groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-06-08 06:47 pm

the sunken | part ii



THE SUNKEN | PART II







Get your toes wet in Part II of The Sunken, stretching until 28 June.

THE MORNING AFTER



Waking from Yancai’s undead attack, you find the village has gone three years back in time.

Yancai remains flooded, but there are fewer waterways and some dry grounds. You can safely transit by raft, alongside row boat, though the waters run more turbulent.

■ Houses are sturdier, less drenched, their paints and furniture less eroded. There are fewer piers and minimal mould. The dual moons appear less… bloodthirsty.

■ Most locals don’t recall the future. The elder council, including leader Quanze Tsaymien and Kuthuba, remember, but feel compelled to re-enact the past, like an itch they must scratch. Those dead in the undead attack are alive, feeling as if they never perished.

■ Telepaths can hear echoing screams from the undead attack over the two days that follow the time travel.

■ The House of Commerce is less sunken, its beacon offline and musical boobytrap unarmed. The Master of Commerce yet lives and may be contacted.

■ Some struggle with partial or full amnesia, or might undertake their assumed identities. These effects wane within 24 hours — but vertigo, nausea and a sense of displacement may persist.


LIVING FIRE (NEWCOMERS, OPT-IN)



Spooked by the memory meddling, party witch Karsa rallies newcomers, who have least experienced Yancai’s magic, to assemble ingredients for an elixir that will help settle clouded minds. ( Minds? What minds? You learn to use them now? You’re too old. You only take your little drink to stop staring like fools.” )

■ You must locate red-eye root on the outskirts of the forests that border Yancai. The plant lives in ancient, immense trees that have been burning from the inside for decades.

■ The red-eye root grows within these endless fires.

■ Briefly stop, divert or enter the fire wall to collect the root — but beware that flames stoke, if you loiter nearby. You can also find the resident fire gnome, who’ll surrender a handful of roots — if you amuse them by fulfilling requests ranging from playful (songs, dances) to humiliating (pretending to be animals, sharing uncomfortable secrets) to cruel (asks for blood, punching a comrade… )

■ Dilute the red-eye root into a painfully bitter elixir, then distribute it and coax the reluctant to drink.

You can enlist anyone’s help with the quest!


HOME AT SEA



Slowly, surely, Yancai sinks — a fresher reality for villagers who reward help to raise piers, wade through waterways to reach their families, or design new boats, infrastructure and safety mechanisms. Cash in on your good deeds here.

You overhear veteran fisherman Temiu mutter that mould dregs have knotted his nets — while newly arrived Captain Alia of the New Brigade wonders how Yancai can be so flooded, amid quiet seas. The population seems tender, weary.

FARE THEE WELL

Once more, the village observes a funerary rite — this time, setting dead bodies at sea. Hostile, sullen and silent embalmers contracted by the elder council prepare corpses for final farewells before laying them to rest in one-man casket-vessels. The ships are bound with thick, weighty chains, closed and set on water — destined to return empty after the dead are claimed.

Drifting distantly at sea, the Man in Black of hauntings awaits them on a ragged boat.

■ Some villagers murmur that many casket-ships have gone missing, leaving those dead without rest. They argue the wisdom of burying their dead at home — but superstitious family aggressively object.

■ Stay among the grieving to collect information on the dead. You can also inspect the bodies by… borrowing coarse, greyed robes, and painting your eyes and lips with wood ashes to mimic the embalmers.

■ You recognise a small minority of the bodies sent to sea as the undead who attacked in the future.

■ There are unused casket-ships, built for lovers who perished together. Partner up, descend into a casket and fake… perfect… stiffness, to experience the disappearance firsthand.


THE MOON, HOWLING



A sight to be seen are the twin moons that steward Yancai, one true and one diffuse. In the future, they gleamed cold and waiting — here, those with a lunar or astral connection become increasingly and inexplicably convinced that these moons are… not real. No distraction, no reason, no proof convinces you. The true moon is captive.

In your moon-hunt, you are drawn to the dam-fenced, heavily flooded south-western district of Yancai — into the now deserted former seat of the elder’s council, the drowned but majestic palace-mansion of the Storm’s Stage.

■ Can’t hurt to tell other party members your suspicions and enlist help. Alternatively, they might follow you because of your strange behaviour.

■ Scale the great wooden dam, mindful of guards.

■ You find the district overwhelmingly submerged, with waters thick, unnaturally cool and darkened (but not black). Refugees have removed row boats, and remaining rafts are threadbare, forcing you to swim, leap or scale rooftops and balconies to advance. Beware deep rotting and crumbling architecture.

■ The Storm’s Stage is a flat, one-level building, where waters run 1.5-2m high. Its large, wide and labyrinthine corridors have made it a favourite hunting ground for Weepers: carnivorous 1m-long sea creatures with cruel teeth and human intelligence. They produce a sobbing, hiccupping sound — their cackle of enthusiasm, before they attack.

■ These obscene creatures spear the decaying bodies of their former human or animal prey in their teeth, propping them up and mimicking voices to lure you closer.

■ Make it far enough into the twisting building, and you may encounter a magically locked room, behind which, the sensitive are certain, lies the moon. Elders’ leader Quanze Tsaymien might have the key you require — or find a way to open the door yourself. Are you in yet?


THE LADIES & THEIR LAKE



You hear that beautiful maid Miang-Si has come of age, and her rich merchant family now accepts marriage offers. Jubilant, modestly attired, kind and in good health — this Miang-Si is a far cry from the spiteful, sly creature you met before.

Yet, in a small village, murmurs abound: some of Miang-Si’s friends hint that her reputation won’t survive more sneaking out at night. Others say that Miang-Si appears… distracted, her appetite lessened. Others, still, say the girl has returned to her obsessive fixation with a beautiful woman glimpsed in the forest years prior.

Miang-Si could have information on her future accomplices — the allegedly ladies of the lake.

FOR RICHER OR FOR POORER

Miang-Si’s parents have exacting marital standards: you must be rich and publicly righteous, all genders welcome. An exotic gift might go far to gain you a private audience with Miang-Si.

■ Choose and present a potential suitor: dress them in the village finest, polish their manners, hire an entourage and commandeer a suitable courtship gift. Swat if they complain.

■ Raise the suitor’s odds along with their public profile by flaunting their feats and virtues in the marketplace.

■ Woo your would-be parents-in-law by capturing golden scales from a rare Mura-sirri lake fish. It spits slime on its pursuers, who instantly flee, irrationally startled.

■ To the seeming ignorance of Miang-Si’s parents, their dark, dusty, mausoleum-like house appears haunted: strange women appear in reflective surfaces, or run down corridors. Joining your hosts for tea, you feel inexplicably covetous of your ‘intended,’ certain that you must have Miang-Si at all costs and that jealous rivals oppose you. Invisible to others, a beautiful woman clings to you from behind and whispers you need only verbally or physically eviscerate everyone at this table to claim your bride. Hopefully, your wingwo/man can prevent bloodshed.

Sign up here for one of three RNG-drawn audiences to speak to Miang-Si or investigate her quarters.


AT NIGHT, WE DALLY

You can also trail after Miang-Si on one of the nights when she slips out of her dead silent house. She leaves when the main moon is full — while the twin moon feels disapproving. Follow Miang-Si to the outskirts of Yancai, to the Silver Lakes. Here, she tosses in a silver coin and wishes for safe passage, then takes a small boat.

■ If she discovers you following her, Miang-Si firmly tells you to go home. The twin moon seems at ease as you heed, however unwillingly.

■ If you also drop a silver coin in the Silver Lakes and wish for safe passage, your ship turns invisible for two hours.

Miang-Si stops her boat in the middle of the Silver Lake and touches the waters with her hand. She is answered by several skeletons, who swim to surface and gather by her boat or climbing in. The parts of their bodies that exit the water gain flesh, then skin and the likeness of beautiful women — the rest stay skeletal in the depths.

■ One such woman greets Miang-Si as queen of the night and kisses her on the mouth, about to drag her in. If you only follow, you notice she disappears for hours, then re-emerges with a look of dark conviction, before returning home.

■ If you seek to intervene, the skeletal women capsize your both then look to embrace and kiss you, also dragging you into water. The kiss allows you to breathe underwater, while your lips are locked — but steadily steals stamina. Your captor progressively decays back to bones, losing sentience, as you reach the bottom of the lake.

■ Here, you find dozens of skeletons and mismatched bones, webbed in wisps of familiar black water, along with rags of clothing — including shreds of a white shroud.

■ The waters hold no bodies, once Miang-Si leaves.


A-HUNTING WE WILL GO



Village elder Kuthuba urges the crafty and the brave to a forest incursion after several lumberjacks are a week late returning. He fears the men lost. The village’s numerous piers, pillars and boats depend on timber, and Kuthuba seeks to retrieve both wood and any prospective casualties.

■ Two dozen people leave at dawns with daggers, bows, arrows. Some say they previously entered the forests before being driven out by vicious animals, but are not keen to speak further. The grounds are inhabited by woodland creatures, but eerily silent. Predators are scarce, thin and terrorised.

■ A thick mist drenches the forest, deepening until you struggle to see past 3 metres ahead, or to spot the waning sun in a grey sky. Network devices do not work, and torches are essential. You feel increasingly paranoid and hunted, distrusting your companions.

■ If lost in the woods, villagers say to set your dagger on hard ground and spin it. If the blade lands on you or your companion, wet it with your/their blood, until it no longer does so. If it points in a proper direction, head there. If it starts to cackle, bury it in dirt or flee — it has caught a taste for blood and will now seek out your throat.

■ The forests brim with diffuse whispers, women’s laughter, shrill growling and heavy steps — until amorphous many-bladed beasts descend from trees or burrow in soft ground. Aim between their carapace plates and run. Happily, rivulets abound and the creatures fear running water.

■ Deep in the forest, you find the resplendent vegetation thins into a small barren clearing where nothing grows. Here, even the earth has cracked, showing signs of black mould spores, while animals and birds avoid the region. You discover the belonging of the lumberjacks, but no bodies, along with a few scattered diary pages.

■ Take the belongings back to the lumberjacks’ families. The hunting party returns with sundown — only to realise three days have passed in Yancai.


NOTES
■ Feel free to investigate other regions of Yancai!

NPCs for this event!

QUESTIONS.

datapoint: (pic#11939160)

[personal profile] datapoint 2023-06-25 09:02 pm (UTC)(link)
[Aloy is hanging around at the outskirts of the crowd as well, but for her, it's on purpose. She's been in the thick of the returning of the coffins, seen the empty caskets with claw marks on the lids, and doesn't really think she'll find any more clues at the send-off.

But still, she can't help but hover and watch. Call it curiosity, morbid or not.

The little boy is talking to himself, it seems, which Aloy appreciates, as a fellow talk-to-herself kind of person. It's a curious comment, though.]


Which one what?
somebadnews: (28)

[personal profile] somebadnews 2023-07-01 08:07 pm (UTC)(link)
[ Five didn't realize he'd said that loud enough to be overheard, but when he turns to someone he doesn't recognize it gives him pause. There was a time he'd had everyone in the group down by name and complied detailed descriptions of their abilities, enough that he could rank their usefulness even if he'd keep that fact away from his sister. Those days are long gone, and now he finds himself having a hard time distinguishing new arrivals from the locals.

Their memory problems haven't helped. Karsa really should have given them a list. It's only after a considered silence that he decides to answer the question. ]


Usually in this situation, it boils down to which undead warlord crossed paths with them. This one just isn't obvious enough to pin down.
datapoint: (pic#11938954)

this is so late. feel free to drop and i'll hit you up later :melting_face:

[personal profile] datapoint 2023-07-16 08:20 pm (UTC)(link)
[His explanation doesn't explain much, as Aloy is still trying to wrap her head around the whole 'undead' thing, and what logical alternative to pin it on.

She raises her eyebrows and folds her arms.]


You're saying there's multiple 'undead warlords'?
somebadnews: (133)

never dropping when you ask five to show off how much more he knows

[personal profile] somebadnews 2023-07-17 12:25 am (UTC)(link)
[ He studies her for a minute, only mildly judgmental. She really hasn't been here long. ]

Three or four, depending on how you're counting. There were more, but we killed two of them. [ Although if he gives it more than a second's thought. ] One is too far away, so I suppose it's more of a process of elimination. Unless it's the kid.
datapoint: (pic#11938991)

bless 🙏

[personal profile] datapoint 2023-07-19 11:44 pm (UTC)(link)
[That explains even less! There's a headache coming on, though she can't tell if it's because of this conversation of because of how hard she's furrowing her brow.]

Three... and a child? Is that what you're saying?
somebadnews: (214)

time isn't real

[personal profile] somebadnews 2023-07-20 01:50 am (UTC)(link)
[ He shrugs, helpfully. ]

Depending. [ He doesn't know how to classify Matthias at the moment. ] The kid's parents are two of the warlords. My brother killed his father, so I'd imagine he'll pop up again.

Could be the mother.
datapoint: (pic#11939025)

[personal profile] datapoint 2023-07-24 02:09 am (UTC)(link)
Do we know who the other... two... are? [Two? Three? He knows what she's asking.]
somebadnews: (220)

[personal profile] somebadnews 2023-07-24 11:23 am (UTC)(link)
[ The story doesn’t get better with details, but if she insists. ]

Rathakku, we left in Alem. The Huntress is the mother. Then there’s Anurr, but he isn’t likely to bother us out here.

[ Names don’t mean much, but at least she has them. ]

Matthias isn’t a warlord, but it’s rumored he gave the Huntress her power. Last I saw, he’d taken guardianship over the child. That’s the one we need to take down.
datapoint: (pic#11939003)

[personal profile] datapoint 2023-07-25 02:15 am (UTC)(link)
[She frowns again.]

To save the child? Or to take over guardianship?

[One she can get behind, but the other... wouldn't that just make them a target for the Huntress? Or maybe that's the point.]
somebadnews: (299)

[personal profile] somebadnews 2023-07-27 11:10 am (UTC)(link)
There is no saving the undead. [ That was a sticking point the last time they ran into the child. Too many people get wrapped up in what he looked like. ]

Some can be useful, as long as you understand what you’re dealing with. We’ve helped the Huntress before, but of course she won’t remember that.
datapoint: (pic#11939144)

[personal profile] datapoint 2023-08-07 03:03 am (UTC)(link)
[There's no saving the undead—but really, that all depends on what it means to be 'undead.' Since she doesn't believe in it, obviously there is saving them. Obviously.

She doesn't say any of this, but her pinched facial expression should make it clear she's thinking something like it.]


Why won't she remember?
somebadnews: (204)

[personal profile] somebadnews 2023-08-07 04:18 am (UTC)(link)
[ He already knows it's going to be a hard sell if and when they're forced to face 'the child' again. Unfortunately, the last time Five tried to take care of him he ended up stricken with the plague and escalating the whole situation. Bygones.

Since she clearly hasn't been here long, he'll resist rolling his eyes at her struggle to grasp time travel. ]


Because it happens in the future. Or it did. There's no telling how much our presence here might change her trajectory if we meet her in the past.

All the more reason we need to end the loop before we cause more damage.
datapoint: (pic#11939002)

[personal profile] datapoint 2023-08-12 11:59 pm (UTC)(link)
[It's a learning curve, that's for sure. Aloy is a deeply logical person, and time travel is... well, illogical. It's going to take a minute. Pun intended.]

I think I get it. Anything to make this simpler.
somebadnews: (159)

[personal profile] somebadnews 2023-08-13 10:00 am (UTC)(link)
[ Magical time travel is illogical. Five would be more than happy to explain all the ways they're forcing something into existence that could break the universe. ]

You get it, huh? [ He wishes people would. ] I take it you don't have experience in time travel. What about the undead?
datapoint: (pic#11939053)

[personal profile] datapoint 2023-08-14 01:42 am (UTC)(link)
Uh— [She makes a sound that's halfway between a scoff and a laugh.] No. Not as such.
somebadnews: (66)

[personal profile] somebadnews 2023-08-14 01:56 am (UTC)(link)
[ It's not like Five had experience with zombies before he came here. Some ghosts, thanks to his brother, but that hasn't proven particularly helpful. ]

I'm sure someone here can give you a rundown. [ Which isn't what this is. ] Combat training?
datapoint: (pic#11939029)

[personal profile] datapoint 2023-08-21 03:04 am (UTC)(link)
[That's another question that is very funny for reasons she will keep to herself, for now.]

Enough to get by. [For a second there, she forgot she was speaking to a child. Weird.] Do you have someone looking after you?
somebadnews: (120)

[personal profile] somebadnews 2023-08-24 02:05 am (UTC)(link)
[ There it is. Just when he was giving her credit for coming to him with questions. What did he expect? It's only been a few minutes since someone made that mistake.

There was a 50/50 chance he would have blinked away before dignifying that with a response, but people need to learn. ]


What do you think? [ He smiles, like he genuinely wants to hear her say it. ] I must have scared them off.