groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

somebadnews: (307)

[personal profile] somebadnews 2023-06-24 08:36 pm (UTC)(link)
[ He smiles abruptly. Un-fucking-surprising. ]

Well, for your sake, I hope you're wrong.
makemeasong: (𝑜ℎ 𝑦𝑜𝑢 𝑎𝑟𝑒)

[personal profile] makemeasong 2023-06-24 09:07 pm (UTC)(link)
Wrong about what? Also, not surprised you seem to know who the Doctor is. I mean, based on the smile.

[ Is it a weird smile? She isn't sure. ]
clavesregni: (104 03 04)

[personal profile] clavesregni 2023-06-24 10:20 pm (UTC)(link)
[It only takes a moment for Caitlyn to tie the length of rope she's holding around the banister and rush to grab Clara's hand.]

I've got you.

[She wraps both hands around Clara's wrist and pulls as hard as she can, just hoping the mouldering wood will support them both long enough that she can haul Clara up and get them both safely inside the building.]
valeas: (☾ a f f a r e)

[personal profile] valeas 2023-06-24 11:58 pm (UTC)(link)
She would not rob him of this pleasure.

The Emilia of old listened to her grandmother without question, was primed to believe the worst of offensive magic and her own husband. She was shamed for her anger, the parts of her that are not quite so palatable. The Emilia that stands before him now has confidence in her own judgment and choices.

"I do not know him, obviously. But what little I do know leads me to believe, without question, you are not. I am proud to call you a friend. And I hope you know what you've disclosed is safe with me."
inferus: (🗡️ 1 2 4)

[personal profile] inferus 2023-06-25 12:55 am (UTC)(link)
Wrath appreciates that Five does bring it up himself after all the conversations they have had about it. He does know how difficult it is for Five to trust, to let go, and to a certain extent, this will require that of him. He will have to trust Wrath to be able to remove this mirror from him so he never has to throw up blood again, so he never has to be overwhelmed by despair again.

"I remember."

He shakes his head following the question.

"Not long. I would want to speak to Emilia about it and be sure she has all she needs especially with the state of this village." She has powerful magic, and Wrath's own focus will be on Five, on pulling the mirror from him. He can trust her to make sure they are safe while they do what must be done. "Have you spoken to your sister?"
rumorate: (020)

[personal profile] rumorate 2023-06-25 01:48 am (UTC)(link)
She was there for you through some of the worst parts.

[She understands that. It was one of the reasons she used to confide in Luther the way she did. He - or one of their other siblings - are the only people who would know what it's like to grow up under Reginald Hargreeves.

It was similar with Ray. He understood the complications and traumas of being a black person in the sixties in Dallas. Sometimes your most important bonds are forged in crucibles.]


You didn't have to explain it all because she was there to see it.
wooden_one: (smile | it's good)

[personal profile] wooden_one 2023-06-25 02:54 am (UTC)(link)
[Chu Wanning normally wouldn't have answered. This time though...

He doesn't take his eyes off his paper as he worked, but still, he answered.]


Me too.

[He'd always felt drawn to the flower though, even with all his memories he'd be hard pressed to explain why.]
scrapgege: (002-04)

[personal profile] scrapgege 2023-06-25 07:50 am (UTC)(link)
A crank...

[Allow him to fiddle a bit and then he goes 'ah!' and starts turning a piece and...]

The music changed! ... Wait, it's not music.

[The voice echoes suddenly.]

'Depressingly, Anurr was right to worry.'

... Anurr? Why would anyone here know him? And what was he worried about?
somebadnews: (69)

[personal profile] somebadnews 2023-06-25 11:54 am (UTC)(link)
[ The smile tightens. He'll have some follow-up questions for the Doctor, yes. ]

I'm his roommate. [ Knew him before, but as it happens. ] If you do have a copy, that means she arrived on the train with me. Did the Doctor ever explain paradoxes to you when he was mucking about time?
somebadnews: (133)

[personal profile] somebadnews 2023-06-25 02:56 pm (UTC)(link)
If he hadn't felt that Wrath was testing him to see if he would keep his promise, he may have continued to prioritize their more direct problems. Like he has been. Like he'd prefer to keep doing if all it meant was suffering on his own.

Five has come to accept that he's never going to be comfortable with this. No matter how much consideration he's given, or frankly more patience than he's earned after the mistakes he's made. He trusts Wrath more than anyone here, and it still makes him recoil at the thought of being that vulnerable again. He tries to push back the thought that if something goes wrong, or it takes him too long to recover, it might keep him from doing what he has to do here.

He listens to what he says without objection. Emilia being involved isn't news to him. He'd rather it be the two of them.

"Not yet," he admits with a slight frown. That was the one thing Wrath suggested, and he had ample time on the train. She might have noticed he was being more active once he'd found his temporary solution, but he also hasn't been keeping her up to date on how badly the curse had been affecting him. Or what happened in Hell.

"She worries too much. Better to wait until just before."
somebadnews: (210)

[personal profile] somebadnews 2023-06-25 05:13 pm (UTC)(link)
[ Five wasn't expecting her to fill in what he left unsaid, and it leaves him feeling exposed in a way he's careful not to be. It's too easy to let the past creep up on him.

The worst parts. Five wonders what she thinks those were. He doesn't talk about the things he had to do to survive, didn't want to burden his family with that knowledge for fear that they'd look at him differently. They think they know but... can't. Not the way Dolores does. She knows everything about him and all the horrible, gory details.

He flinches when the tapping returns, trying to get his attention, and he squeezes his eyes shut for a long moment while he tries to get a better grip on himself. It only serves to make it worse when all he can picture is a burned out academy and ash falling like snow.

Eventually, he manages a nod as he wrestles to not work himself into a panic attack over nothing. Dolores answers: 'I miss you, too.' ]
traumatology: (bucky-tfatws-00015)

[personal profile] traumatology 2023-06-25 06:00 pm (UTC)(link)
( the carp even has a name but he's...just going to keep that to himself. he doesn't need anyone associating him with a fish after this is all over. )

I don't think he'd want to be called a pet for some reason. He doesn't talk but just a hunch.

( last thing he needs is a talking carp. )

You some kind of...information trader or something? Or just have one of those faces that people tell everything to?
inkfire: (Default)

[personal profile] inkfire 2023-06-25 08:33 pm (UTC)(link)
[ Mo Ran shakes his head. His arms and legs aren't marked with names this time, but only because he hasn't slept. ]

No. I think it's a lot of us. [ He's encountered a few others, at least. ] Why wouldn't it be weird to happen just to you?
inkfire: (050)

[personal profile] inkfire 2023-06-25 08:50 pm (UTC)(link)
[ That makes him laugh, happy and relaxed. The day has magically improved, it feels, and Mo Ran is content to simply sit around the work table and watch him work. ]

Will you show me how to carve, Shizun? [ He grins, dimples showing, as he leans forward a little more to watch the flower take shape on the paper. ] I've always wanted to learn.

[ That's something of an exaggeration, but no one else needs to know that. ]
datapoint: (pic#11939111)

[personal profile] datapoint 2023-06-25 09:57 pm (UTC)(link)
And there it is—the telltale blip in her own HUD that lets her know there's a signal. Aloy is delighted by the connection, because it means there's a chance they can make this work, but also because it's something she hasn't encountered before.

"There you are," she says, touching the holographic interface from her Focus to see if their systems are compatible. She can see the signal, but whether they can actually interface, well... "Can you grant access?"
cosplayqueen: (you've come so far)

[personal profile] cosplayqueen 2023-06-25 10:09 pm (UTC)(link)
Kamala immediately gasps at the idea that someone hasn't played many video games. "We have to fix that if we ever end up somewhere with cool stuff." So far they only end up in places where everything really sucks. Kamala would like a refund to be honest!

She nods at America's warning though quickly looks confused. "I haven't been there. What's wrong with it?"
rumorate: (21)

[personal profile] rumorate 2023-06-26 01:55 am (UTC)(link)
[She lets it sit, waiting to see if there's something he'll say, something he might choose to confide, but he doesn't. She opts not to push him. But as she gets up to put the drink glasses away, she decides to extend the olive branch.]

You aren't the only one who's seen the end of the world anymore. Maybe not the same one, but enough of one. If you need someone to talk to, I can listen.
scrapgege: (003-02)

[personal profile] scrapgege 2023-06-26 03:43 pm (UTC)(link)
It's because I have very, very bad luck. Because of this.

[His hand briefly touches the white bandages around his neck, bringing it down just enough to give a glimpse of the back mark under it.]

It was part of my punishment, back home. After the whole 'almost became a Calamity' business.
starlingroad: (MCU - Lighter smile)

any idea where to go with this one? We can always wrap and pick up something new, too

[personal profile] starlingroad 2023-06-26 06:23 pm (UTC)(link)
She wouldn't fault him not wanting to discuss all of his personal matters to a total stranger, even if America doesn't hesitate to tell total strangers too much, sometimes, she is still capable of respecting that.

The answers seem to satisfy her, too.

"That explains a lot," she says with a nod.

"Come on. Maybe we can save someone else." America turns, looking for any sign of another villager in need.
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-06-26 09:12 pm (UTC)(link)
... An odd question. Wrathion lifts one hand and pools fire into it, a controlled ball of flame which casts flickering light into the narrow space.

"I don't believe I mentioned specifics," he admits, "but you'll be quite safe with me."

Said with easy confidence, as if it's not at all in question. It isn't, to Wrathion. There are limited outcomes for this scenario where he would not be able to protect her, and he doesn't consider most of them likely.

"Do you fear the collapse building, or what we might find within it?"
fiercechains: (Default)

[personal profile] fiercechains 2023-06-26 10:22 pm (UTC)(link)
[ OOC: Let's wrap here and we'll get them talking/doing more later! ♥ ]
blackscales: Made this for myself, Do Not Take! (33)

[personal profile] blackscales 2023-06-26 11:44 pm (UTC)(link)
Proud to call him a friend.

That stirs something in Wrathion, some tightening in his stomach. In his chest. More people in his life have been disappointed in him than proud. He blinks, hesitates, then inclines his head a fraction.

"... Thank you."

For what she has said. For keeping his secret. For the quiet understanding and patience in her presence. His eyes flit away to the dough where it rests, to his basket of fish.

"Is there some way I can be of assistance?"

He looks up again, and the steady curiosity of his gaze says this is an open question. For cooking, or for anything else, he is always at her disposal.
westviews: (LEAVE)

[personal profile] westviews 2023-06-27 02:02 am (UTC)(link)
Thanks. [The roll of her eyes is audible.] And I'm sure you are.
wooden_one: (neutral | unexpected)

[personal profile] wooden_one 2023-06-27 02:05 am (UTC)(link)
[He looked at the design critically. He'd decided on a hair stick. Something simple that could be worn day to day.

It wasn't good enough, he thought. So he moves to improve upon it.]


...I'm not a good teacher. I'm too strict.
rehandle: (pic#16175951)

[personal profile] rehandle 2023-06-27 10:04 am (UTC)(link)
[ He waits on her reaction, waits for the looming of the casserole dish to finally push her over the edge, and nods his compliance with a tiny tick of a smirk. Yeah, that checks out. People really do love to smother when you're grieving, if that's the kind of community you find yourself in.

So he turns fully away and starts out, leading her in a quick slalom around a few stacks of fishing cages that shield their abrupt left turn down a narrower outcrop of walkway, hopefully enough to throw any follower off their scent. He doesn't slow yet though, stepping across from the narrower path onto a pier with firmer planks once they've gone far enough to reach it and only then taking the chance to glance back over his shoulder and past her to check if the coast, for now, is clear.

It seems to be. But you never know with the oppressively well-meaning types, they're tenacious. ]


Okay. Lost them. Do you want to try doubling back, or shall I take you the rest of the route?