let's set d o w n some (
groundrules) wrote in
westwhere2023-12-09 06:57 pm
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Entry tags:
- arcane: caitlyn,
- blade of the immortal: asano rin,
- dragon age: cole,
- harry potter: hermione granger,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- last case of benedict fox: benedict fox,
- mcu: america chavez,
- mcu: bucky barnes,
- mcu: kamala khan,
- mcu: natasha romanova,
- mcu: yelena,
- one piece: luffy,
- one piece: nami,
- original: red,
- penny dreadful: vanessa ives,
- star wars: merrin,
- umbrella academy: five,
- warcraft: wrathion,
- wheel of time: elayne trakand
the beauty, the beast, the burned
All but overnight, howling winter winds seal off main roads and curtail safe travel. The storms will recede within a month — and the Merchant negotiates for the party to bide that time at the sinister castle of the clan Netvor and its cursed heir.
ON THE ROAD
The party departs at night, in carriages led by obstinately silent coachmen, who urge discretion. Above all, they say, the woods must not know you head for the castle. Inside, you find dried fruit, candied meats, candle stubs and blankets. You are assigned your first ride, but may swap at resting points.
- ■ Crossing the misty, eerily quiet woods, your carriage is attacked by large, demonic wolve. Coachmen scream to run to the castle.
■ Evade the wolves in the woods, until you reach the strong, tall gates and fences that encircle the vast castle gardens. The gates bear skulls that carry daggers between their teeth. To let you in, they ask for shiny things, wine and secrets — but are also susceptible to charm.
■ If you arrive covered in blood, the gate skulls call you a ‘beauty’ and offer you a dagger that you may take or discard. If you arrive untarnished, they call you a ‘beast.’

Image source.
HOME, SWEET HOME
Tall, dark and looming, with narrow corridors and windows of stained glass — the castle of the noble Netvor clan is like a slow-beating, putrid heart that powers extensive gardens and forest lands.
The castle rests on thick mounds of snow, crossed by red rivulets that stain nearby ice sheets crimson — a reminder, your host Julien says, of a ‘Red Hunt’ that the Netvor clan carried out years prior, killing hundreds of animals until their blood mixed with dirt. In retaliation, a forest witch cursed the clan, transforming its heir into an unsightly beast and his servants into inanimate objects or fellow creatures.
You were largely given lodging at castle Netvor in exchange for entertaining Julien, the prince’s serene and startlingly handsome fiancé, who welcomes you with the main house rule: you must not see the prince.
BEHIND YOU
The castle covets you : doors and windows often thud shut to lock you inside quarters, candles light up or dim on whim, and you sometimes hear the echo of voices in the corridors carrying the secrets of other speakers, long after they’ve departed.
If you are a ‘beauty,’ statues slowly turn their heads or move when you look away, and you see shadows running through mirrors. If you are ‘beastly,’ you hear clawing at your windows and doors at night, only to find fading scratch marks in the morning.
Some servants have been cursed into inanimate objects, with others transformed into bird-like, monstrous but harmless creatures that stay largely hidden.
House rules: do not open doors or windows at night. Be kind to the servants.
THE SOUTHERN WING
Home to Julien and you, the southern wing is bright, airy, gilded and refreshed daily by sentient dusters and brooms.
■ Lavish sleeping quarters with en suite bathing quarters and generously supplied wardrobes. There are no furs or fur-lined clothes. Rule: do not enter Julien’s locked bedchamber. Julien himself heads to the northern wing each night.
■ Self-sustaining kitchens, where bowls, whisks and ladles perpetually prepare elaborate dishes and pastries. Visitors are often hijacked to test eccentric or boozy dishes.
■ A glistening ballroom with wall-length mirrors. Soft music erupts, compelling you to take a partner and dance feverishly to steps you somehow know or that a sentient cello can teach. Spinning by the mirrors, you see yourself reflected among faceless dancers whom you recognise from the portrait room. When you finish dancing, you spot ash footprints on the floor.
BEASTLY QUARTERS
The northern wing is dark, moulding, with torn wallpaper, broken furniture and soot strewn about — the signs of a failed arson attempt. The ravaged northern area leads to a tall tower that houses the prince’s chambers.
House rules: you cannot enter after sundown, and you must leave any room when you hear unknown footsteps behind you. Disobey, and you gradually lose consciousness as the footsteps come near you, and you hear only a rasped, bestial, Your blood need not spill here, before you wake with a booming migraine in the southern wing. Do this three times, and Julien insists you must leave the castle.
■ the portrait room: a gallery and library that displays brimming bookcases and the portraits of the family members of the Netvor clan. The faces have been removed: some by claws, canvas strips hanging. Some were burned off. In a handful of portraits, faces have simply disappeared through white erosion.

■ The prince’s sleeping quarters are in a locked tower chamber, preceded by a wide stairwell covered covered in thorny roses and hundreds of wilted petals. Slowly over the duration of your stay, you notice they wither and fade. Touch a rose and you hear hissing, as the flower briefly curls back into a blossom. Prick your fingers on a thorn, and briefly see names engraved the nearby brick wall. You recognise them from the room of portraits.
■ In a nest of rose vines, you find several notebooks — including one with the prince’s daily entries. On the day of your arrival, he scribbled, Can men learn compassion?
Tall, dark and looming, with narrow corridors and windows of stained glass — the castle of the noble Netvor clan is like a slow-beating, putrid heart that powers extensive gardens and forest lands.
The castle rests on thick mounds of snow, crossed by red rivulets that stain nearby ice sheets crimson — a reminder, your host Julien says, of a ‘Red Hunt’ that the Netvor clan carried out years prior, killing hundreds of animals until their blood mixed with dirt. In retaliation, a forest witch cursed the clan, transforming its heir into an unsightly beast and his servants into inanimate objects or fellow creatures.
![]() | ” Once upon a time, there was a man. And that man had kin. And that kin was cruel. But the forest chooses its time and its champions. The land rebelled against them. Their people turned away. And only the beasts they so cleverly despoiled would still have them. The prince was spared because a glimmer of kindness he showed a stranger, to make amends. But the prince was alone. ” |
You were largely given lodging at castle Netvor in exchange for entertaining Julien, the prince’s serene and startlingly handsome fiancé, who welcomes you with the main house rule: you must not see the prince.
BEHIND YOU
The castle covets you : doors and windows often thud shut to lock you inside quarters, candles light up or dim on whim, and you sometimes hear the echo of voices in the corridors carrying the secrets of other speakers, long after they’ve departed.
If you are a ‘beauty,’ statues slowly turn their heads or move when you look away, and you see shadows running through mirrors. If you are ‘beastly,’ you hear clawing at your windows and doors at night, only to find fading scratch marks in the morning.
Some servants have been cursed into inanimate objects, with others transformed into bird-like, monstrous but harmless creatures that stay largely hidden.
House rules: do not open doors or windows at night. Be kind to the servants.
THE SOUTHERN WING
Home to Julien and you, the southern wing is bright, airy, gilded and refreshed daily by sentient dusters and brooms.
■ Lavish sleeping quarters with en suite bathing quarters and generously supplied wardrobes. There are no furs or fur-lined clothes. Rule: do not enter Julien’s locked bedchamber. Julien himself heads to the northern wing each night.
■ Self-sustaining kitchens, where bowls, whisks and ladles perpetually prepare elaborate dishes and pastries. Visitors are often hijacked to test eccentric or boozy dishes.
■ A glistening ballroom with wall-length mirrors. Soft music erupts, compelling you to take a partner and dance feverishly to steps you somehow know or that a sentient cello can teach. Spinning by the mirrors, you see yourself reflected among faceless dancers whom you recognise from the portrait room. When you finish dancing, you spot ash footprints on the floor.
![]() | ” The villagers don’t speak of what happened to the rest of clan Netvor. Handfuls of people. If they are among the cursed servants, they hide themselves. But I suspect they have long transcended to a different realm of possibilities. He does not speak of them to me. But he does not speak of any unkindness to me. He is… gentle, in his way. ” |
- ■ The reading room: a wide seating area with an enormous fireplace where the remains of prized hunting prey were traditionally set to burn. Strange bones and expensive clothing scraps linger amid wood kindling.
■ The object-servants (largely dusters and teacups) urge you to help decorate the southern wing with flowers, candles and baubles for new year festivities — only for you to discover burned clothes in the castle’s nooks and crannies. What remains of the materials is high-quality, ornate.
BEASTLY QUARTERS
The northern wing is dark, moulding, with torn wallpaper, broken furniture and soot strewn about — the signs of a failed arson attempt. The ravaged northern area leads to a tall tower that houses the prince’s chambers.
House rules: you cannot enter after sundown, and you must leave any room when you hear unknown footsteps behind you. Disobey, and you gradually lose consciousness as the footsteps come near you, and you hear only a rasped, bestial, Your blood need not spill here, before you wake with a booming migraine in the southern wing. Do this three times, and Julien insists you must leave the castle.
■ the portrait room: a gallery and library that displays brimming bookcases and the portraits of the family members of the Netvor clan. The faces have been removed: some by claws, canvas strips hanging. Some were burned off. In a handful of portraits, faces have simply disappeared through white erosion.

■ The prince’s sleeping quarters are in a locked tower chamber, preceded by a wide stairwell covered covered in thorny roses and hundreds of wilted petals. Slowly over the duration of your stay, you notice they wither and fade. Touch a rose and you hear hissing, as the flower briefly curls back into a blossom. Prick your fingers on a thorn, and briefly see names engraved the nearby brick wall. You recognise them from the room of portraits.
■ In a nest of rose vines, you find several notebooks — including one with the prince’s daily entries. On the day of your arrival, he scribbled, Can men learn compassion?
![]() | ” You must have seen them, the roses. They are his burden. The root and timepiece of his curse. Until the last petal withers away, he must rebuild the forest and make amends for the carnage wrought by his family. If the curse believes… the balance has been met, he will be spared. If not… but we still have time. ” |
■ Each day at sunset, the stairwell roses bloom golden, as thousands of petals rain down. If you are touched, and you are in the presence of someone you dislike, you feel encouraged to apologise or make amends. In the company of someone you enjoy, you express gratitude, admiration or joy. Those who are already in love may find themselves (finally?) confessing. Optionally, some characters feel overwhelmed by sudden, bitter sadness, tears trailing down their cheeks — and a feeling of captivity, as footsteps draw near.
THE GARDENS
The snow-laden gardens spread wide and vast, containing archery and sword training grounds, a frosted fountain , a frozen lake for skating and several bridges for those who entertain snow fights.
- ■ If you are a ‘beauty,’ the blood-bound red dirt seems to stick to you as you pass by, staining you crimson. For ‘beasts,’ the dirt all but parts.
■ Each day, castle servants bring devote hours to plant trees in the forest, to cleanse river waters and seed flowers or plant trees.
![]() | ” This was a hunting castle. It needn’t have been. The villages serve gladly. Panna is only the nearest one, but they have dozens at their bidding. But the Netvor loved their bloodshed well, and so… each season. Crushing, killing, decimating. Even taming, tainting the forest’s wolves to serve as their hounds. That’s why they come at our gates now. To beg scraps. Despicable. Forgive me. I have a soft heart and a weak stomach. For my sake, he no longer hunts in the wasteful way of his people. ” |
■ The familiar demonic wolves prowl at night, howling maddeningly and sometimes breaching into the gardens. They appear desperate to attack the castle.
■ Glancing at the castle from the gardens, you might see a dark, nebulous figure in the distance at a tower balcony that doesn’t correspond to any room you’ve had access to.
BE OUR GUEST
Each evening, you must dress in formalwear and dine in the great ballroom of the southern wing. The space is now poorly lit by candlelight, and you can barely glimpse your dining partners.
- ■ You are asked to never look behind you, even as you sometimes hear heavy steps and rattling nearby. Now and then, you think you can almost see a pair of golden eyes behind a dining companion.
■ The dishes and cutlery dance and perform throughout an elaborate, many-course service that all exclude venison. Diners feel compelled to trade anecdotes of their homelands and families. No one can leave for an hour.
■ At least once, you will receive a dish you associate with a close relation or family member.
■ Opt-in: Instead of dishes, you might (at most twice during your stay) receive an empty black plate. You must excuse yourself after dinner, lock yourself in your bedroom and keep vigil that night — careful not to let strangers in, no matter what they say or whose voice they imitate. If you open your door to strangers, a swathe of shadows overwhelms you with deep jealousy, loneliness or insecurity. Human company eases the feeling.
LITTLE TOWN
The gentle snow of the first few days worsens, until a great blizzard blockades you in the castle for five days ( OOCly around 17-22 December) — at the end of which, a bashful kitchen ladle and a friendly pot beg you to head into Panna village for supplies. A cart and a stubborn donkey accompany you for the 90-minute trek through the woods.
- ■ The forests are largely silent, seemingly peopled by animals of prey (rabbits, deer). At times, you find bare human footprints that seem to lead no where, some carrying the red dirt of castle Netvor.
■ Deep claw marks litter most trees in the woodlands close to castle Netvor. To your luck, the large wolves are entirely absent during the day.
■ A few small abandoned hunters’ cabins are still standing, seemingly repurposed as (empty) wolf dens. You find young village children are leaving cooked food and old shawls there. If they see you, children shoo you away.
■ The village is small, warm, chirpy and welcoming — until residents hear you come from Netvor castle. Then, they gossip and urge their children to keep away from your witch blood.
![]() | ” You must think the people of Panna disloyal, pulling away at the first sign of hardship. But the Netvor were so cruel to animals while they yet learned to torture men. They loved their prince, once. One day, if the witch’s curse lifts, they might love him again. But no one can care for a beast, let alone associate with one pursued by a witch, they say. They are wrong. ” |
- ■ Villagers take you to a tavern to meet drunken hunter Viola, who may need a hand wrapping up a few brawls before taking you to bakers, brewers and lumberjacks. Sometimes, these sellers need your help to prepare the last of the supplies.
■ A nearby place of worship has left out incense for the dead, including incense for the wretched Netvor clan.
■ Viola insists you cannot stay past sunset and declines to accompany you back. Villagers say she was previously assisted the clan Netvor, but stopped after the Red Hunt.
NPC INBOX
QUESTIONS
"Barely even friends
Then somebody bends
Unexpectedly"
........................uhhhhhhhhhhhhhhhhhhhhhhhh................
weirdly specific question time
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LICYN
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NYNAEVE
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WEI WUXIAN
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NPC INBOX
If you'd like a quick thread (logged or text/network-style) with any of the available NPCs, just outline a quick starter here and state which NPC you're looking to speak to in your comment header c: Please note all NPC threads must be wrapped by 23:59 GMT on 20 December.
Any major clue findings should be communicated via network with the rest of the team by the 28 December please! The prince can only be encountered under very specific, clue-linked circumstances, so he isn't available as of yet!
Available NPCs for threading:
■ Viola, drunken hunter and former liaison of the castle Netvor, who may only be encountered in the Panna village. A bit rougher around the edges, lacking a proper verbal filter but seemingly well-meaning.
■ The sentient object servants of the southern wing: perpetually active and there when called upon, meddlesome, tirelessly at work — in the spirit of off-brand nods, you can speak to a fussy, slightly snobby mantle clock or a gossipy, charming candelabra. If you're good, the ill-tempered, if artistic flying ladle of the kitchens might take a few questions.
Viola
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a letter to the prince
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to the prince
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candelabra
Re: candelabra
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Julien (Nynaeve + Nami)
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bucky barnes — mcu
THE GARDENS.
BE OUR GUEST.
WILDCARD.
the gardens | bring it on
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be our guest
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monkey d luffy | one piece (la) - beauty
(Be Our Guest)
( Apparently every night they need to go eat and Luffy doesn't need to be told twice when it comes to mealtimes. This place is vast and strange, but there doesn't seem to be malice that he can perceive when it comes to what's being served and if there is, Luffy knows he can deal with it. He's not new to fighting and knows he can take down an enemy if need be. Plus, free food every day? Who'd turn that down?
The attire is something else though, Luffy managing to find a black and red attire that suits him from the wardrobe. He's even wearing pants as opposed to his usual standard denim shorts; his crew and Buggy have managed to wrangle the captain into something presentable for once. The straw hat stays perched on his head though and the sandals remain as there are some battles that apparently can't be won.
It's difficult to see much in the dimly lit room, but the dishes seem intent on giving a show and Luffy is always happy to eat, tucking in too the food without a care in the world. He's been poisoned before and managed to walk it off, now would be no different and he's talking to anyone sitting nearby as they eat. Every so often his brown eyes will squint and look behind someone before Luffy shrugs and goes back to his food. )
So what kind of food does everyone have back home? Is it like this?
(Glistening Ballroom)
( Luffy isn't one to be overly wowed by displays of opulence and granduer, but even he can appreciate the ballroom he's managed to find himself in. Vast mirrors adorn the walls, grand chandeliers hang from the ceiling and Luffy gives a quiet wow to himself as he wanders on through on his quest to find the kitchens. He has got to tell the crew about this!
There's music playing in the background, a melody that stirs something within Luffy resulting in an urge to waltz and dance away. He doesn't know much about it, dancing not really a prerequisite to pirating or being a captain, so he looks around with an almost puzzled look, foot tapping to the beat of the tune. )
Huh, not bad!
(The Gardens)
( The snow is a welcome change, it's an environment Luffy hasn't really come across yet in his travels. Everything is cold, icy and surprisingly damp and he wanders the gardens, intent on exploring and doing his best to shake off the red dirt that insists on sticking to him. He's also gathering snowballs as he goes, making small piles of them here and there, ready and willing to dive into a snowball battle at the drop of a hat. )
(Southern Wing: Kitchens)
( Finally Luffy finds his way to the kitchens and it's just as majestic as he's imagined. Utensils and crockery work away, cooking up dishes constantly as he watches. Every so often he's offered something to try and Luffy takes it seriously as he enjoys every bite, supplying his feedback as he anticipates the next meal that comes his way.
At this rate he's never leaving the kitchen. Unfortunately for the future pirate king, Luffy doesn't taste the booze in the dishes that start appearing in front of him and it's only when he gets up from the table and staggers, hiccupping quietly as Luffy squints around the room. For a pirate Luffy is shockingly lightweight when it comes to alcohol, normally ordering milk when others are happily drinking. )
Which — where'd the bedrooms go again? What?
(Wildcard)
( ooc: Luffy will be exploring as much of the castle as he can, trying to make sense of things but not worrying too hard about it. Feel free to put anything here and will be happy to go with it! Or alternatively reach out to me by PM or plurk! )
be our guest
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(Be Our Guest)
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glistening ballroom
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the gardens
apologies this is late.
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@cartographie - Black Plate
uhh sorry??
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wen kexing ( word of honor )
b. the gardens.
c. the kitchen.
d. ooc: hit me up at
c.
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kitchens...!
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the gardens
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Deimos / The Dark Urge ( baldur's gate 3 ) open
𝖎𝖎. 𝖇𝖊 𝖔𝖚𝖗 𝖌𝖚𝖊𝖘𝖙
𝖎𝖎𝖎. 𝖑𝖎𝖙𝖙𝖑𝖊 𝖙𝖔𝖜𝖓
𝖎𝖛.𝖘𝕶𝖚𝖑𝕶𝖊𝖗𝖘 𝖚𝖓𝖎𝖙𝖊 ( ʟᴏᴄᴋᴇᴅ ᴛᴏ ʙᴇɴᴇᴅɪᴄᴛ/ᴄᴏʟᴇ/ᴄᴀɪᴛʟʏɴ )
iv. ofc (locked prompt)
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iii.
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i. (a. the most feral of versions)
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Winnie | OC
[Being here is an absolute delight, honestly. SHe's so happy to be somewhere at least somewhat familiar, spending a good time in the bathtub to get herself clean of all the blood she arrived with, asking the servants to style her hair and help her dress with much thanks and enthusiasm.
Shr flits about the palace, bright laughter preceding her as she rushes about with glee to examine and appraise everything she sees. The ballroom is no exception and, with a gasp of enthusiastic delight, she's quick to get swept up in the dancing, eagerly grabbing whoever else might be by to pull them into a dance] Come, come! Isn't this fun?
B. Roses Bloom
[The stairwell roses are breathtakingly beautiful, even Winnie can't deny that as she goes to see them. She stares up at the blooms, committing it to memory. She can't create, but she can copy, and maybe, hopefully, she can copy this sight down onto a canvas some day.
The odd tightness in her chest makes her twitch in surprise once she takes notice of it, and then the tears streaming down her cheeks.]
Oh-- What's happening? What is this? [She frowns, confused more than anything--she's never felt this before and barely can get her mind working rationally to figure out what this feeling is beyond the miracle that she is feeling something.]
B. Ice Skating
[She went ice skating exactly once before and she was not great at it, but that doesn't stop her from trying here again. And again, and again. She's a bit battered and bruised by the time she gets more of a handle on it, but that's fine, she doesn't mind.
It's fun to glide along the ice, her hair failing artfully out of her updo from exertion. She moves to the edge of the lake and reaches for anyone she sees, familiar face or not, to tug them to the ice]
Come skate with me! Who knows when we'll be able to have such fun like this again?
[Her cheeks are red and her hands are near-frozen, but she laughs breathlessly and her grin is eager]
D. Empty Dishes
[Dinner is typically a delight, but she's seen some people get blank plates before, what it means.
Winnie's not surprised, just a bit disappointed, when her own plate arrives blank.
She pouts, then sighs deeply] Oh dear.
[She pushes her chair back and glances around] Would someone accompany for the night? I promise I know lots of entertaining stories and poems to keep us.
E. Wildcard
[For everything else! Winnie can and will poke her nose everywhere and into everything, so she'll always be around precisely when you need her. Or don't need her. Whichever!]
d-d-d-d-d-doing this
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Empty Dishes
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B
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Benedict Fox | The Last Case of Benedict Fox | OTA
II. The Southern Wing
III. The Northern Wing
IV. The Gardens
V. Little Town
VI. Wildcard
iv
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CLOSED -- Ben, Nami, Wrath, and Cole go up the prince's tower
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caitlyn kiramman | arcane
ii. be our guest
iii. on the road
iv. wildcard!
[Feel free to wildcard, or hit up my plotting comment here!]
the woods...!
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Be our guest B (even though i. made me legit lol i love that meme)
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A. we all lost our literacy tonight
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b. { literacy lessons
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wildcard -- portrait room
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Clara Oswald | Doctor Who | OTA
♛ 𝑇ℎ𝑒 𝑁𝑜𝑟𝑡ℎ𝑒𝑟𝑛 𝑊𝑖𝑛𝑔 - 𝑇ℎ𝑒 𝐿𝑖𝑏𝑟𝑎𝑟𝑦
♛ 𝐺𝑎𝑟𝑑𝑒𝑛𝑠
♛ 𝑊𝑖𝑙𝑑𝑐𝑎𝑟𝑑 / 𝑂𝑂𝐶
the library...!
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the library my beloved
the southern wing
five hargreeves | the umbrella academy
behind you
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be our guest
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beastly quarters
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the gardens
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nami (one piece live action)
– those were days of roses, poetry, and prose (for luffy)
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– deck the halls with petty larceny (southern wing, ota)
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– walk, walk, fashion baby (southern wing, ota)
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– measuring a summer's day (be our guest, ota)
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– i’ll draw a map of the world(s) (the woods/village, ota)
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emilia di carlo, kingdom of the wicked.
the southern wing, open.
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the gardens, open.
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wildcard.
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Asano Rin | Blade of the Immortal
BE OUR GUEST
THE GARDENS
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BEASTLY QUARTERS (stalking Julien)
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temenos mistral | octopath traveler ii | beast
ii. sniffing out clues.
iii. dogs at the dinner table.
iv. a hound about town.
v. other...?
CLOSED STARTERS
ii. b
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iii.
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iv
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Zhou Zishu | Word of Honor
[ His vision swims. It's happened on and off during their journey, but Zhou Zishu had spent much of the journey napping, hands folded inside his sleeves and his shoulders up by his ears as he tucked himself neatly into the corner of his assigned carriage. Easy to forget.
The attack is a chance to stretch, his blade a singing silver ribbon that clears the space around him as he avoided the sprays of blood with the ease that comes from a lifetime of habit. Zhou Zishu ignores the call of beast as he steps past the gates.
His vision swims.
Blood fills his mouth, the urge to cough high in his throat, and he swallows it down.
Instead of appreciating the lonely beauty of the castle, he presses his lips together, shouldering past his companions to find a quiet, empty hallway. He staggers to lean against the closest wall, his breathing shallow, and when he coughs into his sleeve, he finds it splattered with blood. ]
b - reading room.
[ He's sitting cross-legged and straight-backed in front of the fire, one of the couch cushions having been commandeered to make the floor a little softer. The air around him shivers and shimmers, his qi sliding irregularly over his skin, and it takes far more effort that it should takes to steady himself.
Zhou Zishu drags in an unsteady breath, opening his eyes. ]
--Oh. Hello.
[ He shouldn't have been surprised. How much have his senses deteriorated that he didn't hear or notice the approach of another person? (How much longer does he have?) ]
c - dinner.
[ The food served is clearly made with care, but it is creamy, rich, and sits poorly in Zishu's stomach. He eats when he must, small bites to keep his strength up as much as possible, but he is rarely able to keep much of it down. Wine, at least, has not been a problem. The song and dance was entertaining the first night, but he has since learned that he cannot leave until it is over.
Tonight, the empty black plate is almost a relief. The minute he is able, he rises to his feet and bows shallowly to the table. ]
I'll take my leave, then. Good evening.
(( a belated plotting comment is here! Feel free to hmu there, at
a.
Re: a.
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( b. )
Re: ( b. )
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carol danvers | ota [spoilers for the marvels]
the southern wing.
beastly quarters.
wildcard.
on the road
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wildcard -- going into town??
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beastly quarters
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kamala khan (ms. marvel) - mcu
pre-event - canon update (mild spoilers for the Marvels)
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on the road
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vanessa ives | penny dreadful
and round about his home the glory{ be our guest
that blushed and bloomed{ the northern wing
is but a dim-remembered story { wildcard
of the old time entombed
be our guest ii
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{ the northern wing ii
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wen qing | the untamed
ii. beastly quarters.
iii. be our guest.
iv. wildcard.
[ happy to write a custom starter or roll with any ideas or starters! ]
i - southern wing
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beastly quarters...!
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wildcard
omg
cole | dragon age: inquisition
o2: behind you + the northern wing
o3: be our guest
o4: little town
o5: wildcard
02!!! | the bones
dear god, the bones!!!
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02 -- northern wing (after Julien's room, before the prince's quarters)
natasha romanova | marvel cinematic.
🐺 on the road. ota.
for some variety! they will dance with wolves instead
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🚪 behind you / the southern wing. ota.
ballroom
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( ballroom )
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Wrathion | Warcraft (Beauty mode!)
BEHIND YOU
THE SOUTHERN WING: DRESS UP
coming in late with gail's coffee
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THE SOUTHERN WING: DANCING
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SOUTHERN WING: READING ROOM
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NORTHERN WING: PORTRAIT ROOM
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closed to lan wangji
She surfaces from behind the fountain, finds Wangji again, and aims somewhere between his shoulders and midsection. She lets it fly before ducking behind the fountain again, smirking to herself. ]
BURSTS IN HERE