groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2024-02-03 06:09 pm

bygones be bygones



BYGONES BE BYGONES







Welcome to the finale log event, stretching until 22 February. You can find a summary of recent events here. The finale log is broken in four sections:

■ Anurr’s attempt to enter Hatthevar by corrupting party members

■ The citadel’s increasing hauntings and abductions (largely CR-building scenarios)

■ Investigating a ghost ship, for final clues

The fall of undead creator Matthias


Thank you for being here & enjoy!



WALLS, WAILING

The tide of war are turning: his scorpions and sand lurkers defeated by Emilia, Wrath and Benedict, the undead Brotherhood’s foremost general, Rathakku, pulls back his armies. A handful of monstrous creatures remain and will grudgingly serve the trio as their new masters.

Wind master Anurr, foe of the Brotherhood and its maker Matthias, continues assaulting the citadel with ceaseless blizzards. Those exposed to the storms may hear dark or saccharine voices that corrupt, threaten or woo them to open one of the four (north/west/south/east) gates of the citadel and allow Anurr’s forces inside.

■ Those prone to loneliness, despair or self-doubt are the most vulnerable to Anurr’s coercion and can easily turn aggressive, if anyone attempts to prevent them from their goal. A burning need to free the winds and a hatred of Hatthevar overwhelm you, while Matthias’ very name sets you off in a rage.

■ Those coerced are invulnerable to Anurr’s blizzards and the broader cold but highly susceptible to heat and flame. Their skin turns pale, limbs stiff and nearly gelid. They are slower but much stronger, and their touch can chill. They must be warmed — either by fire-side or trapped into heated rooms — to regain control of themselves. It may take up to 48 hours before they’re fully back to normal, waking up at night with a longing to walk into the wind.

■ The gates of Hatthevar remain guarded by enormous man-eating ghosts, but these sentinels have been worn down by war and are more easily overcome. Pass them and your companions and open the gates — and you will win Anurr a healthy advantage.




A HAUNTED PLACE

Two of Matthias’ beacons have been conquered by Vanessa, Wrathion and Five, who retain them as long as they stay along. Inevitably, they are often hunted by spirits.

Not realizing why his summons have weakened, Matthias directs more and more energy towards the three beacons under his control. The turbulence agitates the spirits of Hatthevar, who become secretive, paranoid, prickly and increasingly riotous.

■ Some scatter quickly as they see you — others gang up, mutinously targeting ghost slavers or anyone who reminds them of those who wronged them when they were alive. Hauntings multiply, while ghost slavers take advantage of the riots to conquer parts of Hatthevar.

PART & WHOLE

Combative crowds, often led by ghost slavers, are especially drawn to characters who own any of Matthias’ limbs or organs. Promised rewards, they seek to abduct such owners or anyone unlucky enough to be mistaken for them, dragging them to decrepit, barely standing and abandoned Whispering Houses while they barter payment from Matthias.

■ Ghosts are fiercely attentive but also superstitious watchmen: spook them, organise a rescue party or sneak out.

■ Watching the walls, you see ink brush paintings of the silhouettes of men, their beady eyes sometimes shifting to look at you. At other times, their limbs seem to shift minutely, as they begin to run towards you, until shadow men burst out of the wall to detain you. They pull back, if you also stop moving.

■ Those who possess Matthias’ parts may find ghosts are unusually submissive to them. Their tokens will likely get seized, if they are captured.




TROUBLED

Hatthevar succumbs to hauntings, friendly or foul. On any given day, you might experience:

THE BURIALS: Come morning, your shoes might be missing, buried in the nearest dirt patch — or you yourself might be entombed in the gardens, forced to dig yourself out before you suffocate. The crystalline sound of chiming bells can lead rescuers to you. Ghostly hands might try to hold onto you, if you are dragged out.

THE FACELESS: Lithe faceless dancers dart through the crowds of the ghostly bazaars, carrying demonic wooden masks that they place on the faces of stunned passers-by, fleeing thereafter. The victims now look like the demonic masks, while the masks have copied their likeness. If this happens to you, run after the faceless dancers, steal the mask and put it back on your face to recover your original appearance.

THE WATCH: Walking through the streets of Hatthevar, you find yourself visibly, unmistakably watched by an increasing number of people. First, they only steal glances; then, one or two point you out; small groups begin to whisper about you; finally, you notice whole crowds are standing eerily still, watching you covetously and seemingly struggling to keep themselves back from assaulting you.


MASTER GAO’S HUMBLE HOUSE

Least said, soonest enjoyed of Hatthevar’s new fashion of culinary delights. Amid a pick-up in crime, the street food vendors disperse, leaving behind a smattering of secluded establishments drenched in dizzying incense and patroned by… ethereal diners.

Master Gao’s family restaurant promises a once-in-a-lifetime experience, amid ghosts, ghouls and the monstrously dead. Take a seat at a private table, where you are treated to a pleasantly sweet, liquorice brew — then informed politely that you have been lethally poisoned and will die within two hours. Already, you feel your body feverish, overly stimulated, your thoughts given to wonder.

Focus, focus: the antidote, says the listless waitress, is in one of the numerous incoming dishes. A game to focus you on enjoying your meal. Even one bite will heal you.

THE MENU



Still on the fence? Reviewers say:

★★★★☆ Came for the bao buns, stayed for the screams of endless agony.
★★★★★ most places on lotus street went to the hell dogs, master’s gao stays lit, the demon bacon’s sizzle drizzle
★★☆☆☆ Two stars for the incredible heart of virgin sacrifice, cooked al dente. But this will be our last visit, after unprofessional staff treated us as if we were at our first cannibal rites.
★★★★☆ Hand-made blood pasta, rolled like grandma used to make.




THE HEADLESS DANCER

Five and Wen Kexing share that word on the street is Matthias has favoured two hideaways. The most widely known one, where you are headed first, is the Headless Dancer: a ghost ship that appears on nights of the full moon in the misty lagoon near Hatthevar. Half-sunken and ragged, the Headless Dancer appears like a conglomerate of titans’ bones, carved and welded together. It is a proper sea vessel, atypical to sail through a lagoon.

Your objective is to search the ship for any sign of Matthias.

■ As the vessel passes, you hear a staggered, loud rattling: the chattering teeth of the skull heads that shape the ship’s hull. These hungry mouths reach to crush and gnaw you, if you fall in the waters close to the ship.

■ A pirate crew is hard at work to keep the vessel afloat. At first, the men appear normal, but their skeletal, corpse-like appearance is revealed when they come under moonlight.

■ Many crew members ignore you, chained to each other and the deck and condemned to perform their tasks while singing their ol’ song. Only the captain speaks liberally: cursing, whipping his men and carrying a bundle of chains as he makes his rounds. Hide — at times helped or betrayed by crew members — or risk getting chained down by the captain, your powers entirely muted until you are released.

■ Midway through your visit, the ship sails back into the fog, beneath a strange wave of clouds shaped like enormous fish and sea life . Spears and chains that resemble fish spines plunge down to pin the ship in place: they fly across the deck, at times skewering and stabbing crew members. Take cover or jump overboard.

■ After a few moments, the spear-chains latch onto the vessel’s sides, turning it over and submerging into the lagoon. Instead of sinking, the Headless Dancer breaks water, once again upright… in strange new sides (the ‘Other Side’) in the middle of an intensely violent storm of blood. The previously skeletal crew and captain are now fully human and are struggling desperately to keep the ship from sinking, despite furious winds and the vessel taking substantial amounts of water. You understand quickly this is an illusion or memory of some kind: there is no saving the ship. Spend the last few minutes before the Headless Dancer sinks trying to stay afloat and search the captain and main passengers’ cabin for clues. Within 20 minutes, you hear the mast of the Headless Dancer give way, while the rapidly flooding of the hull causes the ship to break in half. You fall unconscious, waking up battered but alive in the real-world shores of Hatthevar, the splinters of the Headless Dancer’s deck stuck beneath your nails.




HE BLEEDS

Following our latest vote, the People have overwhelmingly chosen that undead creator Matthias will die.

Carrying out the plan is open to everyone, whether you did or didn’t get involved with the voting — jump in freely!

Matthias will be discovered in the second lair location uncovered by Five and Wen Kexing — the Whispering House of Hatthevar’s foremost wish maker, the Red Lady. He dwells on the first floor, which has been turned into an immense room decked in dark mirrors, whose windows have been entirely barricaded.

There are two types of mirrors: some show you exactly what you most wish to see, progressively captivating you while rapidly depleting your stamina and vitality, until you are reduced to dried husks and bones within the hour.

Looking into the second type of mirror, your character sees a person of tar that reaches out to touch them until their hand exits the glass. Upon contact, your character is overcome by a feeling of intense, spreading coldness, as if their insides are being infested by a rapidly propagating alien creature. They may feel its highly primitive, emotion-led thoughts: a jumble of jealousy, the wish to have a shape and manifest, hatred that your body is not malleable, fear, hunger. The creature takes your body over within the hour.

You can escape both types of mirrors if you cover them, do not look into them, or if someone breaks the thrall (by taking your attention away from the mirror or by physically removing you).

Matthias is often away from his hideaway, giving you valuable time to plot and tinker.

Killing him will involve:

Scouting the Whispering House. The Red Lady, a powerful sorceress, is unlikely to allow intruders to go where they please inside her home. But the ‘I’m just a poor wish maker, looking for the bathroom’ excuse is a time honoured classic!

Using Matthias’ severed limbs and organs to reduce his power: this can be done by destroying the parts. Fire will do the trick.

Setting down traps (tentacly or otherwise!) in Matthias’ quarters to detain him.

Creating an illusion or shapeshifting someone to look like Matthias’ daughter Cosette and distract him, when he returns.

Feeding Matthias a memory potion that will force him to remember his part in Cosette’s demise.

Killing him. Per RNG gods, Emilia gets the dubious honour of delivering the killing blow (most likely, with help from a special tool obtained from the Headless Dancer). Everyone else is still free to char, sting, entrap or force feed memories to Matthias!


Since several people might get involved, it’s probably logistically easier if you play out prep work or threads in groups of no more than 2-3 and assume other party members are around.

You can either NPC Matthias yourselves in your threads or ask for mod involvement.

Note: everyone who threads out any of the events of Matthias’ capture or demise can “inherit” some of his power over undeath once he is killed. Your character will then have to choose what they do with this power (keep, transfer or disperse it).

QUESTIONS

captain_marvel: (11)

walls, wailing | kamala

[personal profile] captain_marvel 2024-02-10 04:13 am (UTC)(link)
[It isn't the first time that something's slipped into the back of Carol's mind and tried to play her like a puppet, but it's been a very long time. Maybe that's why it's as easy as it is, for Anhurr to send a chill down her spine and lure her out towards the gates.

Maybe it's just the fact that she's been alone for so long. Maybe it's that the Supreme Intelligence is what she's familiar with, and Anhurr doesn't operate the same way. Neither point really matters in the end - what does is the fact that by the time Kamala tracks her down, she's within shooting range of the gates, and starting to float upwards to get a better angle.

The gates need to come down. That's the order, and she's a soldier. It's not up to her to question why.]
cosplayqueen: (marvel - beams)

[personal profile] cosplayqueen 2024-02-11 06:37 pm (UTC)(link)
[Kamala can't explain why she knows something is off with Carol. It is a gut feeling. The woman takes on a coldness she doesn't associate with her. Carol is awkward, kind, brave, and terribly lonely. She sees none of those things as she approaches the woman.

Kamala uses her platforms to get up high and reaches out her hand. Light encases it and shoots past her. A giant hand wraps its fingers around Carol. She has no illusions that she can hold Captain Marvel. She can distract her. If she's crazy? Well, Carol will laugh about this with her later.]


Carol! What are you doing?
captain_marvel: (12)

[personal profile] captain_marvel 2024-02-12 03:06 am (UTC)(link)
[Carol knows she could easily wrench her hand from Kamala's grip, fling her from her platform down into the dust below. She could do it without a second thought, and move on to what is being required of her.

But the warmth that closes around her hand gives her pause, and Kamala hasn't done anything to truly stop her yet, so she shows some restraint.]


I need to take down the wall.

[It's simple, clinical, and to the point.]

Reinforcements are on the other side.
cosplayqueen: (Did its people want too much too?)

[personal profile] cosplayqueen 2024-02-20 12:55 am (UTC)(link)
[Kamala's eyes widen. That is terrifying because for Captain Marvel this is child's play.] No, Carol! You're with us. They're tricking you because they know they can't win otherwise.

[She steps forward, trusting her platforms to catch her feet.] Please, Carol. I would never lie to you.
captain_marvel: (9)

[personal profile] captain_marvel 2024-02-20 03:24 am (UTC)(link)
[Carol stays where she is, letting Kamala hold her hand as she tries to parse through that statement. Part of her does know this, but for the moment, her loneliness is louder, clawing at her insides and telling her to do what she needs to do.

It reminds her of something she felt a long time ago, when the Supreme Intelligence tried to take control of the weapon it thought it deserved, and Carol tries to push through the urge and grits her teeth.]


Get out of the way, Kamala.

[She doesn't want to hurt her.]
cosplayqueen: (to love you in my way)

[personal profile] cosplayqueen 2024-02-25 01:24 am (UTC)(link)
You know I can't, Carol! [Kamala argues back passionately. She gives up all hopes of powers being the solution to any of this. She opts to hug Carol tightly. She isn't powerful enough to stop her. No one is in Kamala's eyes.

All she has is trying to reach her heart. Her voice is desperate and fearful as she pleads:]
Can we please just go back to where we're staying?! I don't want to do this!
captain_marvel: (80)

[personal profile] captain_marvel 2024-02-26 02:55 am (UTC)(link)
[The warmth of Kamala's hug ripples through her and the manipulation of the warlord pushes back against it, and Carol can't think straight. She's trying her hardest not to just blow through Kamala (she could, so easily, if she wanted to), and in the end, something has to give.

That thing happens to be her flight and she feels herself start to drop, her hand reaching out for Kamala's platform in reflex to hold on to.]


Shit!
cosplayqueen: (we're descended from voyagers)

[personal profile] cosplayqueen 2024-02-28 01:16 am (UTC)(link)
[Kamala knows it wouldn't be a fight between them. She'd die pretty much instantly. She trusts Carol. Not Captain Marvel; the perfect flaming angel who came to save them at their darkest hour. She trusts the awkward, lonely, and flawed woman not to hurt her.

And she doesn't. She falls instead. It's her pure reflex that saves them. The first platform flips, not made to take their combined weight. Another materializes to catch them.

Kamala gasps for air as she crashes onto the hard light. In classic Kamala fashion, she has yet to figure out what she has done with just a thought. She scrambles to find Carol.]
Carol!

[She crawls over once she spots her, panic written all over her face.] Are you okay?!
captain_marvel: (9)

[personal profile] captain_marvel 2024-02-28 02:24 am (UTC)(link)
No.

[She's still not fully in control. She can feel Anhurr trying to get back into her head and under her skin. Her eyes start to glow again, and she pushes back towards the edge of the platform.]

Stay back. I have to ... I don't know what he'll make me do.
cosplayqueen: (cascading waves)

[personal profile] cosplayqueen 2024-03-18 02:59 am (UTC)(link)
[Kamala reaches for her. She thinks it isn't wise to pursue her. Her platforms aren't as stable as normal.] No! Carol, please! I know you'd never hurt me. You're stronger than him! Tell him your Captain freaking Marvel! He has nothing on you!
captain_marvel: (8)

[personal profile] captain_marvel 2024-03-22 01:37 am (UTC)(link)
I don't think I have that kind of name recognition here.

[She's just saying. And it isn't the first time she's forced something out of her head, but at the same time, she's not sure she has the same capacity she did before.]

But if I have to use my powers, I don't want you getting caught in the crossfire.
cosplayqueen: (cascading waves)

[personal profile] cosplayqueen 2024-03-23 03:53 pm (UTC)(link)
You didn't on Earth before! Just show him who you are just like you did us! [Kamala argues passionately. She stands back up to full height and takes a step back. A new platform catches her foot instantly.] You can do this, Carol. I'm right here to back you up.
captain_marvel: (11)

[personal profile] captain_marvel 2024-03-29 02:19 am (UTC)(link)
[Carol nods, before pushing back and drawing as much of her power into herself as she can. It's been diminished some, likely from the differences between their world and this one, but as her body begins to warm, Anhurr's presence begins to crawl in her mind, trying to keep it's hold.]

Get ... out. Of my ... head.

[Her eyes glow brightly and a shockwave shoots out from her as she breaks free, but she's high enough up that it shouldn't impact with the walls.

Or hopefully Kamala.]
cosplayqueen: (she's so sure)

wrap?

[personal profile] cosplayqueen 2024-05-03 12:20 am (UTC)(link)
[It does in fact not harm Kamala. She is treated instead to a light show that would put any fan in Heaven. She cheers Carol on. The fight is in no way over. It's moving in the right direction. That's what matters.]