groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

matermali: (018)

[personal profile] matermali 2023-07-19 08:36 pm (UTC)(link)
She lost like 90% of her belongings recently, so I'll go with equipment.
matermali: (115)

[personal profile] matermali 2023-07-19 08:40 pm (UTC)(link)
[ It's to her credit that Vanessa is an expert on controlling herself in public—most of the time. Here she is quite clear-headed, so she doesn't laugh or even chuckle (but maybe the slightest bite to her lip) when Caitlyn stumbles over her own words in an utterly hilarious misunderstanding. ]

Miss Kiramman... I meant that we are most likely to find him where the food and women are.

[ But she will most certainly take notice of how Caitlyn's thoughts immediately strayed there. ]
matermali: (030)

[personal profile] matermali 2023-07-19 08:42 pm (UTC)(link)
Do you mean the reward can include equipment for others? Would super vote for that if so. Gotta support the team.
matermali: (077)

[personal profile] matermali 2023-07-19 08:48 pm (UTC)(link)
Oh! I am a dingus.

Five won't be taking any shards. Vanessa will be the only shard-holder. If he can still get a reward for being part of the thread, then yes for both of them. If he needs to be a shardbearer, then the equipment's just for her. (Blue's all good with this, we talked it out).
matermali: (027)

[personal profile] matermali 2023-07-19 09:19 pm (UTC)(link)
Oooh that's awesome. I'm sure that won't ever cause any trouble at all.

Thank you!
thedreamer: (065)

[personal profile] thedreamer 2023-07-19 11:50 pm (UTC)(link)
[ Worried, naturally, the Doctor's other hand comes to rest on her arm, attempting to hold her steady there. They could stand here as long as she needs, technically, but then he hears sounds as though others might be returning. Of course, they're off in the distance still, but they'll be getting closer again eventually. ]

Right. We'll need to be moving. Only option —

[ He moves to simply lift her again. ]
thedreamer: (0447)

[personal profile] thedreamer 2023-07-20 12:12 am (UTC)(link)
[ And that, he knows, too. ]

Not the most transparent fellow, though he did share that he'd had family once and he'd lost them long ago. His sacrifice seemed to him to be inevitable, almost wanted, because all those he'd loved had come and gone. He'd lost them to illness. In fact, I had a theory perhaps the Man in Black is a later version of our White Wanderer. Come to the end of his life, through a pocket in time gone wrong.
damnable: (114)

audio.

[personal profile] damnable 2023-07-20 12:55 am (UTC)(link)
( Red doesn't know that she knows much about the White Wanderer really for all her paying attention, but he knows time better than anybody else she knows here. So why not? She has switched to audio cause that's easier to do while she drinks and thinks and all the rest. )

Seems like a sound theory. ...did you relate to him?

( Sounds like they have some things in common - what with living so long, with having powers, with being ready and willing to sacrifice especially after losing so much. )
yeahmagnets: (concerned)

:)

[personal profile] yeahmagnets 2023-07-20 01:12 am (UTC)(link)
[ooc; so sorry this is super late. i was dealing with health issues over the past couple of months. don't feel obligated to reply or to match length--i rambled while setting the scene lol. ]

[ While Jesse is an empathetic soul, he feels that he gets more in the way than being of any help amongst the village healers. Still, when medicine and bandages are shoved into his hands, he does his best to help. Thankful for a pause in the chaos after the arrival of additional assistance, things seem to calm down enough for him to slink away unnoticed. He heads towards the outskirts of the village, finding himself in the forest. It's not so much that he has an agenda here as it is he's trying to stay out of sight lest he be snapped up and forced into treating more sickly patients. He's not a doctor for fuck's sake. He couldn't be further removed from that title if he tried.

But, he isn't used to the scenery of the woods. This is a guy who comes from the desert, where everything's flat and you can see exactly where you came from at all times. He's only been walking through the trees for a couple of minutes before that very fact dawns on him. He spins around in a slow circle and suddenly realizes that he has no idea what direction he came from, and that this is probably a terrible idea. He's certain he would rather be handling the sickly and injured than be lost out in the forest

Just when he's about to lose his mind (or maybe a little bit afterward--the cursing and panicked look on his face might be indicative of such), he spies a woman stalking through the forest. He calls out to her, but is interrupted by the nearby creature's sound. He stumbles backward, tripping over a tree root and falling on his ass. Somwhere in the panic, he's able to process Caitlyn's actions--the lowering of her gun and moving toward the sound rather than away from it. ]


Wait...what? Fuckin' kill it, yo! Before it kills us!
thedreamer: (0489)

[personal profile] thedreamer 2023-07-20 04:36 am (UTC)(link)
Really, the most excellent duo, all things considered. They've improvised and prevailed more than once, which is no small thing in this place. Well, no small thing anywhere at all. For all his certainty that they'll prevail again and that all will be well, he's seen the opposite far too often, too. Better that they're here together then, better this than split up in the chaos. Now, running towards the danger, well — no, she'll be safe. He'll make sure of it.

"We improvise, yes, and if it comes to it, I won't let anything happen to you. On my life."

Of the two of them, though, she's the far more extraordinary one. That will always be true. He'll have her back, though, no matter what happens. Particularly as they're near the veritable lion's den and he's prattled on about theories and such. Near the source, that's where they should be. But has he led her astray? He'll do whatever it takes to protect her.

Yes, yes, he's been distracted enough. And here they are, at the water's edge, and so peering over — some of the corpses beneath the water seem to be...

"Have a look at this." As if it's the time! But — shiny objects! Sleeping corpses!
somebadnews: (195)

[personal profile] somebadnews 2023-07-20 11:10 am (UTC)(link)
[ Five keeps looking at the map, wondering at what kind of deal the village has with Anurr, then turns at Jon’s question. Oh. It’s not usually him that gets sidetracked, but he appreciates that he’s on task. ]

No idea. [ He pulls himself away from the map and starts to look for a convenient key hanging off a wall. ] With how this room is locked up, hopefully they didn’t see a need to hide it well.
somebadnews: (77)

[personal profile] somebadnews 2023-07-20 11:14 am (UTC)(link)
Five and Jon procuring a key. So sorry for the delay, I’ll prioritize to finish this one soonest, but they’re close to it now!
blackscales: Commission, Do Not Take! (25)

[personal profile] blackscales 2023-07-20 01:13 pm (UTC)(link)
[ Highlights? Well, either Lockwood is stronger than he looks and thus the highlights didn't alarm him... Or, perhaps, the highlights were lacking detail?

Or he's overconfident?

Always hard to judge when paired with someone unfamiliar. ]


I see. Perhaps you might share your plan then?

[ The woods around them thicken, the distant sound of creatures moving. It could be just a wolf, of course, or it could be something more... sinister. Wrathion frowns, attention split between the trees and his new companion. Usually, the ground near the Huntress begins to decay -- infused with her presence. Withering, dying. He thinks he can sense some of that, somewhere, in the distance here. ]
makemeasong: (𝑖'𝑚 𝑙𝑜𝑠𝑡 𝑎𝑛𝑑 𝑖'𝑚 𝑓𝑜𝑢𝑛𝑑)

[personal profile] makemeasong 2023-07-20 02:06 pm (UTC)(link)
[ For a millisecond, being lifted makes her startle, but it's instantly replaced with a feeling of safety. One arm hooks around his neck, resting her head against his chest and letting herself really catch her breath while he holds her. The last time he carried her was something like this, only it was out of his own timestream and back to Trenzelore. How long had he held onto her after that? It's all a blur and fading from her memory little by little, but she remembers this feeling.

There's a sound behind them, back at the tree, and she hears an angry...howl? Screech? Opening her eyes, Clara looks up at the Doctor and tightens her grip on him. ]


How fast can you run while holding onto a slightly terrified woman?
beitangmoran: (Default)

[personal profile] beitangmoran 2023-07-20 03:07 pm (UTC)(link)
Hmmm, I wonder if the door would have guards. It might be a bit too obvious a way to signal that there's something precious in a room where they might not want to call attention to. Or... our dear Master of Commerce might not even imagine someone would try to break in. So a locked door, very likely, but guards, not necessarily.

[In which case...]

I am not inconspicuous in those clothes. It's best for me to go mingle, and you can contact me with the crystal if anything happens. Remember other people might be listening on it.
beitangmoran: (Default)

[personal profile] beitangmoran 2023-07-20 03:08 pm (UTC)(link)
It's not fixed yet. There are too many changing parameters, even as we speak, so it's impossible to tell.

[So yeah, that's not helping, he knows.]

I haven't felt anything different so far, except that one time. And here, mostly, it's headaches.
scrapgege: (Default)

[personal profile] scrapgege 2023-07-20 03:26 pm (UTC)(link)
It kind of is, haha. But it's fine, things change slowly.

[He, too, can appreciate power in someone else, and Wrath's power doesn't feel that unlike the power of Hua Cheng's, honestly. Except...]

It's useful that they obey you like that. How many of them can you control?
starlingroad: (MCU - Concerned side-eye)

[personal profile] starlingroad 2023-07-20 08:30 pm (UTC)(link)
"Weird name. Makes me feel hunted," America admits. And she's not keen on feeling that way, again.

Indeed, they are thinking of the same person, and America would think, well, she tell him he has to take the offense, as well.

"You're not rude. You're right. I can at least get out of the way really fast," America points out. She's taken a liking to punching things that are terrible, but that doesn't always end well.

"What can you do?" She doesn't bother with apologies if that's nosy.
northerndragon: (S6 eye rub)

[personal profile] northerndragon 2023-07-20 08:38 pm (UTC)(link)
[He nods, but even as he does so, he looks around, hoping they won't have to go into boxes or drawers.]

Something old. The beacons are old.

[What doesn't belong in a study? There are pens here, ink, papers... something that looks like it could be used to hold down papers, but isn't.]

This?

[He frowns at the small thing. It doesn't look like a key.]
Edited 2023-07-20 20:38 (UTC)
somebadnews: (24)

[personal profile] somebadnews 2023-07-20 10:56 pm (UTC)(link)
[ Five pokes around, barely listening enough to judge his brilliant deduction that the key must be old because the beacon is. He's doing his best not to get distracted when he sees letters marked by the 'Dawn's Reach Trading Company' when Jon picks up something.

He hobbles over to lean in and take a look at what he grabbed. Definitely doesn't look like a key, but that doesn't mean anything really. ]


Well done, you found a rock. [ ...A weird rock, granted. ] Have you seen the beacon up close? Did it have any of the same markings on it?
northerndragon: (nobody did)

[personal profile] northerndragon 2023-07-20 11:00 pm (UTC)(link)
The beacons took me home once. [A pause, and he adds,] Six moons or so to me, nothing at all here. It was the one near the volcano.

[Looking over everything, bewildered, he shakes his head slowly.]

I don't like to steal, but... well, we can leave things by the beacon. They will not be stolen for long. I say we take anything that looks like it might be a key, within reason. It won't be anything that looks too valuable.

[Who makes keys of gold? Too soft.]

Page 34 of 39