groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

matermali: (096)

storm's sage; before day 5

[personal profile] matermali 2023-05-21 11:39 pm (UTC)(link)
[ Though she has been known to be so light-stepped that she might sneak up on the most astute of beings, that really is only when she doesn't wish to be perceived. There are other moments that strike an invitation, where Vanessa follows the edges of the shadows and her skirt and fingertips flicker in and out of the dim moonlight.

The Storm's Sage is hardly a place for decent folks, but that doesn't keep her from lingering near, pressed against the corner of a building to watch him more than the scene he gazes at. The beauty of tragedy has always been something she will seek out, no matter if she understands why. He has been an easy distraction from troubles that have been plaguing her the past few days.

Before he can turn, whether to address her or to leave, Vanessa speaks up with a low, dragging whisper from her dark corner of her little world. ]


Do you ever recall that which you dream?
Edited 2023-05-21 23:42 (UTC)
traumatology: (048)

[personal profile] traumatology 2023-05-22 02:37 pm (UTC)(link)
Sometimes.

( it's a voice he recognizes but he doesn't expect it to be right there. she's managed to be there without him noticing, a feat all things considered.

he doesn't turn towards her. he doesn't leave either though. )


But sometimes I wish I didn't.
matermali: (005)

[personal profile] matermali 2023-05-22 06:57 pm (UTC)(link)
[ Perhaps she ought to have brought him a more jovial greeting, but with the moon so dark, Vanessa allows her mood to hang with its own shadowed veil. For how much more she may smile in the day for customers, it's soothing to know that it doesn't need to be forced in his presence.

From behind, slender fingers tease along the back of his sleeve, trailing down to his palm with a feather-light caress before vanishing as if the touch, too, was only a dream. ]


A voice called to me in my dreams last night. Do you know what he crooned in my ear?

[ Her soft murmur drops to a whisper that grates all the more, dragging at the soul of anyone who listens for too long, and she leans until he can feel her breath tickle the back of his neck. ]

"And for many a time I have been half in love with easeful Death, call'd him soft names in many a mused rhyme...to take into the air my quiet breath."
traumatology: (GLTQNSC)

[personal profile] traumatology 2023-05-22 11:30 pm (UTC)(link)
( there are not too many people that he's going to allow close to him, especially so close to his back where he cannot see but she's different and he let's it happen easily enough.

her voice is a caress, a tickle and he feels the shiver work its way down his spine as her words slide over him. )


Did you recognize the voice?

( he doesn't turn his head just yet, still just listening to her, letting himself be teased with her presence. )
matermali: (243)

[personal profile] matermali 2023-05-22 11:45 pm (UTC)(link)
[ To that, Vanessa sighs and moves away, only enough so that she can step up beside him, now gazing at the scene that seems to have him encaptured. Though it's dark, the breeze is warm. She's never minded the strange smell of the village; it's almost comforting. ]

He spoke like an old lover, but I couldn't recall his name...or anything else.

[ Whatever form of poetry or riddle it is, she ought to forget about it, but it lingers. ]

And your dreams? What do you sometimes recall that you wish you didn't?
Edited 2023-05-22 23:47 (UTC)
traumatology: (034)

[personal profile] traumatology 2023-05-23 12:44 am (UTC)(link)
Blood, death.

( vague but specific. the fingers of his metal hand rub together, an idle gesture that he doesn't even realize is happening. he sighs and closes his eyes. )

Murder. I dream of the past, of what I've done.

( his mind likes to torment him with a former life that he's been trying to escape but can never really run far enough away from. )
matermali: (218)

[personal profile] matermali 2023-05-23 01:27 am (UTC)(link)
[ Where his words might cause some to recoil, it's enough instead to soften Vanessa's gaze, and she glances to his profile with something that may border care. One mulling over past violence while looking out at the water, well, is that not something she ought to keep an eye on?

How fortunate that she is practiced at doing so with him. ]


That was another life.

[ This time, when she reaches to touch his sleeve, she lets her fingertips linger, teasing at the hem while her eyes cast down to his metal hand. She has never thought anything poorly of it, beyond worrying over any pain he might feel where his old arm used to be. ]

Do you think yourself a monster?
traumatology: (bucky-tfatws-00060)

[personal profile] traumatology 2023-05-23 01:01 pm (UTC)(link)
( he tells her about his dreams but even as he speaks, he doubts what he's saying. why would he dream about that? he'd been here, settled and content for awhile?

the dreams are wisps, slipping through his fingers and he's shaken out of his reverie by her question.

he blinks and her fingers are against him, brushing against his metal arm. he squeezes his hand into a fist, tight and hard, before he relaxes. )


Maybe.

( noncommittal. )

I could be.