groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-01-27 08:34 pm

the scattering


And now, hard siege during Alem’s first log event, covering 27 January to 12 February.

This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!

As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.

Click each header for scenarios!

THE SCATTERING




Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.

SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.

ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.

FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.

ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.

■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.

NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.


THE WATCH TOWERS

The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.

       EASTERN TOWER



■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.

■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.

■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.

■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.


       WESTERN TOWER



■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.

■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.

Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).

■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.

■ Orcs may try to scale this tower, using climbing hooks. Push them down.


       SOUTHERN TOWER



■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.

Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.

■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.

■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.

Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.

■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.

■ Repel her for three consecutive days and she will not return for a week.


       NORTHERN TOWER



■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.

■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.

■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.

■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.

■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.

■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.


THE KEEP


Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.

KINGDOM COME

The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.

■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.

Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.

■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.

■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.

Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.


IS THERE A DOCTOR IN THE HOUSE?

The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:

Bones finds Haiva is a haemophiliac, his skin brittle like paper.

■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.

Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.

Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.


Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!

Info sharing with the medics’ club is caring!


THE CROSSING



The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.

HAGGLE GAGGLE

■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.

■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…

Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.


THE WAR IN WORDS

WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.

■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.


THE WARDS



The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.

THINK OF THE CHILDREN

■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.

■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.

■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.

■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.


WATSON ON DUTY

■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.

■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.

■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.

Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.

■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.

■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.

■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.


THE GUT’S BIND



It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.

LAKES, MINES, MAYHEM

THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.

THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.

THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.

■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.


LOCK YOUR DOORS

■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.

■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.

■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.

■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.



QUESTIONS

thedreamer: (0477)

the wards

[personal profile] thedreamer 2023-01-30 06:55 pm (UTC)(link)
[ ooc: if you're up for it, I thought I could have the Doctor nearby comforting the children and then lingering close once he sees/hears Hermione? ]
jatharin: (Default)

[personal profile] jatharin 2023-01-30 06:59 pm (UTC)(link)
So................ there's a......... problem with this proposition.

And I'm going to... give you until next comment to... think it over.

So, with that in mind... you're sure you want to give Eles the weapons to sell on?
jatharin: (haiva)

[personal profile] jatharin 2023-01-30 07:28 pm (UTC)(link)


( They strike quick harmony, their composures and postures patient mirrors of each other. For a moment, Haiva waits to see where this string of thoughts might lead — but Anduin holds back, and so too does the prince. )

So it was.

jatharin: (haiva)

[personal profile] jatharin 2023-01-30 07:31 pm (UTC)(link)


( He nods, at least. Plain language. Loathe to play pretend. A man condemned to perpetual sickness has little time for such games. )

Well, then. What are we looking to understand?


blackscales: Commission, Do Not Take! (25)

[personal profile] blackscales 2023-01-30 07:51 pm (UTC)(link)
"I hear Haiva asked to reinforce the guards down here, but I'm not sure any of the others are that interested."

At least, so far. He wonders how many deaths it would take, for them to begin to care. For them to consider it more than just a mundane level of crime. Ten total? Twenty? More than that?
clavesregni: (105 06 12)

Caitlyn Kiramman | Arcane

[personal profile] clavesregni 2023-01-30 08:01 pm (UTC)(link)
I. The Wards | Think of the Children

[Caitlyn has a job to do. But – as much as she'd like to – she can't spend every waking moment trying to catch a murderer, not when she's surrounded by people in distress. So she spends some of her time assisting however she can, making sure everyone has blankets, as threadbare as they may be, and at least a little something to eat.

When she spots a soldier grab some bread out of a young boy's hands, she strides over.]


Give that back to him.

[The soldier scoffs. We need it more than these parasites, he says. The fortress will fall if we don't have our strength. What's he contributing?]


II. The Wards | Watson on Duty

[Sleeping on a regular schedule has never been a priority. Not when there's so much to do. Long nights spent turning clues and theories over and over in her head or trying to help the poor refugees huddling in the Wards quickly become the norm. Her tendency to stay awake to all hours is not helped by the fact that the straw pallet she's meant to sleep on is monstrously uncomfortable.

In the small hours of the morning, Caitlyn finally finds herself drifting off. She awakens again not long after to the sound of a voice. It's very faint - so faint that, at first, she's not sure she's really hearing anything. But then she hears it again. The faint whisper of a song, drifting through the halls.

It's not an entirely conscious choice to stand up and start to follow it. She stumbles half-awake around other sleepers who seems undisturbed by the singing, slowly making her way towards an unknown destination.]



III. The Gut's Bind | The Lakes

[It's curiosity, more than anything, that leads Caitlyn to explore the Gut's Bind. She hardly has any time on her hands, but between working to stop the Reaper and trying to help the people who are staying in the Wards, she finds a few moments here and there to take in the sights.

She's got her winter coat on, the one Vi purloined for her, but it's not enough to prevent her shivering dramatically as she steps out onto the shores of an underground lake.

She's never seen an underground lake before, and she's too busy taking in the incredible sight to notice the icicle falling straight towards her.]



IV. The Gut's Bind | Lock Your Doors

[Caitlyn has never been able to resist a mystery. She would very much like to know what's in the Room of Seals and what the paladins and sorcerers are doing in there, but simply trying to stroll in like she owns the place has only earned her a stern reprimand, and every time she's asked, they've simply brushed her off.

On the night of the emergency, she finds her perfect opportunity. She's concerned, of course, for the wounded, but she's not going to be to much use as a healer. I would be better, wouldn't it, for her to go inside and try to rescue anyone who may be injured and unable to escape. So she rushes through the crowd, in the opposite direction of everyone fleeing, right up to the doors of the Room of Seals.]



V. Wildcard

[Anything else you've got in mind! If you'd like to plot something, hit me up here or feel free to add me on discord at sprucemoose#7026]
westviews: (LUNCHBOX)

[personal profile] westviews 2023-01-30 08:10 pm (UTC)(link)
"They probably feel like there's more important matters to worry about."

You know, like that legion of the undead. Wanda tips her head in thought.

"If there's a murderer or--I don't know, a haunting," because she's beginning to see that spirits and ghosts are fairly common in this place, "We don't want to take it with us."

Either when evacuating or they themselves moving on from this place after all is said and done.
clavesregni: (104 04 07)

closed to Kahl-175

[personal profile] clavesregni 2023-01-30 08:13 pm (UTC)(link)
[Caitlyn is more than thrilled when she runs into Kahl and he offers to draw her an accurate map of Alem. She directs him to the small corner of the Wards where she's set up shop before gathering up as much paper as she can - the small pages of her notebook simply won't be enough.

She's waiting for him in the Wards, laying out paper and her pencil. The pencil's starting to wear down and she'll have to replace it sooner rather than later, if at all possible, but she's hoping that it will last long enough to see her through this particular adventure.

When she sees him coming, she straightens up and smiles.]


Kahl, it's wonderful to see you.
dog_eat_dog: <user name=funguy> (Default)

[personal profile] dog_eat_dog 2023-01-30 08:23 pm (UTC)(link)
Just poking in since Tess is brokering this––

It's perfectly in character for her to not give a single shit about who it hurts down the line as long (even Alem tbh!) when making deals, and she's down to scale up –– but she's going to want to figure out:

a) how to secure materials from the mines and whatnot before she considers this a viable deal to pursue, as without that they don't have shit to trade anyway, much less do Bigger Things.
b) is going to need to assess whether these pistols are actually of any threat to Alem if sold on to Rathakku or whether they're just novel, like, does a gun even matter if the enemy has already weaponized the undead/magic? Also, why do do larger armaments if they just need the four pistols to get a map?
margenes: <user name="berks"> (pic#16207425)

[personal profile] margenes 2023-01-30 09:06 pm (UTC)(link)
I thought I would try my luck.

[pietro smiles big so that that much can be caught by the old woman's failing eyesight. there are things that the two of them seem to be altogether—well, at odds with right now, but at least this feels normal. this feels natural between them.

sitting down with those less fortunate than themselves, wanting to give just the slightest bit of hope to them.]


Come on, nana. Let's have another bite.

[they learn what name 'nana' goes with, though it takes her a while to remember. birte, she says, and regales the twins with a short anecdote of her favorite memory with her older sister. they, the twins, remind her of said sister, and her story slowly reaches a quiet end as she falls asleep against her makeshift bedding. pietro's given her one of the newer blankets he got to swipe from one of the merchants.

even those who are dying deserve to be warm in their final moments. pietro fixes the blanket over her, gently, her breathing quiet.]


Rest now, Birte. We will see you when you wake up.

[they won't, but the promise grants them a wrinkly smile.

pietro stands, coughing quietly to remove the knot from his throat. he brings wanda along with him, brings her close to him; a kiss to her temple (he's been doing a lot of these lately, hasn't he?), and an arm heavy on her shoulders, he leads the way down the rows where it's a little emptier, a little more discreet.]
westviews: (UNDERSTAND)

[personal profile] westviews 2023-01-30 09:13 pm (UTC)(link)
See? You're helping, here.

[Giving an old woman conversation and kindness. Better than being out on the field where he can get hurt, get in the way. The moment they're near an unoccupied wall, Wanda is twisting under his arm to guide them to it, hands pressing to his side where he'd been hurt.]

Are you okay?

[There's a little bit of force under her touch. No lying. She knows his heart aches from what he's seeing in here and how much it reminds them of home, but Wanda can box that up and deal with it later. All that matters is him.]

Are you all healed up?
slippin: (Default)

[personal profile] slippin 2023-01-30 09:16 pm (UTC)(link)
SORRY TO HIT YOU WITH A Q FIRST but for set-up purposes: Jimmy would want to butter Batthour up, could he learn anything about what he likes (in terms of material comforts/activities/whatever else) just by keeping an ear out? (and maybe enlisting his bodyguards to do so as well...)
margenes: <user name="berks"> (pic#15098665)

[personal profile] margenes 2023-01-30 09:20 pm (UTC)(link)
[pietro winces a little the moment she presses her hand hard against his side—not trying to injure him, but definitely fishing for any leftover pain. usually by now he's healed, but the rupture on his ribs is a little tougher to recover from. maybe in a day or two.

he does shake his head — which question is that an answer to?]


I'm okay.

[despite his injury; he'll be fine. for now, pietro glances over at her, moves a hand up to swipe his thumb over the dried up blood under her nose, looking at her worriedly.]

What's this from?

[—she's never had nosebleeds before.]
westviews: (PARK)

[personal profile] westviews 2023-01-30 09:32 pm (UTC)(link)
[Wanda frowns, not liking the reaction. Her hand remains over the spot, more protective rather than prodding. The frown deepens when he touches the dried blood on her face. She'd forgotten it was there.]

My [magic, she almost says, the easiest description now that she knows what she is, but it's still not something she can share with him] powers sometimes take more effort in this world. I think. It just means I get a headache, sometimes.

[Overexertion. But look, she's here, she's taking a rest.]

I'm fine.
binghua: (29)

[personal profile] binghua 2023-01-30 10:03 pm (UTC)(link)
[Xingchen waits until those curses trail off to let his shoulders relax a little. He doesn't leave Xie Lian's side, though, just in case the guard comes back or brings some friends along.]

But to target children, the most vulnerable...

[It's disgraceful, even if he has learned that the world is horribly unfair. Why can't there be some kindness where it is most deserved?

His internal questioning is cut short by the child's outcry and Xingchen immediately grabs his qiankun pouch. He reaches inside and fushes around for a scrap of cloth, butbehen be pulls it out, something long and wooden gets dragged along, too. It's a peg leg, not that Xingchen can tell even when it clatters against the ground. And when he shakes out the cloth, a ball falls out, bouncing its way joyously toward the huddle of children.]


Ah...that keeps happening. Here.

[He shoves the cloth toward Xie Lian.]

Is it clean? I hope it's clean...
downswing: (egalitarian)

network | un: absterge

[personal profile] downswing 2023-01-30 10:21 pm (UTC)(link)


They would sharpen a weapon of her absence.




( Court games cut from a woman's disappearance. Her likely demise. Disgusting. )

downswing: (everyone says it)

the wards | pls respond in prose, I just find this easier

[personal profile] downswing 2023-01-30 10:35 pm (UTC)(link)


( Hermione is thin, bird-boned, fragile. Reduced to charcoal, smear and silhouette. But then, they are all gaunt pale things, debris of themselves in this weathered tower-home. His lungs feel at half-fill, spoiled. Air cloyed, breath clumsy, the stench of herbs and antiseptic astringent. Prickling his skin.

He does not ask what healers have combined into paltry approximations of cures to present to small bodies burning with the fevers of endless, petty sicknesses. Grief burdens orphans like sagging mantles. Malnutrition. Fatigue. Outside, catapults boom and howl and the clamor sets off the hungry wails of a toddler barely three years to his name, if those.

( But then, the traitor's voice whispers in earns too knowing, Perhaps older, if he were long ill fed. )

They do not speak of it, the grim, haunting toll of war at large. They imagine it secluded to battlefields, to men and their gilded cause. Hermione whispers — he knows the game of the land, whispers horror to appease them, and he slips to his knees, one and the next, and the boy who'd barely started his weeping fumbles to crawl to his thighs' side. It's the white of him, ghostly, the cleanliness of his pallor. It ever draws children.

He lifts his hand, palm outward, to stay Hermione's progression before her wilting voice becomes their communal anguish. Then calmly, he collects the boy in his arms, one fettered on his back, and slings him on his chest, steady when he sways him each way. )


Like this.

( Better than stories, when the boy hiccups and sobs and starts to quiet between shivers, murmuring whatever half-truths fascinate children. Butterflies, spiders. The story of a rock.

And he nods, gently, to where another child lingers near Hermione, mouth slack, gaze cold. She too wants comfort. )

thedreamer: (Default)

[personal profile] thedreamer 2023-01-30 10:44 pm (UTC)(link)
Sorry for the additional question, but to focus a bit more on the infiltration angle, I wanted to see if it would be okay to give the Doctor the specific task of "recruitment" for Rathakku, given his history, abilities, and strengths. On a darker level, because he is capable of memory/mind control and hypnosis (via physical contact, which would mean he has to be close enough to touch a person's head), he would attempt to "brainwash" forces to the other side. I would present this as an opt-in scenario with full player permission of course for anyone interested in writing this out. Would this be a viable angle to take?
inferus: (Default)

[personal profile] inferus 2023-01-30 10:47 pm (UTC)(link)
Got it, thank you!

Also, this is probably a long shot but you miss 100% of the shots you don't take, how difficult would it be to find a spirit of one of the people that were killed by the Reaper to ask them about what they remember?
stephanivien: (Default)

[personal profile] stephanivien 2023-01-30 10:48 pm (UTC)(link)
To clarify things for everyone:

Stephanivien would be marketing such pistols/handguns as novelty items, and not making them en-mass, and certainly not before the entirety of the siege is over, as he fully expects the likelihood of a gun or several getting resold to Rathakku, even. That's why they're a limited commodity.

He's also thinking for the longer road. It was my understanding that Eles sells not only for this conflict but also in broader aspects in the world at large, and—theoretically—would be interested in a partnership that continues on even after Alem is resolved in whichever way that happens.

a) Stephanivien already has some inroads for this, at least for the larger material problems & general iron, but the saltpetre is something that will be investigated further
b) The larger armaments aren't for sale outside the keep, and more specifically, to anyone who isn't Deimar. They're off the table altogether. Deimar spoke for half, and Stephanivien's technically reserving an additional quarter as a thank-you bonus. The rest will be personal armaments for other PCs or individual, unassembled pieces meant on retainer for the purpose of repair/replacement of what he's already selling/giving Deimar.
inferus: (Default)

[personal profile] inferus 2023-01-30 10:56 pm (UTC)(link)


No problem! I figured it was a long shot - just wanted to contribute to the murder board post if I could in any way, heh.
rehandle: (Default)

[personal profile] rehandle 2023-01-30 10:57 pm (UTC)(link)


(jk only if it ends up working out that way but the SENTIMENT the sentiment stands, what absolutely delightful options)

Just to check before I commit my heart to raining hell on the merchants' gate, will there be any mod-determined consequences for Clawed characters this round or is it a build your own aftermath situation until the next log drops? Just so I know before I get to playing and plotting as the Clawing ends by the 10th and the log covers through to the 12th so wanted to check if I need to limit aftermath planning/loop you in on any specifics that crop up