groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-07-06 07:25 am (UTC)(link)
OK,thank you!

Wrathion, starting at pieces of heart, reminding himself he told Wangji he wouldn't eat any undead...
aprescoup: (Default)

[personal profile] aprescoup 2023-07-06 07:35 am (UTC)(link)


It's... only waters, moving, and fire and... ( But he seems uncomfortable to speak of it, voice lessened, lowered. ) Sometimes, green things grow.

( A pleasing feat, enough so that his smile turns bright, light, placid. He does not meet the gentleman's gaze for a moment, fingers curling and uncurling into tight, then loosening fists. Nerves, they do more harm than reap merit.

Nerves will be the ruin of him. )


No more than your magic, I'm... I'm certain. They'll help. They always help.

aprescoup: (Default)

[personal profile] aprescoup 2023-07-06 07:40 am (UTC)(link)
Her power...? Her beauty? ( She could, she expects, summon an inkling of more interest. But then, her hair wants washing, and she can only summon so much enthusiasm, for so long. )

Which of these is more laughable? )( Both, she anticipates. ) She's a child. An ugly, impotent child.

( Her smile is a wicked, ugly, twisted thing. Turning further. )

But I keep my word. ( All the same: ) You're not just a matchmaker. Are you?
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-07-06 08:03 am (UTC)(link)
[ Delightful company, isn't she? Wrathion moves up with her, reaching into his pocket for a tie then beginning to pull back his hair. Better to limit how much can get tangled in it, or how much it can catch on things. ]

You intend to follow, to stop the ritual?

[ Curls pulled back, he steps to the waters edge and bends to pick up a a coin. ]

Do you have a plan in mind?
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-07-06 08:12 am (UTC)(link)
[ He inclines his head in acceptance of her assessment. ]

None of us are only one thing. I am whatever I need to be, in the moment.
somebadnews: (198)

[personal profile] somebadnews 2023-07-06 10:06 am (UTC)(link)
[ There she is.

As luck would have it, Five is watching when the familiar figure breaks off from the rest of the group. He follows silently, grateful for the sound of rushing water that disguises his footsteps.

The solution seems obvious to him. To stop a time loop, you go back to the beginning. This is a prime opportunity to stop it at the source and make sure nothing like this happens again. He could. Just appear behind the woman, like she appeared in his windows, and be rid of her before she can cause him any more grief.

Her tears draw his attention before he can. He slowly steps forward, if she hadn't already seen him, and interrupts her rambling with barely contained judgment. ]


You did it. [ There's no question, he already knew. ] Your son is lost, then what's the point? Do you think she'll notice?
clavesregni: (107 03 02)

[personal profile] clavesregni 2023-07-06 03:38 pm (UTC)(link)
[In truth? No, Caitlyn has no plan beyond 'stop the ritual.' An idea will present itself, she's sure, when she gets to wherever the women are going and sees what, exactly, they're doing.]

Have you got one? [Unlike her response to his comment about her swimming ability, this isn't hostile or defensive. It's purely business-like; she needs to work out what they're both doing as quickly and efficiently as possible so the woman don't get too far ahead.]
makemeasong: (𝑡ℎ𝑒 𝑞𝑢𝑒𝑒𝑛? 𝑡ℎ𝑒)

[personal profile] makemeasong 2023-07-06 05:12 pm (UTC)(link)
[ Clara is just..disgusted by this entire thing, but if this is what they have to do, then at least they're together. ]

We've never gone grave robbing together, no. But you and me? We've done some weird things. Every day is more awesome than the last with you.

[ Smiling to herself as she digs (ridiculously) with her spoon, she's focused and unaware as tree roots inch closer to her from behind. ]

How much can I tell you before I risk blowing up the universe? Because the time I basically spoke for humanity to an alien during the Cold War was - wait. Ah-ha!

[ Reaching into the shallow hole, she pulls out the wrapped piece of heart and tries not to think about the hole it came out of. There's blood and muscle and something that was pulsating once, sitting in her hand, at least a part of it. Even if it is wrapped, it gives her the creeps (which is putting it mildly). ]

I'm really not keen on holding onto this the whole way back. Do you—

[ Before she can finish her statement, she's pulled backwards quickly, yanked as if on a wire. Dropping the piece of heart, her arms are pinned to her sides and she realizes belatedly that she's wrapped up in the roots of the tree. ]

Doctor!

[ She can't move anything, being squeezed tightly the way she imagines a snake would begin to crush its prey. The thought makes her panic a little, trying anything to get herself loose. In response, the roots pull back, seemingly winding up to toss her away. ]
Edited (not enough drama) 2023-07-06 21:06 (UTC)
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-07-06 10:15 pm (UTC)(link)
[ Oh, yes, there he goes. Right into the action. Wrathion has just a moment to feel a pang of uncertainty before he follows. ]

I wouldn't call it dithering, rather planning. You seem quite confident, however.

[ Perhaps he does have a plan?

... Perhaps not, in which case they'll have to improvise. His eyes skim the trees as they move, looking for creatures -- humanoid or otherwise. The Huntress controls the undead, but the Beastmaster once ruled these woods. That adds a wide variety of things they could encounter. ]
blackscales: Commission, Do Not Take! (25)

[personal profile] blackscales 2023-07-06 10:21 pm (UTC)(link)
Possibilities, depending on what we find. A distraction, to buy time. If the ritual lacks any dire component, the distraction can buy time for some negotiation. If it does have something dire, some more aggression may be needed. Equally so if negotiations break down.

[ He flicks the coin into the air, catches it again. ]

Or if they decide to defend themselves with violence before we even begin negotiating, of course.
clavesregni: (107 03 03)

[personal profile] clavesregni 2023-07-06 10:36 pm (UTC)(link)
[She frowns. Her own coin is gripped tightly in her hand, down by her side.]

They don't mean to cause harm. They're trying to protect people from the undead. There shouldn't be any need for aggression.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-07-06 10:38 pm (UTC)(link)
[ ... Is she really like this all the time -- ]

I offered a range of options, you'll note. You've made an assumption that there shouldn't be any need. If we travel down there and they have five human sacrifices ready to go, will you politely stand back and tell them you disagree with their methods?
clavesregni: (104 04 12)

[personal profile] clavesregni 2023-07-06 10:48 pm (UTC)(link)
That won't happen.

[She says it with an awful lot of conviction for someone who has no idea what may or may not happen during a ritual to create a time loop.

She starts wading into the water, impatient to catch up with the women.]


Come on, we don't want them to get away.
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-07-06 10:52 pm (UTC)(link)
[ ... So she is like this all the time. People accuse him of arrogance, but Titans is this woman insufferable start to finish. ]

You have terrible manners.

[ Said drily, as he begins to follow her into the water anyway. ]
clavesregni: (104 04 18)

[personal profile] clavesregni 2023-07-06 11:05 pm (UTC)(link)
[Caitlyn stiffens, pausing momentarily with the water up to her knees before she huffs in frustration and continues wading.

It doesn't matter what he thinks of her. And she's been accused of much worse than bad manners. But it's an irritation, having someone pestering her over such a thing while she's trying to work.]


Stay alert in the water. [Still all business, but she's genuine in her desire not to see him hurt.] There are skeletons down there that may try to grab you.
aprescoup: (Default)

[personal profile] aprescoup 2023-07-06 11:24 pm (UTC)(link)
( It is a fine thing, to live in a world no longer comprised of binaries, where a woman might be a wife and a huntress and a wretched thing, and a goddess.

Where she turns, barely recovering from the faults of her gored body, mouth dry and vision slanting, and she says, emptily: )


And what is this moment for you?
aprescoup: (Default)

[personal profile] aprescoup 2023-07-06 11:24 pm (UTC)(link)
( She did. Whatever he means to accuse her of, whatever the words, she is responsible, she is to blame. She recedes within herself, like an animal wounded, her trembling and brittle limbs folding in, while she shakes and shakes and shakes her head.

Wishing him away. Wishing his truths gone. )


She'll hurt, she'll hurt. I hurt. If she hurts, it's fine, it's all fine, I — it'll be right, then.

( Can't he see? Oh, can't he? )
thedreamer: (0337)

[personal profile] thedreamer 2023-07-06 11:37 pm (UTC)(link)
[ His voice resonates with a slight chill down the Doctor's spine. Rare, for the Doctor to feel anything like a chill down his spine, but in their early days in Yancai, it was that same voice that asked of him, Are you there? Can you help them?

Outwardly, the Doctor is poised and calm, with no hint that he might have been momentarily troubled at the reminder of those lost by his own hand for the greater good, those he couldn't help. ]


An endless night. I rarely sleep, so they all just flow together, on and on. Do you know that feeling?

[ The Doctor doesn't sit yet, but lingers close. Gesturing to the other witches, he glances back at the Man in Black. ]

It's good you're with them. The veritable anchor in a storm, while the others are — well, not like you. You have the look of a man who seems to have been ready for this a very long time.
aprescoup: (Default)

[personal profile] aprescoup 2023-07-06 11:51 pm (UTC)(link)
...feels it, don't it, nephew?

( There's a grimness to him, an amusement tinted with sour, bittersweet notes. A callous resignation, as if all the good of the world has so readily withheld itself from him so far, he is unimpressed to see it fail him once more.

He does not look at the man outright, does not engage him directly. They are known through each other through mere proximity, the Man in Black's hands loitering in his pockets for a moment, seeking out a pipe. He pulls it out, at the last moment, dark flame bursting between fingertips to give it life, before the fire's extinguished.

A few puffs, here and there. Yes, a long night. )


Would be someone else, if it weren't me. I've lived a life. Give a young man a turn. That's how it is, nephew.
thedreamer: (0360)

[personal profile] thedreamer 2023-07-07 12:03 am (UTC)(link)
[ In turn, the Doctor always appreciates finding someone of a like mind, someone who enjoys the thrill of adventure, even the danger, though they're going to have to work on Lockwood's lack of restraint throwing himself quite so literally into the danger. He's young, he's still learning. A bit of guidance and a watchful, protective eye, and he'll be fine. ]

I don't like losing track of anyone, either. [ The Doctor stops short of saying, I don't like losing anyone. It's likely implied between and beneath the words. Lockwood's little adventure in the lake might have ended badly, were either of them to think on it at any length. And he does not care to think on it right now, so he chooses his words carefully, even though the truth isn't far behind. He hates endings, he hates losing anyone, and he's ruined enough lives and lost enough people now for it to be a principle he clings to quite strongly; he's not losing anyone else. ]

Yes, we should. First thing — the children and any other villagers needing help. And most of them do need help, apart from the ones involved in time being tampered with here. [ Getting to his own feet slowly, the Doctor keeps a watchful eye on the boy to make sure he's not about to fall over completely and back into the water. As it is, he resists lifting him up entirely in favor of discussing the shard for a moment. ]

Our party's encountered mirrors before and I'm told they've been used to trap memories or spirits at times. As we've no shortage of things going wrong with either, I'd suggest hanging onto it for now.

[ Now, the Doctor does reach out to rest his hand close to Lockwood's elbow, in an attempt to help him fully up. If he'll allow him, although — ]

Don't argue. It's the water, it'll linger a bit.
thedreamer: (0314)

[personal profile] thedreamer 2023-07-07 12:20 am (UTC)(link)
[ The look of him, his words, it appears to the Doctor that he's almost gazing into a mirror. He sees parts of himself in the man, the weariness that comes of a life long lived. These are the secrets he keeps (his weariness, the screams that haunt him when he closes his eyes, all the long dead now that he couldn't save, and the terrible things he's done), that which he doesn't allow anyone else to see. Can't let anyone worry, can't let anyone think he's less than okay.

It was the Doctor, after all, who stood down an ageless god and offered up his memories for the taking. Might he have felt peace? He'll never know. ]


I know that feeling, I'm older than I look. But that's your purpose in doing this at all, giving them — all of them — a life?
recklessenough: (pic#16336862)

[personal profile] recklessenough 2023-07-07 12:34 am (UTC)(link)
[ Oh, Doctor.

Lockwood was someone the Doctor, particularly this Doctor, should run far away from and the boy would be the most vocal about that fact if he had even an inkling of what lay in the Time Lord's past. To anyone else those words 'I don't like losing track of anyone...' would have been completely harmless. But in Lockwood they set off alarm bells.

Nothing that the boy can put a finger on, precisely, he doesn't know the Time Lord well enough for that. These are Lockwood's personal alarms. The ones tripped by the likes of Lucy, George, Flo and ... alright even Barnes. There won't be change in Lockwood's friendliness, if anything he'll seek to be even more charming and engaging, but what does happen is he shuts off any route of perceived weakness. ]


So somewhat like silver or iron? [ Lockwood responds to the latter words as he gets his legs under him and stands under his own power. He does it gracefully, his eyes never leaving the Doctor's face so it could simply be a case of him missing the hand reaching out to help him. Just didn't see you there, Sir! And though his legs feel like he just fell down the damn catafalque hole again, he remains steady as he smiles. ]

Right then, something to keep close. [ And with that, he wraps the shard up and tucks it into the interior pocket of his long coat. Then he'll reach out, and so long as the Doctor doesn't move away, Lockwood will tap the Time Lord's shoulder in a companionable way, seeking to get them both in motion. ]

Let's go check on the children, then see who else needs help.

[ It is subtle, discreet in a way that most humans would never notice, that reverse touch. But to someone who has been rattling around all of space and time for thousands of years? To someone who has built his own cautious barriers behind wide smiles and a boisterous voice? The unspoken 'I want to be your friend, but don't worry about me.' ]</small
recklessenough: (pic#16507375)

[personal profile] recklessenough 2023-07-07 12:45 am (UTC)(link)
[ 'Green things grow'.

The words conjure up the desolate images that he and Wrath, and then he and Wei Wuxian had encountered at the heart of the forest. The blackened, cracked earth where Lockwood assumed the Huntress had passed. It sounded as if this man!child was the antithesis of the Huntress, perhaps even someone who could reverse her actions.

Lockwood stopped, suddenly, and reached out to grab at the man's sleeve, seeking to halt his forward momentum. ]


Wait. [ Lockwood looked around at the tree trunks, trying to gauge how far they had pressed into this accursed space. ] I don't believe yo... [ he began, then quickly amended ] I don't think we should be here, Jack. Let's go back to the village.
weifinder: (thinking | by the side)

[personal profile] weifinder 2023-07-07 01:52 am (UTC)(link)
( He hums an affirmation, head canted to the side as if listening. The sense of it has shifted, albeit more for the change in the forest since the years ahead of now. Death here is more selective, less pervasive, and consequently, the slivers of heart they hunt after are more notable than they'd be in the years that follow, when death steeps into the landscape and consumes all that lives, little by little. Or gasping, greedy bite at a time. )

We're closer than we had been. Before, I felt almost two pulls... now?

( Flute in hand, he gestures toward the left, along the quiet ways they make through the forest. Swiftness is on their side when little else will be: their twinned halves watch for the Huntress, but she is a greedy, greedy mistress, with no concern of heart behind her consumption. )

The strongest sense of it from there.

( Closest, strongest. Not sole and only. A dim, hot breeze pulls at his hair, sending his ribbon fluttering in its tugging inquisitiveness, the only innocent thing in this forest, past or present. )

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