groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-10-06 07:00 pm

blood & sand


Hi folks! Welcome to Eastbound’s last test drive meme and the second event of the Ephes Arc, stretching until 25 October. Applications next open over 20-25 October, with invitations required for new players (but not returning ones). Individual cast and game caps are off.

Test driving characters can use this space for both network and log prompts, as well as play both the newcomer and shared prompts. Enjoy!


BLOOD & SAND







NEWCOMERS-ONLY PROMPTS
You wake to the creaky swaying of a large wooden cage, in the back of a cart. Balmy sun pinches your cracked, dried skin. Haziness and nausea assail you, your legs weak. Your supernatural powers are muted, due to recover within 48 hours. Several other carts trot by. You share your cage with a dozen others — largely farmers — and sacks of freshly harvested wheat, their bottoms stained dark.

The farmers point you towards a heap of rusted pendants that allow you to speak and glean local tongues, and access a network. They say you were recovered following an earthquake at a Hive — one of the agricultural clusters feeding the extravagant Senate-led city of Ephes. The Ephes army, the elite Hand, was patrolling nearby and is taking you to the citadel for healing.

■ Gather your bearings and distribute the scant water that Hand soldiers dole out — the earthquake, you hear, has dried the Hive wells.

■ You quickly learn why the Hand encaged all of you, as one of the Hive farmers starts to jerk, growl and shake, weeping black water as he strikes at anyone around him. Fend for yourself, before the Hand soldiers come to remove him!




You arrive at the main gate of Ephes, where crowds vie for passage. Your carts are inspected, and an irritable woman enters each cage, checking each passenger — before taking you and a handful of others for ‘further customs investigations.’

In the back of an alley, she introduces herself as the sorceress Karsa — and says you are otherworlders brought into the realm of Akhuras by undead lieges of the Brotherhood, who seek to weaponise you in their wars. Her patron, the Merchant, leads otherworlders to ancient transport beacons that can deliver you home.

One beacon sleeps in Ephes, where the rest of Karsa’s party is scattered. The citadel has mysteriously accrued an elite, nearly supernaturally strong army that the undead lady Messalina seeks to borrow from the Senate, in her quest to free her undead companions from the Brotherhood. The Senate is yet to vote on her request.

The black water that has touched you, Karsa says, has previously been found where the undead rally. For now, Karsa gives you a little coin, passport papers identifying you under various civilian roles (player’s choice, but keep it Ancient Rome-themed) and an iron pin of an eye with a sun for a pupil to identify other party members.


SHARED PROMPTS

Decadent Ephes is overrun by rumours, after several Senators who intended to support undead lady Messalina were mysteriously assassinated at the banquet of prominent Senator Maximus Faustus — who, Karsa informs, is one of Messalina’s shapeshifting creatures. Messalina offers her protegees demonic hound escorts.

Hand army recruits protect official buildings, while the rich hire gladiators to watch their homes. Both move freely.

The Senate fears further retaliation against those who champion the dead. Senate leader Caius Justus distantly mourns the Senatorial murders from seclusion at the temple of the Chained God.

Civilians face increased tensions and whispers of curfews in the market. Crowds frequently quarrel over undead allegiances

Following an exercise in divination, priests of the city’s patron, the Chained God, spread word that the deity holds strong despite his Chaining, and he still wishes to destroy and rebirth the world.

Karsa informs the existing party that more otherworlders joined Ephes and wear iron pins depicting an eye with a sun for a pupil. She gives the party similar pins for identification purposes. Newcomers and old timers can recognise each other by their pins or engage over the network!




THE PROSCRIPTIONS
OBJECTIVE: procure proscription lists.

You hear from the city crowds that partial target lists are circulating with the names of politicians targeted for bounties. Karsa tasks the team to recover the lists, which can be used as political currency. Find them by either:

■ Infiltrating a tavern run by the ruthless city gang of Livius Decimus and packed with unscrupulous bounty hunters, thugs and professional assassins.
A local ‘delicacy’ drink of wine and pickle juice is often inflicted on strangers. Brawls erupt randomly. Coax shady patrons to share target lists.

■ Visit the empty marketplaces just before dawns and raid the chained wooden submission boxes of news shouters, who receive anonymous tip-offs about fresh bounty lists. The boxes are pinned to the ground and tightly locked, but rusty from the cold seasons — allowing you to break them or pick their locks, while someone keeps watch. Tampering with a news shouter’s box is a jailable offence.

Turn in a finished thread to receive a clue!




AT SEA
OBJECTIVE:
investigate abandoned ships and rescue sailors.

One early morning (OOCly: Oct. 13), as you entertain sailors for gossip on the docks or fish breakfast, you witness the port authorities screaming for help as several small merchant ships appear abandoned at nearby sea for reasons unknown.

Lookouts spot no activity on board, while sailors organise rescues.

■ Row a small boat some 15-20 minutes to one of the merchant vessels. All merchant ships have roughly three hours afloat, as they slowly sink from numerous small erosion holes in their sides.

■ You find no crew on deck, and doorways to the cabins below are locked from within. Below deck, you find numerous sacks of wheat from the Ephes agricultural clusters, the Hives. A black liquid, thick and tar-like, is seeping out of the sacks — corroding the ship’s wood and creating leaking holes.

■ You find a handful of dazed sailors who claim a dark, slithering creature knocked them out. They were selected by Narula, leader of the elite Ephes army of the Hand, to transfer grain onto the vessels of the ‘merchant’ Matthias, much farther at sea. If you mention Matthias to Karsa later, she reveals he is a man (?) who potentially created the undead Brotherhood.

Seven sailors who did not know each other were chosen to man the ship. Eight men are in the room, meaning one ‘man’ is the assailing creature. You must decide who to release upstairs for evacuation.

■ Tips: the creature, disguised as a human sailor, has no pain receptors and isn’t afraid of typical dangers (fire, drowning). It does not bleed if hurt. It sometimes forgets to blink and increasingly, unwillingly, slowly morphs its features into yours, the longer it speaks with you. Lastly, the creature has a tattoo on its forearm identifying it as a soldier of the Hand.

■ Once found, the creature turns violent, dissolving into wisps of shadow and materialising once more to strike from behind you. The shadow creature cannot be outright killed — but you can lock it inside the ship.

■ Leave by small boat before the vessel sinks & claim a question if you saved sailors. Merchant vessels can be patched up, if successfully returned to port.




THE RATTLING
OBJECTIVE: survive & explore the arena.

To stoke her popularity in Ephes, undead mistress Messalina organises a sumptuous gladiator game at the Colosseum (OOCly around Oct. 20), inviting plebes, patricians, politicians, soldiers — and you.

Gladiators may be hired (or coerced) to perform, while servants supply copious amounts of wines, oysters and honey pastries. A tiny mechanical golden mouse, passing by each seat, drops folded pieces of parchment with fortunes and riddles, ranging from teasing to morbid to philosophical or sweet. Pick up yours and make sense of it with your neighbour!

Politicians often interrupt the games to announce donations or make elaborate speeches. Toss peanuts to signal your discontent — or join in with your own speech.

■ The games start with matches between humans, but are building up to face-offs with reptilian demons, mounted rhinoceros and flying gargolyes whose voices thrall you frozen put.

■ During the games, you feel slight vibrations, and — if supernaturally sensitive — an undefined magical tension. By 15:00, this ramps up into earth tremors that worsen over 12 minutes — as columns and seats topple over, and the ground breaks in deep rifts, releasing black, chilled, tar-like water.

■ Crazed mobs rush for the exit, stampeding carelessly, while columns and decorations tumble down.

■ Dozens of the monsters brought to gladiate free themselves and hunt down spectators. Soldiers of the army of the Hand — disturbingly fast, strong and disciplined — intervene but it’s best you look after yourselves. Some spectators shout these Hand recruits practise some of the techniques performed by a recently missing gladiator — the Beast of Brenne.

■ Passing by the earthquake rifts, you see wisps of the tar-like liquid that gushes from them is gradually assuming the shadowy shape of humans. Stalking after you, they do not speak or bring you harm, but slowly steal your likeness and drain you of vigour and stamina. You get the sense that all they want is a shape. Encountering shadow creatures leaves you with a sense of bitter loneliness that only living company can soothe.

■ If you study the arena, you see the same black liquid is gathering around freshly downed corpses, slowly reanimating them. These newly-crafted undead struggle to walk and speak naturally and remember their lives, often unaware they died. Anguished, they beg help to escape, before inevitably succumbing to the instinct to harm you. Remind or convince them they are dead, and they withdraw.

■ The largest earthquake rift in the arena is overrun by the black liquid and by nearby undead. Within it, you notice a bloodless hand that seems to never sink — Enter a RNG draw to collect it and its clue.

■ As you gather your wits outside, you see followers of the Chained God rallying in the streets, comforting the traumatised crowd that all will be well now — for the Chained God’s destruction will be mercifully swift.




THE QUIET HOUSE
OBJECTIVE: Explore the abandoned gladiator barracks.

NOTE: a Halloween special, this area is entirely opt-in and features several frights. Mind the warnings!

As chaos consumes the Colosseum, you notice the earthquake has destroyed a previously locked arena gate, revealing a decayed tunnel. The corridor leads inside a closed-off barrack whose doors and windows have been barred from the outside with wood planks and chains. Touch these restraints, and your unhurt hand leaves behind a fading blood print.

The barracks building is withered and clearly abandoned, with scarce furniture and a few weapons in a training room.

Several discarded torches stay alight on wall fixtures. Pre-prepared braziers have been filled with spirit-fending incense of sandalwood and sage. Explore for clues.

THE HALLWAYS ( cw: guilt haunting ): corridors flow into each other, often leading back where you started. You run into shifting wall engravings, some listing the name and ranks of Hand soldiers, or precepts such as GODS OF THE ARENA and BECOME AS STRONG / AS FAST, AS NIMBLE / AS GLADIATORS. A large portrait of Hand leader Narula is increasingly more scratched, every time you encounter it, while the painted man looks healthier, younger and stronger. Inevitably, you hear heavy steps — a deep-shadowed spectre, the Drillmaster, who starts to stalk you with slow persistence. Visible to you and your companions, the Drillmaster fluctuates between assuming the appearance of Narula and the distorted, monstrous figure of someone from your past, who heavily criticised or intimidated you. The corridor lighting changes depending on your proximity to the Drillmaster: green for safe passage, white to tread lightly, red to stop. You can make the Drillmaster disappear out of your way by facing or acknowledging whatever weakness (true or self-perceived) you have that has caused extensive criticism or self-doubt.

THE BATHS ( cw: doppelgangers): a long marble hall featuring a large swimming pool, now drained and filled with mould and debris. Steam overwhelms the room, except for a wall-length black mirror at the end of the hall. The more you look into the mirror, the more the black substance that covers it slips down, flooding the floors and also dripping from walls and the ceiling. As the mirror clears, you see your black-eyed reflection that suddenly screams out verbal abuse or plunges at you. Once you subdue the doppelganger (claim a clue), it dissolves into more black water, while the mirror shows scratched inscriptions of A RIGHTEOUS HAND SHAPES EACH OF ITS FINGERS.

THE DORMITORIES ( cw: membranous cocoons): hollow, empty, quiet, the dormitories sport strange membranous cocoons in the walls, from which shadowy hands reach out. You hear young wo/men, whimpering and murmuring that they aren’t afraid and want to change to make Brother Narula proud, before erupting into screams or laughter. Break the cocoons without getting trapped into their webs — only to find nothing inside, except stone dog tags, engraved with the names of Hand soldiers. On the floor, you find primitive tattoo needles and ink.


Luck strikes at sunset, when a previously barred door opens to release you from the house — back into Ephes.

NOTES:

QUESTIONS

NPC inbox (for test drivers)

■ Event title shamelessly pilfered from a gory gladiator show!

downswing: (seep)

[personal profile] downswing 2023-10-09 07:39 pm (UTC)(link)
Thieves thrive on harm unto others.
downswing: (〇)

the quiet house!!!!

[personal profile] downswing 2023-10-09 07:57 pm (UTC)(link)


...the Nie. ( And their habits of old, quiet and sallow stone stitching kernels of grief, heritage and truth. The eye of the quarter's light blinks red with glaucoma, sickly and pasty and tepid. Beneath its gaze, they move with serpentine insolence, first Wei Ying's blade searing the cocoons open, then Lan Wangji — frivolously careless, touch dripped — opening their gutting with a lazy thumb, an idle hand.

It is a playful thing, a game allowing himself the intimacy of qi connections. Wei Ying withholds himself regally, an emperor distantly refusing the dregs of white webs the presumption of touch. More laughter spills and yawns, then screams like velvets falling. His nail caresses the belly of a trembled cocoon, then sinks in.

And their of play-tombs falls fleetingly quiet. )


Burial is for the living. ( He hesitates; delays to snag the flat of his nail on hard stone, to shrug off the black viscera. Cold, unearthly. It drinks from his qi, and he wishes it gone, regretting his impulsiveness enough to slip his hand behind his back: out of sight, out of mind. ) Mementos for remembrance.

( Ah. But, the cackling. ) Or to anchor haunting.

nothinglikefather: made by peaked (don't like you)

[personal profile] nothinglikefather 2023-10-09 08:26 pm (UTC)(link)
Jacob really does not like the idea of the dead getting up and wandering around. The dead should stay dead, once life has faded they are just husks, they rot and they're gone. You don't mess about with them, you don't try and make them get up again.

He can't help but make a face at the request, he can't see why on earth Hector would need bodies. But curiosity makes him stop, putting his arm across the man's path to stop him. Barring him an escape down the tunnel.

"Why?"
clavesregni: (108 02 01)

[personal profile] clavesregni 2023-10-09 08:34 pm (UTC)(link)
[Another sputter. She can hardly believe that such a thing is being proposed! And not once, but twice! The indignity! The affront!]

I certainly will not play at being y-your slave golem!

[And she will not dignify the parchment by even looking at it anymore.]

I'm far more useful with a gun than I am... squinting and groaning! I don't see why I shouldn't be your bodyguard.
blueajah: (vlcsnap-2023-08-13-18h57m41s132)

Moiraine | The Wheel of Time | Tourist

[personal profile] blueajah 2023-10-09 08:43 pm (UTC)(link)
EPHES GATES / MARKET
[ The sorceress Karsa takes one look at Moiraine Sedai and casts her as a visiting lady from a respected but far off house. It isn't far from the cover Moiraine would have chosen for herself and she accepts her passport papers with a small nod of understanding. She carries herself with purpose disguised as poise as she passes through the gates of Ephes. The market seems the best place to gather information so that is where she heads.

She passes from one stall to the next, pretending to scrutinize wares while listening in on chatter, bits and pieces from conversations strung together to form a mosaic impression of the city. All the while she keeps an eye out for others bearing the emblem identifying them as fellow otherworlders. When she spots one at last, she slips strategically into the person's line of sight and angles her own iron pin so that catches the sun, becoming difficult to miss. ]

THE PROSCRIPTIONS
[ Moiraine's connection to the source remains muted, due to return after forty-eight hours if Karsa can be believed. Twenty-four hours down, twenty-four hours to go. She has gone longer without; she can endure this too.

As before, the depths of her despair for a severed connection are swept aside, relegated to the recesses of Moiraine's mind to gather dust along all the other feelings and memories that do not serve her goals. Too restless for sleep, she arrives hours before dawn to stake out the submission boxes. She is there when another approaches, much closer to sunrise, seemingly for the same reason.

Her instinct is to work alone, even now. Where some might wave the other down, Moiraine waves them away, signaling as best she can that she has this under control. ]
[ OOC: Wildcard option is open for anything else. PM if any questions/ideas/etc. Tentative canon point is late season 2. Happy to avoid potential spoilers, just give me a heads up. ]
daughterheir: (05)

[personal profile] daughterheir 2023-10-09 08:46 pm (UTC)(link)
[A sharp turn of her head and a quizzical look give away how baffled she is before she returns to gazing out over the passing countryside. Everyone, from the most powerful nobility to the lowliest peasant, knows what channeling means, and who channelers are. But not this man. How strange.

And to think she'd been concerned that even her simple white frock would give away her status as a novice of the Tower. But it seems even if she were wearing the serpent ring of a full-fledged Aes Sedai, that might not give her away.]


The latter. Though 'sorceress' is not a term I'd use.

[One of the farmers towards the back of the cage begins to shake and groan. A sudden bout of illness, Elayne assumes, but without her power, there's precious little she can do for him.] We ought to share our water with him.
theflashyfool: (pic#16751792)

Buggy the Clown | One Piece (LA) | ota

[personal profile] theflashyfool 2023-10-09 09:11 pm (UTC)(link)
Arrival > The Cage

[Something is off. The swaying and creaking isn't what he's used to. The heat on his skin, and the vague feeling in his stomach that one small move could have him throwing his head over the side of the-- of the what? Buggy opens his eyes blearily to look around.

And then despite how shitty he feels, he jolts forward, eyes widening. He regrets it when his stomach lurches and his head throbs, but this is not his ship. This is not-- anywhere familiar to him at all. He's caught in a-- cage? With people he's never seen before, and no idea what exactly to do.

He doesn't appreciate that.]


... Uh.

[Something else feels off. He can't describe it. Something that goes down to his very bones.]

What's going on here?

[He's not stupid enough to come in demanding answers or acting out to the fellow-- prisoners? Or whoever else is around, but there's an edge to his voice, a certain tightness in his posture. Being vulnerable is not something Buggy has ever found solace in.]

At Sea

[Buggy isn't the heroic type, but all he has to hear is something remotely familiar to him to jump at it, it seems. The docks, ships. That feels like home when nothing else does. Besides, who's to say he won't find something for himself on board the merchant ships? You never know. So, of course he's gonna get in a row boat and go check it out.

Surely for no nefarious purposes. Surely only to help those poor sailors who are on a sinking ship, doomed and hopeless.

Speaking of -- when he does arrive, it's a bit of a disappointment. The ship is sinking rather fast and there's nothing but... wheat? And grain? And a mystery he doesn't find himself overly concerned with, something he doesn't care about that much.

Sure, it sounds terrifying for the sailors, but now he'd rather prefer just wrapping it up. Good deed done for the day.

Well, almost. He does do another look around, curiously. He can be heard grumbling to himself:]


Really? No one brought anything else on board? It can't all just be wheat!

[Gold or jewelry, clothes, food, booze... Anything?

There's an irritated huff later as Buggy surveys the men. There's an eight, isn't there? He thought it was seven.]


Something isn't adding up, is it? Feels like maybe there's something a little... naughty at play.

[Putting himself in danger for nothing is frustrating, actually, and now he's gotta sort an additional mess out. Great.]

The Quiet House > hallways

[Cages, downed ships, earthquakes. Buggy is just obviously delighted to have been pulled into this dump. He ran when things started to come down and chaos that didn't work in his favor broke out.

Not knowing where the hell he is or where to go, not familiar with the lay of the land-- Well, now he's found himself... somewhere.

Some place that gives him a chill down his spine for sure. Buggy wants to turn around, go back, but... the thing is? He's not sure where to go back to. So he just pushes forward through the hallways. He tries to ignore the sick feeling in the pit of his gut that tells him he's in danger.

Mostly because he has no idea where else to go right now. This is the safest place he's gotten to... not that it's saying much. But he doesn't exactly want to go back out there where things are crumbling, where there's chaos unfolding.

The specter is unnerving that seems to be following him, but he can handle it. He thinks. As long as he keeps moving through the winding, confusing corridors, it surely can't do more than give him the creeps.

It keeps changing and he keeps trying to look away as he goes... at least he until he catches sight of a familiar strawbhat, red hair. It freezes him in spot for a moment.]


... Shanks? [He starts, voice pitching higher than he means for it to.] No--

[There's that familiar, infuriating smile on the phantom's face though. Something he won't ever forget, not until his dying day. He hates it so much. The man who tried to dim his star, who left behind a wound that won't ever heal. He loathes it. And he can see it. Judgement where others would insist there's kidness.

Torn between running away and confronting whatever twisted joke this is, Buggy ends up stuck in place, his hands clenched into fists and a tremble running through his body.]


Shanks! Can't you ever just leave me alone, you bastard!

The Quiet House > The Baths

[He doesn't quite know how he finally ends up in the baths, and frankly, they don't look any better than whatever else he's seen around here. The blackness leaking down the walls makes him pull a disgusted face as he steps in.]

Couldn't really get clean in here, huh? This place is such a dump.

[He grumbles, half to himself, half to whoever's with him. But it's the way the mirror starts to clear of the blackness that catches his attention. He sees himself -- of course he sees himself. But the closer he gets, the more he notices the almost sinister grin, the black eyes. It's not his face, but it is. He's pretty sure he's not smiling at all though.]

You stupid clown--

[The words are out and the-- whatever it is is lunging at him before he can even hope to duck. There's a startled noise that wrenches from Buggy's lips as he brings his hands up to try to fend it off at least.]

What the f--

wildcard
[Hit me with whatever! Or feel free to PM or hit me up at [plurk.com profile] noassgardian to discuss!]
Edited 2023-10-09 21:11 (UTC)
bigsmile: (6)

[personal profile] bigsmile 2023-10-09 09:30 pm (UTC)(link)
thieves are bad, which is why we're good pirates!
catherding: (Default)

[personal profile] catherding 2023-10-09 09:32 pm (UTC)(link)
( Ah, the staple, perfectly indignant, one-of-a-kind sputter. Turn it upside down, lose a decibel, and one might in fact hear — )

You've even got the groaning to pat.

( ...an honest critic can't help the nature of his feedback. He would be doing them both a disservice by pretending she doesn't excel at the art of... slave golem. Truly, mastered by only one woman, and it is she. A remarkable one-night performance. )

You don't have to. ( As if... she has been fighting him, chomping at the bit for the opportunity to be golem. )
catherding: (diadem)

[personal profile] catherding 2023-10-09 09:40 pm (UTC)(link)
He's sick. ( Spoken in the wistful, absurdly clinical tone of every practitioner who's had to perform surgery — even upon the dead. The man before them is wilting, jittery, clearly epileptic, lacking fundamental control of his footing and his limbs.

It doesn't take the wealth of Hector's experience to combine that with the aridity of the stinging sun and reach his inevitable conclusion. )


You give him the water, you can't reclaim it, after. ( It will be contaminated with whatever weakness has claimed him, to whatever end. But still, Hector's lubricating his stubborn joints with thoughts of the one good deed that will hopefully grease open the gates of heaven, for his final count. Unlikely, but he drags along his waterskin, muttering behind him: )

Stay behind me. ( Stay there would be far too obviously ignored. )
bigsmile: (8)

the rattling

[personal profile] bigsmile 2023-10-09 09:44 pm (UTC)(link)
( These kinds of events aren't Luffy's thing either, the violence a bit much to watch. Sure a good bar fight or something is fun to watch when the fighters are good, but bouts like this often come with a desperation to win, something that leaves a sour taste even in Luffy's mouth. Even now he's half watching the scene as he considers leaving. That is until he spots a familiar shock of orange hair moving past a few rows other. )

Nami?

( Luffy's yell is covered by the cheers of the crowd, even when he tries a second time. With Nami fixated on something else it's going to be all too easy to lose her and Luffy is on his feet instantly. No, he's not seen anyone since getting here, the excitement and joy at finally finding one of the crew is too much and he's already shoving his way through disgruntled crowd members to try and catch up.

The golden mouse makes it escape as Luffy manages to reach the same row, tripping over the bench and landing in an ungainly heap next to Nami as she asks someone else about their job choices.
)

NAMI!
catherding: (Default)

[personal profile] catherding 2023-10-09 09:45 pm (UTC)(link)
Should he show his hand so readily? No, he has paid the price of transparency once before. Forgemaster aren't merely beautiful artists to compensate handsomely for the resilience of their hand and the clarity of their vision —

They are prized weapons, instruments of war. Easy captives and castaways. No, a sweet rhino's ride doesn't earn that kind of trust so easily.

"Because they have an army," he offers his shoulder, and the tunnel captures his voice, returning it in crystalline echoes. "And we need one."

Hector needs to forge them one.
bigsmile: (42)

iii: baths

[personal profile] bigsmile 2023-10-09 09:52 pm (UTC)(link)
This place? Freaking me out? No?

( It would be almost convincing if Luffy's voice didn't rise on the last syllable, cracking at the end of it. There's something about this room that's making his skin crawl for absolutely no reason that he can tell. Sure it looked dirty and run down but they'd been in lots of places like that.

Whatever happens, Sanji is here. Luffy knows that the other is an amazing fighter and he keeps that thought close to his heart, trying not to think too hard on what exactly they would be fighting. It's difficult enough not to be hanging on to Sanji's arm at this point.
)

Just a lot of dirty and a grimy mirror. They really let this place go.
downswing: (everyone says it)

[personal profile] downswing 2023-10-09 09:56 pm (UTC)(link)
...sailors.
somebadnews: (228)

iii

[personal profile] somebadnews 2023-10-09 09:57 pm (UTC)(link)
[ Five is focused on watching the events play out below them and keeping a close ear to the politicians giving speeches nearby when he spots the weird little mouse leaving a note by his feet. He's reaching for it when he spots the woman trying and failing to catch it just as it darts away.

No one he recognizes. Her question is odd enough to get his attention, and before he even gets the chance to read the piece of paper that was left for him, he's raising an eyebrow at her. ]


Why? Are you the one that let it loose?
bigsmile: (Default)

[personal profile] bigsmile 2023-10-09 09:57 pm (UTC)(link)
no no. pirates. we have a ship with a jolly roger and everything. i'm starting to suspect you don't know any pirates, and that's fine, i can help with that!
downswing: (八)

[personal profile] downswing 2023-10-09 10:03 pm (UTC)(link)
The king, all grace.
bigsmile: (6)

i love all of these but, AT SEA

[personal profile] bigsmile 2023-10-09 10:03 pm (UTC)(link)
( Luffy's heard of the ships that have turned up and just like Buggy he can't resist. Not only is meddling his thing, but doing so at sea on a ship? It's practically guaranteed that Luffy would get involved and he does just that as he nabs a rowboat and makes his way over, shimmying up the side of the vessel with gum-gum ease.

He didn't have many expectations, some mystery, some missing sailors perhaps. But spotting a grimly familiar figure out the corner of his eye had not been on the cards and Luffy ducks behind a barrel, temporarily staying out of sight. Really? Of all the people that have arrived here on this ship it was Buggy the Clown? Flashy Jester, Genius Fool... or wait, which was it..?

It's only when Buggy starts counting the sailors that Luffy wanders up behind him, peering over the other's shoulder and also counting eight. He'd been intent on making sure the sailors were safe from Buggy but now? Now even he's feeling confused.
)

You're telling me, Bertie, cause I know I can count and this isn't right.
theflashyfool: (pic#16704673)

[personal profile] theflashyfool 2023-10-09 10:10 pm (UTC)(link)
[Please. He probably wouldn't have done anything to the sailors... especially if they gave up any goods they've got stashed on board. Probably. But he didn't expect-- that voice.

At all.

It's one he'll never forget and one that sets him on edge immediately when he whips around.]


You! [What the hell? It's not bad enough he's stuck here, now he's got the straw hat kid to contend with?]

It's Buggy! You stupid shithead, you know what it is! [His arms cross over his chest when he turns his attention back to the sailors. Some of them look seconds away from cowering, antsy and probably eager to go. Too bad they've still got to figure out what's up with the numbers.]

And now we've got to figure out what's going on before we can get off this sinking wreck, I guess.

[Ooor....]

We can leave it for the next brave rescuer to figure out too.
bigsmile: (69)

[personal profile] bigsmile 2023-10-09 10:11 pm (UTC)(link)
okay so my ship is called the Going Merry and she didn't come with us here. but i'll get a new one soon, and when i do you can come aboard and see for yourself how things are. maybe share some food (kinda) and sing a shanty or two! how's that sound?
downswing: (〇)

proscriptions!!

[personal profile] downswing 2023-10-09 10:11 pm (UTC)(link)


( It is sky's blue and the cut of her high cheek — that is what alerts him, stays him in step. The wispy, fragile silhouette of her body, an extension of her magic made flesh. Moiraine, the sorceress, wise and child-loving and known.

He stills, the stirrings of near dawns raining pale light on the marketplace. A light breeze snags on his silks, billowing and blooming. He waits to feel the cool calm of her magic pulsing, of her attention landing upon him. Waits, as nothing is born of nothing. Waits, as she waves him by, in the dismissal of a feral dog.

The curve of his shadow, fissuring on cracked ground stone, is like a tree growth, shapeless and powerful and organic. He is better without himself.

Then, unbidden, unwanted, unanticipated, he drifts closer, taking the knee to loom large by the box, palm hovered above it to catch and sweep away any tangles of corrupted energies that might disrupt her work. No. None here.

Whatever her hindrance, it is not born of these lands. Their energies do not suggest it. )


...what is it you attempt to do?

downswing: (confiscate)

[personal profile] downswing 2023-10-09 10:15 pm (UTC)(link)
( 'Vulgar.' 'Shameless.' 'Wrong. )


Respectfully decline.
nothinglikefather: made by peaked (Default)

[personal profile] nothinglikefather 2023-10-09 10:18 pm (UTC)(link)
Jacob's eyes close, slow and tired, and at the same time he exhales a breath.

"They have an army. Of the undead. That's the problem."

He doesn't inderstand. Fighting the undead with more undead, surely its just adding to the problem? The living are already outnumbered, how can getting more bodies out of graves help?

"If you want to mess around with that stuff, you'll have to speak to someone else. I'll get you out of here, but I don't get... I don't get involved in that."
legsbenedict: (Default)

[personal profile] legsbenedict 2023-10-09 10:24 pm (UTC)(link)
is... is the tip don't eat candy from strangers? :c

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