groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-03-08 06:47 pm

stage iii


THE ASHES







Rathakku’s forces deepen their siege, with sharp-clawed harpies, fire-bearing catapults and archers raining hell upon Alem. The last two watch towers collapse, along with half the roof of the Keep. Several structural pillars dissolve and most windows shatter.

The Lord Who Waits has tired of patience.

HIGH CASTLE



■ Attack is vicious and perpetual: Rathakku’s creatures descend from above, harpies make lairs in dark corners, and the fallen rise as undead enemies. Rathakku now necromances even the recently deceased, who retain a sense of personhood. Characters with mind control and necromantic abilities can take over these units. The recently resurrected have yet to decay substantially and hide they perished in order to infiltrate.

■ The dragon Irenia dips in to breathe frost onto Rathakku’s forces, but never lingers long. She disappears on March 20 but will return post-Arc.

■ Aware of his native Ellethia’s implicit role in raising Rathakku, Zenobius offers to teach you how to use the rare metals and saltpetre of Alem to create generous explosives — a set that triggers a very high blast, and a smaller shipment that can annihilate any magic — including death and summoning sorcery — in a 20-metre radius for two hours. Zenobius is a hard, curmudgeony taskmaster: expect to be worked and criticised to the bone.

■ Expect frequent quakes in the fortress, as catapults strike and the roof and pillars wobble. A hard winter is no longer contained by shattered doors and windows. Fire kindle and other supplies run scarce. Huddle together.

■ Paladins fall into zealotry, calling to sacrifice young princess Cle-Florens to ensure their success in battle. Deimar does not dissuade them, but lowers the number of guards protecting Cle-Florens’ quarters.

■ The voices that haunted Alem now multiply, increasingly likely to drag you into a dream-like state to descend into the glacier lakes underground. Spy thereabout at night, and you spot demonic fire sirens of golden scales, who gather in the fourth glacier lake’s cave to urgently complete their task before Alem falls. Their leader produces a purse of dark glass shards. A siren painfully transforms her tail into human legs by consuming such glass — she intends to infiltrate the fortress as a refugee. Sign up for a RNG thread to interrogate this mermaid.

■ With a few more shard crumbs, the sirens summon a ‘Jatharin’ — a fast dispersing silhouette that floats ethereally. They give it a white-silver string punish Prince Haiva for wronging a sister.

■ The Jatharin survives only two hours in the human realm. It lacks human consciousness and memory, remembering little of its target’s description and pursuing what ‘young men (with pale hair)’ it finds in the Wards. It is invisible to all who did not witness its birth — so keep your companions out of its way. It approaches a target and chains itself to them with a shadowy ‘umbilical chord,’ before sucking dry their life force. It can also deplete energy through... mouth-on-mouth action. Clean executions: Victims make no sound and barely shudder throughout their entrapment. Some say, these are painless deaths.

■ Sirens summon a Jatharin for three nights.

HARPIES
Fast, perpetually furious, prone to consuming human flesh. Deterred by loud noise and vibrations. Imbue their claws with poisons that prevent blood coagulation, extending bleed-outs.
CATAPULTS
Deliver projectiles of stone, fire and minor explosives. Rathakku’s most ferocious instrument, taking down Alem’s foundations. Manned by four undead apiece. Sturdy but slow, best targeted aerially.
FIRE SIRENS
Native to Hell. Deeply bound to ‘sisters’ and ‘family.’ Possess golden scales and shards of the previously encountered dark water mirrors. Their song is tinny but compelling. Their speaking voices are crackling and gravelly. Survive the glacier lakes’ cold by exuding flame. Skin burns to touch.
JATHARIN
Smokey, dispersing silhouette. Invisible to those who did not witness its birth. Kills by consuming life energy. Descended from the Motherless of Hell. Cannot be outright stopped, only avoided, enslaved or consumed. Can be distracted if you take an aspect similar to Haiva. Leaves a golden string on unintended victims.


THE DEPARTING



■ King Deimar orders caravans to urgently evacuate, carrying refugees and provisions through mountain routes into a new settlement. Able men, guards, healers and merchants make preparations around the clock and will gladly accept, command or guilt your assistance. Help them.

■ Courtesy of Jimmy and Nacho, merchants Batthour and Eles provide some last-minute wagons and resources. An Alison-coached Deimar strikes a tenuous agreement for supplies.

■ Having received ‘healing’ flowers, Prince Haiva seems entirely recovered — far more confident, he menaces guards to assist the caravans. Deimar watches uneasily. Haiva asks the party to lead the refugees through the icy mountain passageways, where Rathakku’s immense bat demons loom.

■ The caravans journey to a well-warded settlement near the base of the mountain — former paladin monastery Hassir. Those who wish to avoid conflict can remain here. Prepare to kill any wandering pursuers, before they may alert Rathakku of the settlement's location.

MOUNTAIN BATS
Monstrous, blood-thirsting. To the size of 1.5-3 metres. Bulky, quicker to use their brawns than their speed. Stalk together, but compete for food and want to drag their prey to some great distance before consuming it, for privacy. Use that time to escape.
HUNTSMEN
Undead forces, typically old resurrections of Rathakku. Once human natives of Alem. Excellent knowledge of hiding spots and the mountain. Hostile, take perverse pleasure in the game. Will prolong a chase for sport and give their hungering hounds the chance to catch you. Unusual kinship with local animals, who sometimes obey them. Some scent blood.


COME HELL, THEN DARK WATER



Hell is ruthless, but pragmatic — and must be sealed, before Rathakku controls Alem and weaponises it.

The growing cracks in Alem’s underground Room of Seals widen to reveal full-fledged stairs. More and more demons emerge as the rifts broaden. You have mere days to close Hell, ICly starting on 18 March.

■ Back/forward date your posts and logs as needed. Network access is spottier in Hell. Deimar’s paladins accompany the group.

■ To prevent the outpour of Hell, you must reach Level III and record disrupting at least three Motherless.

■ Each level of Hell shows shallow stains or streams of the familiar ‘dark water.’

LEVEL I

■ The Room of Seal leads into an underground stone passageway. Demons and skeletons are chained to stones or pillars, begging water. The dead are fickle: some offer directions, others answers to your questions. Most lie for their own gain.

■ The stairwell to Level II is behind locked gates, on a stone dais framed by a wall of flames. To reach it, cross a threadbare walkway of bones in a large hall room that has largely submerged into lava.

■ If the bridge ruptures, jump onto the nearby talking floating skeleton heads. Skeletal hands reach out to destabilise or drag you into the fire waters, as do demonic lava mermaids.

■ As you near the dais, the wall of flames might depict either the time when Thyvault’s people slaughtered the lava sirens, or your worst memory of betraying or failing someone. That same person is found shackled with long chains on the dais. If you never wronged anyone, this is someone to whom you are dearly indebted. At times plaintive, at others incensed, they appeal to your guilt or goodwill, bartering the gate key for their release. Their chains will only open if someone agrees to take their place in imprisonment.

■ You can steal their key, kill them — at which point, they return to their true form as a reptilian shapeshifter, or offer to take their place. Do so, and your character is stuck in Hell, suffering the intense heat and occasional clawing of mermaids, until Hell closes.

■ Up to you if anyone else can see your character’s memory in the flame wall. Please trigger warn adequately if you are describing sensitive memories.


LEVEL II

You descend deeper, into an underground urbanscape infested with flesh-like structures. Some stretches of land and stone are covered in membranous, dense, thick surfaces, letting you feel the faint, distant heartbeat of Hell. Other landmarks — lairs, adornments — are made of the remains of fallen demons.
■ Step lightly and rapidly. Flesh-eating demons roam these lands, as do hungering hell hounds and golems that chase you for parts to patch their limbs.

■ The next stairwell is guarded by a deathly groom or bride, their tentacles barring your path.

■ To proceed, you must gain the ring they are safe-keeping for a future ‘intended.’ You’ll need to persuade a local demon, assemble a passing corpse bride, sell a companion or offer yourself to betroth them — and negotiate a dowry.

■ The groom is crafty, cunning, eager to manipulate you into offering your soul as a dowry; the bride is cruel but irresistible, stirring you and your companion to violently compete for her hand.


LEVEL III

Behold true hell, an endless wasteland, its horizon fathomless and grey. Your mouth tastes of perpetual ash, bone dust scattered at your feet. You walk aimlessly for hours in fields of gravel, haunted by stone snakes and shapeless bone creations.

Demonic creatures rally as armies, fighting each other for crumbling territory or for overground dominion, as they prepare to invade Alem. Some drag rows of sullen, depressed or bellicose dead men behind them, whose souls you can liberate furtively when the demons make camp, or are assaulted by Deimar’s paladins. These captives did not all originate from Alem.

■ Some of the lesser demons may part with information, if you give them memories, important trinkets or a taste of your soul.

■ Most paladins are on this level and will shield you. You hear from them or from passing demons that Hell is now able to seep into Alem because of the Motherless — dark and flickering silhouettes, two-three times the size of a man, who float high above ground. They send down thick ropes like umbilical cords that consume the energy of whatever they attach to. They redeliver this energy as tectonic blows against Alem above.

■ Beyond a hatred of the Room of Seals, the Motherless lack conscience, speech or allegiance. They are drawn to the warmth of living things, or the purity of their spirit. Their ropes are broken easily — but the presence of a Motherless can quickly drain you.

■ The Motherless are briefly visible when they fling their ropes down, but otherwise roam invisibly and can only be recognised by the trails of barren land and aridity in their wake. You know a Motherless has stopped above you when you are suddenly paralysed by chilling fear — run, at all costs.

■ The Motherless swarm when endangered. They cannot be killed.

Deimar’s paladins share that, hundreds of years ago, their brethren committed ritual suicide, so their spirits could perpetually hunt the Motherless in Hell. You find ghostly paladins walking listlessly in lakes of dark water, seeming to remember nothing of their mission or their former selves. Try to remind them of their duties without entering the water and stranding yourself.


NOTES

■ Hell demons can recognise if your character is canonically connected to hell. Up to you if that’s a (dis)advantage!

■ Everyone should eventually make their way to the Hassir monastery.

Sign up for a RNG thread with an unexpected travel companion on the trek to Hassir.


NPC THREADS

QUESTIONS

rumorate: (142)

[personal profile] rumorate 2023-04-09 01:41 am (UTC)(link)
I only have my brother. He's pain in the ass enough.

[She pauses to slash down an undead attempting to get in their way, before continuing to push forward.]

Have you met Five?
weifinder: (but | you lost yourself)

[personal profile] weifinder 2023-04-09 05:28 am (UTC)(link)
( he laughs, a little too thin, looking over at bucky. letting bucky be in step, and yes, look, he knows this is stupid, but he can't shake it, evade it, leave it behind. )

Haaaah, pretending otherwise, can we forget about it after? I am... I can't. With. Dogs.

( he shudders, and it's sadly not for show. what is less sad is his foot slipping in the soil, but he catches himself, grunting as he continues upward. they're close to the top plateau, from which stairs descend back into the second floor. structural design in hell makes no sense. )
traumatology: (bucky-104-00073)

[personal profile] traumatology 2023-04-09 02:23 pm (UTC)(link)
I have.

( yeah, he remembers that guy from earlier. from when he'd heard about wei wuxian grabbing some scales. )

Confusing guy.
traumatology: (bucky-104-00056)

[personal profile] traumatology 2023-04-09 04:52 pm (UTC)(link)
Something happen between you and dogs?

( hey. he's not judging. not right now, at least. he's just going to keep walking, the question quick but curious. )

I know they can be vicious.
vdovy: (but it's to no avail)

[personal profile] vdovy 2023-04-09 07:39 pm (UTC)(link)
The demon hurls familiar words at Yelena's back: it calls her a ruthless killer, a weapon with delusions of personhood. It accuses her of giving in to Dreykov's control and never fighting hard enough to break free. The script is lifted directly from Yelena's catalog of darkest fears and deepest regrets.

The real Oksana didn't waste her last breaths casting blame. With her final words, she begged Yelena to free the others. It was the longest of long shots and neither of them could have anticipated Yelena's success, but she has done exactly that: she helped bring down the Red Room, killed Dreykov, and spent two years tracking down the remaining widows. In every way that she knows how, Yelena has honored Oksana.

Now she owes the late widow one last thing: to kill the demon that assumes her form and desecrates her memory. If Yelena can be sure of anything, it is that Oksana would have hated to be weaponized against another widow. Repaying this final debt will not be difficult.

"Is there any special way to kill a shapeshifter?" shes asks Emilia.
inkfire: (044)

[personal profile] inkfire 2023-04-09 11:46 pm (UTC)(link)
[ Before Mo Ran realized just what those commands held, he would have bristled and protested. He's capable of taking care of himself. Especially now, when Mo Ran's spent years improving his skills, helping people.

But he has no intention of leaving Chu Wanning's side and he can spot the hidden concern. He falls into step next to him, looking back at the platform. ]
I'll stay right here, Shizun. But we have to figure out how to get past this.
somebadnews: (162)

[personal profile] somebadnews 2023-04-10 01:26 am (UTC)(link)
Five has barely made sense of why Ben would be in Hell. It pulls at an old guilt that brings him to the conclusion that he's there because of him. He has no idea how resurrection works, but how often are the gates of the afterlife open? This is his chance to save him. Somehow he found him in this horrible place, and he's begging for his help. The sudden alarming pleas of his brother are louder than any curse, and in a heartbeat his attention shifts to the nearby threat. He follows Ben's terrified gaze to see fire coming at them and his hands glow as he pulls at the reserves of his powers, ready to put an end to whoever dared hurt his family again —

Instead, the glow flickers abruptly and he stands unmoving as the flame reaches its target.

"No." He can't move. Uncomprehending agony overtakes rational thought. He feels like a trapped animal, pain swallowed up in a murderous rage, but his own body refuses to respond to his commands. Too slow, he was too slow and he was right here this time. Ben is hit while something invisible holds him back, and he can only shoot a wild and venomous glare at the demons sent to torture them.

He can still hear his brother beside him, burned and openly pleading now. He's been here so long. Five can stop this. He can take his place. Isn't that what he deserves? It's impossible to tell if it was his brother who asked, or a question resonating in his own mind and thumping against his chest, but Ben has a point. Five doesn't belong anywhere else. His only purpose is to save his family. What wouldn't he give to the brother he failed?

Unrelenting, he claws at his powers to rip open space and pull them to safety but no matter how much he tries, it remains just out of reach. It isn't supposed to end this way.
chromiums: (and we never kill you only sometimes)

[personal profile] chromiums 2023-04-10 02:48 am (UTC)(link)
[ lorna nods, turning and gesturing for allision to follow her where some rations were being passed out among those who were thirsty or hungry. she grabs something like a sandwich for both of them, handing one over when she returns. ]

Figure we should get the extra energy while we still can. [ they've also both been at this for a while; she can't remember when she last ate, either. ]
weifinder: (ahaha... | next to me)

[personal profile] weifinder 2023-04-10 10:42 am (UTC)(link)
Ahahaha, ha, ah... A long story, a long time ago. You could say yes, something did? Repeatedly. All the time.

( hefting himself up that slope, and reaching the plateau at last with a sigh. )

I was on the streets as a child, ah? The dogs... ( a gritting of teeth, a shudder. ) The dogs considered me competition. They used teeth.

( he doesn't sound as flippant about it as he'd like, but it's the worry pressing in on him again. hellhounds loom, and like any canine, it's horrific. )
traumatology: (bucky-tfatws-00044)

[personal profile] traumatology 2023-04-10 03:23 pm (UTC)(link)
( he...has some questions but this sound like it might be a potentially tricky subject so he doesn't think he should ask.

even if he's curious. he'd never been on the streets himself, no like that, but he knows how tough if can be from other people. )


We'll keep you away from dogs, then. I haven't seen any running around here.
weifinder: (oshi | with the noise in my head)

[personal profile] weifinder 2023-04-11 04:19 am (UTC)(link)
Did you miss the one when we ran down?!

( forgive him, his phobia is deep and crippling, to the point his voice hitches an octave now when he asks. )

It was as big as a mountain, how'd you miss it!
traumatology: (bucky-tfatws-00044)

[personal profile] traumatology 2023-04-11 12:43 pm (UTC)(link)
No, I didn't miss that but I also don't really think of that thing as a dog.

( dogs were cute and sweet and fluffy and nice. )

That's more a tank with teeth and a tail.
weifinder: (oshi | with the noise in my head)

[personal profile] weifinder 2023-04-12 04:13 am (UTC)(link)
Exactly, like a dog!

( he doesn't know what a tank is.

he's still sure if it's said negatively it means it's incredibly accurate.
)
traumatology: (047)

[personal profile] traumatology 2023-04-12 02:07 pm (UTC)(link)
No not —

( bucky gets the feeling that he's not going to change his mind though. )

Fine, that's a dog and we'll keep a wide berth from any and all dogs. I promise.
rumorate: (141)

[personal profile] rumorate 2023-04-14 01:08 am (UTC)(link)
Our world is a confusing place.

[Though honestly confusing is one of the more charitable ways you could describe Five.]

But I'd rather be here with him than have him be alone. He doesn't do well on his own.
rumorate: (Default)

[personal profile] rumorate 2023-04-14 02:09 am (UTC)(link)
[She nods, because they're probably not going to get another chance once they get on the road.]

C'mon. I have some of the spare rations stashed.
song_of_fire: ([Daenerys] Drogon (Lounging))

[personal profile] song_of_fire 2023-04-14 12:49 pm (UTC)(link)
[Drogon spits his flames, more in retaliation than by her command. The Baths wings catch fire and there's another shriek, this time coming from the monster Drogon attacked. They two spin and claw at each other before toppling down, the bat from the flames, Drogon from sensing his kill.

Dany linked her hand with Xuxian's, more to steady herself than anything. The sight of blood and scales made her feel sick.]


I think I need that. Is there somewhere quiet?
traumatology: (055)

[personal profile] traumatology 2023-04-14 01:08 pm (UTC)(link)
So, you get along?

( or at least got along enough not to kill each other? that's what it sounds like, at least. he hadn't had that kind of relationship with anyone but steve for awhile.

and now steve's gone and he's just kind of...on his own. sam would probably argue but it's different. )
weifinder: (desperate | here i'm coming)

[personal profile] weifinder 2023-04-14 07:14 pm (UTC)(link)
Thank you.

( is a smaller murmur, because he's definitely letting bucky take the lead now that they're back on the second level, heading up to the first. )
traumatology: (026)

[personal profile] traumatology 2023-04-14 11:49 pm (UTC)(link)
( don;t worry, bucky's gonna make sure they don't run into any dogs. he's willing to do that.

he takes the lead naturally, stepping like a soldier and expecting to be followed. )


Come on, almost back.
rumorate: (117)

[personal profile] rumorate 2023-04-15 02:17 am (UTC)(link)
On the Hargreeves scale? Yeah, we get along well enough.

[She smirks as she considers.]

Other people probably wouldn't assume that though.

[Because they fight. A lot. But they don't want to kill each other, which is where the getting along comes in.]

In my family, picking fights is our love language.
traumatology: (050)

[personal profile] traumatology 2023-04-15 02:57 pm (UTC)(link)
Guess as long as you guys aren't actually stabbing each other, it's good.

( what's a little blood between siblings? )

How many of you are there?
weifinder: (listen | don't push him son)

[personal profile] weifinder 2023-04-15 10:28 pm (UTC)(link)
( he'll find wei wuxian, fear nerves and all, still manages to be... er, fast. probably too fast. he is in fact right there at bucky's back the whole time, no problem.

greatly reliable, right?
)
traumatology: (024)

[personal profile] traumatology 2023-04-16 12:48 pm (UTC)(link)
( greatly reliable.

amazingly enough, they manage to make it back with little fanfare and no one disturbing any sleeping dead people or big dogs.

success. )
rumorate: (148)

[personal profile] rumorate 2023-04-17 12:31 am (UTC)(link)
Seven. We're all adopted.

[Not that that isn't obvious given Five vs. Allison, but always good to be clear.]

We were all born on the same day at the same time to women who weren't previously pregnant and he tried to adopt as many of us as he could get. Which is funny, because he wasn't particularly inclined to children. He just wanted us for our powers.

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