groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

margenes: <user name="shithouse"> (pic#16207470)

a novel later

[personal profile] margenes 2023-02-01 07:34 pm (UTC)(link)
[the soldier is definitely not going to stay down, and pietro's ready for the swing that comes next—pushing himself back and out of the way. he even reaches for the fist thrown at him and smacks it out of the way—it helps to have such fast reflexes. these soldiers ain't no captain america.

bodily, pietro pushes at the soldier again, but before he can swing his arm again, another one grabs at him, holding him back.]


—hey, this is not a fair fight?

[so much for pride.

then a punch to his gut, aggravating the fracture of his ribs that he had gotten earlier (thanks, wanda) a bit. were it not for that, pietro wouldn't be wincing. otherwise, he stumbles a little on his feet, manages to step hard on the foot of the soldier that's got a grip on his arm.

in no time, there's not just two, but three, four other soldiers, trying to get a hold of him. pietro's one vulnerability is that if he can't use his feet, he's somewhat restrained. they push him down, onto the dirty floor, push his face against what could be some dirty water, or piss. who knows? the soldiers laugh, pietro's arm pinned to his back, painfully, his knees scrapping the floor. one of the soldiers spit at him.

(gross.)]


Piece of shit.

[—no, that's his line. years of police and military abuse in novi grad fuels him. he's faster now, stronger; he doesn't need to be bound by the laws of the natural. one second he is there, on the ground, the next he's back, angrily shoving at one of the soldiers with all the momentum of his weight and super speed. something cracks—like a bone.]

What, too fast for you?

[the other soldiers are now angry, drawing out their weapons. pietro, too, sounds mad.]

All you have to do is treat these people the same as you! They're human beings. A few fancy swords and a dumb brain, and now you're above them? You're supposed to protect them!
margenes: <user name="sways"> (pic#15713911)

[personal profile] margenes 2023-02-01 07:34 pm (UTC)(link)
Oh, she's got her own snack. Chocolate? —quite smart.

"Pietro," he says easily, offering a small smile. Even if she's trying to keep him from being concerned, Pietro will still be concerned. He scrunches his nose, speaks up.

"These monsters, can I help with them?"

Sure, Wanda told him to steer clear of the towers, but...
vdovy: (HAWKEYE 105 00:37:35.086)

the wards

[personal profile] vdovy 2023-02-01 08:16 pm (UTC)(link)
[ In Yelena's head, Wanda is "that girl from Sokovia" who destroyed the Berlin airport along with Natasha and the super friends. It was the biggest event in the world for weeks and Yelena quickly recognizes the girl (and her magic) from international newscasts. She knows that when they meet, the conversation will inevitably lead to Natasha, and Yelena has been avoiding her grief rather than working through it. So she puts off introducing herself to the other woman until she can't.

During a late night, insomnia-driven tour of the fortress, Yelena stumbles upon the scene between Wanda and the soldier. A look in the witch's eyes suggests the soldier is mere seconds from meeting his end. ]


Everything good here? [ Yelena uses her most authoritative voice to interject, mostly for the soldier's benefit. ]
beitangmoran: (grumpy2)

[personal profile] beitangmoran 2023-02-01 08:18 pm (UTC)(link)
"Hmm."

Moran looks at their entwined hands, a little absent-minded.

"Looking at them it's making me think of what would have become of Huangdao had I not been determined to give A-Yi the throne, or had A-Yi and Tangtang been at odds with each other."

Sure, he did make A-Yi believe he wasn't going to give him back his throne to make him make his move, but that had never been the actual goal, and had he not believed his nephew would rise to the task, he would have been in a bind.

"Prince Haiva is physically weak, and he doesn't seem like he wants to challenge his younger brother for the throne... but he has the heart of the small people, and Deimar doesn't. Deimar knows how to look charming and say exactly what people want to hear, but it's only surface deep. He's extremely scheming, which is, unfortunately, probably what the city needs right now. He has hard decisions to make, not much room for error and people will die no matter what he does. Their uncle seems to be the power hungry one. Someone liked being regent a little too much, I think."

Which, honestly, he can't relate. That is a period of his life he is glad is over.

"None of them have time for family squabbling, but in such a tense situation with volatile characters, I'd be surprised if some conflict doesn't erupt one way or the other."
beitangmoran: (Default)

THYVAULT

[personal profile] beitangmoran 2023-02-01 08:30 pm (UTC)(link)
[The company of Haiva is honestly agreeable for Moran. the young man is well-learned, compassionate, kind, he would have made a good king if his body was not too frail and his world not wracked with war.

Moran hasn't been trying to stoke the flames between him an his brother - he isn't even sure there are flames between them, more between their partisans. But there is one who is more of a personal interest of his. The uncle, of course, the brief regent who some people say did not like having to give the crown back.

But those are rumors. And while some rumors have a shade of truth, some don't and Moran is curious to see if some fire from that direction might not make the citadel topple down unexpectedly. Deimar certainly seems aware of the potential threat, and treats it with all the immature aggressiveness that someone his age in his position and with his problems would, not exactly unexpected.

So, the uncle. Moran will approach during a lull in fighting, in the great all.]


You look troubled, my Lord.
growlies: (fingers through hair)

[personal profile] growlies 2023-02-01 08:45 pm (UTC)(link)
Red swallows thickly.

This was a shit time to actually finally make this admittance. She would like to say there was no better time for it, but honestly, there were. There were several better times to have this conversation, but she never did. The words caught in her throat, couldn't release them. So brave, so many years of existence, she froze when it came to something that should be so simple (but it's not). Still it sucks she stumbled out with it now when they're warm and close and touching and- Shit.

She sits up - tension in her body, the warmth of the cloak falling away.

"...sorry. I should have-" She shakes her head, sliding her fingers through her hair. "I should have said sooner."
rehandle: (034)

[personal profile] rehandle 2023-02-01 08:46 pm (UTC)(link)
[ Wh—

Stephen's brows furrows with a frown as the assumptions unfolding before him weave themselves a little storyline. Is this happening? It's happening. ]


No. I'm not a ghost. [ Take him back to a place where 9 out of 10 people would recognise him and his magic flying cloak at a glance and he only very rarely has to say things like 'I'm not a ghost' out loud. A vague gesture back toward the cloak has it waft an artful, dramatic waft in a bid for attention that could still, arguably, have been caused by the elements. ] Do you want to take another stab at it?

[ Maybe not the best word choice given the Situation he finds himself in, but it's the word choice he makes. ]
jatharin: (merchants)

[personal profile] jatharin 2023-02-01 08:57 pm (UTC)(link)


( Batthour is larger-than-life in every stretch of the word, especially volume of sound. Tall, broad, a presence, twirling chains of gold in one hand, and measuring his grains in the other, only to pass detailed instruction over the best storage of this wheat, that crop.

He is startled to be addressed so plainly, but not indifferent. He turns, grins wide, to welcome his new friend. )


Greetings, friend. Oh... ohhhh, greetings indeed. Of course... Batthour is here for you. How may he help?

rehandle: (Default)

[personal profile] rehandle 2023-02-01 08:57 pm (UTC)(link)
OHO

Stephen immediately experiencing intense deja vu, at least there's not a giant statue of him outside

Thank you for this sea of delights 👏
jatharin: (merchants)

[personal profile] jatharin 2023-02-01 09:01 pm (UTC)(link)


"Batthhhhhhoooooooouuuuuur," she hisses between absent teeth, in the same way in which some might utter curse or profanity. They're still walking, pace even, finding themselves at the epicentre of a wide berth. Eles, after all, has earned the dignity of deference.

"Big man who runs his mouth because his little cock can't." ...suppose, then, that Eles did not earn all of her reputation through moderate and diplomatic trade. Why, she even holds one hand up in a tiny pinch.

"What is he saying, eh? What now? You know, his crop? I tell you. I tell you! He puts it to seed where dogs piss! You listen here, I tell you."

margenes: <user name="berks"> (pic#15098671)

[personal profile] margenes 2023-02-01 09:03 pm (UTC)(link)
i mean, i'm all for exciting things :) i've kind of had him ""accidentally"" break an arm so far, so maybe a little wrist slapping is due.
Edited 2023-02-01 21:04 (UTC)
jatharin: (haiva)

[personal profile] jatharin 2023-02-01 09:08 pm (UTC)(link)


( Ah, his illness. The smile is indulgent now, faint. More familiar territory that he embarks on with learned patience, absently reaching out for a dish of hard candies left forlorn by his bedside. He offers it to Anduin — liquorice, lightly salted. A local delicacy. )

I was young when it appeared. First, they thought it a cold sickness, then a plague, then... in truth, for years, I believe they thought I was pretending. But it stayed, and soon enough the fatigue, the cough, the gauntness never waned. I settled into them, really. Some symptoms, better than my friends. We tried everything: this is too complex for herbs and healers, and there is no root of magic in the sickness. It's... banal.

( Laughter, light. ) Of course, I couldn't... acquit myself of all my duties. After a time, Deimar began to step in. I know what they speak of him, but it was never like that. He was graceful, kind. I urged him towards the throne.

margenes: <user name="sways"> (pic#15159680)

[personal profile] margenes 2023-02-01 09:11 pm (UTC)(link)
[to pietro's credit, he is trying really hard to understand the indirect hints. apparently "i'm not a ghost" is not direct enough.

the man motions to the cloak, but it's just — moving with the wind, isn't it?]


You know, sometimes ghosts don't know that they are ghosts. Are you trying to say that you were stabbed? [too literal] You look a little too boring to be a vukodlak, no offense. Not that I have met one before.

[he raises a hand as if to hurriedly say,]

And I don't want to.
jatharin: (thyvault)

[personal profile] jatharin 2023-02-01 09:12 pm (UTC)(link)


( Thyvault, who keeps the peace of the Crossing, who instructs men before they head on to meet Rathakku's forces. Who seems adrift now, a man tall and muscled, a vision of strength — made feeble by his countless duties.

He is approached with courtesy. He retaliates with a nod, slow greeting. Blood on his hands, from the envoy missive he balances. )


We lost more men in the latest incursions than we had hoped. ( No, the wrong word. They never hope for losses. ) Than we had anticipated.

rehandle: (pic#12290000)

[personal profile] rehandle 2023-02-01 09:25 pm (UTC)(link)
[ Is he now being insulted? Incredible. The brow furrow deepens and he briefly considers using his words, but actually, no. One step brings him back to the safety of the tower, and once he's there he shrugs his shoulders so the Cloak lifts up and away until it's hovering at his side.

Surely. Surely this is enough. ]
margenes: <user name="shithouse"> (pic#15112445)

[personal profile] margenes 2023-02-01 09:38 pm (UTC)(link)
[vukodlaks are bloated dead bodies, stephen. it's definitely not an insult. pietro just lacks the finesse of a columbia graduate, check your privilege.

at the floating cloak, though, away from the man, pietro just — gapes for a moment.]


Uh, so...

[no??? he doesn't understand these things. pietro does reach forward to try and touch the cloak.]

I don't understand?

[sometimes, being honest is the easiest thing.]
jatharin: (Default)

ENVOY RNG DRAW

[personal profile] jatharin 2023-02-01 09:38 pm (UTC)(link)


( The road to Rathakku is forest-bound, long. Down the mountain slopes, through crumbled paths, slithering demons cautiously rearing their heads before allowing the envoys their passage. A white banner is a tentative shield.

Rathakku, Rakkathu, the Lord Who Waits. His creatures, most possessed of too many mouths or absent the conscious will of living things, can hardly speak his name. He awaits on a litter in a primite encampment, spider-legs drawn beneath himself, the half of his human torso turned to accept warmth from nearby fire flame and wine poured generously in a rusted goblet.

A wide berth is afforded to the envoy. Every courtesy, though demonic eyes linger, greedy and yearning, over the human flesh of the courier.

Rathakku hushes his creatures, waving aside their interest — and the envoy close. )


Greetings. What do you have for me?


( ooc: both Wanda and Cassian can use this as a starter for their separate threads — only using the same open starter as it applies to the beginning situation of both characters. They were each given a separate scroll from Deimar, Wanda's dated around 5 February, Cassian's around 10 February. You can tag this thread ahead of these dates, but please make the date of events clear if you choose to make network posts about any of this!

It is up to you whether your character gives Deimar message to Rathakku, or invents another. Caution with Rathakku, you are in enemy territory!

Wanda carries a scroll that says, A few dozens, strong. Containable. The fortress occupies them.

Cassian carries a scroll that says, They are not yours to claw from us, do not meddle. Mind and contain your own evil.. )