groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

clavesregni: (104 04 18)

[personal profile] clavesregni 2023-05-24 05:25 am (UTC)(link)
[At first, Caitlyn thinks he's asking whether she has a light, and she drops her hand from the rifle's barrel to reach behind her to the torch strapped to the side of the rifle case. She's turning back to hand it to him when the blue flame appears over his palm.

Ah. He's a mage, with no need for a torch.

Awkwardly, she puts hers away.]


We'd best be on our way, then.

[And hopefully the basement isn't flooded.

She starts sloshing her way onward, not really sure where she's going but certainly determined to go there.]
scrapgege: (Default)

[personal profile] scrapgege 2023-05-24 04:57 pm (UTC)(link)
A bit more light, please?

[The blue flame flickers and then pushes itself outwards a bit, illuminating more of the space. It's big, decrepit, and smelling very moldy, but still up for now.]

I should warn you, I tend to be pretty unlucky at the best of times...

I think the stairs are that way.
clavesregni: (107 03 01)

[personal profile] clavesregni 2023-05-25 11:42 pm (UTC)(link)
[As she steps further into the space, Caitlyn wrinkles her nose at the scent of mould. It's pungent, musty, damp, and altogether unpleasant.

Heading in the direction that the stairs ought to be, she finds herself sloshing loudly through water almost up to her knees. The dim blue light illuminates a thick patch of what looks like black mould high on the ceiling, and as she draws near it, Catilyn suddenly feels dizzy, nauseous, and her ears are ringing.]


Do you feel that?
scrapgege: (002-04)

[personal profile] scrapgege 2023-05-26 04:47 pm (UTC)(link)
Hm? Feel what?

[He's not as close to her to the mould, and so it doesn't seem to affect him just yet, unil he takes another step and...]

Oh. Oh, that's not good. This... black thing, that's not good.
Edited 2023-05-26 16:48 (UTC)
clavesregni: (108 01 01)

[personal profile] clavesregni 2023-06-02 04:47 am (UTC)(link)
No, it's...

[She reaches into her pocket for a handkerchief, pressing it over her nose and mouth in the hope that blocking the air will somehow help.

It doesn't.

The only thing to do is press forward and hope there's less mould in the basement. But as Caitlyn stumbles forward, she finds herself nearly losing her balance, forced to drop a hand to her knee to brace herself, eyes shut, as she takes a deep breath.]


We have to-- [Shes trying to say 'keep going,' but a sudden wave of nausea forces her to stop and clench her teeth together in fear that she's about to be sick.]
scrapgege: (002-04)

[personal profile] scrapgege 2023-06-04 05:39 am (UTC)(link)
[Xie Lian is also starting to feel the effects - although they don't visible affect him as much because well... he's had worse, honestly, but still staying too long in here feels like a bad idea, and she looks like she could use a hand going forward.

But also... well, he can't just go an haul her up, can he? They've only just met!]


... Can I pick you up? It'll be faster if I carry you.
clavesregni: (107 04 02 05)

[personal profile] clavesregni 2023-06-05 06:00 am (UTC)(link)
[Caitlyn nods in response to his question. It doesn't exactly feel dignified, being picked up like some sort of parcel but what other choice is there? They can't turn back.

For the moment, she folds her rifle and slips it back in its case, not wanting to risk it being dropped in the water.]
scrapgege: (Default)

[personal profile] scrapgege 2023-06-05 04:30 pm (UTC)(link)
Alright.

[Just as he ripped off the planks of wood like they were nothing, he picks her up as if she weighed no more than a slightly wet kitten, and cradles her against his chest carefully as he wades away from the black mold and towards the stairs that go down.

It takes a few minutes for the oppressive feelings to finally give way, and he looks back suspiciously.]


... Are you alright? That... That looks like something we've seen before, doesn't it?
clavesregni: (105 04 01)

[personal profile] clavesregni 2023-06-05 09:45 pm (UTC)(link)
[Caitlyn feels her head start to clear as they move away from the black mould.]

Yes, it is reminiscent of the mould from Serthica, isn't it?

[How odd that it should be here, as well.]
scrapgege: (Default)

[personal profile] scrapgege 2023-06-07 11:09 am (UTC)(link)
It is.... but it didn't make people sick in the same way there, did it? The effects were different.

Maybe the man in white and the child came here too.

[Obviously they must have, given what they're seeing. But was that before or after Serthica? Xie Lian thinks probably 'before', but before is all relative here.]

How are you feeling?
clavesregni: (106 04 01)

[personal profile] clavesregni 2023-06-09 03:51 am (UTC)(link)
Better, thank you.

[She stretches her legs out, reaching for the floor. She'd really rather not be carried any more than strictly necessary.]

You can set me down now, thank you.
scrapgege: (Default)

[personal profile] scrapgege 2023-06-09 04:15 pm (UTC)(link)
Alright.

[As soon as she starts moving, he carefully sets her down, making sure she gets her footing in the water before letting go.]

Let's cry and keep clear of that thing for now.

... Which way was it to the basement again?

[He opens his palm and the blue flame comes again obediently, flashing a bit brighter.]
clavesregni: (104 04 12)

[personal profile] clavesregni 2023-06-10 06:12 am (UTC)(link)
[Caitlyn leans on him for just a moment to make sure she won't lose her balance before righting herself and adjusting her clothing with a few fastidious little tugs.]

This way, I think.

[Moving slowly, in case too-quick movements would bring on another wave of dizziness, she pulls her rifle from its case and starts in the direction that she thinks the basement is.]
scrapgege: (Default)

[personal profile] scrapgege 2023-06-10 08:18 am (UTC)(link)
Alright, let's go.

[The trek down the stairs is a bit wobbly, but safe enough, but there's a lot more water downstairs, almost waist-high. It's more wading than walking really.]

... Do you think anyone in the village even remembers this is here?
clavesregni: (107 04 01 02)

[personal profile] clavesregni 2023-06-11 02:26 am (UTC)(link)
I'm not sure how they could have forgotten. [It's a massive, abandoned building with a beacon in the basement. Just the sort of place she would find fascinating. Why wouldn't everyone else also find it fascinating?

As she sloshes her way down into the basement proper, the beacon comes into view, along with a few golden trinkets scattered about and...]


Greed deafens man to the cries of his conscience. Music sets him free. [She reads the inscription aloud, head tilted up to the ceiling as she continues moving, not paying attention to where she's stepping.] What do you suppose it means?

[Not paying attention, that is, until she hears the grinding of stone and the tile beneath her heel clicks and the sudden slamming of doors echoes through the room.]
scrapgege: (005-01)

[personal profile] scrapgege 2023-06-11 07:15 pm (UTC)(link)
Hmmm, I don't know...

[That's a strange motto to display so prominently, so it must mean something it is true.

But any pondering is interrupted as doors suddenly start slamming shut. To her credit, the water is quite deep and it would have been hard to notice anything, but...]


Did you touch anything?
clavesregni: (106 03 01)

[personal profile] clavesregni 2023-06-11 11:45 pm (UTC)(link)
I stepped on something.

[She lifts her foot up immediately, but it's too late. The doors are all shut, and she can hear the ominous trickling of water flowing in. Lifting her foot doesn't reverse whatever she did.

She hurries back to the door they came through and slams her shoulder against it, but it doesn't budge. The hinges are on the other side, and it's heavy enough that shooting it probably wouldn't do much good.

They're well and truly trapped, unless they can find another exit.]
scrapgege: (017-01)

[personal profile] scrapgege 2023-06-12 05:30 pm (UTC)(link)
[He should probably be a little more panicked given the current predicament, but... he's thinking.

With his strength, he probably could punch through the door... and then risk bringing the whole building on both of their heads as a result and risk damaging the beacon, so that's definitely not an option. But this room must have a way of emptying, because it wasn't full when they got down there, and the water didn't leave by going up.

His eyes fall on the engraved motto again.]


'Greed deafens man to the cries of his conscience. Music sets him free.'

... Can you hear anything? Anything that's not the water?
clavesregni: (106 04 04)

[personal profile] clavesregni 2023-06-13 04:45 pm (UTC)(link)
[The water was about hip height on her, and now it's nearing her waist and rising. They have time, but maybe not much.

Caitlyn tamps down the panic rising in her chest and closes her eyes, trying to focus.

Music. Is there...]


Yes. [It's soft and tinny, and she can't tell exactly where it's coming from, but she can hear a song beneath the rush of water.] Help me look.

[She wades deeper into the room, doing her best to figure out where the sound is coming from.]
scrapgege: (Default)

[personal profile] scrapgege 2023-06-13 06:55 pm (UTC)(link)
It's somewhere in that corner.

[Which is very dark, and now covered in even more water, and he can't ask the ghost fire, fluttering above the water, to come under it, or that would extinguish it and he doesn't want that. But...]

How well can you swim?
clavesregni: (107 03 02)

[personal profile] clavesregni 2023-06-13 07:06 pm (UTC)(link)
Well enough.

[Her swimming ability has never been tested by anything more strenuous than an enjoyable afternoon in her private pool, but she's not a weak swimmer.]
scrapgege: (001-03)

[personal profile] scrapgege 2023-06-13 07:38 pm (UTC)(link)
I can't go underwater with the ghost fire, but i can keep it just above the surface so you can see.

[And... hold... whatever you're carrying that might be weighing you down? he doesn't really know what most of these things are.]
clavesregni: (104 04 12)

[personal profile] clavesregni 2023-06-13 08:12 pm (UTC)(link)
[She nods.]

Take my rifle case. [She folds the rifle and slips it into the case, holding it out to him.] Try to keep it above water, if you can.
scrapgege: (Default)

[personal profile] scrapgege 2023-06-14 04:24 pm (UTC)(link)
[He'll accept the case as if it's very precious and hold it up with two hands, a bit gingerly. and out of reach of the water.

And then give a nod to the little ghost fire, who comes down to the water surface and valiantly starts to emit more light.]


There. I hope that'll be enough.
clavesregni: (106 01 02)

[personal profile] clavesregni 2023-06-14 05:14 pm (UTC)(link)
[Again, Caitlyn nods stiffly, trying not to let on that she's more than a little bit worried about the possibility of drowning.

She takes a deep breath and dives under the water.

At first, it stings her eyes, but she blinks rapidly, unused to having her eyes open underwater. The flickering light is just bright enough to see by, casting strange, wavering shadows that change as she disturbs the water with her movement.

The sound is much more difficult to pinpoint now, but she starts hunting for the source among the rubble and random trinkets scattered across the floor. She's just starting to feel a burn in her lungs when she spots the golden music box, lodged beneath broken, fallen stone. With the last of her strength before she'll need to surface, she pushes at the stone, but it doesn't budge.

With a sputtering gasp, she breaks the surface - it's nearing her chest now, which doesn't inspire confidence that they aren't going to drown.]


It's a music box. There's debris over top it, I can't move it.

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