groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-10-06 07:00 pm

blood & sand


Hi folks! Welcome to Eastbound’s last test drive meme and the second event of the Ephes Arc, stretching until 25 October. Applications next open over 20-25 October, with invitations required for new players (but not returning ones). Individual cast and game caps are off.

Test driving characters can use this space for both network and log prompts, as well as play both the newcomer and shared prompts. Enjoy!


BLOOD & SAND







NEWCOMERS-ONLY PROMPTS
You wake to the creaky swaying of a large wooden cage, in the back of a cart. Balmy sun pinches your cracked, dried skin. Haziness and nausea assail you, your legs weak. Your supernatural powers are muted, due to recover within 48 hours. Several other carts trot by. You share your cage with a dozen others — largely farmers — and sacks of freshly harvested wheat, their bottoms stained dark.

The farmers point you towards a heap of rusted pendants that allow you to speak and glean local tongues, and access a network. They say you were recovered following an earthquake at a Hive — one of the agricultural clusters feeding the extravagant Senate-led city of Ephes. The Ephes army, the elite Hand, was patrolling nearby and is taking you to the citadel for healing.

■ Gather your bearings and distribute the scant water that Hand soldiers dole out — the earthquake, you hear, has dried the Hive wells.

■ You quickly learn why the Hand encaged all of you, as one of the Hive farmers starts to jerk, growl and shake, weeping black water as he strikes at anyone around him. Fend for yourself, before the Hand soldiers come to remove him!




You arrive at the main gate of Ephes, where crowds vie for passage. Your carts are inspected, and an irritable woman enters each cage, checking each passenger — before taking you and a handful of others for ‘further customs investigations.’

In the back of an alley, she introduces herself as the sorceress Karsa — and says you are otherworlders brought into the realm of Akhuras by undead lieges of the Brotherhood, who seek to weaponise you in their wars. Her patron, the Merchant, leads otherworlders to ancient transport beacons that can deliver you home.

One beacon sleeps in Ephes, where the rest of Karsa’s party is scattered. The citadel has mysteriously accrued an elite, nearly supernaturally strong army that the undead lady Messalina seeks to borrow from the Senate, in her quest to free her undead companions from the Brotherhood. The Senate is yet to vote on her request.

The black water that has touched you, Karsa says, has previously been found where the undead rally. For now, Karsa gives you a little coin, passport papers identifying you under various civilian roles (player’s choice, but keep it Ancient Rome-themed) and an iron pin of an eye with a sun for a pupil to identify other party members.


SHARED PROMPTS

Decadent Ephes is overrun by rumours, after several Senators who intended to support undead lady Messalina were mysteriously assassinated at the banquet of prominent Senator Maximus Faustus — who, Karsa informs, is one of Messalina’s shapeshifting creatures. Messalina offers her protegees demonic hound escorts.

Hand army recruits protect official buildings, while the rich hire gladiators to watch their homes. Both move freely.

The Senate fears further retaliation against those who champion the dead. Senate leader Caius Justus distantly mourns the Senatorial murders from seclusion at the temple of the Chained God.

Civilians face increased tensions and whispers of curfews in the market. Crowds frequently quarrel over undead allegiances

Following an exercise in divination, priests of the city’s patron, the Chained God, spread word that the deity holds strong despite his Chaining, and he still wishes to destroy and rebirth the world.

Karsa informs the existing party that more otherworlders joined Ephes and wear iron pins depicting an eye with a sun for a pupil. She gives the party similar pins for identification purposes. Newcomers and old timers can recognise each other by their pins or engage over the network!




THE PROSCRIPTIONS
OBJECTIVE: procure proscription lists.

You hear from the city crowds that partial target lists are circulating with the names of politicians targeted for bounties. Karsa tasks the team to recover the lists, which can be used as political currency. Find them by either:

■ Infiltrating a tavern run by the ruthless city gang of Livius Decimus and packed with unscrupulous bounty hunters, thugs and professional assassins.
A local ‘delicacy’ drink of wine and pickle juice is often inflicted on strangers. Brawls erupt randomly. Coax shady patrons to share target lists.

■ Visit the empty marketplaces just before dawns and raid the chained wooden submission boxes of news shouters, who receive anonymous tip-offs about fresh bounty lists. The boxes are pinned to the ground and tightly locked, but rusty from the cold seasons — allowing you to break them or pick their locks, while someone keeps watch. Tampering with a news shouter’s box is a jailable offence.

Turn in a finished thread to receive a clue!




AT SEA
OBJECTIVE:
investigate abandoned ships and rescue sailors.

One early morning (OOCly: Oct. 13), as you entertain sailors for gossip on the docks or fish breakfast, you witness the port authorities screaming for help as several small merchant ships appear abandoned at nearby sea for reasons unknown.

Lookouts spot no activity on board, while sailors organise rescues.

■ Row a small boat some 15-20 minutes to one of the merchant vessels. All merchant ships have roughly three hours afloat, as they slowly sink from numerous small erosion holes in their sides.

■ You find no crew on deck, and doorways to the cabins below are locked from within. Below deck, you find numerous sacks of wheat from the Ephes agricultural clusters, the Hives. A black liquid, thick and tar-like, is seeping out of the sacks — corroding the ship’s wood and creating leaking holes.

■ You find a handful of dazed sailors who claim a dark, slithering creature knocked them out. They were selected by Narula, leader of the elite Ephes army of the Hand, to transfer grain onto the vessels of the ‘merchant’ Matthias, much farther at sea. If you mention Matthias to Karsa later, she reveals he is a man (?) who potentially created the undead Brotherhood.

Seven sailors who did not know each other were chosen to man the ship. Eight men are in the room, meaning one ‘man’ is the assailing creature. You must decide who to release upstairs for evacuation.

■ Tips: the creature, disguised as a human sailor, has no pain receptors and isn’t afraid of typical dangers (fire, drowning). It does not bleed if hurt. It sometimes forgets to blink and increasingly, unwillingly, slowly morphs its features into yours, the longer it speaks with you. Lastly, the creature has a tattoo on its forearm identifying it as a soldier of the Hand.

■ Once found, the creature turns violent, dissolving into wisps of shadow and materialising once more to strike from behind you. The shadow creature cannot be outright killed — but you can lock it inside the ship.

■ Leave by small boat before the vessel sinks & claim a question if you saved sailors. Merchant vessels can be patched up, if successfully returned to port.




THE RATTLING
OBJECTIVE: survive & explore the arena.

To stoke her popularity in Ephes, undead mistress Messalina organises a sumptuous gladiator game at the Colosseum (OOCly around Oct. 20), inviting plebes, patricians, politicians, soldiers — and you.

Gladiators may be hired (or coerced) to perform, while servants supply copious amounts of wines, oysters and honey pastries. A tiny mechanical golden mouse, passing by each seat, drops folded pieces of parchment with fortunes and riddles, ranging from teasing to morbid to philosophical or sweet. Pick up yours and make sense of it with your neighbour!

Politicians often interrupt the games to announce donations or make elaborate speeches. Toss peanuts to signal your discontent — or join in with your own speech.

■ The games start with matches between humans, but are building up to face-offs with reptilian demons, mounted rhinoceros and flying gargolyes whose voices thrall you frozen put.

■ During the games, you feel slight vibrations, and — if supernaturally sensitive — an undefined magical tension. By 15:00, this ramps up into earth tremors that worsen over 12 minutes — as columns and seats topple over, and the ground breaks in deep rifts, releasing black, chilled, tar-like water.

■ Crazed mobs rush for the exit, stampeding carelessly, while columns and decorations tumble down.

■ Dozens of the monsters brought to gladiate free themselves and hunt down spectators. Soldiers of the army of the Hand — disturbingly fast, strong and disciplined — intervene but it’s best you look after yourselves. Some spectators shout these Hand recruits practise some of the techniques performed by a recently missing gladiator — the Beast of Brenne.

■ Passing by the earthquake rifts, you see wisps of the tar-like liquid that gushes from them is gradually assuming the shadowy shape of humans. Stalking after you, they do not speak or bring you harm, but slowly steal your likeness and drain you of vigour and stamina. You get the sense that all they want is a shape. Encountering shadow creatures leaves you with a sense of bitter loneliness that only living company can soothe.

■ If you study the arena, you see the same black liquid is gathering around freshly downed corpses, slowly reanimating them. These newly-crafted undead struggle to walk and speak naturally and remember their lives, often unaware they died. Anguished, they beg help to escape, before inevitably succumbing to the instinct to harm you. Remind or convince them they are dead, and they withdraw.

■ The largest earthquake rift in the arena is overrun by the black liquid and by nearby undead. Within it, you notice a bloodless hand that seems to never sink — Enter a RNG draw to collect it and its clue.

■ As you gather your wits outside, you see followers of the Chained God rallying in the streets, comforting the traumatised crowd that all will be well now — for the Chained God’s destruction will be mercifully swift.




THE QUIET HOUSE
OBJECTIVE: Explore the abandoned gladiator barracks.

NOTE: a Halloween special, this area is entirely opt-in and features several frights. Mind the warnings!

As chaos consumes the Colosseum, you notice the earthquake has destroyed a previously locked arena gate, revealing a decayed tunnel. The corridor leads inside a closed-off barrack whose doors and windows have been barred from the outside with wood planks and chains. Touch these restraints, and your unhurt hand leaves behind a fading blood print.

The barracks building is withered and clearly abandoned, with scarce furniture and a few weapons in a training room.

Several discarded torches stay alight on wall fixtures. Pre-prepared braziers have been filled with spirit-fending incense of sandalwood and sage. Explore for clues.

THE HALLWAYS ( cw: guilt haunting ): corridors flow into each other, often leading back where you started. You run into shifting wall engravings, some listing the name and ranks of Hand soldiers, or precepts such as GODS OF THE ARENA and BECOME AS STRONG / AS FAST, AS NIMBLE / AS GLADIATORS. A large portrait of Hand leader Narula is increasingly more scratched, every time you encounter it, while the painted man looks healthier, younger and stronger. Inevitably, you hear heavy steps — a deep-shadowed spectre, the Drillmaster, who starts to stalk you with slow persistence. Visible to you and your companions, the Drillmaster fluctuates between assuming the appearance of Narula and the distorted, monstrous figure of someone from your past, who heavily criticised or intimidated you. The corridor lighting changes depending on your proximity to the Drillmaster: green for safe passage, white to tread lightly, red to stop. You can make the Drillmaster disappear out of your way by facing or acknowledging whatever weakness (true or self-perceived) you have that has caused extensive criticism or self-doubt.

THE BATHS ( cw: doppelgangers): a long marble hall featuring a large swimming pool, now drained and filled with mould and debris. Steam overwhelms the room, except for a wall-length black mirror at the end of the hall. The more you look into the mirror, the more the black substance that covers it slips down, flooding the floors and also dripping from walls and the ceiling. As the mirror clears, you see your black-eyed reflection that suddenly screams out verbal abuse or plunges at you. Once you subdue the doppelganger (claim a clue), it dissolves into more black water, while the mirror shows scratched inscriptions of A RIGHTEOUS HAND SHAPES EACH OF ITS FINGERS.

THE DORMITORIES ( cw: membranous cocoons): hollow, empty, quiet, the dormitories sport strange membranous cocoons in the walls, from which shadowy hands reach out. You hear young wo/men, whimpering and murmuring that they aren’t afraid and want to change to make Brother Narula proud, before erupting into screams or laughter. Break the cocoons without getting trapped into their webs — only to find nothing inside, except stone dog tags, engraved with the names of Hand soldiers. On the floor, you find primitive tattoo needles and ink.


Luck strikes at sunset, when a previously barred door opens to release you from the house — back into Ephes.

NOTES:

QUESTIONS

NPC inbox (for test drivers)

■ Event title shamelessly pilfered from a gory gladiator show!

wifedup: (xlvii.)

[personal profile] wifedup 2023-10-11 01:02 pm (UTC)(link)
"Ah, I recognise that one. He's fond of the poppy."

Part of the wares Wen Kexing must negotiate for on a daily basis. He's not been quick to try it himself, his vices lend themselves elsewhere, but there's very little judgement in his voice. It's not the first time he's come across it, he doubts it will be the last. And if other people want to obliterate their minds that's on them. He watches as a host of men greet Livius, jovial backslaps all round, his expression bored looking.

"We've spoken, once or twice. The girl's are quick to fool him when he comes in, he leaves not remembering much. I could absolutely introduce you." From his sleeves he produces a thin, well-wrapped pouch, clearly some kind of contraband. "I could also give you this. A gift, for your new friend."

It's leverage either way, his kindness now.
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-10-11 01:42 pm (UTC)(link)
Wrathion does, moving closer until their arms brush. It's an unspoken acknowledgement and reassurance both. Of course he'll stay close, of course he'll be here.

"This water is tainted," he murmurs, "but not as much as much as the water which broke through into the arena. It was strongest there."

Where is it coming from? If it's weak here, they're going the wrong direction perhaps. He tenses as the creature recovers from the stagger, and draws his blade as it begins to charge. The idea of running Anduin through, even a doppelganger, makes him uneasy... but, better that than the real one coming to harm.
nothinglikefather: made by peaked (now you're talking)

[personal profile] nothinglikefather 2023-10-11 01:51 pm (UTC)(link)
Now this is why it's useful to know a man like Wen Kexing. Jacob knew that Decimus liked chasing the dragon, and frankly, Jacob understands that from personal experience - escapism is a wonderful thing. But where Wen Kexing steps in is having something nice to offer Decimus. Doing something like that's beyond Jacob's means, and he wouldn't have even thought of it himself. And yet, it's utterly perfect.

So he reaches out, lips tugging upwards as he takes the parcel. "You're much more than a pretty face, aren't you?"

massrez: (XL)

[personal profile] massrez 2023-10-11 02:05 pm (UTC)(link)
"Something's trying to engulf this place in its foul magic. Something below. Is it...this Chained God they speak of?"

A rising god, trying to take them over in the process? Replace them? How many has it already managed to claim? Grim thoughts that still help him focus as his double swipes. Anduin presses his weight back to maneuver both him and Wrathion out of the way, before pivoting to allow the dragon to take a swipe with that blade of his.

Over his shoulder, another blaze of light crackles to life, searing the side of the double's face in the process.
blackscales: Commission, Do Not Take! (15)

[personal profile] blackscales 2023-10-11 02:16 pm (UTC)(link)
The Chained God. It isn't impossible, but Wrathion does wonder. He's seen this dark water before... seen it where Matthias has been. He's had a hand in this, before, but to what degree? What part does the Chained God play? A pawn in the game? A key piece? A soldier, about to be unleashed, to support this cause? A goal? He frowns in agitation, trying to concentrate, twisting to slice out and catapult the double back again as light arcs over it.

"We should move quickly, before water fills these tunnels or more appear."

That's the last thing they need, more of them swarming. The double struggles back to its feet, weakened. Black water oozes from its injuries, but hate still simmers behind its eyes. It may be close to death, but it will still stop them leaving if it can.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-10-11 02:17 pm (UTC)(link)
[ Can't he row any faster? Wrathion lofts an eyebrow, leaning into another stroke. ]

You're welcome to take the oars, if my efforts displease you.

[ He somehow doubts Five's weedy little arms could do a better job. ]
wifedup: (xxxviii.)

[personal profile] wifedup 2023-10-11 02:22 pm (UTC)(link)
( It's a little like a crossbow, he thinks, but somehow also not. The results are bloody either way, and Wen Kexing finds his appetite for learning at one with his more violent predilections. He's curious, to say the least. )

You're right, it would be hard to pay attention to it now.

( Two of the corpses advance and he moves, a flutter of robes to dispatch one, then the other, fan coming away dark with gore at the edges. He doesn't even sound out of breath, slightly cheerful all the while. It even holds when there's an almighty roar, and Wen Kexing looks to their right, eyebrow raised. )

Incoming.

( The rhino does not look happy. )
serio: commissioned. dnt. (084.)

[personal profile] serio 2023-10-11 02:49 pm (UTC)(link)
( he's taking in his surroundings as well at this point, realizing that the rest of the straw hats are nowhere to be seen. how'd they even get to land so quickly? zoro's pretty sure they weren't anywhere near any islands. then again, what would he know? he's not the navigator. just as he's thinking that though, nami mentions not knowing how they got here or what island they're on... )

How's it possible you don't know? ( seems like a fair question. considering this orange-haired girl's biggest dream is to draw a map of the world, her saying she has no idea what island they're on seems almost as ridiculous as him proclaiming out loud he wants to be the world's greatest swordsman, but wait, no, he can't, for the life of him, figure out how to swing a sword around. ) Was this island hidden or something? Thought reading maps is your thing. ( how'd she miss this? something doesn't add up. )
wifedup: (xxix.)

[personal profile] wifedup 2023-10-11 03:56 pm (UTC)(link)
I don't need vengeance, I've already had it.

( As much as Wen Kexing would like to be cold, aloof, there is a fire burning inside of him now. It burns like an acid, each word tinged red with viciousness. It isn't Lan Wangji's fault, but the knowledge that he has seen him afraid is unbearable. His emotions are a heaving mass, his head splitting with pain. He wants to lash out and can't, taking an abortive step closer to where the spectre had been. The light remains the same, but his veins are rolling and alert.

A flicker in the corner of his eye and his hand moves, energy in the palm of it. But there is nothing and all it does is knock a sconce askance. He swears, sharp, and in the next step the light goes red again, shadows pulling together, a voice, the same, telling him he will never escape.
)

Did you hear me? I've already killed you once, you think I can't again?

( He's bathed in the light, red, just like he'd been bathed in the Ghost Valley Master's blood then. He forgets Lan Wangji is there, in the face of it, his anger slicing like the edge of his fan. )

You're nothing now, there was nothing left, not a whisper, not a speck, nothing. ( A breath, ragged. ) I beat you.
wifedup: (lix.)

[personal profile] wifedup 2023-10-11 04:06 pm (UTC)(link)
"I am."

A grin, the fluttering of eyelashes.

"But don't let it get out, I don't want everyone coming to me for aid. I'd never have time to drink."

Speaking of, he downs the rest of his in one neat swallow, raising an eyebrow. "Shall we go and make friends, then?"
nothinglikefather: made by peaked (thinking)

[personal profile] nothinglikefather 2023-10-11 04:18 pm (UTC)(link)
"As if I would!" He isn't stupid enough to tell people he found a goose that lays golden eggs. The fact Wen Kexing has this stuff on hand, that he gives out free drinks? Well, Jacob knows a good thing when he finds it, and the fact he can be useful to Wen Kexing in return? That makes it all square as far as he's concerned.

He steps back, giving the other man room in his fancy flowing robes to stand, and walks with him towards Decimus. The man looks very much as Wen has described, tough, but probably not that quick. Yet he's respected in the city, and his gang controls a large area. He reminds Jacob of some of the leaders of the Blighters. Tough, but not impossible to crack.

Now, if it were Jacob alone, or back in London, he'd approach this with a bit of banter, a bit of swagger. He doesn't think that is how Wen is going to do it, and, as Wen is the one recommending him here because he's too handsy for the brothels, he should probably let the other man speak first. So he keeps mum, and keeps half a step behind Wen, like he's following the other man's lead. Because, he supposes, he is.
zettaflair: (Default)

Dion Lesage | FF16 | Newcomer

[personal profile] zettaflair 2023-10-11 05:09 pm (UTC)(link)
I. AT SEA

[Try as he might, Dion does attract attention. He's dressed in gleaming chainmail, and he strikes a very gallant figure as the gladiator he apparently is supposed to be although he has yet to actually participate in a fight - apparently, he's being hyped as debuting soon. So when he walks in the streets he is often assailed by 'fans' and while he tries to be polite to most of them, he also tries to avoid them if he can.

Early morning on the harbor is usually quiet... except when it is not. After the cries for help and seeing people start to ready a row boat, he walks to the end of the pier.]


I shall scout ahead and meet you there.

[His powers seem to have recovered somewhat so that he can call on Bahamut, at least enough for semi priming. A bright white light envelops him and Big, wyvern-like wings erupt from his back, dark grey scales crawling up his neck, claws elongating at the end of his fingers. Horn-like appendages emerge from his blond hair, and a third eye, just as golden as his human eyes are, opens in the middle of his forehead.]

Have a care on the sea. We know not what awaits.

[A flap of the wings and he is airborne, flying towards the ship at high speed and hovering above it to try and gauge what is going on.]

II. THE RATTLING

[And so that was supposed to be his big debut as a gladiator. Dion and his lance make short work of other gladiators, and even of beasts. Dragoon jumps are a sight to see.

But as the tremors intensify and the the earth starts to shatter, he barely has the time to use one of those powerful jumps to perch himself on top of a column that has not yet been toppled.]


... Bahamut, if you would still answer to me, now would be the time.

[And he jumps from the column, suddenly enveloped in a flash of light... and from that flash emerges an enormous dragon that lets out a roar.

And then it swoops down to slash at some of the beasts, but suddenly recoils when it touches the black, tar-like substance.]
wifedup: (lvii.)

[personal profile] wifedup 2023-10-11 05:22 pm (UTC)(link)
u know what put him down for the draw. a hand might be useful for his new blackmail scheme
rosarianrebirth: (s: marvel)

ii

[personal profile] rosarianrebirth 2023-10-11 06:05 pm (UTC)(link)
[ There is a rather young voice, one that rings clear despite the panicked screams around them. ]

Bahamut!

[ Joshua ducks someone trying to escape, his eyes focused on the dragon. ]

Prince Dion!
stomacles: (01)

[personal profile] stomacles 2023-10-11 06:09 pm (UTC)(link)
[ At least this time, it's not a trick. ]

A little dehydrated, still. But I can touch. Taste. Feel. Walk around in my own body.

[ He shrugs. ] I can manage the rest of it.

What about you? What are you doing in this place?
downswing: (correction)

[personal profile] downswing 2023-10-11 06:30 pm (UTC)(link)
To rise a king.
zettaflair: (Dion01)

[personal profile] zettaflair 2023-10-11 06:43 pm (UTC)(link)
..... !

[This voice! But... it cannot be!

Suddenly, the dragon is distracting scanning the crowd until he finds the strawberry blond head... a head that is much closer to the ground than he remembers it being when he last saw it.

But Joshua is almost getting trampled by the crowd, jostled this way and that, and Bahamut swoops in. Before he reaches the ground, the light envelops him once again and out Dion comes running, scooping Joshua Rosfield into his arms and rolling out of harm's way, one hand protecting the boy's head.]


Joshua! Are you all right? Why are you here?
companionsgrasp: (013)

[personal profile] companionsgrasp 2023-10-11 06:56 pm (UTC)(link)
...he canonically carries a severed saint's hand around for additional power, this is fine.
downswing: (tide will break)

[personal profile] downswing 2023-10-11 06:56 pm (UTC)(link)


( Red and pale and red again. The wave of a threat that blows and bursts and strikes Wen Kexing, assailing, consuming. The sickness that lives long in man is the sickness that becomes him.

And Wen Kexing appears inexorably, unmistakably consumed.

Lan Wangji seldom initiates touch. Never craves it. Hand withered, trembled, he reaches out first, and the bird bones of Wen Kexing's wrist feel hollowed. He turns his thumbs upon them, nearly hears sparks. )


What is his name? ( And unspoken, Come. Where? He has no destination, no refuge. A corridor like a tomb's lane, and Wen Kexing, struggling to find his place. Memories raise men. )

catherding: (diadem)

[personal profile] catherding 2023-10-11 07:00 pm (UTC)(link)


I'm — ( A living thing, carving the meat of dead men. A surgeon of calamities. A man, his smile unctuous, placidly servile. Like an inn keeper who will buy and sell his patrons for a glance, a wave, a treat.

He is nothing, except: )
In need of a weapon.

( One that he would likely fail to use, illiterate in all learnings that matter. Curse the man who becomes a scholar, sooner than a swordsman. All the same, he... takes a good, long look at the pendant in his hand and commits its weight — evenly balanced — to memory.

Stones to the head work. Why not this? )
I don't suppose you have one.

catherding: (dice)

[personal profile] catherding 2023-10-11 07:22 pm (UTC)(link)
( It's... settled, then. He is a sorcerer, and the beautiful but brutal creature who walks before him and has all too clearly never cut a throat on a whim is his bodyguard. They are equally convincing in their roles, barring the part where Hector performs sorcery with frightening regularity, and his companion of choice presented him with a lethal... pencil.

But they're walking towards a boss of the land, his wealth casually displayed in droves of rings, necklaces and a chorus of pursed-lip advisors, each more willing to confirm their obedience than the rest. One pours his wine (pickled?), one hastily brings him a woman. Another, quick-witted, offers to play him at cards — and lose, he volunteers, because he always loses.

Hector's squinting reaches level of complexity he is only able to surpass by taking a seat at the man's table, uninvited. Yes, that always wonders for his health. )


You look like a man of the world. My... bodyguard — ( One of the followers grins, Your whore? ) bodyguard — and I were hoping for a steer. Isn't that right...?

catherding: (divulge)

[personal profile] catherding 2023-10-11 07:25 pm (UTC)(link)
I handled the older gentleman. Isn't this your turn?

( ...really. Of all things. Hector the Forgemaster and his army of diminutive invaders. He looks roughly as perturbed as he feels, in his heart of hearts, passing a fast hand through his hair.

Right. A mountain of children, fast approaching. Well, what's there to do but calmly call them around himself and... play a game?

It turns out they know one better. He stills, both impressed and indignated, staring after his companion: )


Do you have coin? They want coin.
wifedup: (xii.)

[personal profile] wifedup 2023-10-11 07:37 pm (UTC)(link)
( He startles under Lan Wangji's touch, a flinch that is more fracture than anything else. Later, he will loathe that it is this man who sees him like this but for a small, helpless second Wen Kexing is glad there is someone else. He thinks maybe had he been by himself he would have done something terrible.

He might not have come from here the same.
)

I didn't know it.

( Decades, and the words were always Master. It makes him feel sick now.

But bidden, he takes a step, away, and then his resolve falters.
)

I told myself I wouldn't run. ( A child, and then, a man. Wilfully proud, viciously steady. Can he truly walk away? Desperately, because there is no one else here but Lan Wangji. ) I told myself he couldn't cow me again, Master Lan. Do you understand?
stomacles: (03)

Ben just, "I will now die for this child"

[personal profile] stomacles 2023-10-11 07:41 pm (UTC)(link)
"Strong kid, huh?" He's used to that, powerful children being put in dangerous situations. It bothers him, and Ben's face scrunches up for a second, but she seems adamant on going.

"Okay. But if things get out of hand, we're getting out of there," he suggests.

He gives a brief chuckle and shakes his head. "If it helps, I did punch my brother who was involved, but no. No punching needed." He smiles, because this is a good thing, really.

"I was dead. My brother could see ghosts, so he was the only person that could hear and see me. Now," he waves a hand, "I'm not dead."
catherding: (merry land)

[personal profile] catherding 2023-10-11 07:44 pm (UTC)(link)
The world... his oyster.

He's heard that before, its kind and its approximations. All pretty, dainty, impossible lies. Myths and tragedy. But then, he has lived through that and survived its thrall, and now he faces it again, its wonder.

He follows, until it seems as if the road is done, and there's a glimpse of light between two cracked doors, the same the man had forecast he'd encounter. He should ask how he knew, in pitch dark. It doesn't matter.

"Probably. Well. Look after yourself." Don't... die, in the way of people who say they never would, then do.

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