groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-10-06 07:00 pm

blood & sand


Hi folks! Welcome to Eastbound’s last test drive meme and the second event of the Ephes Arc, stretching until 25 October. Applications next open over 20-25 October, with invitations required for new players (but not returning ones). Individual cast and game caps are off.

Test driving characters can use this space for both network and log prompts, as well as play both the newcomer and shared prompts. Enjoy!


BLOOD & SAND







NEWCOMERS-ONLY PROMPTS
You wake to the creaky swaying of a large wooden cage, in the back of a cart. Balmy sun pinches your cracked, dried skin. Haziness and nausea assail you, your legs weak. Your supernatural powers are muted, due to recover within 48 hours. Several other carts trot by. You share your cage with a dozen others — largely farmers — and sacks of freshly harvested wheat, their bottoms stained dark.

The farmers point you towards a heap of rusted pendants that allow you to speak and glean local tongues, and access a network. They say you were recovered following an earthquake at a Hive — one of the agricultural clusters feeding the extravagant Senate-led city of Ephes. The Ephes army, the elite Hand, was patrolling nearby and is taking you to the citadel for healing.

■ Gather your bearings and distribute the scant water that Hand soldiers dole out — the earthquake, you hear, has dried the Hive wells.

■ You quickly learn why the Hand encaged all of you, as one of the Hive farmers starts to jerk, growl and shake, weeping black water as he strikes at anyone around him. Fend for yourself, before the Hand soldiers come to remove him!




You arrive at the main gate of Ephes, where crowds vie for passage. Your carts are inspected, and an irritable woman enters each cage, checking each passenger — before taking you and a handful of others for ‘further customs investigations.’

In the back of an alley, she introduces herself as the sorceress Karsa — and says you are otherworlders brought into the realm of Akhuras by undead lieges of the Brotherhood, who seek to weaponise you in their wars. Her patron, the Merchant, leads otherworlders to ancient transport beacons that can deliver you home.

One beacon sleeps in Ephes, where the rest of Karsa’s party is scattered. The citadel has mysteriously accrued an elite, nearly supernaturally strong army that the undead lady Messalina seeks to borrow from the Senate, in her quest to free her undead companions from the Brotherhood. The Senate is yet to vote on her request.

The black water that has touched you, Karsa says, has previously been found where the undead rally. For now, Karsa gives you a little coin, passport papers identifying you under various civilian roles (player’s choice, but keep it Ancient Rome-themed) and an iron pin of an eye with a sun for a pupil to identify other party members.


SHARED PROMPTS

Decadent Ephes is overrun by rumours, after several Senators who intended to support undead lady Messalina were mysteriously assassinated at the banquet of prominent Senator Maximus Faustus — who, Karsa informs, is one of Messalina’s shapeshifting creatures. Messalina offers her protegees demonic hound escorts.

Hand army recruits protect official buildings, while the rich hire gladiators to watch their homes. Both move freely.

The Senate fears further retaliation against those who champion the dead. Senate leader Caius Justus distantly mourns the Senatorial murders from seclusion at the temple of the Chained God.

Civilians face increased tensions and whispers of curfews in the market. Crowds frequently quarrel over undead allegiances

Following an exercise in divination, priests of the city’s patron, the Chained God, spread word that the deity holds strong despite his Chaining, and he still wishes to destroy and rebirth the world.

Karsa informs the existing party that more otherworlders joined Ephes and wear iron pins depicting an eye with a sun for a pupil. She gives the party similar pins for identification purposes. Newcomers and old timers can recognise each other by their pins or engage over the network!




THE PROSCRIPTIONS
OBJECTIVE: procure proscription lists.

You hear from the city crowds that partial target lists are circulating with the names of politicians targeted for bounties. Karsa tasks the team to recover the lists, which can be used as political currency. Find them by either:

■ Infiltrating a tavern run by the ruthless city gang of Livius Decimus and packed with unscrupulous bounty hunters, thugs and professional assassins.
A local ‘delicacy’ drink of wine and pickle juice is often inflicted on strangers. Brawls erupt randomly. Coax shady patrons to share target lists.

■ Visit the empty marketplaces just before dawns and raid the chained wooden submission boxes of news shouters, who receive anonymous tip-offs about fresh bounty lists. The boxes are pinned to the ground and tightly locked, but rusty from the cold seasons — allowing you to break them or pick their locks, while someone keeps watch. Tampering with a news shouter’s box is a jailable offence.

Turn in a finished thread to receive a clue!




AT SEA
OBJECTIVE:
investigate abandoned ships and rescue sailors.

One early morning (OOCly: Oct. 13), as you entertain sailors for gossip on the docks or fish breakfast, you witness the port authorities screaming for help as several small merchant ships appear abandoned at nearby sea for reasons unknown.

Lookouts spot no activity on board, while sailors organise rescues.

■ Row a small boat some 15-20 minutes to one of the merchant vessels. All merchant ships have roughly three hours afloat, as they slowly sink from numerous small erosion holes in their sides.

■ You find no crew on deck, and doorways to the cabins below are locked from within. Below deck, you find numerous sacks of wheat from the Ephes agricultural clusters, the Hives. A black liquid, thick and tar-like, is seeping out of the sacks — corroding the ship’s wood and creating leaking holes.

■ You find a handful of dazed sailors who claim a dark, slithering creature knocked them out. They were selected by Narula, leader of the elite Ephes army of the Hand, to transfer grain onto the vessels of the ‘merchant’ Matthias, much farther at sea. If you mention Matthias to Karsa later, she reveals he is a man (?) who potentially created the undead Brotherhood.

Seven sailors who did not know each other were chosen to man the ship. Eight men are in the room, meaning one ‘man’ is the assailing creature. You must decide who to release upstairs for evacuation.

■ Tips: the creature, disguised as a human sailor, has no pain receptors and isn’t afraid of typical dangers (fire, drowning). It does not bleed if hurt. It sometimes forgets to blink and increasingly, unwillingly, slowly morphs its features into yours, the longer it speaks with you. Lastly, the creature has a tattoo on its forearm identifying it as a soldier of the Hand.

■ Once found, the creature turns violent, dissolving into wisps of shadow and materialising once more to strike from behind you. The shadow creature cannot be outright killed — but you can lock it inside the ship.

■ Leave by small boat before the vessel sinks & claim a question if you saved sailors. Merchant vessels can be patched up, if successfully returned to port.




THE RATTLING
OBJECTIVE: survive & explore the arena.

To stoke her popularity in Ephes, undead mistress Messalina organises a sumptuous gladiator game at the Colosseum (OOCly around Oct. 20), inviting plebes, patricians, politicians, soldiers — and you.

Gladiators may be hired (or coerced) to perform, while servants supply copious amounts of wines, oysters and honey pastries. A tiny mechanical golden mouse, passing by each seat, drops folded pieces of parchment with fortunes and riddles, ranging from teasing to morbid to philosophical or sweet. Pick up yours and make sense of it with your neighbour!

Politicians often interrupt the games to announce donations or make elaborate speeches. Toss peanuts to signal your discontent — or join in with your own speech.

■ The games start with matches between humans, but are building up to face-offs with reptilian demons, mounted rhinoceros and flying gargolyes whose voices thrall you frozen put.

■ During the games, you feel slight vibrations, and — if supernaturally sensitive — an undefined magical tension. By 15:00, this ramps up into earth tremors that worsen over 12 minutes — as columns and seats topple over, and the ground breaks in deep rifts, releasing black, chilled, tar-like water.

■ Crazed mobs rush for the exit, stampeding carelessly, while columns and decorations tumble down.

■ Dozens of the monsters brought to gladiate free themselves and hunt down spectators. Soldiers of the army of the Hand — disturbingly fast, strong and disciplined — intervene but it’s best you look after yourselves. Some spectators shout these Hand recruits practise some of the techniques performed by a recently missing gladiator — the Beast of Brenne.

■ Passing by the earthquake rifts, you see wisps of the tar-like liquid that gushes from them is gradually assuming the shadowy shape of humans. Stalking after you, they do not speak or bring you harm, but slowly steal your likeness and drain you of vigour and stamina. You get the sense that all they want is a shape. Encountering shadow creatures leaves you with a sense of bitter loneliness that only living company can soothe.

■ If you study the arena, you see the same black liquid is gathering around freshly downed corpses, slowly reanimating them. These newly-crafted undead struggle to walk and speak naturally and remember their lives, often unaware they died. Anguished, they beg help to escape, before inevitably succumbing to the instinct to harm you. Remind or convince them they are dead, and they withdraw.

■ The largest earthquake rift in the arena is overrun by the black liquid and by nearby undead. Within it, you notice a bloodless hand that seems to never sink — Enter a RNG draw to collect it and its clue.

■ As you gather your wits outside, you see followers of the Chained God rallying in the streets, comforting the traumatised crowd that all will be well now — for the Chained God’s destruction will be mercifully swift.




THE QUIET HOUSE
OBJECTIVE: Explore the abandoned gladiator barracks.

NOTE: a Halloween special, this area is entirely opt-in and features several frights. Mind the warnings!

As chaos consumes the Colosseum, you notice the earthquake has destroyed a previously locked arena gate, revealing a decayed tunnel. The corridor leads inside a closed-off barrack whose doors and windows have been barred from the outside with wood planks and chains. Touch these restraints, and your unhurt hand leaves behind a fading blood print.

The barracks building is withered and clearly abandoned, with scarce furniture and a few weapons in a training room.

Several discarded torches stay alight on wall fixtures. Pre-prepared braziers have been filled with spirit-fending incense of sandalwood and sage. Explore for clues.

THE HALLWAYS ( cw: guilt haunting ): corridors flow into each other, often leading back where you started. You run into shifting wall engravings, some listing the name and ranks of Hand soldiers, or precepts such as GODS OF THE ARENA and BECOME AS STRONG / AS FAST, AS NIMBLE / AS GLADIATORS. A large portrait of Hand leader Narula is increasingly more scratched, every time you encounter it, while the painted man looks healthier, younger and stronger. Inevitably, you hear heavy steps — a deep-shadowed spectre, the Drillmaster, who starts to stalk you with slow persistence. Visible to you and your companions, the Drillmaster fluctuates between assuming the appearance of Narula and the distorted, monstrous figure of someone from your past, who heavily criticised or intimidated you. The corridor lighting changes depending on your proximity to the Drillmaster: green for safe passage, white to tread lightly, red to stop. You can make the Drillmaster disappear out of your way by facing or acknowledging whatever weakness (true or self-perceived) you have that has caused extensive criticism or self-doubt.

THE BATHS ( cw: doppelgangers): a long marble hall featuring a large swimming pool, now drained and filled with mould and debris. Steam overwhelms the room, except for a wall-length black mirror at the end of the hall. The more you look into the mirror, the more the black substance that covers it slips down, flooding the floors and also dripping from walls and the ceiling. As the mirror clears, you see your black-eyed reflection that suddenly screams out verbal abuse or plunges at you. Once you subdue the doppelganger (claim a clue), it dissolves into more black water, while the mirror shows scratched inscriptions of A RIGHTEOUS HAND SHAPES EACH OF ITS FINGERS.

THE DORMITORIES ( cw: membranous cocoons): hollow, empty, quiet, the dormitories sport strange membranous cocoons in the walls, from which shadowy hands reach out. You hear young wo/men, whimpering and murmuring that they aren’t afraid and want to change to make Brother Narula proud, before erupting into screams or laughter. Break the cocoons without getting trapped into their webs — only to find nothing inside, except stone dog tags, engraved with the names of Hand soldiers. On the floor, you find primitive tattoo needles and ink.


Luck strikes at sunset, when a previously barred door opens to release you from the house — back into Ephes.

NOTES:

QUESTIONS

NPC inbox (for test drivers)

■ Event title shamelessly pilfered from a gory gladiator show!

wifedup: (lx.)

[personal profile] wifedup 2023-10-10 10:55 am (UTC)(link)
"I thought I'd never see you again."

Which is presumably nonsensical, depending on how long Zhou Zishu has been here, wandering around. If what he knows is correct, it should only have been a few hours, a day or two at most, not months. If, when he pulls away to look at the other man, his eyes are wet, he hopes he'll do Wen Kexing the service of not mentioning it. It still takes him a moment to actually let go though, fingers clinging to the fabric of his robes before he takes a step away.

"We should deal with your friend there."

It is now almost fully formed, steady on it's feet. Wen Kexing's hadn't waited to attack, but if it's as similar to Zhou Zishu as his own was he knows the moment will come. Voice steady in a way he doesn't actually feel - "Do you want me to take care of it?"

He won't like it. It looks so much like his zhiji, jeering even as it is.
wifedup: (l.)

[personal profile] wifedup 2023-10-10 11:24 am (UTC)(link)
Has it?

( The flash of his teeth. )

I can't leave here, not if he - if it - threatens to come back. Even a ghost of that man can wreak havoc on people if left unattended. And if you think I'm a problem, Master Lan, I am nothing compared.

( Wen Kexing is only dangerous when he wants to be. The old Valley Master did not house the same subtleties. He was a blunt instrument, meant for battering down doors, for bruising, bludgeoning. He survived for less time than the man currently standing here, and for all he is called a Lunatic there has always been method in his madness.

It pulses here, now.

Pressing a hand into his eye socket, hard enough to see stars.
) I need to figure out what it wants.

( The Drillmaster, the Valley Master. Either. Both.

And then he needs to get very, very drunk.
)
nothinglikefather: (drinking)

[personal profile] nothinglikefather 2023-10-10 11:27 am (UTC)(link)
"You want to give me a reference?" Jacob asks, the absurdity of it actually very amusing. And then he catches himself, brain getting into gear. Of course back home the owners of brothels and madams are very much involved in crime. They pay their dues to one gang or another, do favours and whatnot.

Having Wen Kexing vouch for him might be a very good idea.

"If you're willing to do so... then I graciously accept. And the spoils will of course be shared."

They were going to be anyway.

He will probably still have to drink the disgusting brew they make up for new recruits but it's a small price to pay if he can get his hands on the list of names.
wifedup: (xxxviii.)

[personal profile] wifedup 2023-10-10 11:31 am (UTC)(link)
I've had practise.

( Which is fairly demure, for Wen Kexing. With Caitlyn back on her feet they are not quite so overrun. He still has to move in a wide arc around her, kicking the nearest angry corpse in the head with a fair amount of force behind her. But, as if they were merely taking a stroll and not surrounded, he's still throwing comments over his shoulder. )

I have no idea what kind of weapon you're using, but it looks interesting! Capable too.

( Noisy, in a way. Useful though. )
wifedup: (xliv.)

[personal profile] wifedup 2023-10-10 11:36 am (UTC)(link)
"Often I send the men not suitable for the whorehouses here."

He means the ones he's been hiring to guard the doors. Sometimes he gets the measure of a person ever so slightly wrong. Some of them he's dealt with himself, the truly vicious, the too arrogant, but others - those who know how to behave but don't suit the surroundings, well. He'd found new use for them elsewhere.

"Just look like you don't know how to keep your hands to yourself. That's usually the way of them."

Vaguely dark, as he takes up his drink again.

"Can I ask why first?"
nothinglikefather: made by peaked (Default)

[personal profile] nothinglikefather 2023-10-10 11:39 am (UTC)(link)
The roof brings so many possibilities that other people don't embrace. Which is why its clear- in comparison- to the rest of the Arena. The crowds are flooding to the ground-level gates, the shadows follow them. The upper seating and entry to the rooftops seems almost empty.

The slash and jump are very impressive, if only Jacob could have paid better attention instead of having to lash out at more of the shadows, before following. His jump requires the help of another foothold en-route, but he makes it up with a bright grin.

"Not unless you make it harder to follow you." He replies. "Come on, because they follow."
nothinglikefather: (Determined)

[personal profile] nothinglikefather 2023-10-10 12:14 pm (UTC)(link)
Jacob thinks that's a far kinder thing to do than some might, but if the men Wen Kexing sends this way haven't actually done something wrong, then perhaps it's a better option than the knee-jerk reaction others might have had.

"Are you saying I wouldn't make you money as a whore?" He says, some of that old banter back in his tone. Briefly, anyway, before he replies with seriousness to Wen's question, words choosen carefully.

"They've got a list. People to be assassinated. I thought the extra work would be useful."
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-10-10 12:21 pm (UTC)(link)
[Acting like this could be a thrilling adventure, actually helps. Because so far, it's mostly mildly terrifying.]

Yeah, we can do that. I'm gonna try to stay in front, though. [Because if something needs to get punched, she knows she can punch it. She has no idea what Elayne is capable of.]

America Chavez. [She can't tell by Elayne's clothes - they're nearly passable for what everyone else is wearing at this point.] You just get here? Not that I know everyone or anything, but I don't think I've seen you before.
wifedup: (x.)

[personal profile] wifedup 2023-10-10 12:23 pm (UTC)(link)
"Oh," voice low, a leer across his face, "I'm sure you would, Xiao Frye. But unfortunately you're of more use to me off your back currently."

It's easy to play at being a lech when you're more well-known for it. Even here, where he hasn't been sleeping about, rumours abound. Wen Kexing lets them because it allows him more movement in certain situations, and besides, Zhou Zishu is not here. His honour does not need defended.

The explanation has an eyebrow arching, "Oh?" And then, more carefully, "I'd heard of that. There are a few, I believe. First come, first serve in the assassination world."
starlingroad: (MCU - Concerned side-eye)

[personal profile] starlingroad 2023-10-10 12:24 pm (UTC)(link)
I don't.... I should ask them that. We were all given assignments and have to do certain things, but I don't think if the fights are their choice at all.

I'm stuck making maps. I have no idea what I'm doing. Luckily, I have a lot of help.

[America's eyes have done the opposite, as neither of the people she knows are fighting at the moment. She hisses out.] It's getting away!

[She takes a small step to the side and puts her foot down in front of the golden mouse, preventing it from going further, for the moment, at least.]
nothinglikefather: made by peaked (I'm listening)

[personal profile] nothinglikefather 2023-10-10 12:32 pm (UTC)(link)
People that work in brothels aren't usually considered paragons of virtue. Even those working in the management or administration. But whatever Wen Kexing does in private, Jacob has no clue. Maybe he's wondered, but he's a healthy twenty-one year old. Of course he's wondered.

Not that it matters. They're here for work and not for play.

"In a big city there's probably more than enough work of that sort around." He shrugs, and then glances over. There's a change in the level of conversation, more laughter and talking as a figure that Jacob guesses is the famous Livius Decimus arrives.

"Looks like the show is about to start."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-10-10 12:39 pm (UTC)(link)
Then we go forward.

[America grimaces just thinking about it, but she starts.]

Didn't see a stick, but I can use my fists, too. [She looks him over, though. She doesn't have room to talk on the 'doesn't look that strong' scale, so she manages to keep those words to herself. Instead, America smiles.]

America Chavez, by the way. If we're going to get covered in gross stuff saving people, we should know each other.
starlingroad: (MCU - Don't like the sound of that)

The Quiet House > The Baths

[personal profile] starlingroad 2023-10-10 03:30 pm (UTC)(link)
[America isn't fond of the abusive language here, if even if she doesn't know Buggy. But it's really the image in the mirror that causes her to react, bringing a terrified gasp from her. She's dealt with images in mirrors before, that moved in ways they shouldn't.]

[Her body almost reacts on impulse as she rushes over and aims a fist at the mirror. She has no idea what is going to happen, and if punching the mirror will help, but if this is anything like dealing with Wanda....]


Don't let it out!
catherding: (apotheosis)

[personal profile] catherding 2023-10-10 04:52 pm (UTC)(link)


Mmmhmmmmmm. ( But there's a hint of amused approval in Hector's fleeting attention, how he pulls back to simultaneously wipe clean the slate of his debts — wisdom shared, lessons conveyed — and that of his mouth.

They're mighty heroes with the discipline and physical stamina to withstand deprivation, hurt and torture. Of course. Say no more. Only, allow Hector the chance to continue his erstwhile romance with the waterskin he clutches in hand, furiously. Never shall the twain part. )


I'll hold on to this, then. So it isn't lonely.

( ...especially when two of the farmers steps beyond appear to take a growing interest in the state of both Hector and his possessions. Tsk. Greedy mice. Good for nothings. )

I don't suppose you're as good with your fists as you are with your sturdiness. ( Worse coming to worst. Just in case, while Hector craws to sit with his back to the bars, glaring down any prospective dangers. )

theflashyfool: (pic#16751762)

[personal profile] theflashyfool 2023-10-10 05:09 pm (UTC)(link)
[If Buggy hears the words, he doesn't say much at first. Not when there's suddenly a fist coming at that reflection of him in the mirror. It buys him enough time to scramble back, even if he nearly ends up on his ass in the rush to get back, barely catching himself.

He does register it looks like-- some kid?]


Hey! [He's not even sure what to follow that up with.]

C'mon. Let's just get out of here!

[Because running away from the creepy mirror room sounds better than staying here and fighting his reflection that's cackling now.]
downswing: (j'adoube)

[personal profile] downswing 2023-10-10 05:25 pm (UTC)(link)


You believe you need vengeance. ( Want, urgency, the private gnawing to understand oneself as a better man. One flattered by ethical imperatives to rescue his companions, sooner than abolish the dregs of his suffering.

No, there is no kindness in fast culling, in the jittery, clumsy silhouette of Wen Kexing's rage. He haunts himself: a child, or a boy, or the young man of yesteryear — breathing hate into the husk of the man he is today.

Figure out what it wants. Nothing. Everything. What is it such things desire? Like guttering candles, only enough wind's fuel to survive. These are unsophisticated hauntings. They have no intent past the base, no prospect beyond the first sip of a living being's nightmares.

One gasp is more than they had hoped to steal. )


It had the better of you, winning one battle. Leave it, to claim the war.

downswing: (conserve)

[personal profile] downswing 2023-10-10 05:26 pm (UTC)(link)
To displeasure.

You will be stranded here ashore. You have protectors?
downswing: (a la carte)

[personal profile] downswing 2023-10-10 05:26 pm (UTC)(link)


( Womb walls. A strange, bastardized mothering, the devil's spawning. He neither agrees nor disagrees, but hums, contrary and indecisive, floating between the possibility of acquiescence and the probability of wishing that entire memory gone, lost, faded.

But he remembers: Serthica, the stitching of a desolate conclusion. How hope and memory combined into a child's literal, metaphorical and sorcered plaything. Dungeons and droids and dragons. And plague he has neither seen, nor felt in Ephes, like the coming of a long-exiled season. The winter that thawed before it was. )


Ephes has no sickness. ( So far. Known. But then, softened: ) The contrary, strength inexplicable.

( An army of it, leaving its marks like a butterfly its cocoon — ...or a serpent its skins. Wandering, until he is a ghost drinking in the steps of Wei Ying, until he touches the carcass of webs and brings their hands close from behind, knotting their fingers — )

You think dark water spawned more living.

( That men burst forth of nothing, in this house? But then, why names? Were they later received, their designations? )

catherding: (Default)

[personal profile] catherding 2023-10-10 05:26 pm (UTC)(link)
"You don't even know what that is."

But it's heatless, arid. The sort of objection that speak of an academic interest in debate, sooner than genuine indignation. He speaks not of undead, but of same-souls forced back into bodies, under command. Of pure and pristine revival, not the artless and uncivilized recreations here exhibited.

Far from Hector to judge, but the look of disdain aimed tirelessly in every-each direction speaks a long, pained rhetoric of his declining faith in the skill and knowledge of the practitioners who woke these creatures.

The corridor is long, dusk-shrouded. Enticingly soothing. Calm. He walks, increasingly at ease.

"You just jousted on a rhinoceros. It can't be me you're afraid of."
stomacles: (03)

[personal profile] stomacles 2023-10-10 05:45 pm (UTC)(link)
[For once, Ben is not a ghost, and not a hallucination, and he's still a bit giddy about this fact. He, however, doesn't notice Five until he hears him, then his head swivels to him. A brother! Once he hasn't been able to talk to in a very long time, at that, as they lost Five before Ben's death.]

[About what he's doing here, he's - Ben turns back to where he knows he left someone picking a lock, and blinks, they're gone? Did they get the item? - on lookout.]


I was waiting for someone.

[Beat.] You can hear me?! [Again, this is the greatest thing ever. Eventually that will wear off, but he's not tired of making sure of this, yet.] And see me? [Ben reaches out to touch Five's shoulder. Some sort of brotherly connection that no one can deny.]
stomacles: (01)

[personal profile] stomacles 2023-10-10 05:51 pm (UTC)(link)
( It's either a terrible idea or a great idea, but Ben is ready in other ways, in case they run into anything questionable. )

( This should be annoying, the wet, heavy clothes, treading water - or at least discomforting - but Ben might just be mildly splashing around with his legs, taking longer or shorter than needed strides, kicking up water here and there. He does stop at Zoro's question, however. )

Yeah. Haven't been here very long.

My world is...really different. Yours?
stomacles: (01)

[personal profile] stomacles 2023-10-10 05:53 pm (UTC)(link)
Yes father. ( Ben doesn't miss a beat, with a wistful smile on his face as he lays his head down on the box and caresses it affectionately. )

I might be able to sleep in an hour two. ( he lifts and looks right at the guard to ask, very intently ) Would you also like to pet her? It helps with everything.

( Ben counts on this making the guard very uncomfortable. There's nothing to see here, really. )
stomacles: (04)

[personal profile] stomacles 2023-10-10 05:57 pm (UTC)(link)
The light thing? Pretty awesome, but Ben didn't miss the deep breaths, and now that they're about to go, he hears her voice, he can't miss the fact Kamala seems pretty young.

"You sure?" he asks. "You don't have to go if you don't want to. I just spent a very, very long time with only one person able to see and hear me. I sort of just asked the nearest person without thinking about it. I can easily get someone else," he promises her.

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