groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

starlingroad: (MCU - Side-eye)

[personal profile] starlingroad 2023-06-29 10:24 pm (UTC)(link)
( America hears the crunch and her eyes widen. This guy is a little dangerous. Got it. The body gets flung her way, and she barely punches a star in the air fast enough, but she pulls it off. The body makes a splash not long after. )

Remind me to never fight you.
starlingroad: (MCU - Smile)

[personal profile] starlingroad 2023-06-29 10:36 pm (UTC)(link)
[America's eyes widen as she thinks it over.]

I've never heard of that place. [She can vaguely pictures steampunk, though, not having been too familiar with it before.]

Is it really far from here? And shiny? Sounds kinda shiny.
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-29 10:52 pm (UTC)(link)
We need to try that, then. Why don't we all keep a little salt on us.

[She puts a bit in a small satchel for Xie Lian, and makes one for herself, Nacho, Mo Ran and Yuuri.]

Who knows how many other ghosts are here.
starlingroad: (MCU - Smile)

[personal profile] starlingroad 2023-06-29 11:15 pm (UTC)(link)
They just weren't a thing, but she might enjoy some of them if she had a chance. America would second the refund part. This isn't much of a trip!

"We should. You can show me which ones you like the best!"

She adores Xie Lian, utterly, but.... "Sometimes the person who makes the meals...makes people sick. He's really sweet, and means well. And he's just trying to help. But it can end in disaster."
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-29 11:18 pm (UTC)(link)
[OOC: Perfect! I'll look for Wen Ning on new planning stuff.]
fiercechains: (Default)

[personal profile] fiercechains 2023-06-29 11:20 pm (UTC)(link)
[ OOC: Sounds good! ]
wantshappiness: (sad || don't miss me)

[personal profile] wantshappiness 2023-06-30 12:36 am (UTC)(link)
[She looks doubtful because he seems so kind. What could he possibly have done that was even comparable to what she did?

...but it felt rude to ask about it so she doesn't.]


...tea sounds good. [Pause.] I can make it.
westviews: (BED)

[personal profile] westviews 2023-06-30 12:42 am (UTC)(link)
Probably a good thing it's behind you. I don't think those sorts would last long in this world.

[It can be pessimistic and true at the same time.]
inferus: (🗡️ 3 1 1)

[personal profile] inferus 2023-06-30 01:18 am (UTC)(link)
Wrath looks at Five as he explains that he hasn't told Allison yet, and he simply nods at the explanation. It is not Wrath's job to judge when it comes to things like emotions, like revealing one's self. He tends to be as reserved as possible - even with his wife. There were things he did not tell her because of the curse, could not tell her, and other things he chose to keep to himself.

He cannot begin to navigate mortal emotions, relationships, family.

"I will talk to Emilia and let you know when the ritual is ready."

Then he'll have time to talk to his sister about it.
redhourglass: bangparty (pic#7757266)

[personal profile] redhourglass 2023-06-30 03:28 pm (UTC)(link)
( it’s not a route she would have taken on her own — well-off wives don’t go wandering through fish cages and alleyways, or narrow paths. they strut through the market, spreading their largesse and being seen. well-off widows, it seems, have a different view of things. and once they’re behind the stacks of fish, natasha checks to make sure they’re not being followed, keeping close enough to him that he won’t lose her.

there’s something about his shoulders, the line of his back. something that feels … familiar but she can’t place it. a pang of an ugly feeling, something that tastes to her like desolation — he must remind me of my husband. )


You know, I think I’ve done all I need to do at the market today. ( she says, slowly, tucking her basket under her arm. it’s only half full but… she can’t stomach going back there. ) How much further is the rest of the way? I’m sure you have .. rope to get back to.
traumatology: (VxCnYoP)

[personal profile] traumatology 2023-06-30 03:36 pm (UTC)(link)
Probably not.

( not really the time and place for it. he takes a breath and blows it out, sighing. )

Sure there's someone here who's like that though.
beitangmoran: (tired)

[personal profile] beitangmoran 2023-06-30 03:40 pm (UTC)(link)
[He's just going to cup Xunxian's face in his hands and press their foreheads together.

Yes, of course he has, but he's just been logicking his way out of it because that's how he deals, and also, while it still hurts to see, hammering his brain with the fact that it's not real somehow works, most of the time.

So he can do some hammering you, Xunxian.]


I have, but it doesn't matter. It's just a cruel prank played by spirits. None of it is real.
scrapgege: (026-04)

[personal profile] scrapgege 2023-06-30 03:45 pm (UTC)(link)
It's actually better to scatter it around the buildings. Leave a bit near the doors, or draw a circle around the space you want protected.

[But it's... oddly charming to try and do it that way, honestly.]

I don't really think it will work well on those ghosts anyway. They're a bit too powerful for these tricks.
traumatology: (048)

[personal profile] traumatology 2023-06-30 04:31 pm (UTC)(link)
I don't think you have to worry about that.

( bucky manages to get those words out before someone else comes at him. he ducks, swinging around and catching the thing on the back of his head with his arm.

he careens down to the ground and grunts. turning, bucky reaches down to grab at the back of his shirt before hurling in america's direction. )


We're on the same side.
topoiran: (Sheer)

[personal profile] topoiran 2023-06-30 05:03 pm (UTC)(link)
[ And Xunxian's hands come up around Moran's waist, holding on almost as much as holding.

For a moment, he closes his eyes, then he hums, shoulders relaxing ever so slightly.
]

None of it is real now, but it was real. I think... it is important for me to at least remember the lessons of the past. Whatever the intent of those who play the pranks may be.
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-30 06:03 pm (UTC)(link)
Oh. [ She shrugs and smiles to that. ] I'll see if I can get a block for us and spread it around anyway.

We can still try. Powerful or not. We don't know until we try to defend ourselves.
starlingroad: (MCU - Neutral or lightly put out)

[personal profile] starlingroad 2023-06-30 06:07 pm (UTC)(link)
Beh- ( Before she can get the word out, Bucky ducks and handles the corpse. There's a little relief to that. )

( This one she semi-catches, and pushes it in the direction of the star she already made. But to move forward, she'll need to close the old one, and open a new one. )

Same side. You're right. ( America just wants to keep it that way. ) But see what I mean about trying to talk during a fight?
rumorate: (12)

[personal profile] rumorate 2023-07-01 02:22 am (UTC)(link)
Pretty far, yeah. And ... I don't know about shiny. But it was definitely different.

[To be honest she liked Serthica. And she misses her little robot friend.]

Some of us got our own personal robots.
thedreamer: (0544)

[personal profile] thedreamer 2023-07-01 07:17 am (UTC)(link)
[ It's not really the sort of maneuver that the Doctor undertakes often, but he's briefly relieved that he's been able to at least knock the corpse over and out of the way. There's a brief struggle on the ground, though thankfully the creature seems dazed enough that the Doctor can start to stumble to his feet, with Caitlyn's help —

Or not, in fact. Well, it's an admirable effort, and he does grasp her hand, but the momentum to lift himself is purely his own as he feels very little strength in Caitlyn's grip. Even without the moonlight, he wouldn't miss the sight of the black stuff perilously close to her mouth. She's ingested some of it. His hearts do a worried little skip, and now once he's on his feet, he quickly wraps an arm around her, both to steady her and in an attempt to pull her away from the corpse that isn't likely to be stationary for long. ]


Don't touch any more of it.

[ Multi-tasking, he reaches for a handkerchief in his pocket, intending to wipe it across her face and clean as much off as he can, while simultaneously leading her away if she'll allow him.

His mind, of course, is running away with thoughts; worries about the horde of corpses still coming, the innocent people here and their distant screaming in terror, and now Caitlyn who's been infested with who knows what. Nothing good. ]


Trust me. You're going to be alright, I promise.
traumatology: (035)

[personal profile] traumatology 2023-07-01 01:36 pm (UTC)(link)
Talking's overrated anyway.

( he's gotten better at it as of late but he's never going to be any kind of skilled conversationalist. not anymore. )

Prefer action anyway.
makemeasong: (𝑖 𝑑𝑜𝑛'𝑡 𝑘𝑛𝑜𝑤 𝑤ℎ𝑎𝑡 𝑡ℎ𝑒)

[personal profile] makemeasong 2023-07-01 02:13 pm (UTC)(link)
[ Once her heart is no longer pounding, Clara focuses on Caitlyn and then nods. ]

Totally alright, everything's good.

[ At the mention of the case, her eyes widen in realization before handing it over. ]

Right! Yes, sorry. Completely left my brain for a second. To be fair, everything left my brain for a second. I feel better now, and you have arm muscles of steel. For the record, you give great hugs.

[ Letting out one last saky breath, Clara manages to smile and then makes her way to the actual solid ground. ]
clavesregni: (105 06 03)

[personal profile] clavesregni 2023-07-01 06:19 pm (UTC)(link)
Oh. Thank you.

[Caitlyn takes the case and slips it onto her back before following Clara inside. A faint, awkward blush colours her cheeks at the compliment. Years of rifle training have made her strong, but people don't typically compliment her on it.

The blush only becomes more pronounced and more awkward as the thought that she's nowhere near as strong as Vi springs unbidden into her mind, along with a memory of Vi's arms, glistening with sweat in the winter sun as she chopped wood.]


I. Uhm. [What had Clara been talking about?

Oh. Right.]


I learned it from my dad, really. He gives excellent hugs. [She'd give just about anything for a hug from her dad right now.]
clavesregni: (104 04 16)

[personal profile] clavesregni 2023-07-01 06:23 pm (UTC)(link)
[Finally, Caitlyn is able to slip her rifle case back onto her back, and starts to move around the space - carefully, albeit not as careful as she could be.]

There doesn't seem to be much here. [Just a few water-logged scrolls and a golden bauble here and there, among the debris.] I wonder if someone else has been here before us and looted the place.

[They would have had to have found some other way of disabling the trap.

Or not set it off in the first place, she thinks ruefully.]
clavesregni: (108 01 01)

[personal profile] clavesregni 2023-07-01 06:39 pm (UTC)(link)
[Caitlyn allows the Doctor to lead her away, at least far enough that she can catch her breath and try to steady herself. Her mind feels sluggish, almost as much as her body, and try as she might, she can't quite think through the haze of exhaustion that's settled over her.

It came on so suddenly. It must be the fault of the black... mould? Tar? Is this like the black mould from... Where was it? Serthica. The crumbling mansion with the beacon in the basement, the mould had been there too. It had made her feel...]


I'm alright. [She's saying it more to convince the Doctor than merely repeating what he's telling her, as she knows he'll make her hide somewhere safe while he runs off and puts himself in danger unless he's convinced that she really is alright. But no matter how insistently she says it, she finds herself sagging against him, too weak to even hold herself upright.]
somebadnews: (248)

[personal profile] somebadnews 2023-07-01 08:06 pm (UTC)(link)
[ He recognizes his own thundering heart and takes several breaths to fend off something he hasn't experienced in a long time. Getting triggered over nothing. It's not even... really her. The apocalypse isn't here. He's not losing his mind, it's just a trick being played on him.

Allison's voice brings him out of it, and he looks up to see she's moved away. He stands there paralyzed, staring until he see her instead of a corpse in the rubble. ]


I suppose you have. [ Allison has seen more than he ever wanted her to, and given up everything she had to get here. His gaze falls to the glasses. ] ...What were you drinking?