groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-10-06 07:00 pm

blood & sand


Hi folks! Welcome to Eastbound’s last test drive meme and the second event of the Ephes Arc, stretching until 25 October. Applications next open over 20-25 October, with invitations required for new players (but not returning ones). Individual cast and game caps are off.

Test driving characters can use this space for both network and log prompts, as well as play both the newcomer and shared prompts. Enjoy!


BLOOD & SAND







NEWCOMERS-ONLY PROMPTS
You wake to the creaky swaying of a large wooden cage, in the back of a cart. Balmy sun pinches your cracked, dried skin. Haziness and nausea assail you, your legs weak. Your supernatural powers are muted, due to recover within 48 hours. Several other carts trot by. You share your cage with a dozen others — largely farmers — and sacks of freshly harvested wheat, their bottoms stained dark.

The farmers point you towards a heap of rusted pendants that allow you to speak and glean local tongues, and access a network. They say you were recovered following an earthquake at a Hive — one of the agricultural clusters feeding the extravagant Senate-led city of Ephes. The Ephes army, the elite Hand, was patrolling nearby and is taking you to the citadel for healing.

■ Gather your bearings and distribute the scant water that Hand soldiers dole out — the earthquake, you hear, has dried the Hive wells.

■ You quickly learn why the Hand encaged all of you, as one of the Hive farmers starts to jerk, growl and shake, weeping black water as he strikes at anyone around him. Fend for yourself, before the Hand soldiers come to remove him!




You arrive at the main gate of Ephes, where crowds vie for passage. Your carts are inspected, and an irritable woman enters each cage, checking each passenger — before taking you and a handful of others for ‘further customs investigations.’

In the back of an alley, she introduces herself as the sorceress Karsa — and says you are otherworlders brought into the realm of Akhuras by undead lieges of the Brotherhood, who seek to weaponise you in their wars. Her patron, the Merchant, leads otherworlders to ancient transport beacons that can deliver you home.

One beacon sleeps in Ephes, where the rest of Karsa’s party is scattered. The citadel has mysteriously accrued an elite, nearly supernaturally strong army that the undead lady Messalina seeks to borrow from the Senate, in her quest to free her undead companions from the Brotherhood. The Senate is yet to vote on her request.

The black water that has touched you, Karsa says, has previously been found where the undead rally. For now, Karsa gives you a little coin, passport papers identifying you under various civilian roles (player’s choice, but keep it Ancient Rome-themed) and an iron pin of an eye with a sun for a pupil to identify other party members.


SHARED PROMPTS

Decadent Ephes is overrun by rumours, after several Senators who intended to support undead lady Messalina were mysteriously assassinated at the banquet of prominent Senator Maximus Faustus — who, Karsa informs, is one of Messalina’s shapeshifting creatures. Messalina offers her protegees demonic hound escorts.

Hand army recruits protect official buildings, while the rich hire gladiators to watch their homes. Both move freely.

The Senate fears further retaliation against those who champion the dead. Senate leader Caius Justus distantly mourns the Senatorial murders from seclusion at the temple of the Chained God.

Civilians face increased tensions and whispers of curfews in the market. Crowds frequently quarrel over undead allegiances

Following an exercise in divination, priests of the city’s patron, the Chained God, spread word that the deity holds strong despite his Chaining, and he still wishes to destroy and rebirth the world.

Karsa informs the existing party that more otherworlders joined Ephes and wear iron pins depicting an eye with a sun for a pupil. She gives the party similar pins for identification purposes. Newcomers and old timers can recognise each other by their pins or engage over the network!




THE PROSCRIPTIONS
OBJECTIVE: procure proscription lists.

You hear from the city crowds that partial target lists are circulating with the names of politicians targeted for bounties. Karsa tasks the team to recover the lists, which can be used as political currency. Find them by either:

■ Infiltrating a tavern run by the ruthless city gang of Livius Decimus and packed with unscrupulous bounty hunters, thugs and professional assassins.
A local ‘delicacy’ drink of wine and pickle juice is often inflicted on strangers. Brawls erupt randomly. Coax shady patrons to share target lists.

■ Visit the empty marketplaces just before dawns and raid the chained wooden submission boxes of news shouters, who receive anonymous tip-offs about fresh bounty lists. The boxes are pinned to the ground and tightly locked, but rusty from the cold seasons — allowing you to break them or pick their locks, while someone keeps watch. Tampering with a news shouter’s box is a jailable offence.

Turn in a finished thread to receive a clue!




AT SEA
OBJECTIVE:
investigate abandoned ships and rescue sailors.

One early morning (OOCly: Oct. 13), as you entertain sailors for gossip on the docks or fish breakfast, you witness the port authorities screaming for help as several small merchant ships appear abandoned at nearby sea for reasons unknown.

Lookouts spot no activity on board, while sailors organise rescues.

■ Row a small boat some 15-20 minutes to one of the merchant vessels. All merchant ships have roughly three hours afloat, as they slowly sink from numerous small erosion holes in their sides.

■ You find no crew on deck, and doorways to the cabins below are locked from within. Below deck, you find numerous sacks of wheat from the Ephes agricultural clusters, the Hives. A black liquid, thick and tar-like, is seeping out of the sacks — corroding the ship’s wood and creating leaking holes.

■ You find a handful of dazed sailors who claim a dark, slithering creature knocked them out. They were selected by Narula, leader of the elite Ephes army of the Hand, to transfer grain onto the vessels of the ‘merchant’ Matthias, much farther at sea. If you mention Matthias to Karsa later, she reveals he is a man (?) who potentially created the undead Brotherhood.

Seven sailors who did not know each other were chosen to man the ship. Eight men are in the room, meaning one ‘man’ is the assailing creature. You must decide who to release upstairs for evacuation.

■ Tips: the creature, disguised as a human sailor, has no pain receptors and isn’t afraid of typical dangers (fire, drowning). It does not bleed if hurt. It sometimes forgets to blink and increasingly, unwillingly, slowly morphs its features into yours, the longer it speaks with you. Lastly, the creature has a tattoo on its forearm identifying it as a soldier of the Hand.

■ Once found, the creature turns violent, dissolving into wisps of shadow and materialising once more to strike from behind you. The shadow creature cannot be outright killed — but you can lock it inside the ship.

■ Leave by small boat before the vessel sinks & claim a question if you saved sailors. Merchant vessels can be patched up, if successfully returned to port.




THE RATTLING
OBJECTIVE: survive & explore the arena.

To stoke her popularity in Ephes, undead mistress Messalina organises a sumptuous gladiator game at the Colosseum (OOCly around Oct. 20), inviting plebes, patricians, politicians, soldiers — and you.

Gladiators may be hired (or coerced) to perform, while servants supply copious amounts of wines, oysters and honey pastries. A tiny mechanical golden mouse, passing by each seat, drops folded pieces of parchment with fortunes and riddles, ranging from teasing to morbid to philosophical or sweet. Pick up yours and make sense of it with your neighbour!

Politicians often interrupt the games to announce donations or make elaborate speeches. Toss peanuts to signal your discontent — or join in with your own speech.

■ The games start with matches between humans, but are building up to face-offs with reptilian demons, mounted rhinoceros and flying gargolyes whose voices thrall you frozen put.

■ During the games, you feel slight vibrations, and — if supernaturally sensitive — an undefined magical tension. By 15:00, this ramps up into earth tremors that worsen over 12 minutes — as columns and seats topple over, and the ground breaks in deep rifts, releasing black, chilled, tar-like water.

■ Crazed mobs rush for the exit, stampeding carelessly, while columns and decorations tumble down.

■ Dozens of the monsters brought to gladiate free themselves and hunt down spectators. Soldiers of the army of the Hand — disturbingly fast, strong and disciplined — intervene but it’s best you look after yourselves. Some spectators shout these Hand recruits practise some of the techniques performed by a recently missing gladiator — the Beast of Brenne.

■ Passing by the earthquake rifts, you see wisps of the tar-like liquid that gushes from them is gradually assuming the shadowy shape of humans. Stalking after you, they do not speak or bring you harm, but slowly steal your likeness and drain you of vigour and stamina. You get the sense that all they want is a shape. Encountering shadow creatures leaves you with a sense of bitter loneliness that only living company can soothe.

■ If you study the arena, you see the same black liquid is gathering around freshly downed corpses, slowly reanimating them. These newly-crafted undead struggle to walk and speak naturally and remember their lives, often unaware they died. Anguished, they beg help to escape, before inevitably succumbing to the instinct to harm you. Remind or convince them they are dead, and they withdraw.

■ The largest earthquake rift in the arena is overrun by the black liquid and by nearby undead. Within it, you notice a bloodless hand that seems to never sink — Enter a RNG draw to collect it and its clue.

■ As you gather your wits outside, you see followers of the Chained God rallying in the streets, comforting the traumatised crowd that all will be well now — for the Chained God’s destruction will be mercifully swift.




THE QUIET HOUSE
OBJECTIVE: Explore the abandoned gladiator barracks.

NOTE: a Halloween special, this area is entirely opt-in and features several frights. Mind the warnings!

As chaos consumes the Colosseum, you notice the earthquake has destroyed a previously locked arena gate, revealing a decayed tunnel. The corridor leads inside a closed-off barrack whose doors and windows have been barred from the outside with wood planks and chains. Touch these restraints, and your unhurt hand leaves behind a fading blood print.

The barracks building is withered and clearly abandoned, with scarce furniture and a few weapons in a training room.

Several discarded torches stay alight on wall fixtures. Pre-prepared braziers have been filled with spirit-fending incense of sandalwood and sage. Explore for clues.

THE HALLWAYS ( cw: guilt haunting ): corridors flow into each other, often leading back where you started. You run into shifting wall engravings, some listing the name and ranks of Hand soldiers, or precepts such as GODS OF THE ARENA and BECOME AS STRONG / AS FAST, AS NIMBLE / AS GLADIATORS. A large portrait of Hand leader Narula is increasingly more scratched, every time you encounter it, while the painted man looks healthier, younger and stronger. Inevitably, you hear heavy steps — a deep-shadowed spectre, the Drillmaster, who starts to stalk you with slow persistence. Visible to you and your companions, the Drillmaster fluctuates between assuming the appearance of Narula and the distorted, monstrous figure of someone from your past, who heavily criticised or intimidated you. The corridor lighting changes depending on your proximity to the Drillmaster: green for safe passage, white to tread lightly, red to stop. You can make the Drillmaster disappear out of your way by facing or acknowledging whatever weakness (true or self-perceived) you have that has caused extensive criticism or self-doubt.

THE BATHS ( cw: doppelgangers): a long marble hall featuring a large swimming pool, now drained and filled with mould and debris. Steam overwhelms the room, except for a wall-length black mirror at the end of the hall. The more you look into the mirror, the more the black substance that covers it slips down, flooding the floors and also dripping from walls and the ceiling. As the mirror clears, you see your black-eyed reflection that suddenly screams out verbal abuse or plunges at you. Once you subdue the doppelganger (claim a clue), it dissolves into more black water, while the mirror shows scratched inscriptions of A RIGHTEOUS HAND SHAPES EACH OF ITS FINGERS.

THE DORMITORIES ( cw: membranous cocoons): hollow, empty, quiet, the dormitories sport strange membranous cocoons in the walls, from which shadowy hands reach out. You hear young wo/men, whimpering and murmuring that they aren’t afraid and want to change to make Brother Narula proud, before erupting into screams or laughter. Break the cocoons without getting trapped into their webs — only to find nothing inside, except stone dog tags, engraved with the names of Hand soldiers. On the floor, you find primitive tattoo needles and ink.


Luck strikes at sunset, when a previously barred door opens to release you from the house — back into Ephes.

NOTES:

QUESTIONS

NPC inbox (for test drivers)

■ Event title shamelessly pilfered from a gory gladiator show!

bigsmile: (71)

[personal profile] bigsmile 2023-10-15 07:23 pm (UTC)(link)
( The sailor receiving the shoulder punch barely even reacts and Luffy can tell instinctively something isn't right here. The other sailors are scared, they flinch and cower at the slightest movement. This one doesn't and when Luffy stares into those eyes he knows that this is the one.

But now what?

Luffy looks over at his name, knowing Buggy has seen it too. Buggy rarely uses his name, it's normally champ, pal, buddy, and Luffy always responds the same way by calling the clown by anything but his actual name.
)

I dunno Buggy, this is tricky. ( He gets back to his feet, moving back to stand near the clown. The idea of violence is still not sitting right with Luffy but he knows their time is running out as the ship gives an almighty creak, the listing pronounced enough that the few remaining things on shelves begin to roll from them if the random smashes in the distance is anything to go by. )

You know what? You're right, we should talk to them one by one. Pick one to start with, I'll take the rest out on deck. ( And hopefully get them all on the rowboat.... )
zettaflair: (Default)

[personal profile] zettaflair 2023-10-15 07:23 pm (UTC)(link)
I promise.

[He can't stay primed for too long anyway, so he'll be out there at most twenty minutes. And now that he has found Joshua, keeping him safe is a priority.]

I just want to assess the situation from above. This weird black substance is strange. make sure not to touch it.
bigsmile: (73)

[personal profile] bigsmile 2023-10-15 07:30 pm (UTC)(link)
( He can? That gets luffy thinking for a moment. There's three options, the first two he knows but the third is something he's never heard of. Could it be...?

When the video is on it's sort of shaky, but at least it's not up Luffy's nose or anything. He's giving an almost rueful smile as he rubs the back of his head, not even certain if he's doing it right.
)

Is this it? I don't even know what it is but I chose the one option I haven't tried yet....
theflashyfool: (pic#16771217)

[personal profile] theflashyfool 2023-10-15 07:37 pm (UTC)(link)
[There's something unnerving about that sailor. The way he doesn't seem to flinch or fret about the impending sinking of the ship they're on, or all the dirty little details that go along with it. He doesn't flinch when Luffy hits his shoulder and something tells him the kid wasn't necessarily holding back.

He's the problem. He's the one who should be left behind to fend for himself, as far as Buggy is concerned.

He's a little more hesitant when Luffy tells him to pick one. He knows which one to say, but-- it's more the paranoia that Luffy could save the other sailors and he'd be stuck with... whatever is going on with this one alone. Can Luffy even get seven sailors on his row boat or will they have to use Buggy's? He huffs, jaw tightening as he debates his options. He could make a run for his boat. Let Luffy sort it out. But he's probably not as easy to ditch as the chef and Zoro were.

Besides, they're stuck together. The only ones from their world that he knows. Maybe Buggy doesn't think it's all that smart to entirely burn those bridges, unfortunately.

In the end, he rolls his shoulders and nods his head towards their mystery friend on the end.]


That one. Your little pal.

[He gives a pointed look.]

Come back down as soon as you get the others settled, yeah? I'll let you know who to bring down next.

[Don't you dare leave him to drown, Luffy, or he'll throw you in the water himself.]
bigsmile: (60)

[personal profile] bigsmile 2023-10-15 08:03 pm (UTC)(link)
( Luffy doesn't understand what's happening, he doubts Buggy does either. But right now there's something in that sailor that has his skin crawling, goosebumps raising along his arms as his mind tries to pinpoint the cause. He's not a fan of feeling so negative towards something as someone who prefers to see the good where he can and he nods at the talk of settling the others.

It's easier to focus on the scared sailors, Luffy motioning for the to leave the room. They don't need to be told twice and the seven of the hastily head for the door, spilling out on to the deck as they wait for their turn to be spoken to.
)

I'll be back soon. ( And Luffy means it. Yes it would be easy enough to leave Buggy on the sinking ship, but it would also be wrong. Buggy has committed crimes but right now he's assisting in a rescue. Justice will catch up with the clown, there's no room in all of this for vengeance. Luffy gives the remaining sailor a vague smile as if trying to reassure them before leaving as he hopes to get the others situated quickly enough that he's back before any violence can start.

Four sitting, three standing, it's not the most ideal situation for a rowboat but it will do. Luffy can take the remaining rowboat back with Buggy and their soon to be prisoner, should it go that way. The young man winces as the ship groans again and he hastily makes his way back to the room, unsure of what he'll find since he left it some time ago....
)

Boogie?
stomacles: (12)

[personal profile] stomacles 2023-10-15 08:18 pm (UTC)(link)
Ben is thinking the same thing - this shouldn't be too difficult or long. So far, so good. The person teaming up with him seems willing, and capable to pick the lock, too.

"You need anything else to pick it?" Look, it's been a long time since he could talk to anyone not Klaus. He might be finding excuses to do so.
stomacles: (01)

[personal profile] stomacles 2023-10-15 08:23 pm (UTC)(link)
[Ben has...sort of noticed the place is very wrong, and things some out of sorts in Ephes, but he is also heavily distracted by the whole getting to touch things and talk to people part.]

[He also notes Five doesn't really answer him.]


Yes. [He shrugs.] Seems harmless enough. [A beat.] As long as we don't get caught.

[He turns back.] I think you scared off my partner. Wanna help me?
downswing: (react)

[personal profile] downswing 2023-10-15 08:26 pm (UTC)(link)
...truly, a child.
stomacles: (02)

[personal profile] stomacles 2023-10-15 08:27 pm (UTC)(link)
Very delighted!

( Ben grins. There is no coin, but they'll figure that part out. Maybe he'll have to swipe some and hand it out, but he even intends to play and find them, truly, just after the box is opened. )

So go! Hurry! Find good hiding spots.
stomacles: (03)

How can anyone help themselves

[personal profile] stomacles 2023-10-15 08:33 pm (UTC)(link)
"My bad," Ben easily corrects himself with Kamala's words, "Young lady."

Ben notes Kamala's easy empathy for someone she hasn't even met. What a kind person she is, on top of brave.

"Thank you! I'm glad to not be." As for Klaus, Ben sighs out as he looks into the gloomy atmosphere before them.

"It is hard for him. And it did suck," Ben ends that with a smile, though, "but now! I can be seen. I can feel. I can be heard." Which reminds him!

"By the way, I'm Ben Hargreeves. You?"
stomacles: (06)

[personal profile] stomacles 2023-10-15 08:41 pm (UTC)(link)
The idea some demon used his form to lure Five like that would make Ben incredibly angry. That is his brother, after all, and one he missed on seeing for a long time, as well, due to Five's own disappearance. He's pleased, himself, to talk and interact with Five and Allison once again. So much so, he isn't going to be passive about some fake ruining that.

Ben shakes his head, features tightening with annoyance and concern. He's pretty sure Wrath is right.

He pulls back. "No. I won't let it do that. I barely got here." A beat as he Ben looks at Wrath, "Have you already seen this before?"

The clone steps through as Ben steps back.
somebadnews: (69)

[personal profile] somebadnews 2023-10-15 08:46 pm (UTC)(link)
[ Five smiles back, suddenly doubtful that he picked the right person to haul off on a rescue mission. Sometimes he really misses Luther. For all his faults, he never complained about needing to rest. ...Unlike Five, but that's besides the point. His powers work differently.

But they do work. Wrathion is perfectly capable of catching up. Another look to the nearest ship and he decides he can make that jump. ]


That's why you're here. I'll keep an eye out for you. [ Then he blinks and disappears in a flash of light. See you on board, friend. ]
stomacles: (01)

[personal profile] stomacles 2023-10-15 08:46 pm (UTC)(link)
( That is one thing Ben hasn't considered yet - he hasn't seen all of this world yet. There could be still be more things he recognizes. But he's already made up his mind about that. )

Well, ( Ben continues to slosh through, almost joyfully) there's no technology here. But it seems magic works? Or whatever the pendant is that lets us understand each other.

There are no cars. I don't think anyone here knows what a car is. Except those of us from other worlds.
stomacles: (03)

[personal profile] stomacles 2023-10-15 08:49 pm (UTC)(link)
Ben's smile falters at the realization he missed the other siblings, in particular Diego. At least Klaus had spent so much time with him already, and he and Vanya got to say goodbye. He almost says as much, then he frowns.

"Wait. Who's Viktor?" Someone should probably inform about that.

His smile comes back in full force at the feel of Allison's hands. He lifts his own to put over hers.

"I can't believe I can feel you and you can hear me. It," he breathes in, "doesn't feel real after all this time."
stomacles: (02)

[personal profile] stomacles 2023-10-15 08:52 pm (UTC)(link)
[ So far, despite the nausea, Ben keeps the water down, thankfully. So he doesn't hesitate to take in more. ]

So it's not just me. It does have taste.

[ No argument there, that water is the most important, precious resource, and in that moment, nothing else tastes better. ]

Yes. What about you? How are you feeling?
catherding: (lira)

[personal profile] catherding 2023-10-15 09:22 pm (UTC)(link)
( Muttered, carefully: ) That won't work. That never works.

( And to the children, far too vocally: ) You've heard him! A child. Just like you. Speaking in the way of children. Do heed him.

( ...startlingly, it does work. Oh no. )
inkfire: (044)

[personal profile] inkfire 2023-10-15 09:52 pm (UTC)(link)
You're the one yelling! [ Nevermind that Mo Ran had yelled first, demanding attention. He's always been like that.

It becomes something of a game, trying to catch the peanuts out of the air before they hit, and he manages some, but Xue Meng has improved his aim, much to Mo Ran's dismay. His pretty face is going to be bruised.

He does catch the final one, grinning as he bounds up to Xue Meng. There's no hug for his cousin, but he is excited to see him, and it's obvious in his eyes. ]
Your aim has improved, Mengmeng.

[ Enjoy the rare compliment.

His face falls, serious and sober as he thinks about their shizun. ]


Not here. He had been before, but he left a few months ago.
inkfire: (026)

[personal profile] inkfire 2023-10-15 10:07 pm (UTC)(link)
[ The gentle pat on his back is more than enough to bring a flush to Mo Ran's cheeks. Any attention from Chu Wanning is welcomed, especially now. It's been months, after all, and while Mo Ran is used to living in a world where Chu Wanning isn't present, there's a difference between knowing he's still in the world and not being here. ]

Of course, Shizun. Your help is always welcome. [ He'd never dare to tell Chu Wanning he had it under control, especially when it involved his previous self. ] We should leave, so more of those monsters don't come back.
gloams: (gorging himself in gloom ·)

[personal profile] gloams 2023-10-15 10:19 pm (UTC)(link)
[ The insufferable annoyance of having to look up at Mo Ran will never be borne easily, he knows it from this moment on. ]

This place may be drawing from us for inspiration. I've seen that figure before, [ unnervingly enough, though he keeps his tone even as he starts walking out of the building, ] in a dream.
bigsmile: (56)

[personal profile] bigsmile 2023-10-15 10:30 pm (UTC)(link)
( Actually takes a moment to look behind him before facing back to the camera, finger pointing at his own chest. )

What? Me? I'm not a child I'm an adult. Kids don't become pirates no matter how much they ask, trust me.
legsbenedict: (gPtS4IW)

[personal profile] legsbenedict 2023-10-15 10:39 pm (UTC)(link)
Sweet, though he doesn't know whether to be flattered or concerned about the teeth..

quick follow-up question in regards to the invitations though! Would he be able to get some hot gossip if he followed that thread?
inkfire: (Default)

[personal profile] inkfire 2023-10-15 10:47 pm (UTC)(link)
[ Mo Ran's breath catches in his throat, and he has to look away from Chu Wanning. Long gone is the crazed expression in his eyes, the madness that fueled everything about Taxian-jun; sometimes, Mo Ran wonders how he became so crazy in the first place.

To think, Chu Wanning has dreamt of him. The horror of that. Mo Ran wants to snatch Chu Wanning up and run as far from this place as possible, even though he doesn't deserve to so much as touch the hem of Chu Wanning's robes, and there's no escaping his nightmares. ]


He's just a dream, Shizun. No need to concern yourself with him.

[ A lie, but that's a lie Mo Ran will take to his grave if it means Chu Wanning is free from Taxian-jun. ]
legsbenedict: (Z7JQY0V)

[personal profile] legsbenedict 2023-10-15 11:01 pm (UTC)(link)
Water tastes different depending on where it comes from, too. That, and the canteen they've kept it in might have altered it.

[ Sanji takes a moment to consider, stretching his legs out. ]

Definitely still nauseous. Would it bother you if I smoked?

[ Even as he asks the question, he's reaching into his suit jacket for his cigs and lighter. ]

theflashyfool: (pic#16771197)

[personal profile] theflashyfool 2023-10-15 11:17 pm (UTC)(link)
[You know what?

You know what?

Next time, Luffy can stay back with the creepy, unsettling sailor while Buggy goes and crams the normal ones on a boat. He's not doing it again. when he gets the guy alone, more weird shit follows. His face starts morphing.

Not just morphing. It starts taking on his features. Lashes and lips and--

Maybe the sailors weren't just telling ridiculous stories about creatures after all.

Either way, Luffy comes down to one clown that's holding his knives out, limbs floating and ready to launch, except--

You know. Where the fuck do you launch them when the sailor's devolved into... whatever it is he's seeing here? Black wisps and no actual solid form to attack. He doesn't even correct the wrong name when he hears Luffy calling for him.]


Hey, wanna give me a fucking hand here, champ?

[He's maybe not quite realized anything is trying to sneak up behind him just yet.]
legsbenedict: (ZkqeCR2)

[personal profile] legsbenedict 2023-10-15 11:48 pm (UTC)(link)
[ The screamed insults catch him more off-guard than the fact that his own reflection is attacking him. He recovers quickly, bracing himself on the floor with his hands and targeting a kick toward the reflection's head. It dodges, and he doesn't like the cruel smirk plastered on its (his??) face.

If it's a reflection of himself, does that mean it has all of his moves? ]


I don't know that it's capable of reason.

[ His kick is blocked, but Sanji had a gut feeling that it might be. Thankfully Luffy's attacks are unpredictable in any situation. With the two of them, this shouldn't take too long? ]

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