groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

inferus: (🗡️ 2 3 3)

[personal profile] inferus 2023-06-04 06:02 pm (UTC)(link)
"Yes - as my brothers are embodiments of the remaining sins."

Even now, he feels his own wrath buried deep within his chest in the cage it must always remain inside - a sin can only be a negative thing if it controls someone, and he does not allow his anger to control him.

His eyebrow lifts as she buries her face in her hands following the statement and then immediately apologizes. At the very least, he can appreciate the politeness of apologizing for a rude statement, but it is a commonly held belief among mortals that sins are bad, demons are terrible.

The idea of good and evil is such a mortal notion. Was his Maker good as he created a being without allowing him the power to choose? In some ways, it is all a matter of perspective.

"Demon princes are neither good nor evil as sins are neither good nor evil. I believe my wife would now agree with that." Now that she remembers at least bits and pieces - goddess of fury that she is, older than him, forged in Hell.
scrapgege: (Default)

[personal profile] scrapgege 2023-06-04 06:22 pm (UTC)(link)
Oh...

[This sounds... complicated and potentially more headachy, but no more memories seem forthcoming for now.]

You brother... You're Lan Wangji's brother?
lanclan: (106)

[personal profile] lanclan 2023-06-04 06:26 pm (UTC)(link)
[ He's thankful that Xie Lian isn't in any further pain, nodding to confirm the question. ]

Yes, his elder. You've met him?
inferus: (🗡️ 2 6 1)

[personal profile] inferus 2023-06-04 06:55 pm (UTC)(link)
There's the briefest express that crosses his face, which is difficult to put a label on: understanding, acknowledging. Wrath has attempted to do the same in her place, and it has felt like he has been able to have little success in finding a means of breaking the curse. He has felt he has failed her more times than he can count.

She has already begun to remember here, which means perhaps in their own world, she will remember too while still holding on to these new pieces of her heart he has fallen for.

His anger remains sharp and jagged, and he can feel the way she responds to it as if she is invited to it, to him. There was a time he worried she would fear him, worried she would run if she knew the truth of his name especially after all she had learned about the terrible devil and what would happen should he ever get his hands on her.

Wrath stands slow at her question - her hand is like fire to his ice always, and he is equally drawn to her. In truth, he wants to destroy, he wants to spill blood, he wants to seek retribution for what was done to him - ugly and unforgiving, but there is no direct cause at present (another curse to undo). And so what he truly wants, what he truly needs, the only being he has ever allowed himself to need despite the terrifying implications that come with it (that he has lived):

"You."

There's a sharpness to the word as his arm wraps around her and pulls her to him with a roughness to it. His mouth crashes against her own. They are alone here - house driven empty by his cooling temperatures.
nachocheese: (something stupid)

[personal profile] nachocheese 2023-06-04 07:05 pm (UTC)(link)
[ He really, really doesn't. RIP, Nacho.

He eyes narrow over mention of the train. Not because he doesn't remember. Because he does. This time it's Five he shoots the conspiratorial look towards. As if to say, What the fuck are you doing, man? ]


OKAAAAY. Train was great. Everything is great. Nice talking to you. See you around town.

[ He'll start to slam the door shut, although there's ample time for Five or America to put their foot in the door or otherwise stop him. ]

scrapgege: (018-01)

[personal profile] scrapgege 2023-06-04 07:18 pm (UTC)(link)
Yes. Although... Now that you said people have memory problems, I wonder if what I remember about him is true or not.

[But they have talked, Xie Lia is certain of that.]
lanclan: (17)

[personal profile] lanclan 2023-06-04 07:20 pm (UTC)(link)
You can ask me, I'm happy to help in any way I can.

[ As he sips his basic bitch tea. ]
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-06-04 07:35 pm (UTC)(link)
Just so I'm clear on that detail:

The White Wanderer initiated the quarantine in Serthica, and that kept the sickness contained, but the child was sick when they came to Serthica the sickness started with them, albeit passively? Their magic was... separate from the sickness, some manner of decay yet ability to drag things back from the brink too. Am I remembering right?

Edit: Realise this is rambly so to clarify what I am getting at: The child got the sickness elsewhere then brought it so Serthica, so the source of the sickness WAS him in Serthica but he got it elsewhere initially was my understanding.
Edited 2023-06-04 19:45 (UTC)
scrapgege: (017-01)

[personal profile] scrapgege 2023-06-04 07:38 pm (UTC)(link)
... How would you know the answers, daozhang? You weren't here when I met him. You wouldn't be able to tell if what I remember is correct or not.

[Ooops, he might have forgotten to pull his punches a bit, but pardon him, his head still hurts and sometimes, the sass comes out on its own.]

Although... to be honest, right now, the details feel very... fuzzy.
lanclan: (84)

[personal profile] lanclan 2023-06-04 07:46 pm (UTC)(link)
No, but I know my brother well. I can somewhat confidently guess as to his answers.

[ Xichen takes the ribbing gamely, since it's not wrong. He looks concerned at the memory issues still plaguing Xie Lian, looking him over with a glance. ]

I'm sure you will be able to find me in the future, if you wish to speak more on this. I don't wish to distress you.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-06-04 07:56 pm (UTC)(link)
Yeah I thought it came from the volcano but I wasn't sure if we confirmed that. TY!
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-06-04 08:25 pm (UTC)(link)
If he's ever in distress.

His eyes lift to her, thoughtful. He'd given Anduin something similar, after all. A way to reach out to him if he was ever in distress.

( It works both ways, of course. I will be wearing the jewel, but if you should need to contact me in any emergency situation... You will, yes?

There is no-one else I would contact.
)

It had been mostly true, then. Is it still true now? He's not used to calling for help, exactly. Sometimes help does arrive, if it was his plan to include people, but he never... calls for it. Black dragons don't need help, after all.

Aside from when they do.

"I'd be curious to see how that works," he offers, and drops his eyes back to the page. A non-committal answer. "You didn't write much about our ship excursion, I see."

Oh look, a different topic, one that isn't if he'd ever ask for help!
somebadnews: (305)

[personal profile] somebadnews 2023-06-04 08:34 pm (UTC)(link)
[ Everything she says is true, but it still pains him to hear. He still feels somewhat responsible for tearing her away from her husband, only to bring her here... and cause a paradox in the future. It's cruel to resurrect him now.

It's also somewhat true that he's left Dolores behind. Multiple times. As she seems intent on remind him. ]


I don't know if it's a matter of leaving this time.
somebadnews: (275)

[personal profile] somebadnews 2023-06-04 08:49 pm (UTC)(link)
[ What does he think he's doing? He's gathering information by going door to door peddling a stupid god he knows nothing about. ]

You believe in him that much? If everyone lost their memories, it'd make things a lot easier on him. [ And yes, maybe he did just avoid his question. ] What else have you observed?
somebadnews: (301)

[personal profile] somebadnews 2023-06-04 09:05 pm (UTC)(link)
[ His mouth twitches downward when she calls him the 'most cynical' person she's met. No matter what they've been through, everyone seems to be a lot more trusting than they have any right to be. So it's almost refreshing that she asks.

He'll just not comment on the last thing she says. ]


I think they know a lot more than we realize. [ He has a lot more thoughts about that, and if he hadn't been in such a poor shape he might have confronted them before now. ] Of course it's calculated, and no one has our best interests at heart.
datapoint: (pic#11947730)

[personal profile] datapoint 2023-06-05 01:30 am (UTC)(link)
[Once he's up and out, Aloy holds on for a second to make sure he's stable on his feet before stepping back. She wasn't expecting him to be strong, having the appearance of a coddled Sun Priest and all, and she begins to notice the details.

She tips her chin toward the bandages wrapped around his neck. Maybe he's always falling through things?]


Are you hurt? We can turn back. [Because it's a 'we' situation now. He's been in her presence long enough to reach ride or die status.]
stephanivien: (003)

[personal profile] stephanivien 2023-06-05 03:40 am (UTC)(link)
Perhaps some similar source of music triggers the door mechanism?

[ It's as good a lead as any, since there aren't any other routes of egress that he can see. Stephanivien turns his focus to following the noise, treading carefully across the swiftly-submerging floor, before arriving at one of the many mounds of debris and junk. He first nudges aside a larger broken beam with his foot, pulling up his thick smithing gloves, and then begins to reach through the mess trying to sort through. It's mostly waterlogged junk, or broken bits of furniture, but he keeps digging through the pile. ]

I suppose the question then becomes if the music is meant to accompany the sound or counteract it.

[ He's distracted enough as he's digging that he starts to hum a soft tune of his own, under his breath. ]
stephanivien: (007)

[personal profile] stephanivien 2023-06-05 03:47 am (UTC)(link)
[ Stephanivien gives a glance to the strange boats, and at the faint signs of scratches on the inside of the lid of the closest one. ]

They don't seem as if the bodies have lingered long in them, either, based on how such things seem to work here.

[ He crosses his arms, and nudges one of the boats that drifts nearer to them back out and farther away, before turning back to face Cal and head closer to the shore. ]

There seems to be something of an ongoing undead problem, on this star. I am disinclined to rule out such a possibility for the culprit of the disappearing bodies. Not entirely clear on the details, as it seems to work differently than the only cases I've ever heard about from my home, but... [ He tilts his head towards the nearby boat with the scratch marks littering the lid ] ...something had to have made those.
clavesregni: (107 04 02 05)

[personal profile] clavesregni 2023-06-05 06:00 am (UTC)(link)
[Caitlyn nods in response to his question. It doesn't exactly feel dignified, being picked up like some sort of parcel but what other choice is there? They can't turn back.

For the moment, she folds her rifle and slips it back in its case, not wanting to risk it being dropped in the water.]
ghastleye: shipping | dw (010)

[personal profile] ghastleye 2023-06-05 11:20 am (UTC)(link)
My family kicked me out, so I've just been wandering around, [ he says with a laugh as his highness shoos him to sit, dark eyes following the other man, taking in the sight of him properly. has he been well here? he doesn't fully understand the manner or method of their arrival to this place, but he's already done enough research to know that just because he'd seen his husband quite recently doesn't mean the opposite is true.

has it possibly been long enough for xie lian to forget him..? is that what's going on here? or is it something else? a spell, another god, a demon, a ghost. there are any number of possibilities. ]


Has gege been here long?
traumatology: (gco5C8q)

[personal profile] traumatology 2023-06-05 12:20 pm (UTC)(link)
Try and help how?

( he thinks he knows but he has to...hear her say it, he thinks. )

What would you do?
beitangmoran: (thinking)

[personal profile] beitangmoran 2023-06-05 03:50 pm (UTC)(link)
No, it would not. We would not stop being liabilities just because we lose our memories, and then their only choices would be to protect us indefinitely or find a way to kill us that would not end up with our corpses captured by the enemy. If there was imminent danger of that, they would have taken action already.

It's not about believing. It's about practicality.

[You should try practicality Five, it usually works better than paranoia.

And guess who is not going to answer your question since you didn't answer his? he's just going to have a sip of tea.]


scrapgege: (Default)

[personal profile] scrapgege 2023-06-05 04:19 pm (UTC)(link)
... Alright. I suppose it's best not to force it.

(Although pardon him for knocking back the rest of the tea like it's baiju. It doesn't help the headache, but it's the thought that counts.]