let's set d o w n some (
groundrules) wrote in
westwhere2023-11-01 05:35 pm
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Entry tags:
- arcane: caitlyn,
- assassin's creed: ratonhnhake:ton,
- ephes,
- event,
- kingdom of the wicked: emilia,
- lockwood & co: anthony lockwood,
- mcu: america chavez,
- mcu: bucky barnes,
- mcu: natasha romanova,
- mcu: yelena,
- oh! my emperor: beitang moran,
- one piece: luffy,
- one piece: nami,
- one piece: sanji,
- one piece: zoro,
- tian guan ci fu: xie lian,
- umbrella academy: ben,
- umbrella academy: five,
- warcraft: wrathion,
- wheel of time: elayne trakand
the channeling
WEALTH WHISPERS
Assignment: the Merchant fears that Matthias, alleged father of the undead Brotherhood, might be the ‘merchant’ who was due to receive dark water-infused grains by sea from the Hand. Chasing information, the Merchant routes party members towards the docks-side underworld district of Tibras, in the outskirts of Ephes. The Hand keeps grain warehouses nearby.
In Tibras, short and decayed houses are like parasitic growths toppling each other, plaster peels falling into rivulets of bloodshed. Tension thrives. Petrified, natives overwhelmingly number beggars, pleasure workers, crude bounty hunters and thieves, who look to cut throats or purse strings. Occasional bodies drift by the docks.
■ Just outside of Tibras is the abode of the merchants’ syndicate — a ring of warehouses, private clubs and houses of currency. Merchants here are protected via steep fees and travel freely. Inside the syndicate house, doorways are barred by inextinguishable living fire — which you can cross unharmed, if you rearrange the runes marked N, W, S, E on a nearby wall in a cardinal-point formation. You can also pretend to be a servant, a merchant or quality inspector to get to the Hand warehouses. Ask a clue.
Alternatively, the Merchant forewarns that a notable guest will join the syndicate for three nights: Captain Maximilian Hawk of the Dawn’s Reach Trade Company, which deals in magical artefacts. Hold him at knifepoint, seduce him, do your worst for knowledge!
■ By the entrance to Tibras is the shop of Apollonius, noted collector of supernatural artefacts and information broker. Crafty and sly, he will cooperate, in exchange for a pair of ‘eyes’ from the ghost Tykhe, who haunts the nearby anonymous burial grounds. Come midnight, Tykhe’s spirit — whose sight was gouged — appears and picks out and bewitches a pair of marbles, buttons or stones to act as her ‘eyes.’ With them in hand, she searches the graveyard for her dead sister, Cassandra. You can steal the orbs, or she’ll give them freely, if you escort her from tomb to tomb to reunite with the mute ghost of Cassandra. Return to Apollonius.
■ Deeper within Tibras is a gambling nest of sailors who were cursed by a scorned sea witch to assume the appearance of sea creatures. Led by the giant octopus Crassus, they charge protection fees from commercial merchant ships and even intimidate pirates, gleaning information from sailors and recovering drowned bodies. This illustrious group adores games of chance — as long as you can cover your losses.
You can decide or RNG how many tries it takes for your character to win — submit a finished thread to get a question! The higher the stakes, the better the information.
- — a scantly informed junior goldfish throws dice. Lose, and you must share a highly embarrassing secret.
— a moderately informed catfish, offering Baccarat. Lose, and he steals your good luck for 24 hours.
— a composed, well-informed whale plays roulette. Lose, and you must share one of your most precious memories.
— a highly-knowledgeable shark, Aurelius Longus, plays a mean hand of poker. Lose, and he asks blood or a pledge to save his life one day.
THE FLOORS
Senate leader Caius Justus exits his seclusion, ending weeks of prayer to convey the message of Ephes’ divine patron, the Chained God of chaos. And he says in a public speech:
Friends, Ephesians, countrymen…
”Friends, Ephesians, countrymen, lend me your ears. I come to speak for the Chained Father, not to praise him. The victory men reap lives after them; but cowardice is often buried with their bones. So let it be with Ephes. The noble Senate tells you, the Chained Father wishes only Ephes’ destruction. If it were so, it is a grievous fault, and grievously has the Father answered for it. Here, under leave of Messalina and the Senate – for Messalina is an honourable speaker; so they are all, all honourable speakers – come I to speak of the Chained Father’s wishes. He was my maker, faithful and just to us: but Messalina says, turn away from him. And Messalina is an honourable speaker. He has brought many territories under the heel of Ephes. In his name did the Hand rise: did this in the Chained Father seem unworthy? When now you weep asking empire, the Chained Father answers: tells you to be made of sterner stuff. Yet Messalina says the Father is unworthy. And Messalina is an honourable speaker. You all did see that I withdrew to his temple, where he spoke to me: Ephes, seize your path alone — was that unworthy? Yet Messalina says to turn away from him. And sure, Messalina is an honourable speak. I speak not to disprove what Messalina spoke, but here I am to speak what I do know: you are all children of Chaos, not without cause. What cause withholds you, then, to use the Hand yourselves? O, ambition! You have fled to brutish citadels. And men have lost their courage. Bear with me: my heart is in the temple, there with the Chained God, and I must pause and beg the Senate to vote against Messalina, til it comes back to me. ”
Returning to public life, Caius Justus advises the Senate to refuse Messalina’s proposal, but defers to a vote. Citing recent civil unrest, he imposes citadel-wide 10 p.m. curfews, bans congregations of more than eight people in the streets and sends the Hand to confiscate any visible weapons and to quiet or pre-empt unrest. Hand members — forced to present in large numbers — appear erratic, prone to violent outbursts and to taking out their anger on civilians. Hand leader Narula is excessively smug.
Newscasters are careful with their words, speeches decrying Messalina abound, and senators are‘escorted’ by Hand delegations, also for their protection. Caius Justus announces he will run again for Senate leadership — to begrudged murmurs among Senators, given his previous pledge to retire.
Assignment: lure Senators toward the position that the party supports. After Caius Justus’ return:
- ■ 51 Senators back Caius Justus to refuse Messalina’s proposal.
■ Maximus Faustus convinces 53 Senators to accept Messalina’s proposal
■ Caelius Silvanus persuades 47 Senators to vote to postpone a decision on Messalina’s proposal for another season.
Following the party’s previous interventions, Senators are open to considering Messalina’s cause. Many are skittish, fearing their careers or lives will end with disobeying Caius Justus. Optionally, party members previously assigned a political role might receive threats from Caius Justus’ supporters.
■ Persuade, bribe, threaten or blackmail a minor Senator to switch votes. Perhaps you can offer coin or rally supporters in the marketplace for their next election, or heal their donkey or get rid of that pesky boy mooning after their daughter. Or maybe prove their corruption streak, or place a polite knife at their throats. Hold the whole Senate floor hostage, if you want, of blockade Senators from entering the Senate on voting day!
■ Ask for a RNGed Senator if you want or submit threads of swaying votes. A final tally will be taken on 19 November
INCENSE
Priests of the Chained God whisper that the god shows signs of awakening to trigger an apocalypse. Chained and warded twelve times to prevent the end of the world, the Chained God allegedly rests in the Halls of the Sleeper, in the underground belly of his main temple in Ephes. Above ground, the temple is silent, rife with milling priests, hummed prayers and cloying hallucinogenic incense that encourages lethargy. Access is unrestricted, but monitored.
To progress downstairs, you may need to convince guards that you are one of the groups of ferociously devout pilgrim worshippers, or a priest. Below, you feel overcome by creeping, paralysing dread.
■ You are haunted by sinister, saccharine voices murmuring intrusive thoughts only you hear, diminishing your worth and paranoically asking if your companion means you harm. You are more irritable and prone to violence.
■ The halls increasingly resemble narrow subterranean corridors with limited and overheated air reserves. You reach locked stone gates, covered in loose chains and crudely carved with the inscription, the Sleeper awakes. Instructions state the Chained God demands sacrifice and proof of chaos.
■ To enter the Sleeper’s Hall, instructions say, you must commit an act of betrayal, by: drawing your companion’s blood and smearing it over the inscription (lean into the corruption!), which prevents them from entering the halls with you; or chaining them to the door with the gate shackles, condemning them to watch as you enter; or pushing your companion away, verbally eviscerating or attacking them until they flee. With player approval, your character could get a sense of what theirs is emotionally or physically vulnerable to, then exploit it. Acts of betrayal cannot be faked.
■ The Sleeper’s Hall is narrow, nearly spherical and lit by thin rivers of flowing magma that cross cracked floors. Amid swelter, you hear the periodic gulps and quakes of stone trembling around you. The supernaturally sensitive feel the presence of great, if constrained power.
■ The black water previously associated with the undead also gushes from rifts in the ground. It has a cold, sinister aura.
■ Search the room for clues — and leave urgently, before corruption consumes you.
■ Towards the middle of the room is a large, nebulously shaped creature, fully fettered and covered in magical wards, chains and blood-painted runes. Anyone in the Chained God’s presence may feel overcome by emotional or physical agony, claustrophobia and bloodlust — but the divinity only speaks with the RNG winner.
NOTES:
■ Some players have asked about potentially
■ NPC inbox, if you need anyone!
■ QUESTIONS
no subject
Which more or less convinces him that it'd be too easy if this works. It might buy them time, but who knows how much. ]
It's not just the delay we're after. [ He doesn't think he forgot, but he points it out anyway. ] But for now, it looks-
[ He tenses suddenly when he notices a figure going for a window inside and blinks abruptly to check it, but he returns seconds later with a mysterious metal bar in hand and a shrug. ]
Somehow I thought they'd put up more fight. They wouldn't stand a chance if the undead decided to be less diplomatic.
no subject
( The man and his crowbar, hereby a unit, seem to distinctly assess the possibilities of the window. To take stock of them. To bask in the brilliance of the wounding that might emerge from an unfortunate accident...
...before wine changes hands, the man drinks down his fill, and Lan Wangji would like it known that what Wen Kexing lacks in fortitude of ethics and character, he has certainly compensated with a fine, strategic wealth of drink.
Lan Wangji nods along, at once stupefied and pleased by the conclusion. )
Why is it such men, with no appetite for war, wish to conquer? ( Why is it any men lend themselves to slaughter. ) They have wealth, status, means. Why does it never suffice?
no subject
It could be pride. Could be fear. It could be they've never experienced an apocalypse firsthand.
[ Even if he's made a genuine effort not to solve every problem with murder, he could kill every one of them that pulls for an apocalypse to cleanse the world. ]
For forty-five years I owned everything. It's not all it's cracked up to be.
no subject
( Pride. Fear. Survival, driven to extreme. Greed, grown great. He can name a thousand reasons, one more shallow than the next. It exhausts him, this constant and all-assailing need to justify an animal, misplaced instinct.
He watches men feed and feast and take their pleasure of dubiously willing bodies, watches the world spread gilded at their feet — and them, ignorant of what sleeps prettily before them.
And then there is Five, validating the worst of Lan Wangji's suspicions: men who receive that which they wish for are ultimately never satisfied. Worldly possessions are as naught, in the face of destruction. )
...I am sorry. For your loss. ( What are sixteen years of mourning one man, compared with forty-five of grieving humanity? )
no subject
I erased it. Never happened. [ He'd only been making a point, though he's still tense when he looks back at the party inside. ] Although after this many times, it might be me. You avert one apocalypse, it tries to spite you everywhere you go.
[ He thinks about those simple days when he thought he'd save the world once and be done with it. How naive he was. ]
I think we've wasted a lot of time trying to convince them not to follow their egos. If this works, we'll need to make some choices.
no subject
...choices. ( The word rots in his mouth, blooms into sores, stings. He thinks, they have been the architects of perpetual, inescapable disaster, never-waning. Thinks too, they have not emerged the better for it. )
We have made choices for others everywhere. ( At each step, each opportunity. What has it brokered them? ) Look what we have won.
( Closed doors, sterling madness. Men entertaining whores or destruction, or their own hubris. No one heeds them. They barely heed themselves. Bloodshed is the only currency that seems to sate all those who cross their paths. )
no subject
Lan Wangji might not like it, but he's fairly sure he can convince him. He's not as stubborn as he looks once the cards are on the table. ]
Unconventional, but effective. [ Taking that more literally as he pointedly keeps his eye at what's going on inside. The rod in his hand stays at the ready in case he needs to jump in. ] …The powerful will always be the ones who make the choices. We were given a shit hand, and we haven’t always gotten it right, but you know what will happen if we do nothing.
[ Violence is unavoidable, the most they can do is direct it. ]
It’s been years. You and I have seen enough.
no subject
( He remembers: Unhalad, the storm and siege. And now, without a handy lord of strange destruction to assist them.
No, they cannot risk indifference, the absence of a response. Too much yet lives at stake, beyond the tragedy of the senators who find themselves now condemned to move in slight increments in the name of duty. Exercise is a wretched sentence.
It's been years, yes. And Lan Wangji has tired of pretending neutrality has ever won them ground. )
There might have been worse people to see it with. ( As these things go. )
no subject
I can't speak for all of them, [ because he doesn't know half as well as he does Lan Wangji ] but most people wouldn't have made it out of Sa-Hareth. These kind of odds, they wouldn't stand a chance.
You're all idiots, but you know how to survive. Makes the whole thing seem a lot less random.