Licyn Mansbane (
bravelyrunsaway) wrote in
westwhere2022-10-06 12:25 pm
open | oh it's a mad, mad world, i'm drowning in
WHO: Anyone wanting to find lamp oil, other oils, and the Remembrance's new hideout.
WHEN: After the TDM event! Before the next game event.
WHERE: In the Mouse House.
WHAT: In the spirit of adventurers the worlds wide, people go hunting for more lamp oil, only to find... dark water barrels, and the Remembrance's attempts to establish itself again.
WARNINGS: They're trying to make those womb walls again at the base; there's a potential at all times for violence; language potentially explicit.
You can find plot information or ask questions here! Keeping it simple, but here's a vague timeline of some possibilities:
WHEN: After the TDM event! Before the next game event.
WHERE: In the Mouse House.
WHAT: In the spirit of adventurers the worlds wide, people go hunting for more lamp oil, only to find... dark water barrels, and the Remembrance's attempts to establish itself again.
WARNINGS: They're trying to make those womb walls again at the base; there's a potential at all times for violence; language potentially explicit.
You can find plot information or ask questions here! Keeping it simple, but here's a vague timeline of some possibilities:
- Meeting outside the orphanage and searching through abandoned homes and businesses for lamp oil. Or sneaking into not so abandoned places and making off with some supplies.
- Discovering a series of seemingly abandoned warehouses, and finding a means inside, with light. Much of what's there is junk. Be amazed by what you find.
- In at least one warehouse there's large barrels! Which might be oil! These turn out to be dark water when opened.
- Within minutes of the dark water barrel discovery, members of the Remembrance enter from an underground walkway, and confront the people by the barrels. Playact as part of the movement ("wake up!"), or else prepare to run.
- If you played like you were part of the movement, be drafted into helping cart the black water barrels to the new safe-house, where it's apparent the black water's being used to recreate the womb walls of the former Remembrance headquarters. Or you might be tasked with chasing after one of your fellows who failed their acting chops.
- If you failed to play along with the Remembrance, run, run, as fast as you can, and try not to get lost in the warren of paths. Or end up meeting a Rodent Of Unusual Size, which may or may not be wearing a paper crown.
- Find a way back to the orphanage with whatever spoils of the day you managed to keep your hands on. Share information. The Remembrance is rebuilding, just as weird womb wally as before.

no subject
2 that ends up at 3?
Think if I hold you steady on my shoulders, you can pull those last boards free? Leaves slightly less evidence of who's in or out if glass doesn't end up all over the ground.
( Also, he doesn't feel like dealing with glass. So sue him. It tends to cut up something wicked, leaves blood around, attracts attention, all things he prefers avoiding. )
no subject
[ Because surely he doesn't expect her to sit on his shoulders like a child. Gripping the scabbard of her sword at the middle, she huffs out a determined breath, waiting for her foothold to present itself before she boosts herself up.
She's wobbly, but not so shaky that Fei can't get one side of her sword under the bottom board of the window, using it as a makeshift prybar to get it free. ]
no subject
( Said with a hint of amusement, putting in the innuendo that he knows she's going to ignore. He's rock steady as he holds her up, hands at her ankles to reinforce her when she's prying the board off.
Another application of pressure, and it eeeks free, leaving the board dangling from one side of the window. One more yank, out it goes. )
no subject
Get closer, I can fit and break it open from the other side.
no subject
and so he sighs, but shuffles closer, aiming to keep her footing steady on his shoulders. )
Close enough, or would you prefer we're both kissing stone?