groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-07-02 05:47 pm

the sunken | moonrise



THE SUNKEN | MOONRISE







The final Arc VI event lasts three days ICly and until 23 July OOCly. Yancai goes back another two years in time to the Huntress’ visit, Miang-Si’s corruption and the memory-meddling rite of the ladies of the lake.

The party can choose to stay neutral, only heading to the House of Commerce to access its now-active beacon — or they can inevitably get mixed up in the affairs of Yancai and endanger the village’s time loop.

For a quick catch-up: the latest clues | everything about Arc VI.

BOAR’S HEART



Rattled, on high alert, feeling watched and skin prickling from static electricity, characters wake to find Yancai has gone back another two years in time. It is now nearly dry, barring rare waterways. Mould is absent. The village bustles with activity: a heavy influx of new arrivals comes by sea, and frequent fishermen’s and merchants’ markets set up in the open road — enjoy fresh fish delicacies, discounted pearls, rare cloth textiles and dyes that include the unique Yancai green!

■ No more hauntings take place, and only one moon loiters above the village. Villagers still remember the party under their false identities.

■ Word has spread of the conflict between elder Quanze Tsaymien’s council and a beautiful woman who has taken up in the forests at the village’s outskirts. Gossipmongers say she wastes away in the woods weeping — while ground cracks beneath her feet, grass wilts, waters poison and animals drop dead nearby. Young men are drawn to her and are later forcibly recovered in a state of rambling, feverish exhaustion. Village healers gladly accept your nursing help.

■ Village elders have given the woman — correctly identified by the party as the Huntress — until the following sunrise to leave Yancai on pain of death. You have 24h to encounter her.

■ The forests are livelier than in previous iterations of Yancai, but you feel perpetually… watched, as if sharp eyes follow your progress. These heavy gazes may belong to the young men bewitched to protect the Huntress, or to razor-clawed venom-spitting creatures that hunt her.

■ You may find some of the aforementioned creatures bleeding on the forest path. They possess slightly above canine intelligence, cannot communicate in human tongues, and hesitate to let you approach — but nursing one might reward you.

■ The death-touched (necromancers, those who died or revived, or otherwise marked) may optionally feel compelled to join the Huntress. Physical distance dwindles her pull, as can your own magic or solutions.

Luck (?) leads you to a silent and bloodied forest clearing, come sunset. Here, two dozens of Yancai’s recent dead have risen alive and surround the Huntress, some battling the creatures that assail her, while she speaks to 16-year-old village beauty Miang-Si. There is a gaping, if regenerating hole in the Huntress’ chest; in one hand, she holds her yet-beating heart she cuts in several parts she wraps in parchment. She asks Miang-Si to bury these pouches near Yancai to ‘hold her power close,’ in exchange for permanent and ever-blossoming beauty.

■ Wait as the Huntress and her forces retreat — then catch up to Miang-Si, capture her, or find the pouches. The ground where they are buried is desaturated, brittle, nearly pulverised. Hawks and ravens circle above and plunge down to claw at intruders, or attempt to pick up children or feebler adults. To the magically or death-sensitive, the pouches emanate a revolting aura of withering death.

■ Beware if heart pouches were buried beneath aged, thick trees — their roots burst out like nooses and writhing spiders’ legs, looking to either slam you against the tree trunks or entrap you within.

Finding at least two heart pouches prevents the dead from rising in Yancai in the years to come! Keep the heart cuts fettered — touching these parts directly can overwhelm you with the need to consume this or other hearts, to compensate for the sudden and unfeeling… coldness in your chest.


WAKE, UNWAKEFULLY



Sunrise finds the Huntress gone from Yancai — while waves of the dead rise from the sea to attack the village. Some come chained, or dragging pieces from the casket-ships in which they were set for water burial.

This is the first undead attack witnessed by Yancai villagers, who are largely clumsy, slow and petrified. Some sentimentally believe their revived relatives never died and plead not to kill them. Many are caught in undefended areas, such as open port harbours, fishing boats, markets — and need help to travel to their families. The Huntress’ spell starts dissolving by midday, with the dead largely pulling back into sea and lake waters

■ Beware the village waterways: touching the water replenishes the strength of the dead and saps yours. Look closely at the bottom of the waterways, and you find them lined with dozens of resting corpses. Some wake slowly, as they clutch shards of glistening black mirror — best to… use a very long oar… or plunge very quickly to recover shards.

■ Carrying a mirror shard puts the dead around you to blissful sleep. Those who possess a cut of the Huntress’ heart can take control of up to 20 of the risen dead. Necromancers can control up to 10, even without such a token.


MOTHER MOON



Come midday of Day II, Yancai villagers start to move freely and reunite with loved ones. Waters begin to gently rise and flood the grounds, while the first spores of black mould appear on walls.

The first to help the injured are the washerwomen of Yancai, who favour the young and magically sensitive. You notice they work in perfect synchrony and have developed a hand sign language they can teach you. Keep an ear out, and one might entrust they are hedge witches, the so-called ‘ladies’ of the lake.

Join them, either invited or unseen, when they gather at one of Yancai’s three great lakes. Each lady picks up one of the silver coins tossed in the water for luck-bearing. Take one yourself, and you will be able to breathe and speak underwater, following as the ladies dive and swim through thin underwater passageways. Beware countless skeletal remains that line the lakes and sinister fish — both burst out to shackle your limbs, or sound the alarm about intruders.

■ You find the ladies have begun to shelter and ward the dead in lake caves, to avoid their rising up again. The ladies re-emerge in the forest, speaking of a protection rite they agreed with the elders’ council. They are not strong enough to break the Huntress’ lingering spell, but hope to later recruit nascent witch Miang-Si, who teases she has power from the Huntress. For now, the ladies have decided to create a five-year time loop, moving Yancai back and forth in time whenever the dead attack.

■ To achieve their rite, the ladies use large pieces of black mirror confiscated from the Huntress’ dead and the energy of the hunter’s moon that shines down a bloody red tonight. Those with a lunar connection feel the moon aches, disgusted by this violation. Even those unaffiliated with the moon feel irascible and prone to violence while under its gaze.

Interrupting the rite rescues the moon, earning you a reward, and breaks villagers from the five-year loop, allowing them to live their true lives. It also exposes Yancai to the dead, unless you remove the heart cuts. Co-ordinate and choose wisely.

■ The ladies conduct their chanting, rune-painting and summons throughout the night of Day III in the forest. You have a wealth of options to break their spell: interfere with the magic flows, disrupt the guarded ash circle of convened witches, summon irate villagers to raid, persuade Miang-Si to intervene, break or steal the rite’s black mirror pieces… You can also reach out to the coven’s strongest witches, who agreed to sacrifice themselves to become overseers in the time flux — the Lumberjack, Red Lady, White Woman, Man in Black and the Milk-Toothed Babes. You can still sign up for a RNG draw to chat.


BAIT & BEACON



To take attention off the ladies of the lake, Yancai’s council organises a sumptuous masked banquet and charity auction for the victims of the undead attack at the lavish House of Commerce. The House has been thoroughly cleansed by the time of your arrival, with only faint, clumsy traces of blood, decay and debris lingering from the previous offensive.

On site, servants are still jittery from the undead assault, while openly armed guards walk the grounds and answer any small provocation. Be kind to the staff or offer sympathy for their likely recent losses, and they might let you in unnoticed, or offer a hand.

■ Anyone who brings an item for the auction or who can pretend s/he possesses massive wealth can join the banquet. Show up with anything you can brazenly talk up as elite, exquisite or one-of-a-kind — or perhaps auction your services?

■ The House of Commerce contains a locked room with the village’s now fully active beacon. The Master of Commerce has the only key-tokens to access this quarter, somewhere in his study room — pick a lock, sweettalk the staff, or work your magic to get inside the study and grab one of the rune-inscribed tokens. The study room brims with scrolls, globes, letters to and from the Dawn’s Reach Trade Company and maps of… Arc I’s Sa-Hareth in the west, where hand-written news reports say the dead are rising.

■ Back at the banquet, the richest wine and… relaxing herbs and powders are offered freely or sometimes slipped into food to ease spirits. Aiming for levity, participants don comical animal masks or play a local game of ‘bait or hook,’ whereby they approach you with the aforementioned fishing bait or fish hook in closed fists, asking you to pick one. Depending on your choice, you must ‘bait’ the audience with a song or dance, or ‘hook’ them in with a joke or anecdote.

■ Around midnight, attendants are invited to an increasingly competitive auction, punctuated by elbowing, loud voices, crowding and the occasional threat. Beautiful concubines might stick to your arms, asking to be purchased this or that (exorbitant) small nothing as a gift. Participate to keep up your cover, but beware landing in hard debt!

■ Most banquet goers pretend they are indifferent to the undead attack, but some question whether the woman of the forest was to blame — while others mention that the mysterious, far too independent coven of the ladies of the lake is meeting even now, and might be cursing Yancai.

■ However you spend your night, the witch Karsa asks you to infiltrate the House of Commerce by dawns and attempt to leave through the beacon. This will only be possible if at least one person has picked up a key-token…!


QUESTIONS

somebadnews: (259)

bait & beacon

[personal profile] somebadnews 2023-07-08 07:14 pm (UTC)(link)
[ When Five enters the commotion in the House of Commerce it's well past midnight. Karsa's instruction to 'infiltrate' and find the beacon is barely enough motivation for him, but he has a suspicion that the banquet was pulled together to distract from what the ladies of the lake were doing in the forest. They may have even enabled them. He has a strong desire to make his opinion known before he finally washes his hands of this village.

The auction is loud and lively, and Five is small enough that he slips by with barely a need to teleport inside. He turns a few heads, some disapproving of a kid being there if not outright shoving him aside, and he barely expends the energy to flash them a cutting smile as he passes through. He recognizes the Master of Commerce at a distance and stalks him silently from across the room, making note of where he comes and goes. Who he talks to. Eventually he notices him sneak into the study. A locked door is nothing to him. He can either wait for him to leave, or assume he's alone and take care of this now.

And if he grabs a glass of wine off someone's table while he's deciding, no one could blame him. He earned it. ]
matermali: (037)

[personal profile] matermali 2023-07-08 07:26 pm (UTC)(link)
Oops I meant to ask this a million years ago (and maybe I did and forgot the answer bc I have a terrible memory):

Since she's a reincarnation of a goddess of the Underworld/Hell, can Vanessa's magic have any control over the undead without the mirror shards, ie: getting them to stop attacking, or move out of her way?
thedreamer: (0348)

[personal profile] thedreamer 2023-07-08 07:48 pm (UTC)(link)
Plot clue, please!
matermali: (095)

[personal profile] matermali 2023-07-08 07:50 pm (UTC)(link)
Not shown raising the dead physically, just being possessed by or communicating with them. She has compelled undead by stopping them in their tracks just with her eyes. With active spellcasting it's shown (through weaker witches using the exact same type of magic, and she is said and shown in-canon to be much stronger than them) she would be able to use compulsion on just about anything in canon if she willed it. With Verbis Diablo (the hardcore magic casting) she is shown to overpower and compel Satan himself to fekk off and never return. Her magic is intrinsically linked to death and Hell.

While not done yet in canon, she is prophesied to be responsible for bringing all the demons and dead out of Hell and rule over them, though, and her canon-Lucifer couldn't do it without her magic. Same with Dracula, she is necessary to summon the undead (vampires) en masse to the surface (which does happen by the series end), and she controls them all by then.

Sorry for the word dump. I get if none of this is relevant here, just wasn't sure what was and wasn't. No worries if none of that translates to in-game stuff, but I thought it couldn't hurt to check.
aprescoup: (Default)

[personal profile] aprescoup 2023-07-08 07:50 pm (UTC)(link)
What do you mean? I saw him, mere weeks gone. On my tail. Chasing.

( But then, weeks are not as nothing. Blows take mere heartbeats, and could it be so simple? That man, that monster, no longer seeking her death?

Once, she had called him beloved. Born his child. Even now, her mouth wavers, trembles, and she looks first askance, then away, and the hand that clutches her heart curls in, dipping partly into the hole. Seeking that which would not beat for him, even if it rested within her body. )


If you speak truth, if he died. Then I spit on his grave. And brother Waihu will be grateful.

( ooc: just to confirm: she only knows the Beastmaster alive because this time period is now five years before the current one — but the Beastmaster remains dead c: )
downswing: (survive)

[personal profile] downswing 2023-07-08 07:56 pm (UTC)(link)


( The sorcery courses by like lightning, formidable and electric, leaving the hint of metallic grains in its wake. He feels, between seas of ferns and crowns of trees above, he has succumbed to foliage, less a silent infiltrator than an accepted protrusion, an extension of the land.

The curse — spell? — does not strike him. He wilts back near a tree's husk, determined first to assess the nature and root of the damage, then, upon sighting Hermione, its cause —

Only to understand with quiet, knowing certainty, the animal rattling of her body, the rigidity of its lines. How she walks and speaks as if her body is a commodity that has long been traded, changing hands with a ghost. Her ghost, he knows, because these woods are of the Huntress, and Wei Ying has receded and withdrawn himself, for horror of her.

She needs more bodies. Wangji's grip crystallises on his sword. )


Greed becomes her. ( But not you. ) Stand down.

( Of two combatants, one bears a sword. The other, a mighty, anemic, all-hailed... stick. )

matermali: (Default)

[personal profile] matermali 2023-07-08 07:57 pm (UTC)(link)
The undead are what she is first shown compelling in the show (super vampire), but also in-canon they are sort of named interchangeably with demons. So yeah it can be taken either way.

That sounds good, though! Thank you. A couple are good enough to keep some innocents from being killed to death. Vanessa is doing her utmost to gain better control of her powers here too so who knows what she can accomplish in the future.
reparo: (protego)

[personal profile] reparo 2023-07-08 08:14 pm (UTC)(link)
[ Disappointing - she missed. A mistake that should not be repeated, she thinks, tilting her head and assessing the situation at hand. ]

No, thank you.

[ Dodge fast, Lan Wangji, this one is an expelliarmus aimed at separating man from sword. ]
matermali: (077)

[personal profile] matermali 2023-07-08 08:20 pm (UTC)(link)
Those poor undead gotta have crap self-esteem being so replaceable

One of these days she'll compel a bunch of them into Mother's hug. All of Eastbound will be healed. No more war!
thedreamer: (Default)

[personal profile] thedreamer 2023-07-08 08:30 pm (UTC)(link)
Tough one, but - B. Stone tablet with directions!~
somebadnews: (281)

[personal profile] somebadnews 2023-07-08 08:31 pm (UTC)(link)
[ Vanessa's presence registers just quickly enough to keep him from reacting without thinking. For as many undead have been bustling around, he wasn't actually expecting to run into a familiar face. It's barely any better that she saw what he dropped, and he shoots her a quick glare as he crouches closer to the water to try and see if he can still spot it.

His hands glow blue briefly, but they sputter as he reconsiders. ]


I tried this already. Blinking underwater is... tricky. [ And there's still an undead body that he shoved down there somewhere, though he can't see it now. He's not saying he can't fight it off down there, but he's also exactly known for his superior swimming abilities.

Something glints from the bottom of the water and he tries to keep it in his sights, but he's also noticeably not diving in. ]
Not that deep. It's fine.
matermali: (009)

[personal profile] matermali 2023-07-08 08:55 pm (UTC)(link)
Sounds like something fun to build on! Love that, thanks.
downswing: (tinsel)

[personal profile] downswing 2023-07-08 09:13 pm (UTC)(link)


( Fast — but not so fast, and the truth of his arrogance is this, then: he had anticipated harm to his person, born of the — stick.

Not to his sword, Bichen's blade a hungering, white sliver of hurt that never sleeps, secure in his hand, until the spell lands. Then, all at once, the sword and he are parted, Bichen wrenched from his grip, before ricocheting against the husked trunk of an ancient, groaning tree.

A heartbeat of stupor. Another. Then, Lan Wangji calls it back, plunging through air to land in hand, and this turn, he stays watchful and readied. )


Hermione. Remember yourself.

reparo: (defense against the dark arts)

[personal profile] reparo 2023-07-08 09:31 pm (UTC)(link)
[ Well then. If the sword's still in the game, she's going to have to just aim another spell at him. Something more straightforward, a stunning spell.

She's ready with it, when he tells her to remember herself. She knows herself well, she has nothing to remember. Only the hunt. ]


No. [ She swings that spell out , with her anemic stick. ]
inferus: (🗡️ 0 0 2)

[personal profile] inferus 2023-07-08 10:30 pm (UTC)(link)
( Wrath follows where he points to, and there is only a nod of agreement in response, because he can sense the same. There are dangers in these woods. When he entered them previously with Lockwood, it was monsters at every turn, and those were enjoyable to fight especially fighting them with someone who clearly had some training in wielding a weapon and in strategy.

If he were not so concerned with finding a buried heart piece in what limited time they have, he might be looking forward to another potential battle. )


...organs have always had power in magic rituals and spells - hearts generally most of all, but few are able to remove their own and quarter it in the way the Huntress has.

And the way others apparently have removed their own organs to leave around to be found.

( After all they have other organs stored away with their group - Wrath is beginning to think Wrathion's concern is a well founded one (that they may simply be drawing attention to themselves), but he does not know what else to do with the organs but keep them with. )
somebadnews: (307)

[personal profile] somebadnews 2023-07-08 10:40 pm (UTC)(link)
[ The brazen way she admits to manipulating them, manipulating him, just so he'd accept a life here catches him off guard. He breaks into a smile around the word 'discipline' and shakes his head. It's more sinister than he thought. ]

I should have given you more credit. [ The sympathy he might have been inclined to have washes away just that easily. ] Not only do you want to trap them in time, you want to take away who they are and force them to live how you choose.

You really don't know anything, do you?
inferus: (🗡️ 0 6 8)

YES PERF

[personal profile] inferus 2023-07-08 10:45 pm (UTC)(link)
( Well, on occasion, the devil is actually quite fortunate.

And a ruler knows how to delegate. Wrath appreciates not having to get a single article of his clothing wet or dirty. In his own world, even a single cufflink being out of place would be reason for many to doubt his rule in the Underworld, and he does like his clothes being perfectly suited.

He will gladly let Lan Wangji take the dive instead. Of course, Wrath's shirt is already folded at his feet, and he will leave it there for the time being. Without his shirt on, four of his tattoos are more visible: the Latin words at his back and under his right clavicle, the tattoo of crescent moons and a dagger and flowers upon his forearm, and the gold serpent spanning his hand, the entire length of his arm, and shoulder. )


I will keep the dead below from you. You can see the shards?

( Wrath can see them, sense them. He turns to the Undead and lifts his hand. They all stand in a line, waiting like soldiers - incredibly unskilled soldiers. )

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