groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2024-01-13 06:35 pm

hatthevar | blood rains


Drawn to undead creator Matthias, the party heads into Hatthevar — former wasteland of myth and superstitions, now city of ghosts.

The first log of Hatthevar spans until 31 January.

A small part of the event is open to players both in and out of the game, who can bring dead characters in the bazaar!


HATTHEVAR







The party enters blood-rained Hatthevar during a daily one-hour truce between the citadel and the undead forces that assail it. At the gates is undead Lord Rathakku of the Brotherhood, keen to usurp his distracted maker Matthias; in the skies dart the forces of dead wind lord Anurr, who has no love for the Brotherhood.

Hatthevar’s ghostly champions — including enormous ghosts that consume men and floating spirits that strangle with chains — defend the grounds. Matthias neglects the war, persistently summoning spirits from various worlds and points in time to revive them.

KNOCK, KNOCK

Wispy, shadowy silhouettes closely watch the lone gate of Hatthevar. The party infiltrates at sunrise.

Characters who have died, practise necromancy or are death-touched enter freely. The living must consume Karsa’s foul potions that absorb their shadows and partly mute their powers to pass for dead. Holders of Matthias’ severed limbs or organs, or of dark mirror shards or dark water, are closely watched by the dead and perhaps pursued.

Everyone must create new names and stories covering their identity and circumstances of death. Crafty ghost sellers will try to learn your true name to capture you in slavery.




Spend a few days acquainting Hatthevar, its constant rains, vicious gambling dens, bazaars, oracle halls, wish shops and nests of memory thieves.

Show kindness to the newly revived spirits who struggle to remember themselves and roam in the citadel’s bazaars of curiosities.

Optionally, some characters are struck by misfortune. Capture a crafty, palm-sized spirit rabbit to improve your luck… or stumble upon a larger, dark hopper to ruin it.

Most sleeping quarters are available at downtrodden inns or in lavish gambling dens, for exorbitant prices. You can’t shake the feeling of someone watching through holes in your walls.

MATTHIAS

Three days after arriving, the party receives a note from Matthias that reveals the origins of his pact with the dark water to propagate the dead in Akhuras. Matthias says he has been working to bring the spirit of his dead daughter Cosette through the beacon for revival. She materializes briefly in Hatthevar but disappears before he can find her. Retrieve Cosette, and he will surrender the party his power over the undead.

Full note
Well, hello! Is it nippy beyond the walls? Not cold here, just… the rain. Tried wishing it away, but… waste of money, those wish shops. Not like, what is it you call it? The dark water? It’s ancient. Back in Ellethia, we thought it came from the sea. All began with a mirror shard. That, and constant pressure to race against decades of Taravast research into curing death. We got there first! That’s… my claim to fame: I wished death gone.

It was work. Work ate me. Then, the dead woke up, killed everyone, and there wasn’t much of a profession left. Or of Ellethia. The dark water wants flesh, so… I’ve made it death lords and armies, and I’ve left parts of me to anchor it. In return… it gives me revival. But, look. I had a… daughter. Cosette? Blonde and eyes green and blue and like her mother’s, and only five summers old, but she thought she was so clever, kept telling her doll so. That’s all you’re left with. Memories. She died, of course. I’ve been working to resurrect her, and her spirit shows up every few days in Hatthevar. She disappears before I can find her.

I’m not… good at bargaining. I’m a magical engineer, really. Tinkerer! But my time’s running short, isn’t it? Just look outside. And all I want is Cosette. You want the beacons? Have them. You can have my power whole. I’ll give it. Some of you will need to help hold the walls up, and others might want to look into the funny business in the lagoon, if it’s linked at all to Cosette, though I doubt it. But, truly. Bring me Cosette, and the deed’s done. You can have everything.

The Merchant distrusts Matthias’ proposal, but sees potential leverage and urges the party to investigate the girl and the lagoon. From here onward, everyone heads to their assignment:

COMBAT


Assigned: Bucky Barnes, Carol Danvers, Deimos, Emilia, Jiang Cheng, Luffy, Natasha Romanoff, Nynaeve, Stephen Strange, Wrath, Wrathion, Zoro

The first line of defence against the swarming undead, you must hold off swathes of enemies across three territories:

THE WALLS

Despairingly tall and uncomfortably narrow, overseen by Matthias’ ghostly cannibal titans, who neglect to discern between friend or foe in their broad, relentless strikes. Blood rains pour down thick and nearly blinding. From the skies, you face the frost-breathing 10-15 meter-tall wyrms of undead blizzard lord Anurr, unaffiliated with the Brotherhood. Stick together: when alone, Anurr’s winds speak to you of your deepest doubts and fears, compelling you to surrender — or to let go of restraint, briefly berserk, and attack your own.

■ Serthica survivors may call their dragons to assist. Through Jon Snow, the party can also summon the giant, but slow and poor-sighted frost dragon Irenia to help on three occasions.

THE COLD PLAINS

Just outside of Hatthevar sprawls a desert-like cold plateau, where treacherous dunes shift to swallow you whole and the bestial forces of the Brotherhood’s most capable undead general, Rathakku, hide in wait. Hard-shelled, slippery and sleek his creatures lie buried and thrust up their arm-rows of hundreds of blades that cut into the legs of passers-by, drawing them into sand.

THE UNDERPASS

A series of subterranean tunnels connects Hatthevar with the cold sand outposts. Scour the myriad of dusty, tunnels and purge it of large scorpion-human hybrids that carry multiple weapons and whose sting leave men hallucinating. Oversized serpents abound, their venom prone to paralyzing their prey. You can make or procure antidote potions from Hathevar. Matthias’ ghostly titans are closing off all tunnel entrances to Hatthevar — don’t end up sealed in on the wrong side.

! Collectively, the party must kill at least one frost wyrm, one scorpion/serpent and one sand lurker to keep all three levels safe. Turn in your threads before 28 January… or let the citadel suffer in part II.


EXECUTION


Assigned: Five, Lockwood, Mo Ran, Vanessa, Yelena, Wen Kexing, Zhou Zishu

Your objective is to locate Matthias and secure the beacons that are currently in heavy use. Securing one or more beacons will help you get home.

■ Your best bet for intelligence are the treacherous networks of underground memory thieves and slavers, who attempt to steal your freedom or your recollections.

■ Your next option is the gang of Erkul, who ruled over local oracles and Hatthevar whole before Matthias’ arrival. Coarse, slippery but cunning, Erkul sullenly nurses his weight in wine at the gilded Sanctuary, Hatthevar’s foremost gambling den. Street sources say the establishment’s passcode each day this month is a fruit name. Erkul’s crew sell highly potent opiates.

■ Ransack some Whispering houses for information, equipment, poison or arsenal. Small, dusty, cluttered and often creaking, Whispering houses hold a wealth of dangerous artefacts, from haunting poltergeists you might accidentally release by reading out their names from tomes to flying rope that throttles you. Large dread hounds instil blood-curdling fear in anyone who looks into their eyes.

■ The five beacons of Hatthevar are only briefly active each day as Matthias makes his summons. They are guarded by swarms of colossal leonine-shadow creatures that only attack if they feel any fear in your soul (of it, or anything else), pouncing to claw and shred you apart. To claim a beacon, Karsa may provide a cold, coal-like token that must be placed in the middle of the transport dais, within inevitable sight of the shadow lions. You must wait 15 minutes in place for the token to take root. Report your conquest before 28 January!


■ Every six hours, Matthias sends ravens to check on the shadow-lions. You must either trick them, leave the lions alive or capture the ravens.


CARE


Assigned: Allison, Eda, Hermione, Kamala, Lan Sizhui, Sanji, Winnie

Carer’s have the lion’s share of all duties — and the party’s few lingering resources. You must look after the group and the ghosts of Hatthevar: meandering, disoriented and fragile, the spirits who were freshly wrenched from death’s snare become easy prey for the Undead Brotherhood, the elements and the ghost slavers. Rescuing or attending vulnerable spirits can gain you allies.

■ comfort ghosts who recover from revival or struggle with their memories. Many are stranded in the Whispering houses or chained into servitude in the gambling dens.

■ rescue spirits from the immense slaver clan of Ras’Kalur, which tricks newly summoned, dazed spirits in the bazaars to sign away their freedom, promising someone to look after them. Ras’Kalur’s people often raid streets and shelters, forcibly dragging spirits back into their camps at the outskirts of Hatthevar.

■ barter to rent or buy abandoned taverns to give the party a resting space during their stay in Hatthevar. You may need to pay locals in favours, from helping them carry out petty acts of revenge to making up with a grudge-bearing wife or paying penance to their ancestors.

■ heal, cook and provide for combatants on the walls, taking care not to fall in the crossfire or frost wyrms or of allied but negligent 12-feet ghostly titans.

■ as the least suspicious party members, negotiate for information or supplies on behalf of the group: make friends with gambling den owners and the two-bit shady crooks who know their daily passcodes to enter, or with the regulars of the Whispering houses.


INVESTIGATION

Assigned: Ben Hargreeves, Benedict, Caitlyn, Cal Kestis, Jon Snow, Merrin, Nami, Rin, River Song, Wei Wuxian, Wen Qing

■ You know from Matthias that, as a result of his beacon summons, the spirit of his daughter Cosette appears every fifth day in Hatthevar for a few hours at midday. Despite this, a young girl matching Matthias’ description (5-6 years of age, green-blue eyes, blonde, prone to laughter) is never seen. Matthias alerts you whenever Cosette appears.

Day of first appearance: Matthias feels her presence in the bazaar, where the day’s main attraction is a puppet show that draws a heavy crowd. At midday, a chime sounds, and the puppet show performs the sad story of a daughter quarrelling with her father over his absences. The daughter-puppet flees into the woods, while the puppet-father refuses to reconcile and follow her. The girl is killed by animals, and the puppet-father grieves, heartbroken. All the women or girls in the crowd, including you, find they burst into tears.

Day of the second appearance: Matthias senses Cosette is in the alley of Whispering Houses. You notice the typical bustle of the alley and shady movements, as discreet, embarrassed, or desperate patrons scuttle. You see no small girls but hear of three trades that took place at the Whispering Houses, carried out by different women: one bought a memory, one sold one, one had a memory replaced. Pay for a memory trade to learn more.

Day of the third appearance: Matthias feels Cosette near the Oracle Hall. The hour passes by the time you climb the stairs and are received. The Oracle confirms only one person has visited — a blonde woman — and says to “tell your master that an hourglass keeps track of new time, but can’t give the old one back.”


You get three clue questions/character and should communicate with fellow investigators. Please share key findings by network before 25 January!


EXPLORATION

Assigned: America Chavez, Buggy, Connor, Elayne Trakand, Lan Wangji, Licyn, Red, Wen Ning

The river Liu neatly divides Hatthevar, its clean waters progressively darkening towards the edges of the citadel, where they pour into a vast, serene and heavily misted lagoon. Veterans sense an eerie chill from the familiar dark waters that so often accompany the undead.

Like Matthias, Karsa says a strange power sleeps at the heart of the lagoon.

■ travel by raft with a companion through the lethargy-inducing fog, as tar-like people peer up from the waters or swim below, never quite attacking you unless you fall into water. They (and the currents) try to upturn your boat.

■ Scattered lit candles drift on water as you advance. Pick one up, and you find one of the floating creatures of Hatthevar has joined your raft, carrying a rope-chain. It says it and its kind are former oracles and truth-speakers of the citadel — and urges you to speak, pledging to kill the first person who lies before you leave water.

■ Farther out, you discover four half-sunken ships that have crashed into each other over time, their decks now forming a rocky square-like structure. You can carefully navigate your raft to reach this construct, or make your way by hopping onto floating deck parts and the debris of other rafts.

■ Once aboard the square structure, you find all the decks are heavily rotten, creaking and prone to collapse. You hear a maddening, shrill scream that steals control of your now convulsing body, until you find yourself driven closer and closer to the end of a plank or a deck hole against your wishes — unless you are physically detained until the shrieking ends.Sharp-toothed mermaids swim below.

■ Reach and explore the curious ships’ graveyard, to peer into the black well in the middle of the square infrastructure.


QUESTIONS

NPC INBOX


starlingroad: (MCU - Concerned side-eye)

[personal profile] starlingroad 2024-01-18 02:31 am (UTC)(link)
[ America isn't sure what caused it, so she's not cursing anyone, yet. ]

Yeah. I had to. Why?
starlingroad: (MCU - Concerned side-eye)

[personal profile] starlingroad 2024-01-18 02:37 am (UTC)(link)
[ She sees them, too, and something seems to flash, like scales. ]

Yep. Getting back. [ America immediately pulls back at Elayne's suggestion and what she glimpses. She swallows, hard and moves just a bit faster to be closer to her. ]

What do you think is down there? [ Not the best topic at the moment, but it's all America can think of, now. ]
daughterheir: (06)

[personal profile] daughterheir 2024-01-18 02:47 am (UTC)(link)
[What is down there? It's a good question.]

Fish, perhaps. I've heard stories about great big fish with rows of teeth that swim in deep waters and eat people. [But she's never been close enough to the ocean to see anything like that for herself. If only they were in less dire straits, this might be a learning experience.]
daughterheir: (12)

[personal profile] daughterheir 2024-01-18 02:50 am (UTC)(link)
[As Connor prepares his blade, Elayne reaches for the Source. Calling down lightning or setting a fire, however, may not be the optimal response should the situation call for violence, given that they are on a wooden raft. So she merely holds the weave at the ready, as a last resort.

The creature melts out of the dark, its near-formless body barely seeming to hold its shape as it moves. It demands they speak, and that they tell the truth, and says it will kill the first person who tells a lie.

If that's the sort of game it wants, she can play it.]
And what would you have us speak on?
somebadnews: (292)

[personal profile] somebadnews 2024-01-18 03:24 am (UTC)(link)
I think they left out some side effects. I have no idea how long they'll last, but that means you'll have to be more careful.
clavesregni: (1o1)

caitlyn kiramman | arcane

[personal profile] clavesregni 2024-01-18 04:07 am (UTC)(link)
[prompts to follow, feel free to wildcard me or hmu here for plotting, if anyone would like a more specific/custom starter, just lmk]
clavesregni: (104 01 02)

RABBITS ARE FRIENDS, NOT FOOD

[personal profile] clavesregni 2024-01-18 04:09 am (UTC)(link)
[It's with a heavy scowl that Caitlyn realizes she's misplaced several of her bullets. There's a little spot for them, inside the rifle case, and she's always meticulous about placing them there. But she must have absent-mindedly put them somewhere else, because she can't find them, and...

She's standing in the middle of an alley, sifting through her possessions in hopes of finding the bullets, when she catches sight of a rabbit.

If she didn't know better, she'd say it was staring at her.]


Hello. Are you-- [Is she speaking to a rabbit now? Perhaps she's finally gone mad.]
clavesregni: (105 06 10)

INVESTIGATION AT THE WHISPERING HOUSES

[personal profile] clavesregni 2024-01-18 04:10 am (UTC)(link)
[Caitlyn at least has the sense not to wear her uniform. Instead, she's wearing the clothes Vi stole for her so long ago in Serthica and, just to see how it feels – uncomfortable, ill-fitting, and a little bit smelly, it turns out – Vi's red leather jacket. If only it were imbued with Vi's street smarts. As it is, she feels positively surrounded by people who are all various sorts of, well, shady, and hardly the first idea of how to approach them.]

Excuse me.

[She is ignored. With a soft huff, her brow furrows and her shoulders stiffen. Her accent clashes with the clothes, maybe that's the problem.

She tries again, this time attempting to sound less upperclass.]
Excuse me. I'm looking for information on a little girl. Perhaps you've seen her?

[She is ignored.]
revengeisalie: (Ceiling Rin.)

Asano Rin | Blade of the Immortal

[personal profile] revengeisalie 2024-01-18 09:15 am (UTC)(link)
revengeisalie: Rin looking shocked, mouth gaping (Cannot even comprehend.)

BLOOD RAIN

[personal profile] revengeisalie 2024-01-18 09:21 am (UTC)(link)
Ugh. Blood! Why is it always blood?

[ Honestly. Rin thought she ended up blood-spattered more often than not anytime she did anything at home, but this? This is worse. She covers her head with her shoulder bag in a somewhat futile attempt to at least keep the stuff out of her hair, but still shudders in dismay at the contact with her skin and clothes.

If only Manji were here. He'd make some sarcastic remark about how she should stop making such a fuss. Comments that shame her because they point out her weakness, but also ground her in reality, pull her out of her needlessly circling thoughts.

She looks up at what lies ahead and lets out a gasp when she sees what they're up against -- the looming giants, the restless spirits. More things she'd hardly ever even dreamed about, at home. ]


How... how are we going to get through this?
revengeisalie: (All the dear gods.)

INVESTIGATION

[personal profile] revengeisalie 2024-01-18 09:29 am (UTC)(link)
[ The puppet show has her entranced, and she suspects no magic behind it, because -- because she remembers, the times before, her own father always so busy with his sword school business. His absences that she would complain about to mother. The same way she did the night her life turned upside down.

And it didn't end with her running away, but it ended with death nonetheless.

So in the end, the tears she sheds are her own, flowing freely from her eyes. They sting her skin in the chilly air.

A fiery resolve forms in her then; she will get to the bottom of whatever separated Cosette and her father. Of course she can't know -- she can't know if there really was that much love between them. So she has to find out.

She wipes her face with her sleeve, squeezes her eyes shut for a moment to clear her mind. Right. The only clue she has is that Matthias "felt" Cosette's presence somewhere in this bazaar. Time to look around.

Right now, the girl is nowhere to be seen. But instead, her gaze falls upon someone she recognizes from her party. Maybe they're here for the same reason. Rin steps closer. ]


Ah, hello... you're from the group that seeks the beacons, too, right?
reparo: (deprimo)

[personal profile] reparo 2024-01-18 09:39 am (UTC)(link)
[She hasn't been having the best of times since arriving here, but if there's one thing you can count on is that Hermione Granger will follow a mission.

There's more to caretaking than making food. There's making sure the food exists, there's making sure they have a house to sleep in, there's compromising your moral code for the sake of efficiency.

One last hurrah, carry on and keep calm.

Except she knows the spirit in chains, it's the former performer who sold them the first home in exchange for a dance, and Hermione cannot abide by this.

There's crack-thwip of teleportation, water splashing over her shoes, and suddenly she's pulled along through time and a small amount of space too - and lands in a puddle. ]


Five - what the bloody hell?

[ She whirls around, trying to find the exact spot where he's apparated them (time-travelled-them? nevermind that it's fascinating), but she notes the waxy look on Five's face and it kills (ha) her anger. ]

What's wrong - why are you being more cryptic than usual?
reparo: (aparecium)

[personal profile] reparo 2024-01-18 09:43 am (UTC)(link)
[ Hermione gets a face-full of that smoke as they walk past a table where a variety of patrons are gambling away their childhood memories, and she does cough a little.

Gross.

She's sticking close to Caitlyn for this little dip into the dens, safety in numbers and all. (Safety behind those shoulders?) ]


So what brings you here?
reparo: (colloportus)

[personal profile] reparo 2024-01-18 09:47 am (UTC)(link)
Oh, thank god. [ She is not going to burst into tears here because a tiny, cute little rabbit is cuddling up into her sleeve now, because she a brave and well-doing girl. Thanks, Lan Wangji. ]

I don't suppose you have a carrot on you, do you? I fear he will begin nibbling on my clothes soon.
Edited 2024-01-18 09:47 (UTC)
reparo: (Default)

[personal profile] reparo 2024-01-18 09:49 am (UTC)(link)
[how is this for a wildcard: in between combat, Emilia needs to get fed as well. Does she enjoy beans on toast? (There's no toast, there's no tomato sauce, there's barely enough salt, but Hermione made beans.) Mangia, baby.]
revengeisalie: (Sideye.)

THE WHISPERING HOUSES

[personal profile] revengeisalie 2024-01-18 09:56 am (UTC)(link)
[ As they spend more time with Hatthevar, Rin familiarizes herself with the place. It's dizzying, again, all the new information. But she hears about the memory trades and a thought occurs to her -- maybe, if she plays her cards well, it can bring her closer to solving the mystery of Cosette. Foolish, maybe, but a mission to cling to gives her certainty and clarity amidst all this chaos.

So she makes her way to the north of the city, ready to haggle with the memory sellers to have one of hers packaged to share with one of the forlorn spirits. All the way, she tries to ignore the blood trailing her steps. There's still the urge to shudder in disgust if she thinks about it for a second too long, so -- she focuses on her task at hand, hard.

Which is why she is taken aback by the rag-clad street kid who accosts her and asks for help lighting their lamp. Poor kid, Rin only thinks in response. ]


Ah, of course! Here, just a moment --

[ She kneels and holds her hand out for something to do the job with. ]

Do you have flint and steel?
traaaaaash: (Default)

Eda Clawthorne | The Owl House

[personal profile] traaaaaash 2024-01-18 09:58 am (UTC)(link)
reparo: (veritaserum)

arrival oh my god

[personal profile] reparo 2024-01-18 10:03 am (UTC)(link)
[ It always feels wrong to be going shopping when the world appears to be ending, but in their defense the world is constantly on the verge of ending in Akhuras, and people have to eat.

She's looking for beans in particular today. Beans are easy. They can feed a whole army, surely. Maybe beans and rice, too - and maybe with some luck she'll find a merchant who will sell them to her for pennies or an easily endurable favour.

She is so very hyperfocused on her task that she completely misses the person turning a corner and running straight into her; it's strange, and just a little more solid than your run of the Hatthevar mill ghosts.]


Oh, I'm so s - [ It is, also, Lily Evans. Hermione goes pale white for a moment, her gaze sweeping over that familiar face. ] ...are you real?
traaaaaash: (most unimpressed)

THE BAZAARS

[personal profile] traaaaaash 2024-01-18 10:10 am (UTC)(link)
[ Once again, Eda feels strangely at home here. It feels a lot like the seedier districts of Bonesborough, or the night market. Having been a saleswoman herself for a long time, she is curious about the bazaars and what they have to offer.

Most of her appearance covered by a cape, she walks along the stalls, ponders the artefacts and if she might use some of them -- until one offer in particular catches her interest. ]


"Curse-breaking?" [ She harrumphs, dismissively. ] Hah! As if anyone would fall for that, ya dirty scammers.
traaaaaash: (HEY!!)

SPIRIT SLAVERS

[personal profile] traaaaaash 2024-01-18 10:19 am (UTC)(link)
[ Having dealt with the, ugh, health scammers, Eda moves on. Really, she should keep the outbursts to a minimum. Better to keep her cover. As she contemplates another trinket, for a moment, she turns morose -- she feels weary to the world, even more so since she's been here. All this toiling and struggle and nothing ever truly changes. She valued justice once, but she doesn't know if she still has the energy. Her gaze falls upon her coven sigil -- proof of how dire things had been at home. The thought itches at her, all the time, of the friends she's left behind there. Knowing she'll return to the exact same spot in time doesn't actually help, at least not much. Having time to fret is a bit of a curse onto itself.

But quiet is also something that doesn't last long here, and she is pulled out of her ruminations when noise reaches her ears. Up the street, there's a commotion -- shady figures clearly raiding a house. Just a moment of watching, and Eda knows what it is. Spirit slavers, dragging some poor dead people out of their hiding place to sell them into servitude.

The fire she just thought all but dead reignites all too easily inside her. She pushes forward through the onlookers and points at the slavers. ]


Hey! You stop right there!
traaaaaash: (making eyes at the ex)

GAMBLING DENS

[personal profile] traaaaaash 2024-01-18 10:28 am (UTC)(link)
[ Ahhhh, gambling. An activity Eda had gotten quite a bit of joy and excitement out of, back before she gave it up because it, y'know, endangered her children. But her children are not here now, and what better way to take the sting out of that to fall back on old habits, right?

She'd love to enter one of the dens themselves, so she asks around until she finally secures a password in exchange for one of her newest concoctions -- a potion of which she frankly doesn't quite know what it does, yet, but she spins a tall tale about how it gives the person drinking it the ability to locate rare, precious minerals.

Now, eyes on the prize.

She enters the gambling hell casually, her step that of someone who has experience with this. Excitement fills her at the bustling noise and glittering lights of it all. ]


Ahhh, that's life for you!

somebadnews: (213)

[personal profile] somebadnews 2024-01-18 12:22 pm (UTC)(link)
[ He’s still catching his breath, more than just adrenaline buzzing in his skin, but he’s able to relax some of his tension when Hermione stays put. A strangely satisfied smile flits across his face; near delirious that it worked correctly for the second time in his life. The smile fades when his gaze is stuck on the spot the knife struck. That guy knew what he was doing to have such good aim. Didn’t even hesitate, the Commission would have… ]

It’s fine. [ He shakes his head and pulls himself up from the puddle he landed in, only just becoming aware of it. He attempts to find his words as he brushes water from his sleeves. ] I undid it. You’re fine.
downswing: (leave-in conditioneeeeeeeeer)

[personal profile] downswing 2024-01-18 02:18 pm (UTC)(link)


( He should not dally. There is a point past which delays are harmful, criminal, an exotic eccentricity. They can only afford so much contemplation, so much consideration — )

Catch me.

( And then, without notice, he jumps. It's a simple, blunt thing, landing a testy proposition. His footing falters. The entire dragon — and he has broken his fall on the lower, tail-facing end of the creature — falters, unequipped to handle the additional weight without rebalancing.

He should lift himself, advance. Fails at first, fumbling, then finally speeds on, climbing. He thinks to raise Bichen and stab the dragon's back with his sword — but it is armoured by thick natural shell, and his first attempts barely drive the blade's tip in to anchor him. He holds on, through it — then propels himself up, pulling out and drawing his cutting wire to wrap around the creature's throat.

The trouble is less tightening the rope — it's pulling. For all his strength, the dragon's stronger. And so he finds himself screaming at Emilia — )


Make it give you chase! ( So that the wyrm might push itself into the wire, trying to capture Emilia. )

downswing: (memento)

[personal profile] downswing 2024-01-18 04:30 pm (UTC)(link)


I love him. ( A mantra, sooner than an answer. At times, threadbare and lost and drifting like sand between his fingertips, he feels compelled to whisper it — for himself. His own ears.

He loves this man. Loves that which only he may provide, the joy, the care, the excruciating kindness. His exuberance.

Click of his shoes on the road is tinny, wrong. He feels, in how quickly and well he has made peace with his sentiments, dissonant and violent in this world. )


He has died once before me. Sixteen years unworthy of living.

downswing: (十)

[personal profile] downswing 2024-01-18 04:42 pm (UTC)(link)


( ...what is it the girl wishes to —

Ah. Perhaps a dance of her people. For fortune in battle, perhaps for bravery. It must be so, facing the dire straits of the deck beyond.

He has been bidden silence — a natural inclination, hereby obeyed as he shifts to advance before her, hand on the hilt of his sword, only fractionally drawn. Better to keep himself mobile and ready for the plunge, than to burden himself with a blade too swiftly shown.

He asks nothing, stepping ahead to survey the deck, feet nearly slipped where the wood of the boat has turned nearly soft, gelatinous. The wound of the deck deepens into a hole, and — )


...sirens below. ( Toothy, grinning, mad. He learned the word so long ago on this land, even now it sticks heady on the tongue. )

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