groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-08 03:42 pm (UTC)(link)
America takes in a deep breath, then gives Wen Ning a smile.

"Okay. Let's go make sure everyone else is good, then. I'm ready," she says with conviction. She isn't sure how long she can keep this up, but Wen Ning is impressive, indeed.

[awesome, thank you!]
fiercechains: (Default)

[personal profile] fiercechains 2023-06-10 11:56 am (UTC)(link)
If he knew that she thought he was impressive then he would probably disagree. He did not see himself that way. He does, however, give her a nod when she states that she's ready.

"I will keep anything from getting to you on our way back to the village." Just in case anything tries to come at them.


[ OOC: No problem! ]
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-12 05:23 pm (UTC)(link)
If she had that kind of stamina, she could go for ages, and fight all of the corpses. So yes, it's impressive, to America.

"Thank you! I'll take care of any that come at us from the front!" She isn't going to be dead-weight here, not if she can help it.

It doesn't take long before she sees one of the villagers backing away from a couple of corpses. "There!" She rushes off to land a punch to one of the corpses, tar on her hands or not.
fiercechains: (Default)

[personal profile] fiercechains 2023-06-13 11:55 am (UTC)(link)
It did not bother him if she decided to stop fighting for a bit. He would not hold that against her. Though he does give her a nod when she mentions that she would take any that came at them from the front.

Though, he is sure that getting tar on her hands was not wise. No one knows what that would do to a person. Hopefully it would have no ill reaction as he's been warned can happen.

He does, however, head toward where the villagers are and uses his chains to take out the other tar covered corpse.
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-06-14 09:41 pm (UTC)(link)
Wen Ning seems very easy going, at least to America, thus far. This was not really an incident to base everything off of personality wise, but she's young, and that's easy to do, right now.

She hates the tar bit, but keeps forgetting about it, just acting on impulse.

"How do you do that, anyway?" America asks, looking at him curiously. The chains donn't seem entirely natural.
fiercechains: (Default)

[personal profile] fiercechains 2023-06-15 10:59 am (UTC)(link)
"How do I do what?"

The living dead man was not quite sure what exactly America was asking. How did he fight? Or was it something else altogether? He was death-touched but no one needed to know that either. Due to circumstances back home he was a bit stronger than most, faster too.

Despite being death-touched he was still rather innocent and gentle in most ways. So, he was not sure what she was asking.
starlingroad: (MCU - Don't like the sound of that)

[personal profile] starlingroad 2023-06-18 08:11 pm (UTC)(link)
"Control those chains like that? You're kinda fast. I can't tell what you're doing. I just see the results." She's stronger than most people as well, but she's not especially fast.

"There's also the fact you don't tire." America could put out a lot of energy, but not forever.
fiercechains: (Default)

[personal profile] fiercechains 2023-06-20 12:06 pm (UTC)(link)
"There are many reasons I don't tire, I am not like others." That? He could say without hesitation. Wen Ning was not like others. Though how many in this world were death-touched? Had been controlled at one point in their lives because of it? He is not sure that is something wise to tell a stranger.

As for the chains," They are a part of who I am." In a way, at least. Due to being a puppet he was stronger and faster than most. He also did not feel pain. So if someone were to hit him he would not feel it.
starlingroad: (MCU - Lighter smile)

any idea where to go with this one? We can always wrap and pick up something new, too

[personal profile] starlingroad 2023-06-26 06:23 pm (UTC)(link)
She wouldn't fault him not wanting to discuss all of his personal matters to a total stranger, even if America doesn't hesitate to tell total strangers too much, sometimes, she is still capable of respecting that.

The answers seem to satisfy her, too.

"That explains a lot," she says with a nod.

"Come on. Maybe we can save someone else." America turns, looking for any sign of another villager in need.
fiercechains: (Default)

[personal profile] fiercechains 2023-06-26 10:22 pm (UTC)(link)
[ OOC: Let's wrap here and we'll get them talking/doing more later! ♥ ]
starlingroad: (MCU - Lighter smile)

[personal profile] starlingroad 2023-06-29 11:18 pm (UTC)(link)
[OOC: Perfect! I'll look for Wen Ning on new planning stuff.]
fiercechains: (Default)

[personal profile] fiercechains 2023-06-29 11:20 pm (UTC)(link)
[ OOC: Sounds good! ]