Rathakku, pulls back his armies. A handful of monstrous creatures remain and will grudgingly serve the trio as their new masters.

Wind master Anurr, foe of the Brotherhood and its maker Matthias, continues assaulting the citadel with ceaseless blizzards. Those exposed to the storms may hear dark or saccharine voices that corrupt, threaten or woo them to open one of the four (north/west/south/east) gates of the citadel and allow Anurr’s forces inside.

■ Those prone to loneliness, despair or self-doubt are the most vulnerable to Anurr’s coercion and can easily turn aggressive, if anyone attempts to prevent them from their goal. A burning need to free the winds and a hatred of Hatthevar overwhelm you, while Matthias’ very name sets you off in a rage.

■ Those coerced are invulnerable to Anurr’s blizzards and the broader cold but highly susceptible to heat and flame. Their skin turns pale, limbs stiff and nearly gelid. They are slower but much stronger, and their touch can chill. They must be warmed — either by fire-side or trapped into heated rooms — to regain control of themselves. It may take up to 48 hours before they’re fully back to normal, waking up at night with a longing to walk into the wind.

■ The gates of Hatthevar remain guarded by enormous man-eating ghosts, but these sentinels have been worn down by war and are more easily overcome. Pass them and your companions and open the gates — and you will win Anurr a healthy advantage.




A HAUNTED PLACE

Two of Matthias’ beacons have been conquered by Vanessa, Wrathion and Five, who retain them as long as they stay along. Inevitably, they are often hunted by spirits.

Not realizing why his summons have weakened, Matthias directs more and more energy towards the three beacons under his control. The turbulence agitates the spirits of Hatthevar, who become secretive, paranoid, prickly and increasingly riotous.

■ Some scatter quickly as they see you — others gang up, mutinously targeting ghost slavers or anyone who reminds them of those who wronged them when they were alive. Hauntings multiply, while ghost slavers take advantage of the riots to conquer parts of Hatthevar.

PART & WHOLE

Combative crowds, often led by ghost slavers, are especially drawn to characters who own any of Matthias’ limbs or organs. Promised rewards, they seek to abduct such owners or anyone unlucky enough to be mistaken for them, dragging them to decrepit, barely standing and abandoned Whispering Houses while they barter payment from Matthias.

■ Ghosts are fiercely attentive but also superstitious watchmen: spook them, organise a rescue party or sneak out.

■ Watching the walls, you see ink brush paintings of the silhouettes of men, their beady eyes sometimes shifting to look at you. At other times, their limbs seem to shift minutely, as they begin to run towards you, until shadow men burst out of the wall to detain you. They pull back, if you also stop moving.

■ Those who possess Matthias’ parts may find ghosts are unusually submissive to them. Their tokens will likely get seized, if they are captured.




TROUBLED

Hatthevar succumbs to hauntings, friendly or foul. On any given day, you might experience:

THE BURIALS: Come morning, your shoes might be missing, buried in the nearest dirt patch — or you yourself might be entombed in the gardens, forced to dig yourself out before you suffocate. The crystalline sound of chiming bells can lead rescuers to you. Ghostly hands might try to hold onto you, if you are dragged out.

THE FACELESS: Lithe faceless dancers dart through the crowds of the ghostly bazaars, carrying demonic wooden masks that they place on the faces of stunned passers-by, fleeing thereafter. The victims now look like the demonic masks, while the masks have copied their likeness. If this happens to you, run after the faceless dancers, steal the mask and put it back on your face to recover your original appearance.

THE WATCH: Walking through the streets of Hatthevar, you find yourself visibly, unmistakably watched by an increasing number of people. First, they only steal glances; then, one or two point you out; small groups begin to whisper about you; finally, you notice whole crowds are standing eerily still, watching you covetously and seemingly struggling to keep themselves back from assaulting you.


MASTER GAO’S HUMBLE HOUSE

Least said, soonest enjoyed of Hatthevar’s new fashion of culinary delights. Amid a pick-up in crime, the street food vendors disperse, leaving behind a smattering of secluded establishments drenched in dizzying incense and patroned by… ethereal diners.

Master Gao’s family restaurant promises a once-in-a-lifetime experience, amid ghosts, ghouls and the monstrously dead. Take a seat at a private table, where you are treated to a pleasantly sweet, liquorice brew — then informed politely that you have been lethally poisoned and will die within two hours. Already, you feel your body feverish, overly stimulated, your thoughts given to wonder.

Focus, focus: the antidote, says the listless waitress, is in one of the numerous incoming dishes. A game to focus you on enjoying your meal. Even one bite will heal you.

THE MENU



Still on the fence? Reviewers say:

★★★★☆ Came for the bao buns, stayed for the screams of endless agony.
★★★★★ most places on lotus street went to the hell dogs, master’s gao stays lit, the demon bacon’s sizzle drizzle
★★☆☆☆ Two stars for the incredible heart of virgin sacrifice, cooked al dente. But this will be our last visit, after unprofessional staff treated us as if we were at our first cannibal rites.
★★★★☆ Hand-made blood pasta, rolled like grandma used to make.




THE HEADLESS DANCER

Five and Wen Kexing share that word on the street is Matthias has favoured two hideaways. The most widely known one, where you are headed first, is the Headless Dancer: a ghost ship that appears on nights of the full moon in the misty lagoon near Hatthevar. Half-sunken and ragged, the Headless Dancer appears like a conglomerate of titans’ bones, carved and welded together. It is a proper sea vessel, atypical to sail through a lagoon.

Your objective is to search the ship for any sign of Matthias.

■ As the vessel passes, you hear a staggered, loud rattling: the chattering teeth of the skull heads that shape the ship’s hull. These hungry mouths reach to crush and gnaw you, if you fall in the waters close to the ship.

■ A pirate crew is hard at work to keep the vessel afloat. At first, the men appear normal, but their skeletal, corpse-like appearance is revealed when they come under moonlight.

■ Many crew members ignore you, chained to each other and the deck and condemned to perform their tasks while singing their ol’ song. Only the captain speaks liberally: cursing, whipping his men and carrying a bundle of chains as he makes his rounds. Hide — at times helped or betrayed by crew members — or risk getting chained down by the captain, your powers entirely muted until you are released.

■ Midway through your visit, the ship sails back into the fog, beneath a strange wave of clouds shaped like enormous fish and sea life . Spears and chains that resemble fish spines plunge down to pin the ship in place: they fly across the deck, at times skewering and stabbing crew members. Take cover or jump overboard.

■ After a few moments, the spear-chains latch onto the vessel’s sides, turning it over and submerging into the lagoon. Instead of sinking, the Headless Dancer breaks water, once again upright… in strange new sides (the ‘Other Side’) in the middle of an intensely violent storm of blood. The previously skeletal crew and captain are now fully human and are struggling desperately to keep the ship from sinking, despite furious winds and the vessel taking substantial amounts of water. You understand quickly this is an illusion or memory of some kind: there is no saving the ship. Spend the last few minutes before the Headless Dancer sinks trying to stay afloat and search the captain and main passengers’ cabin for clues. Within 20 minutes, you hear the mast of the Headless Dancer give way, while the rapidly flooding of the hull causes the ship to break in half. You fall unconscious, waking up battered but alive in the real-world shores of Hatthevar, the splinters of the Headless Dancer’s deck stuck beneath your nails.




HE BLEEDS

Following our latest vote, the People have overwhelmingly chosen that undead creator Matthias will die.

Carrying out the plan is open to everyone, whether you did or didn’t get involved with the voting — jump in freely!

Matthias will be discovered in the second lair location uncovered by Five and Wen Kexing — the Whispering House of Hatthevar’s foremost wish maker, the Red Lady. He dwells on the first floor, which has been turned into an immense room decked in dark mirrors, whose windows have been entirely barricaded.

There are two types of mirrors: some show you exactly what you most wish to see, progressively captivating you while rapidly depleting your stamina and vitality, until you are reduced to dried husks and bones within the hour.

Looking into the second type of mirror, your character sees a person of tar that reaches out to touch them until their hand exits the glass. Upon contact, your character is overcome by a feeling of intense, spreading coldness, as if their insides are being infested by a rapidly propagating alien creature. They may feel its highly primitive, emotion-led thoughts: a jumble of jealousy, the wish to have a shape and manifest, hatred that your body is not malleable, fear, hunger. The creature takes your body over within the hour.

You can escape both types of mirrors if you cover them, do not look into them, or if someone breaks the thrall (by taking your attention away from the mirror or by physically removing you).

Matthias is often away from his hideaway, giving you valuable time to plot and tinker.

Killing him will involve:

Scouting the Whispering House. The Red Lady, a powerful sorceress, is unlikely to allow intruders to go where they please inside her home. But the ‘I’m just a poor wish maker, looking for the bathroom’ excuse is a time honoured classic!

Using Matthias’ severed limbs and organs to reduce his power: this can be done by destroying the parts. Fire will do the trick.

Setting down traps (tentacly or otherwise!) in Matthias’ quarters to detain him.

Creating an illusion or shapeshifting someone to look like Matthias’ daughter Cosette and distract him, when he returns.

Feeding Matthias a memory potion that will force him to remember his part in Cosette’s demise.

Killing him. Per RNG gods, Emilia gets the dubious honour of delivering the killing blow (most likely, with help from a special tool obtained from the Headless Dancer). Everyone else is still free to char, sting, entrap or force feed memories to Matthias!


Since several people might get involved, it’s probably logistically easier if you play out prep work or threads in groups of no more than 2-3 and assume other party members are around.

You can either NPC Matthias yourselves in your threads or ask for mod involvement.

Note: everyone who threads out any of the events of Matthias’ capture or demise can “inherit” some of his power over undeath once he is killed. Your character will then have to choose what they do with this power (keep, transfer or disperse it).

QUESTIONS

somebadnews: (304)

[personal profile] somebadnews 2024-02-19 04:42 am (UTC)(link)
[ Five drinks when Wrath acknowledges his contributions; while notably not mentioning that Wen Kexing sold him to the gang for that information. It better be true, for his sake. ]

That he's either on a ship called the Headless Dancer, or at the Whispering House of the Red Lady. [ Now he wonders if he'd been there one of the times Five was. He could barely walk out of there. If Matthias had tried taking the tongue then, he'd already have it. ] I know the house. I can give you directions.
inferus: (🗡️ 1 9 0)

[personal profile] inferus 2024-02-19 05:15 am (UTC)(link)
( Wrath nods in acknowledgement of both places - he has heard of the Whispering House at this point, but he hasn't been yet. From what he's heard, it's a place of great magic with a sorceress at the head of it all. She makes offers for a price - it sounds similar to the types of deals that demon princes make. There is always a cost, however. It's what Hell is all about. )

There is still time to find him, but I will appreciate the directions when the time comes. ( He takes another sip from his glass as he looks over at Five again with the stool now in place. )

Could you hand me the box with the tongue?
somebadnews: (294)

[personal profile] somebadnews 2024-02-19 05:26 am (UTC)(link)
[ Five hold his gaze for a moment, but nods. He sets his glass down to reach into his coat and retrieve the tongue, then hands it over without hesitation. He'll be glad to be rid of it. ]

All this time I kept it safe. We should have destroyed it on the boat after all.
inferus: (🗡️ 3 1 4)

[personal profile] inferus 2024-02-19 05:42 am (UTC)(link)
( Wrath takes the box from him and examines the wards he once placed on top of it a long time ago. He shakes his head in response to that statement. )

We did not know nearly enough about the organs then - what they could do, how they could be used, whose they were, or how they might be used. The previous magical item you destroyed wound up in returning power to an undead creature.

( It would be unwise to make that same decision twice - not that the first destruction had been much of a decision but more of an accidental angry outburst. Still. Caution was wiser. ) If you had destroyed the tongue then, perhaps Matthias would have focused more on making new ones to replace it or seen our group as more of a threat. There were too many unknowns. It was best to be cautious at the time. This way we are able to surprise him. ( Destroy the organs and then kill Matthias before he can retaliate. )
somebadnews: (32)

[personal profile] somebadnews 2024-02-19 12:23 pm (UTC)(link)
[ His jaw clenches lightly at the mention of the last, first, magic item he destroyed. Unless he counts the body in the lake that he blindly murdered to gain favor with the Merchant. Which... Viktor was there for. Huh. The memory is so clear now. He lifted the lake so he could reach it.

The visit to the Whispering House had a steep price, but it also helped make sense of more than he grasped before he made the deal. There were so many gaps that it really is a wonder he's stayed as sane as he has, all things considered. ]


...I don't know how much of a surprise it'll be. If he didn't know I had it before, he does now. [ He's positive that he's been the one controlling the crowds after him. ] It's probably the same with the others.
inferus: (🗡️ 2 2 7)

[personal profile] inferus 2024-02-19 04:43 pm (UTC)(link)
( Wrath raises an eyebrow at the comment even as he starts to undo the wards on the box until it's free - the box opening up, the tongue writhing with its dark power inside. The demon does not even touch it as he uses magic to lift the tongue from its place and set it upon the stool. His own dark shadows curling around it and heaving it up.

He can feel the way the tongue attempts to call out, the dark power of it rattling against Wrath's own wards in this room, quaking the room with the strength of it as if it realizes what is to come. It won't be heard. Matthias may have more power than any mortal should, but he is not the devil nor anything close. )


We were speaking about the difference between destroying the organ on the ship as opposed to now. He thought he could bargain for their return until very recently. He will have far less time to prepare now than he would have if we'd destroyed it then. Every organ destroyed, his memories gone, utilizing his feelings about his daughter against him - all of it simultaneously used against him at once is our most effective method of destroying him.
somebadnews: (310)

[personal profile] somebadnews 2024-02-19 05:16 pm (UTC)(link)
[ Five leans forward when the tongue is out of the box. The thing that so few of them trusted him with. Even at his worst, he hasn't been tempted to open it. He's been compelled far too many times and he knew what even touching it might do to him, so he feels justified when Wrath only manipulates it with his magic.

He doubts the others are being treated with the same amount of care. Hopefully it's enough. ]


We've got a window. The Whispering House deals in memories, so he must be there for a reason. [ He keeps his eyes on the tongue, but it strikes him how he's had some of the same tricks used against him. They've always gone for his family. ] You have a plan?
inferus: (🗡️ 0 0 9)

[personal profile] inferus 2024-02-20 01:19 am (UTC)(link)
Likely to forget the memories that still manage to bring his prideful, greedy mind guilt, or perhaps he gave away his memories in exchange for what the sorceress might offer him.

( The man does not seem capable of taking accountability nor making good decisions in the slightest. It would explain how off he seems in his addressing the group over the network, however. If he has multiple large gaps in his memories, he would make little sense.

As for the plan... )


The dark water has always been associated with cold, and the undead most affected by burning so... Fire. ( His wife is far better at it, but Wrath's wings are made of cool blue flame. For extra measure, Wrath tosses some of his alcohol on it. He releases the wings from his back, the room becomes warmer merely at their presence, but he can aim the burning wherever he'd like-

As an angel, he would burn the eyes from the foes who looked too close - holy retribution. Now he aims the fire for the tongue, and they can both watch as it ignites despite its flailing about on the stool. )
somebadnews: (316)

[personal profile] somebadnews 2024-02-20 01:48 am (UTC)(link)
[ Five keeps a neutral expression at Wrath's musing. It was strange, talking to Matthias on the network. He expected someone wildly out of his mind, but he never got angry even as he tried to needle him. It's a surprise no one fell for his manipulating.

The room brightens when Wrath's wings appear and he sets the tongue on fire with his usual dramatic flare. Five just sits back and watches with his drink in his hand as it dances and withers in the flame. Part of him expects something to happen; some last gasp of magic to lash out at them. It doesn't. ]


Simple enough. [ It reminds him of the glass eye he carried around with him for decades, convinced it was the key to tracking down who caused the apocalypse. In the end he wasn't entirely wrong, but it still felt strange to lose something he'd held onto obsessively for so long. ]

I can try to track down the others. There's at least two. If he felt that, he might realize what's we're doing.