groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-10-06 07:00 pm

blood & sand


Hi folks! Welcome to Eastbound’s last test drive meme and the second event of the Ephes Arc, stretching until 25 October. Applications next open over 20-25 October, with invitations required for new players (but not returning ones). Individual cast and game caps are off.

Test driving characters can use this space for both network and log prompts, as well as play both the newcomer and shared prompts. Enjoy!


BLOOD & SAND







NEWCOMERS-ONLY PROMPTS
You wake to the creaky swaying of a large wooden cage, in the back of a cart. Balmy sun pinches your cracked, dried skin. Haziness and nausea assail you, your legs weak. Your supernatural powers are muted, due to recover within 48 hours. Several other carts trot by. You share your cage with a dozen others — largely farmers — and sacks of freshly harvested wheat, their bottoms stained dark.

The farmers point you towards a heap of rusted pendants that allow you to speak and glean local tongues, and access a network. They say you were recovered following an earthquake at a Hive — one of the agricultural clusters feeding the extravagant Senate-led city of Ephes. The Ephes army, the elite Hand, was patrolling nearby and is taking you to the citadel for healing.

■ Gather your bearings and distribute the scant water that Hand soldiers dole out — the earthquake, you hear, has dried the Hive wells.

■ You quickly learn why the Hand encaged all of you, as one of the Hive farmers starts to jerk, growl and shake, weeping black water as he strikes at anyone around him. Fend for yourself, before the Hand soldiers come to remove him!




You arrive at the main gate of Ephes, where crowds vie for passage. Your carts are inspected, and an irritable woman enters each cage, checking each passenger — before taking you and a handful of others for ‘further customs investigations.’

In the back of an alley, she introduces herself as the sorceress Karsa — and says you are otherworlders brought into the realm of Akhuras by undead lieges of the Brotherhood, who seek to weaponise you in their wars. Her patron, the Merchant, leads otherworlders to ancient transport beacons that can deliver you home.

One beacon sleeps in Ephes, where the rest of Karsa’s party is scattered. The citadel has mysteriously accrued an elite, nearly supernaturally strong army that the undead lady Messalina seeks to borrow from the Senate, in her quest to free her undead companions from the Brotherhood. The Senate is yet to vote on her request.

The black water that has touched you, Karsa says, has previously been found where the undead rally. For now, Karsa gives you a little coin, passport papers identifying you under various civilian roles (player’s choice, but keep it Ancient Rome-themed) and an iron pin of an eye with a sun for a pupil to identify other party members.


SHARED PROMPTS

Decadent Ephes is overrun by rumours, after several Senators who intended to support undead lady Messalina were mysteriously assassinated at the banquet of prominent Senator Maximus Faustus — who, Karsa informs, is one of Messalina’s shapeshifting creatures. Messalina offers her protegees demonic hound escorts.

Hand army recruits protect official buildings, while the rich hire gladiators to watch their homes. Both move freely.

The Senate fears further retaliation against those who champion the dead. Senate leader Caius Justus distantly mourns the Senatorial murders from seclusion at the temple of the Chained God.

Civilians face increased tensions and whispers of curfews in the market. Crowds frequently quarrel over undead allegiances

Following an exercise in divination, priests of the city’s patron, the Chained God, spread word that the deity holds strong despite his Chaining, and he still wishes to destroy and rebirth the world.

Karsa informs the existing party that more otherworlders joined Ephes and wear iron pins depicting an eye with a sun for a pupil. She gives the party similar pins for identification purposes. Newcomers and old timers can recognise each other by their pins or engage over the network!




THE PROSCRIPTIONS
OBJECTIVE: procure proscription lists.

You hear from the city crowds that partial target lists are circulating with the names of politicians targeted for bounties. Karsa tasks the team to recover the lists, which can be used as political currency. Find them by either:

■ Infiltrating a tavern run by the ruthless city gang of Livius Decimus and packed with unscrupulous bounty hunters, thugs and professional assassins.
A local ‘delicacy’ drink of wine and pickle juice is often inflicted on strangers. Brawls erupt randomly. Coax shady patrons to share target lists.

■ Visit the empty marketplaces just before dawns and raid the chained wooden submission boxes of news shouters, who receive anonymous tip-offs about fresh bounty lists. The boxes are pinned to the ground and tightly locked, but rusty from the cold seasons — allowing you to break them or pick their locks, while someone keeps watch. Tampering with a news shouter’s box is a jailable offence.

Turn in a finished thread to receive a clue!




AT SEA
OBJECTIVE:
investigate abandoned ships and rescue sailors.

One early morning (OOCly: Oct. 13), as you entertain sailors for gossip on the docks or fish breakfast, you witness the port authorities screaming for help as several small merchant ships appear abandoned at nearby sea for reasons unknown.

Lookouts spot no activity on board, while sailors organise rescues.

■ Row a small boat some 15-20 minutes to one of the merchant vessels. All merchant ships have roughly three hours afloat, as they slowly sink from numerous small erosion holes in their sides.

■ You find no crew on deck, and doorways to the cabins below are locked from within. Below deck, you find numerous sacks of wheat from the Ephes agricultural clusters, the Hives. A black liquid, thick and tar-like, is seeping out of the sacks — corroding the ship’s wood and creating leaking holes.

■ You find a handful of dazed sailors who claim a dark, slithering creature knocked them out. They were selected by Narula, leader of the elite Ephes army of the Hand, to transfer grain onto the vessels of the ‘merchant’ Matthias, much farther at sea. If you mention Matthias to Karsa later, she reveals he is a man (?) who potentially created the undead Brotherhood.

Seven sailors who did not know each other were chosen to man the ship. Eight men are in the room, meaning one ‘man’ is the assailing creature. You must decide who to release upstairs for evacuation.

■ Tips: the creature, disguised as a human sailor, has no pain receptors and isn’t afraid of typical dangers (fire, drowning). It does not bleed if hurt. It sometimes forgets to blink and increasingly, unwillingly, slowly morphs its features into yours, the longer it speaks with you. Lastly, the creature has a tattoo on its forearm identifying it as a soldier of the Hand.

■ Once found, the creature turns violent, dissolving into wisps of shadow and materialising once more to strike from behind you. The shadow creature cannot be outright killed — but you can lock it inside the ship.

■ Leave by small boat before the vessel sinks & claim a question if you saved sailors. Merchant vessels can be patched up, if successfully returned to port.




THE RATTLING
OBJECTIVE: survive & explore the arena.

To stoke her popularity in Ephes, undead mistress Messalina organises a sumptuous gladiator game at the Colosseum (OOCly around Oct. 20), inviting plebes, patricians, politicians, soldiers — and you.

Gladiators may be hired (or coerced) to perform, while servants supply copious amounts of wines, oysters and honey pastries. A tiny mechanical golden mouse, passing by each seat, drops folded pieces of parchment with fortunes and riddles, ranging from teasing to morbid to philosophical or sweet. Pick up yours and make sense of it with your neighbour!

Politicians often interrupt the games to announce donations or make elaborate speeches. Toss peanuts to signal your discontent — or join in with your own speech.

■ The games start with matches between humans, but are building up to face-offs with reptilian demons, mounted rhinoceros and flying gargolyes whose voices thrall you frozen put.

■ During the games, you feel slight vibrations, and — if supernaturally sensitive — an undefined magical tension. By 15:00, this ramps up into earth tremors that worsen over 12 minutes — as columns and seats topple over, and the ground breaks in deep rifts, releasing black, chilled, tar-like water.

■ Crazed mobs rush for the exit, stampeding carelessly, while columns and decorations tumble down.

■ Dozens of the monsters brought to gladiate free themselves and hunt down spectators. Soldiers of the army of the Hand — disturbingly fast, strong and disciplined — intervene but it’s best you look after yourselves. Some spectators shout these Hand recruits practise some of the techniques performed by a recently missing gladiator — the Beast of Brenne.

■ Passing by the earthquake rifts, you see wisps of the tar-like liquid that gushes from them is gradually assuming the shadowy shape of humans. Stalking after you, they do not speak or bring you harm, but slowly steal your likeness and drain you of vigour and stamina. You get the sense that all they want is a shape. Encountering shadow creatures leaves you with a sense of bitter loneliness that only living company can soothe.

■ If you study the arena, you see the same black liquid is gathering around freshly downed corpses, slowly reanimating them. These newly-crafted undead struggle to walk and speak naturally and remember their lives, often unaware they died. Anguished, they beg help to escape, before inevitably succumbing to the instinct to harm you. Remind or convince them they are dead, and they withdraw.

■ The largest earthquake rift in the arena is overrun by the black liquid and by nearby undead. Within it, you notice a bloodless hand that seems to never sink — Enter a RNG draw to collect it and its clue.

■ As you gather your wits outside, you see followers of the Chained God rallying in the streets, comforting the traumatised crowd that all will be well now — for the Chained God’s destruction will be mercifully swift.




THE QUIET HOUSE
OBJECTIVE: Explore the abandoned gladiator barracks.

NOTE: a Halloween special, this area is entirely opt-in and features several frights. Mind the warnings!

As chaos consumes the Colosseum, you notice the earthquake has destroyed a previously locked arena gate, revealing a decayed tunnel. The corridor leads inside a closed-off barrack whose doors and windows have been barred from the outside with wood planks and chains. Touch these restraints, and your unhurt hand leaves behind a fading blood print.

The barracks building is withered and clearly abandoned, with scarce furniture and a few weapons in a training room.

Several discarded torches stay alight on wall fixtures. Pre-prepared braziers have been filled with spirit-fending incense of sandalwood and sage. Explore for clues.

THE HALLWAYS ( cw: guilt haunting ): corridors flow into each other, often leading back where you started. You run into shifting wall engravings, some listing the name and ranks of Hand soldiers, or precepts such as GODS OF THE ARENA and BECOME AS STRONG / AS FAST, AS NIMBLE / AS GLADIATORS. A large portrait of Hand leader Narula is increasingly more scratched, every time you encounter it, while the painted man looks healthier, younger and stronger. Inevitably, you hear heavy steps — a deep-shadowed spectre, the Drillmaster, who starts to stalk you with slow persistence. Visible to you and your companions, the Drillmaster fluctuates between assuming the appearance of Narula and the distorted, monstrous figure of someone from your past, who heavily criticised or intimidated you. The corridor lighting changes depending on your proximity to the Drillmaster: green for safe passage, white to tread lightly, red to stop. You can make the Drillmaster disappear out of your way by facing or acknowledging whatever weakness (true or self-perceived) you have that has caused extensive criticism or self-doubt.

THE BATHS ( cw: doppelgangers): a long marble hall featuring a large swimming pool, now drained and filled with mould and debris. Steam overwhelms the room, except for a wall-length black mirror at the end of the hall. The more you look into the mirror, the more the black substance that covers it slips down, flooding the floors and also dripping from walls and the ceiling. As the mirror clears, you see your black-eyed reflection that suddenly screams out verbal abuse or plunges at you. Once you subdue the doppelganger (claim a clue), it dissolves into more black water, while the mirror shows scratched inscriptions of A RIGHTEOUS HAND SHAPES EACH OF ITS FINGERS.

THE DORMITORIES ( cw: membranous cocoons): hollow, empty, quiet, the dormitories sport strange membranous cocoons in the walls, from which shadowy hands reach out. You hear young wo/men, whimpering and murmuring that they aren’t afraid and want to change to make Brother Narula proud, before erupting into screams or laughter. Break the cocoons without getting trapped into their webs — only to find nothing inside, except stone dog tags, engraved with the names of Hand soldiers. On the floor, you find primitive tattoo needles and ink.


Luck strikes at sunset, when a previously barred door opens to release you from the house — back into Ephes.

NOTES:

QUESTIONS

NPC inbox (for test drivers)

■ Event title shamelessly pilfered from a gory gladiator show!

downswing: (十)

[personal profile] downswing 2023-10-14 12:01 pm (UTC)(link)
We are oft hunted here.

Call, for aid.
mustact: (Default)

[personal profile] mustact 2023-10-14 01:04 pm (UTC)(link)
Oh boy yes, give me!
legsbenedict: (wfS8DDf)

[personal profile] legsbenedict 2023-10-14 01:11 pm (UTC)(link)
Right, an earthquake. Which would have been pretty impossible to feel on a ship in the ocean, yet here I am.

[ With no sign of the rest of the crew, which is worrying enough. ]

Thirty million, yeah.

[ Buggy should know by now that Luffy is just Like That. ]

What was the last thing you remembered?
mustact: (→17)

[personal profile] mustact 2023-10-14 02:15 pm (UTC)(link)
[ Although he was quick to leave, when she calls out for him, he does slow down. There's no risk of them being spotted right now, and when she asks for help, he quickly scales the wall before reaching a hand down for her.

Might have been easier to hoist her up first, but he knows he can also just pull her, so it's fine. ]
cosplayqueen: (Default)

[personal profile] cosplayqueen 2023-10-14 02:53 pm (UTC)(link)
Option A seems much more in character! Would going after them happen before or after the catastrophe just to be clear?
blackscales: Made this for myself, Do Not Take! (31)

[personal profile] blackscales 2023-10-14 04:14 pm (UTC)(link)
Oh, yes, exactly what he needed.

A piece of paper stuck to his double.

Thank you, Wangji, for your contribution.

"Offensive to intercede?"

Wrathion, now back on his feet, locks blades with his double in earnest. Sharp swings draw trails of dark water to soak through its clothing, to drip onto the already slippery ground. It does little to differentiate them, given plenty of it is now soaked into Wrathion's own clothing. At least, he supposes idly, the little scrap of paper stuck to his own double lets Wangji track who is winning or losing.

"Are you to be the judge of this match, then?" he prompts, and his double abruptly drives him back.

"Disgusting creature," it says, and Wrathion sighs in exaggerated frustration. Can the insults at least be new? Creative? Must he always deal with the same ones?
inferus: (🗡️ 2 0 8)

[personal profile] inferus 2023-10-14 04:15 pm (UTC)(link)
Wrath does notice Five blinking in to provide assistance as he looks up too late toward the reptile that likely would have gotten at least one more strike on him if Five had not intervened. He rolls his shoulders back, standing over the corpse, wondering if there are more monsters to kill, wondering what has been left in the aftermath of this dark water cracking open the very ground at their feet.

He thought he saw a hand, but hopefully someone else has picked it up at this point, because well- Wrath was otherwise occupied.

By the time Five returns to him, Wrath has noticed the decayed tunnel nearby like the earthquake opened up... something. His gaze narrows in its direction, but he does turn to look at Five when he approaches.

"...it's rare that I allow anything close enough to spill it." Of course, he is still bleeding even now, because he heals far slower here, but he will heal. Mostly, there seems to be just the slightest hint of a smile on his face - he enjoyed that a great deal. There is another pause - followed by demon politeness: "Thank you."

The lizard likely would not have killed him, but it probably would have gotten another swipe in at the very least.
inferus: (🗡️ 3 4 7)

the baths.

[personal profile] inferus 2023-10-14 04:39 pm (UTC)(link)
( Wrath did not initially step into the Quiet House with this individual, but he has come in later after sufficiently ending as many of the monsters in the colosseum as he could. His wounds have already healed as he stands in the doorway, drawn by the feeling of the dark water within. He lingers in the doorway when something else catches his attention - someone else with a being attached to them like a leach might attach to a creature in the wild except the leach is not more powerful than the creature, and this leach radiates something ancient, primordial, godlike in a sense.

Is it imprisoned? Is it trapped? Did this man perform a ritual as Wrath's wife did tying this dark being of horror to him?

Instead of stepping back when this doppleganger forms, Wrath steps forward into the room, drawing his weapon in one hand as the shadows gather at his feet, drawn to him. )


Are you certain you wish me to step back? ( He angles himself to one side, keeping his gaze on the creature formed, but also on the entity which he imagines is not accustomed to being seen. ) The real question is will your doppleganger have an ancient entity of its own attached to it? That will vastly determine the difficulty of this fight.
somebadnews: (300)

[personal profile] somebadnews 2023-10-14 04:43 pm (UTC)(link)
Alir buddy, you continue to justify your existence. So glad we kept you alive for the time being. Both these options are not great but he will make a pro/con list and see how to shape this to their benefit.

Question: does Five have to have one of the other Messalina folks talk to her, or can he do so directly? Not sure what the benefit is for him to get a middleman involved, unless there's a reason he shouldn't!
damnable: (143)

network.

[personal profile] damnable 2023-10-14 04:49 pm (UTC)(link)
No shit. Are you talking about our group's "alliance" with the Merchant or this whole proposed Messalina alliance with Ephes situation?
damnable: (007)

[personal profile] damnable 2023-10-14 05:00 pm (UTC)(link)
Red releases a breath as she eyes the water rocky as it is - at least she's going on this venture with someone she knows and trusts, and she sure as fuck's not gonna let him go alone. So.

"...nonexistent, but we gotta make do where we can here."

She knows it'd be faster for him to fly, but people do tend to freak when they see large dragons in the sky (like they freak when they see a big three dead dog). She steps into the boat beside him and reaches for an oar.

"Was really hoping we could be done with water after that moist village."
catherding: (apotheosis)

[personal profile] catherding 2023-10-14 05:06 pm (UTC)(link)
Would it be remiss to say 'both'?
damnable: (024)

[personal profile] damnable 2023-10-14 05:06 pm (UTC)(link)
Where are you? I can hook you up with a hug.

As for nice things....
( ah shit this is where being cynical as fuck makes this difficult, but- ) when I was sent back to my world this last time, I got my first ever cat - Furball's the name, alley-cat mostly. Surprisingly not frightened or pissed off by my whole dog-energy-thing.

Now you name a good thing. You got any pets back home?
jicheng: (十 shi | 10)

[personal profile] jicheng 2023-10-14 05:11 pm (UTC)(link)


So I'm running my mouth, is that it? [ How has he not depleted his private arsenal of peanuts? Where do they keep coming from? Why is his archery so often overlooked, yet his marksmanship on this occasion thrives? ]

And it's inconveniencing you? [ The vein on his forehead threatens to bulge, pop and erupt with volcanic fervor. ] How does it feel?

[ Have a last peanut, tossed for show. Enjoy, while Xue Meng finally coaxes back enough of his bearings to his pocket to tame the slow tremulations of his shoulders, the feverish quality of his cheek.

Then, softer: ]
...where are we? No. I've been told. I've heard the — [ Nonsense. ] Where's shizun?

damnable: (076)

[personal profile] damnable 2023-10-14 05:18 pm (UTC)(link)
You'd be accurate to say 'both', but at least Ephes has more options than trusting this undead warlord to keep her end of the bargain. When it comes to the group and the Merchant, most of us know better than to trust him. There's no way he doesn't have some ulterior motive beyond just making sure we're not used by the army of the Undead. But we're not left with much in the way of options. He's got all the money, information, and connections. Shit situation to be in.
somebadnews: (Default)

[personal profile] somebadnews 2023-10-14 05:27 pm (UTC)(link)
'Benefit of teamwork' sounds fake, but he'll consider it. I might have misread that he could also talk to her on his own, which would definitely be his first choice! Then he'd think of the options if he thought someone else could pry more from her without screwing the whole thing up.
gloams: (darkness had no need of aid ·)

[personal profile] gloams 2023-10-14 05:49 pm (UTC)(link)
[ An oof sound is knocked out of him when Mo Ran pounces with a hug, a grumbled noise following the twirl. Stiff and straight, he still can't help the mild melting of the ice around his heart, especially after their talk about the wontons: Chu Wanning gently pats him on the back, a brief point of contact before they part.

His cheeks are a little pinker. ]


Of course I'm here, you looked like you needed help. I can hardly let you take on these monsters alone.
inferus: (🗡️ 0 0 2)

the baths.

[personal profile] inferus 2023-10-14 05:52 pm (UTC)(link)
Wrath recognizes Ben immediately even though he is older than when Wrath saw him in Hell - not that he was here. A demon merely pretended to be him to lure Five to remain in Hell for eternity, and at the time, Five's curse was so loud he could not see through the illusion even with Wrath and Emilia informing him it was not real.

He can tell the difference already though. This is actually Ben. Allison and Five must be relieved to have their brother returned to them (in more ways than one, Wrath knows Ben is the one who died), and it seems like he may currently be in danger. Wrath once promised Five he would watch out for his siblings, and while that deal has long since been paid, he intends to see it through just the same. The Hargreeves have come to mean something to Wrath and Emilia after all this time after all.

Wrath steps forward with his dagger in hand, preparing ice in his palm.

"Steel yourself - the dark water means to take your shape and replace you."
somebadnews: (44)

[personal profile] somebadnews 2023-10-14 06:32 pm (UTC)(link)
That it's rare is the main cause of his concern. Five keeps his eyes on him for a long moment, on the blood that doesn't look like anything he's seen come out of someone before, and nods at his thanks. For all his faults, he's relatively reliable when it comes to necessary acts of violence. Even in this scrawny body.

"The wings look good." He doesn't know if he could always make them appear, but he wonders if he's been getting his powers back over time. They haven't caught up in a while, or he might have mentioned it. He'd ask more about them, but the ground rumbles again and Five blinks closer to avoid the remnants of a column tumbling into the arena. Straightening back up, the tar gushing between new cracks in the ground grab his attention.

"I ran into the same thing a few days ago. It sank ships that were full of it." Dark water has almost become more of a problem than the undead. Who, he notices, are still gathering nearby. "It's getting worse."
companionsgrasp: (008)

[personal profile] companionsgrasp 2023-10-14 06:43 pm (UTC)(link)
Before I give a definitive answer, can I ask if Benedict/the Companion can sense anything from Valeria when she makes her offer? Clearly she has some ulterior motives going on, but are they malicious? Does she actively seem to be hiding anything? Or does she genuinely believe she's doing good? Is she sincere and hopeful, or is she more a sly sort of person?

Nothing necessarily too detailed, but can I essentially just get a general vibe check from her? Roll a sense motive? Haha. At first glance what she's asking seems to go against his better nature but maybe he can play along for a bit if he doesn't feel too bad about it. Information could trump allegiance with chaos, maybe.
blackscales: Commission, Do Not Take! (11)

I shall endeavour not to abuse this power

[personal profile] blackscales 2023-10-14 07:22 pm (UTC)(link)
Oh, did she really --

They both hit the ground, sliding through dark water as the shoot fires high. His coat is going to be absorbing far too much of the shimmering, tainted liquid.

"Caitlyn," he hisses, "my skin is much sturdier than yours. I'd advise if one of us is risking getting hit, it isn't you."

Not that he looks it, admittedly. Titans, she probably won't listen. They need to find cover, and there's not exactly any high ground here unless they lure the creature to drop down into the mouldering remnants of the pool itself. He doesn't like moving to lower ground but right now, the debris may be the best option? He rolls himself back over her, launches a jet of fire at it with the hope to disorientate it and buy them a second to move.

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