groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-03-08 06:47 pm

stage iii


THE ASHES







Rathakku’s forces deepen their siege, with sharp-clawed harpies, fire-bearing catapults and archers raining hell upon Alem. The last two watch towers collapse, along with half the roof of the Keep. Several structural pillars dissolve and most windows shatter.

The Lord Who Waits has tired of patience.

HIGH CASTLE



■ Attack is vicious and perpetual: Rathakku’s creatures descend from above, harpies make lairs in dark corners, and the fallen rise as undead enemies. Rathakku now necromances even the recently deceased, who retain a sense of personhood. Characters with mind control and necromantic abilities can take over these units. The recently resurrected have yet to decay substantially and hide they perished in order to infiltrate.

■ The dragon Irenia dips in to breathe frost onto Rathakku’s forces, but never lingers long. She disappears on March 20 but will return post-Arc.

■ Aware of his native Ellethia’s implicit role in raising Rathakku, Zenobius offers to teach you how to use the rare metals and saltpetre of Alem to create generous explosives — a set that triggers a very high blast, and a smaller shipment that can annihilate any magic — including death and summoning sorcery — in a 20-metre radius for two hours. Zenobius is a hard, curmudgeony taskmaster: expect to be worked and criticised to the bone.

■ Expect frequent quakes in the fortress, as catapults strike and the roof and pillars wobble. A hard winter is no longer contained by shattered doors and windows. Fire kindle and other supplies run scarce. Huddle together.

■ Paladins fall into zealotry, calling to sacrifice young princess Cle-Florens to ensure their success in battle. Deimar does not dissuade them, but lowers the number of guards protecting Cle-Florens’ quarters.

■ The voices that haunted Alem now multiply, increasingly likely to drag you into a dream-like state to descend into the glacier lakes underground. Spy thereabout at night, and you spot demonic fire sirens of golden scales, who gather in the fourth glacier lake’s cave to urgently complete their task before Alem falls. Their leader produces a purse of dark glass shards. A siren painfully transforms her tail into human legs by consuming such glass — she intends to infiltrate the fortress as a refugee. Sign up for a RNG thread to interrogate this mermaid.

■ With a few more shard crumbs, the sirens summon a ‘Jatharin’ — a fast dispersing silhouette that floats ethereally. They give it a white-silver string punish Prince Haiva for wronging a sister.

■ The Jatharin survives only two hours in the human realm. It lacks human consciousness and memory, remembering little of its target’s description and pursuing what ‘young men (with pale hair)’ it finds in the Wards. It is invisible to all who did not witness its birth — so keep your companions out of its way. It approaches a target and chains itself to them with a shadowy ‘umbilical chord,’ before sucking dry their life force. It can also deplete energy through... mouth-on-mouth action. Clean executions: Victims make no sound and barely shudder throughout their entrapment. Some say, these are painless deaths.

■ Sirens summon a Jatharin for three nights.

HARPIES
Fast, perpetually furious, prone to consuming human flesh. Deterred by loud noise and vibrations. Imbue their claws with poisons that prevent blood coagulation, extending bleed-outs.
CATAPULTS
Deliver projectiles of stone, fire and minor explosives. Rathakku’s most ferocious instrument, taking down Alem’s foundations. Manned by four undead apiece. Sturdy but slow, best targeted aerially.
FIRE SIRENS
Native to Hell. Deeply bound to ‘sisters’ and ‘family.’ Possess golden scales and shards of the previously encountered dark water mirrors. Their song is tinny but compelling. Their speaking voices are crackling and gravelly. Survive the glacier lakes’ cold by exuding flame. Skin burns to touch.
JATHARIN
Smokey, dispersing silhouette. Invisible to those who did not witness its birth. Kills by consuming life energy. Descended from the Motherless of Hell. Cannot be outright stopped, only avoided, enslaved or consumed. Can be distracted if you take an aspect similar to Haiva. Leaves a golden string on unintended victims.


THE DEPARTING



■ King Deimar orders caravans to urgently evacuate, carrying refugees and provisions through mountain routes into a new settlement. Able men, guards, healers and merchants make preparations around the clock and will gladly accept, command or guilt your assistance. Help them.

■ Courtesy of Jimmy and Nacho, merchants Batthour and Eles provide some last-minute wagons and resources. An Alison-coached Deimar strikes a tenuous agreement for supplies.

■ Having received ‘healing’ flowers, Prince Haiva seems entirely recovered — far more confident, he menaces guards to assist the caravans. Deimar watches uneasily. Haiva asks the party to lead the refugees through the icy mountain passageways, where Rathakku’s immense bat demons loom.

■ The caravans journey to a well-warded settlement near the base of the mountain — former paladin monastery Hassir. Those who wish to avoid conflict can remain here. Prepare to kill any wandering pursuers, before they may alert Rathakku of the settlement's location.

MOUNTAIN BATS
Monstrous, blood-thirsting. To the size of 1.5-3 metres. Bulky, quicker to use their brawns than their speed. Stalk together, but compete for food and want to drag their prey to some great distance before consuming it, for privacy. Use that time to escape.
HUNTSMEN
Undead forces, typically old resurrections of Rathakku. Once human natives of Alem. Excellent knowledge of hiding spots and the mountain. Hostile, take perverse pleasure in the game. Will prolong a chase for sport and give their hungering hounds the chance to catch you. Unusual kinship with local animals, who sometimes obey them. Some scent blood.


COME HELL, THEN DARK WATER



Hell is ruthless, but pragmatic — and must be sealed, before Rathakku controls Alem and weaponises it.

The growing cracks in Alem’s underground Room of Seals widen to reveal full-fledged stairs. More and more demons emerge as the rifts broaden. You have mere days to close Hell, ICly starting on 18 March.

■ Back/forward date your posts and logs as needed. Network access is spottier in Hell. Deimar’s paladins accompany the group.

■ To prevent the outpour of Hell, you must reach Level III and record disrupting at least three Motherless.

■ Each level of Hell shows shallow stains or streams of the familiar ‘dark water.’

LEVEL I

■ The Room of Seal leads into an underground stone passageway. Demons and skeletons are chained to stones or pillars, begging water. The dead are fickle: some offer directions, others answers to your questions. Most lie for their own gain.

■ The stairwell to Level II is behind locked gates, on a stone dais framed by a wall of flames. To reach it, cross a threadbare walkway of bones in a large hall room that has largely submerged into lava.

■ If the bridge ruptures, jump onto the nearby talking floating skeleton heads. Skeletal hands reach out to destabilise or drag you into the fire waters, as do demonic lava mermaids.

■ As you near the dais, the wall of flames might depict either the time when Thyvault’s people slaughtered the lava sirens, or your worst memory of betraying or failing someone. That same person is found shackled with long chains on the dais. If you never wronged anyone, this is someone to whom you are dearly indebted. At times plaintive, at others incensed, they appeal to your guilt or goodwill, bartering the gate key for their release. Their chains will only open if someone agrees to take their place in imprisonment.

■ You can steal their key, kill them — at which point, they return to their true form as a reptilian shapeshifter, or offer to take their place. Do so, and your character is stuck in Hell, suffering the intense heat and occasional clawing of mermaids, until Hell closes.

■ Up to you if anyone else can see your character’s memory in the flame wall. Please trigger warn adequately if you are describing sensitive memories.


LEVEL II

You descend deeper, into an underground urbanscape infested with flesh-like structures. Some stretches of land and stone are covered in membranous, dense, thick surfaces, letting you feel the faint, distant heartbeat of Hell. Other landmarks — lairs, adornments — are made of the remains of fallen demons.
■ Step lightly and rapidly. Flesh-eating demons roam these lands, as do hungering hell hounds and golems that chase you for parts to patch their limbs.

■ The next stairwell is guarded by a deathly groom or bride, their tentacles barring your path.

■ To proceed, you must gain the ring they are safe-keeping for a future ‘intended.’ You’ll need to persuade a local demon, assemble a passing corpse bride, sell a companion or offer yourself to betroth them — and negotiate a dowry.

■ The groom is crafty, cunning, eager to manipulate you into offering your soul as a dowry; the bride is cruel but irresistible, stirring you and your companion to violently compete for her hand.


LEVEL III

Behold true hell, an endless wasteland, its horizon fathomless and grey. Your mouth tastes of perpetual ash, bone dust scattered at your feet. You walk aimlessly for hours in fields of gravel, haunted by stone snakes and shapeless bone creations.

Demonic creatures rally as armies, fighting each other for crumbling territory or for overground dominion, as they prepare to invade Alem. Some drag rows of sullen, depressed or bellicose dead men behind them, whose souls you can liberate furtively when the demons make camp, or are assaulted by Deimar’s paladins. These captives did not all originate from Alem.

■ Some of the lesser demons may part with information, if you give them memories, important trinkets or a taste of your soul.

■ Most paladins are on this level and will shield you. You hear from them or from passing demons that Hell is now able to seep into Alem because of the Motherless — dark and flickering silhouettes, two-three times the size of a man, who float high above ground. They send down thick ropes like umbilical cords that consume the energy of whatever they attach to. They redeliver this energy as tectonic blows against Alem above.

■ Beyond a hatred of the Room of Seals, the Motherless lack conscience, speech or allegiance. They are drawn to the warmth of living things, or the purity of their spirit. Their ropes are broken easily — but the presence of a Motherless can quickly drain you.

■ The Motherless are briefly visible when they fling their ropes down, but otherwise roam invisibly and can only be recognised by the trails of barren land and aridity in their wake. You know a Motherless has stopped above you when you are suddenly paralysed by chilling fear — run, at all costs.

■ The Motherless swarm when endangered. They cannot be killed.

Deimar’s paladins share that, hundreds of years ago, their brethren committed ritual suicide, so their spirits could perpetually hunt the Motherless in Hell. You find ghostly paladins walking listlessly in lakes of dark water, seeming to remember nothing of their mission or their former selves. Try to remind them of their duties without entering the water and stranding yourself.


NOTES

■ Hell demons can recognise if your character is canonically connected to hell. Up to you if that’s a (dis)advantage!

■ Everyone should eventually make their way to the Hassir monastery.

Sign up for a RNG thread with an unexpected travel companion on the trek to Hassir.


NPC THREADS

QUESTIONS

wantshappiness: (neutral || sorry to bother you)

[personal profile] wantshappiness 2023-03-20 12:45 am (UTC)(link)
[She doesn't need to read any minds to see that reaction and know what it means. She'd escaped experiencing this personally simply by right of her upbringing...but she had seen it through others.

So her fingers close nervously and lowers her gaze as her shoulders hunch a little, trying to make herself look smaller, less hostile, only peeking up when he asks his question.]


...I should be okay. [The better the guards know the princess, the better the disguise. She's currently drawing on what she sees but it's easy enough to adjust based on what others know should be true.

Besides, worse comes to worst, she could use this power to fight.

Even so, when she speaks she still sounds uncertain and hesitant.]
I can find my way out of here afterwards. So...you can just focus on what you need to do.
cosplayqueen: (no matter how hard I try)

[personal profile] cosplayqueen 2023-03-20 12:51 am (UTC)(link)
[Why does she feel like she's being called to the principal's office? Kamala sounds noticeably uncomfortable.] Yeah so I don't know what pertinent means. I'm guessing you mean Matthias? We met not too long ago. He came to get his daughter's doll from me. Kind of creepy that you know this, but I'm gonna give you the benefit of the doubt here.
stephanivien: (014)

[personal profile] stephanivien 2023-03-20 12:55 am (UTC)(link)
Excellent! Then this might be a hair faster, and perhaps more secure than, ah, unhappily animated remains. And if you can get us to the other end of the path, we can at least continue again along a stretch of the bridge before we need go hopping again.

[ Stephanivien summons a floating auto-turret, before shooting at one of the farther piles of bones, closer to the next un-destroyed section of the bridge. The autoturret hovers breifly in the air, before starting to slowly target after where Stephanivien is shooting with small plasma blasts of its own, and moving towards its new target. Stephanivien, meanwhile passes Xie Yun a length of metallic chain. ]

If we do this properly I suspect we might be able to arrange a few skull on which we can skate across, if that works for you?
wantshappiness: (serious || ???)

[personal profile] wantshappiness 2023-03-20 01:01 am (UTC)(link)
Does it matter?

[She told Wei Wuxian on the public network it was creating illusions so that's her cover now...but that doesn't entirely explain what she just did. Besides, she has her helmet. Hopefully that will keep her identity secret for a little while.]

What I did didn't harm them.
wooden_one: (neutral | worried resting bitch face)

[personal profile] wooden_one 2023-03-20 01:05 am (UTC)(link)
A barrier of this size is nothing.

[But...if Moran says he can handle it, then Chu Wanning will let it be.]

I had heard. [And he approves.] It is unfortunate that it has come to this.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-03-20 01:22 am (UTC)(link)
In that case, I think Wrathion will embrace badcop territory.

Haiva knows quite a bit about sirens, but of course that makes sense since he kept company with one. Many mistook it for his brother, but it was Haiva wasn't it? Who enjoyed the company of that girl? Until tragedy struck.
balancedwire: (Maybe Like This Instead?)

[personal profile] balancedwire 2023-03-20 02:01 am (UTC)(link)
[ If the other thought it would be faster then he was all for it. Though the unhappy animated remains don't bother him. Even if the damn things probably don't like being stepped on.

The auto-turret does catch his attention though. Why wouldn't it? That was a strange device that he'd never seen before. He does note that it starts shooting at targets. He does take the chain though before giving a nod. ]

That works for me.

[ Even if he's never technically skated across anything. ]
valeas: (☾ f i a m m a)

1/2

[personal profile] valeas 2023-03-20 04:00 am (UTC)(link)
A wild Five appears.

It's a testament to their time together that Emilia no longer startles so easily at the occurrence. Yadid — hellhound in his own right — bares his teeth before the recognition of an ally sets, relenting.

The answer to his question would have been different some years ago, had she not experienced the underworld for herself. The flames lick higher up the wall, coil around and against to take shape. For Emilia, the end result is a gothic castle nestled between soaring mountains: the seat of her power, centuries ago.

She wonders what Five himself is seeing.

"A test," she settles on, words spoken through gritted teeth. "You cannot trust what it shows you."
valeas: (☾ c a u t a)

[personal profile] valeas 2023-03-20 04:21 am (UTC)(link)
Emilia's been here before, and will be again, a Charon that leads the stubborn of their group past the trail of bones, protects their crossing from lava that would otherwise turn them to flame.

(You'll burn, and you'll burn, Claudia had said, and she finally understands.)

Walking the roads of a tattered world alongside Lan Wangji is no longer a novelty to her, is no longer incongruent. His unswerving and silent nature will stand beside her own, seething and unrelenting.

Inevitable.

"That is no sky," she tells him, having nearly fallen prey to it earlier. Having been bested more than once by a realm just like this one, a realm that feeds on sin and fear. "It is an undoing, if we believe."

The chains on the dais begin to rattle, and she turns to see if the regret will be hers, or her friend's.
valeas: (☾ f e r i t a)

[personal profile] valeas 2023-03-20 04:48 am (UTC)(link)
Invisible once more, the Motherless move toward her and leave only a trail of barren land in their wake. They seek to crowd her from above, and Emilia knows the moment they succeed. They smother her fire and they slow down her heart, a mortal heart for an immortal being: this was the consequence.

She dimly remembers a time she did not know fear, only inspired it. But the chill that leaves her paralysed can be mistaken for nothing else, and she drops to her knees, a weak gasp at her throat.

Wrath isn't so far away that she fails to see the fear in his own expression, the kind she has only seen once before in a distant dream. His gardens, their vows, and then nothingness.

She's vowed to survive anything coming her way, if only through sheer spite. Yet what has her fighting through their attempts to drain is her singular desire to reach back to him. She fights for the scrape of air in her lungs, for the inch that she stumbles forward, for the spark at her very core no one else can have.
weifinder: (ask | broken on the way)

[personal profile] weifinder 2023-03-20 05:50 am (UTC)(link)
( wei wuxian, for his part, has at least seemed to start calming down. even if he's confused as to what the paladin is trying to tell him. even if he's winded. the only person scrambling down the hill is bucky, the man who was there when his husband was getting tossed by scale guarding creatures, and no dogs.

no dogs of any kind.

for the first time, his heart rate starts slowing down, and he rolls off where he's pinned one of the paladin's arms by accident.
)

I'm okay! I'm okay! Are you okay?

( she's still struggling to breathe, so pale, her lips are almost blue. she tries again: )

R...uuuh...n.

( as bucky makes it to them, with wei wuxian sitting up and the paladin still prone, he casts him a confused and concerned look. )

What does that sound like she's saying to you?

( there's a bruise forming on his face, at his cheekbone. that final crash has doubtlessly bruised him elsewhere, but it's irrelevant: he's fairly sure this woman is telling them to run. from what? )
weifinder: (ask | broken on the way)

[personal profile] weifinder 2023-03-20 05:59 am (UTC)(link)
( all this, by the end, has him wheezing. it might have been sardonic laughter. mostly it sounds like he's developed a sudden, understandable breathing problem. )

I think... it's too dangerous for me to take your qi... even in good condition... not to mention. Your method. My vinegar jar husband wouldn't understand.

( the wheezing continues, in such a way that it's pretty obvious he's attempting to laugh. )

I'm fine! Fine... will be. Fine.
bravelyrunsaway: (disheveled; as it says)

[personal profile] bravelyrunsaway 2023-03-20 06:22 am (UTC)(link)

( A low, unamused chuckle, and he shakes his head, the starting look of confusion and the canted angle of his head paired with it resolved in one gentle swoop. )

No one ever was. Think he's realised that yet, or are you the last enlightened brother?

( The sister was always certain of the necessity of her death, so no, she has no idea that no one's special when it comes to the dying. Ah. Youth. )

My word on speaking with both women. I'll whisper their way once Yelena's returned to us. And if there's anything else you wish to be plain about, I'm all ears—too thick, you know. For the subtleties.

( Said so blandly, with such a perfectly sincere expression, that he is clearly to be trusted. )

bravelyrunsaway: (hah; glance down and away)

[personal profile] bravelyrunsaway 2023-03-20 07:03 am (UTC)(link)

( It's an interesting moment, to see her claim the one thing no one else has in his hearing, or to his knowledge. That a place taken at one point is forever restless at its base, that things done for good reasons can come down to paybacks down the line. There's nothing about it meant to be fair; it's simply what it is.

He inclines his head toward her.
)

I won't be buried here, stranger. Have faith in that too. And if there's ought what you ask me to do before I take my leave, simply speak.

( A small smile, the slow blink of eyes shuttering over one truth to accept it as it is. She at least faces things with clarity. It's more than he knows that a number of her paladin companions do. He begrudges neither. Admires her for it, to an extent. )

Bear your duty as beautifully and proudly as your people have lived. May they then find the strength for that beauty in what place becomes theirs next.

( Not hers, unless she survives. But she's more than adult. It will always be her choice. )
weifinder: (patriarch | i walk)

[personal profile] weifinder 2023-03-20 07:05 am (UTC)(link)

( There is in that moment, a shift, a quiet heaviness that slides into his playing. The music changes as the purpose does, and the call then, the one to send on, to cleanse, is one he knows Lan Zhan understands as well as he does. Better, even, for years more in the pursuit of its application.

There's a difference between the resentful energies which resist, which shriek, which sob, before this peace contrasting the chaos, the heartbreak, the horrors below. This is not a song for them: it is a song for the bodies trapped with some awareness, some memory. Some knowledge of who they were, and who they aren't, not anymore.

Those are the spirits, the souls, to send onward, to command beyond the grasp of greedy mouths and clawed hands, while Rikkitikkitaktu is distracted by his slow creeping hunger, patience worn to the burnt nubs of the destroyed ground underneath his unbreathing army.

Sing them home, to bodies left bereft of any spark, and to them, oh, to them, bring fire. Bring the flames. Bring the call to those with the means for it, the hearts for it, and let them burn.
)

bravelyrunsaway: (back; my thoughts lie fallow)

[personal profile] bravelyrunsaway 2023-03-20 07:11 am (UTC)(link)
( The bat is clawing at the ground, jerking around and trying to gain ground on the departing wagon, sighting Allison with the creeling call of a desperate, hungry thing. It seems unaware of its own impending doom, the death that paints the stones with each beat of its heart and the loss of lifesblood.

They're beyond things like reason, stirred into this bloodlust, and Allison will find she's not alone: one of the very same bats flits past her shoulder to careen down into the injured bat, shrieking, trying to catch and lift and failing to do more than present itself as combined target for Allison and Licyn as he arrives. His sword bisects the new bat, sending it to stillness against the splattered remnants of where it had tried and failed to be the better predator. The injured bat, further gouged, attempts to rise. To fly. To charge, wobbling, at Allison, teeth exposed.
)
pulvisetumbra: (hawker)

[personal profile] pulvisetumbra 2023-03-20 07:42 am (UTC)(link)
I should wonder why you might feel inclined to do so. ( He, for one, is not extending anyone the benefit of any doubt. )

You are quite certain this was Matthias? ( A pause, then, considering: ) No, I expect you would not know the difference. Let us assume. Let us... as you say, give the benefit of the doubt to the worst-case scenario. Far from me to bruise your privacy —

( Well, beyond this conversation. ) But it would do us all a world of good to comprehend what he wants.
traumatology: (048)

[personal profile] traumatology 2023-03-20 02:04 pm (UTC)(link)
It sounds like she's saying we need to get the hell out of here.

( and while he's not really one to turn tail and get out of here, he has a feeling that that's probably the best bet here. he doesn't think either of them should stick around.

he grabs up wei wuxian by the arm and holds him up, trying to back him away from the paladin. )


Had a bad freaking experience with one of those already.
beitangmoran: (side eye)

[personal profile] beitangmoran 2023-03-20 04:43 pm (UTC)(link)
[He looks actually a little puzzled by how defensive that answer is.]

I honestly do not care one way or another if it harms them. I'm just curious. At first it looked like what my nephew can do, but then you also turned their thoughts and will around.
beitangmoran: (Default)

[personal profile] beitangmoran 2023-03-20 04:54 pm (UTC)(link)
We are outsiders, we can hardly expect those cities we end up in to give us all of their secrets... but really, we could have helped so much more if we'd known earlier.

[He sighs, then pats the ground next to him as he crouches as well, soldier stance to conserve energy.]

Come. Catvh your strength a bit. We will all need it before it's over.
scrapgege: (stare)

[personal profile] scrapgege 2023-03-20 04:58 pm (UTC)(link)
They don't attack the dead. The dead don't have what they want.

[But also, as annoying and powerful as they are, these monsters seem... lackluster.]

Still, I don't think it's them he wants. They're not much of a prize... So that means there's something else down there, something valuable enough for him to besiege this place for almost a year.

... The water itself, maybe? It looks... familiar, doesn't it?
scrapgege: (Default)

[personal profile] scrapgege 2023-03-20 05:00 pm (UTC)(link)
I'm sure you will be.

[And soon they are in view of the refugees, camping around the monastery, a sea of tents and chariots, and Xie Lian is looking for a place to leave his charge in good hands.]

Do you see anyone you know? Lady Wen maybe, she must have evacuated.
jatharin: (deimar)

[personal profile] jatharin 2023-03-20 05:43 pm (UTC)(link)


Yes. I'm starting to understand that.

( But it seems, at the very least, likely to amuse him — to catch and hold his interest. He nods, and it's no performative gesture, no thespian adieu, but the slow, clean consideration of a man who has successfully identified his instrument and must now find a prime opportunity to use it. )

See your women safe and away from... Haiva's interest. His mood runs mercurial. That's all I'll say.

( That's all, to see how he hesitates, that he can safely speak.)

blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2023-03-20 06:30 pm (UTC)(link)
Dumped this info on Caitlyn! Doe he immediately disengage at this point or shall I ping to see if WWX wants to press anything else?

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