groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

clavesregni: (105 06 07)

tavern

[personal profile] clavesregni 2023-05-19 01:51 am (UTC)(link)
[How has Caitlyn Kiramman found herself in this rowdy, run-down tavern by the pier, surrounded by the raucous cries of fishermen and the stench of stale ale? She's asking herself that very question. It's as though she thought there might be someone... someone she knew who might frequent a place like this. As though she came here looking for them.

Her head's felt oddly scrambled the past few days, and the notebook - currently clutched tight to her chest as she makes her way stiffly and awkwardly towards the bar - isn't helping. No matter how much she tells herself it's all a fantasy, there are small kernels in it that ring so true that she can't ignore them.

She's making up her mind to leave when a woman nearby collapses with a pained cry. Caitlyn runs over to her.]


Here, let me help you. [She turns to a man sitting nearby.] Get her a cold compress, quickly. [If the woman's got a migraine or other head pain, Caitlyn needs to take her somewhere dark and quiet. And if it isn't head pain, the woman covering her eyes certainly makes it seem like she needs to be somewhere dark. So she asks the barkeep whether there's a room she can take the woman to, and he nods towards a stairway.] Come on, let's go somewhere quiet.
matermali: (006)

[personal profile] matermali 2023-05-19 03:28 am (UTC)(link)
[ Someone's at her side all of a sudden, and the voice is familiar, but she's being touched and that's enough to cause her to jerk away. Any cold compress is flinched from, and when her hands drop away and she's able to glance around, Vanessa is momentarily uncertain where she's supposed to be standing right now.

At the moment, Caitlyn's face is the only one she vaguely recognizes, and for that Vanessa lurches to hover close...careful of any touch this time. ]


You've seen it, too. The death in the water.
clavesregni: (106 01 03)

[personal profile] clavesregni 2023-05-19 03:58 am (UTC)(link)
No, I-- [Caitlyn pulls back, startled, unsure of what this woman is talking about and taken aback by the intensity of her words.

But there's something vaguely familiar about this woman, and when she tries to remember where she's seen her before, Caitlyn gets the same sort of dull ache behind her eyes that she gets when she thinks too hard about her notebook. And that's enough to make her curious.

So she leans in close and asks quietly,]
What do you mean?
matermali: (097)

[personal profile] matermali 2023-05-19 04:08 am (UTC)(link)
[ Someone's muttering about cleaning up the mess, but Vanessa acts as if nobody else is around. This is familiar; this is...something. ]

They crooned a song I've known intimately. You saw, didn't you?

[ She straightens and backs away from the scene to look past any other rowdy tavern-goers. She can't hear them, but she can hear something else. A memory.

Somehow, her grating whisper still carries. ]


They call to me still. Shall we go to the water?
clavesregni: (105 04 01)

[personal profile] clavesregni 2023-05-19 04:15 am (UTC)(link)
I don't...

[There are pages in the notebook about a song, creatures in the water that sing to lure men to their deaths. Can a stranger truly have memories of this work of pure fiction that Caitlyn inexplicably has written in her own hand?]

Yes. [If this woman has answers, of course Caitlyn will go with her. She steps carefully over the shattered glass on the floor, holding out her hand in case the woman needs help to avoid stepping on it herself.] Yes, of course.
matermali: (239)

[personal profile] matermali 2023-05-19 04:41 am (UTC)(link)
[ Still avoiding anyone's touch, Vanessa steps around the glass with ease, her small frame having little trouble weaving through any crowd to go towards the door. She moves as if she's being guided by someone else's hand instead; someone only she can see.

The smell of Yancai hits different once outside, and there she stops to squint out at the darkness. It's familiar, but...off just enough that the pain stabs through her skull again, and Vanessa grits her teeth through it this time. ]


No. Where is he?
clavesregni: (105 06 09)

[personal profile] clavesregni 2023-05-19 04:54 am (UTC)(link)
[Caitlyn lets the woman lead the way, though she has a more difficult time navigating the press of bodies in the tavern and ends up falling a bit behind. By the time she makes it outside, the woman is standing, staring into the darkness with gritted teeth.

She's just in time to hear the woman's question.]


Who? Who are you looking for?
matermali: (071)

[personal profile] matermali 2023-05-19 11:35 pm (UTC)(link)
[ Her hand drops from her temple again at the familiar voice, and she lets out a raspy sigh. The breeze isn't as comforting as she had hoped it would be. ]

The man in the boat. Do you not remember? ...And the dead.

[ A shadowed gaze is cast over her shoulder, once again pinned on Caitlyn. The recognition is better forming, and she edges closer to the water with barely a glance where she's stepping. She may even sway. ]

They are...still out there.
clavesregni: (104 04 18)

[personal profile] clavesregni 2023-05-19 11:59 pm (UTC)(link)
[The man in the boat... Yes, there's something in the notebook about a man in a boat. A man who asked her what she most wished for. Caitlyn eagerly flips through the pages until she finds it. Her cramped scribbles are circled and a line is drawn to another page reference, something about a man in white.]

Is this who you're talking about?

[She holds the notebook out to the woman, prepared to hand it to her, only to immediately yank it back when she remembers the very personal message written only few pages later. Even if she doesn't know who it's written to or why she'd write such a thing, it's not something she wants anybody else to accidentally see while going through the notebook.]

Is. Um. [She tears out the offending page, folds it quickly but very neatly, and holds out the notebook again.] Is it him?
matermali: (066)

[personal profile] matermali 2023-05-20 01:36 am (UTC)(link)
[ The way she yanks away the notebook before Vanessa can see something causes her eyes to narrow a touch. What's she hiding? Does she have something to do with these...muddled pictures in Vanessa's head?

She glances warily between the notebook and the young woman when it's presented again, but moves away from the water now so that she can have a better chance at reading. The moon is not yet full, so she relies on the light outside the tavern. ]


A man in white. Yes.

[ Finally, she can feel something break through the cloud, and in relief Vanessa reaches out, past the notebook to grab for Caitlyn's arm, pulling her close for another whisper. ]

You only want to protect the people of your city.
clavesregni: (105 06 09)

[personal profile] clavesregni 2023-05-21 08:22 am (UTC)(link)
[She's not expecting the woman to grab her, and she stumbles, off balance until she manages to get her feet securely under herself, and finds herself leaning down to listen to the woman's whisper.]

I don't know what you mean. [She's always lived in Yancai.

But she's spent days pouring through this notebook, reading all about far-off places, and there's a name that springs to mind unbidden, one that isn't in the notebook but which she must have learned somewhere.]


Piltover?

[The pain is sudden and intense, like a a sharp spike being driven between her eyes. She cries out, pressing a hand to her forehead as her eyes squeeze shut.]
matermali: (170)

[personal profile] matermali 2023-05-21 09:08 pm (UTC)(link)
[ Although the word isn't as familiar to Vanessa, Caitlyn's reaction certainly strikes a chord. Empathy moves her to release Caitlyn's hand, and instead attempt to encircle her in a half-embrace, one arm around her shoulders while she lets her free hand settle over Caitlyn's. ]

Let me help.

[ Gently, she lets her fingertips drift to Caitlyn's temples, caressing as a mother would. ]

Sshh. Let me see.

[ If she can use her clairvoyance to see what's in the young woman's mind, then perhaps some answers will be discovered. It's worth any further pain, and it may ease Caitlyn's burden. ]
Edited 2023-05-21 21:08 (UTC)
clavesregni: (107 04 02 02)

[personal profile] clavesregni 2023-05-23 12:21 am (UTC)(link)
[Caitlyn's whole world has narrowed to the lance of white-hot pain between her eyes, and she's barely aware of the woman putting an arm around her shoulders. But she feels a soothing touch on her head, and leans into it.

As long as she doesn't think about - she's already forgotten the name - the pain begins to ebb. But there's something there, and she's never been good at leaving well enough alone. She has to know, even if it hurts.]


Piltover, [she repeats quietly, trying to hold onto it, trying to conjure memories she doesn't have from the word, even as she's gritting her teeth against the pain.]
matermali: (218)

[personal profile] matermali 2023-05-23 01:14 am (UTC)(link)
[ Whatever skills she does have, Vanessa can't physically magic away injury or curses, but there are other ways that she can take on someone's pain. For the moment, she has enough clarity to know that this is important; it's worth pursuing. Something is wrong in Yancai, and it isn't only affecting her.

Where is Piltover? ]


Keep your eyes closed.

[ When it seems that Caitlyn may yet be able to remain upright, Vanessa loosens her grip on her shoulder, gently smoothing back her hair. She keeps her voice low, with the whisper able to carry easily into her hair, even with the rowdy sounds going on in the tavern behind them.

Closing her eyes, Vanessa's thumb caresses Caitlyn's temple, her words drifting through the other until they can find somewhere to coil and settle. Somewhere to nurture. ]


Is it like Yancai? Can you smell the sea? Or the scent rotting wood where polite folk are meant to avert our eyes?
clavesregni: (107 03 01)

[personal profile] clavesregni 2023-05-23 01:34 am (UTC)(link)
[Caitlyn's eyes are squeezed so tightly shut that she'd be able to feel her eyelids ache if the pain in her head wasn't drowning out everything else. She leans her head forward into the woman's touch, listens to her soothing voice, and tries to remember...]

Not the sea. [A river. Near the sea. She remembers... a view. A view she's never seen before, from high atop a building. A tower? A balcony. The sun rising over a golden city reflected in the water. There's another view she remembers, from outside the city, watching it gleam above the low-lying fog, and she feels...

Pride? Commitment? There was a woman. But Caitlyn can't remember her face. Someone she's never met. Someone who she knows is dead.

Where polite folk are meant to avert our eyes. A smell. Old, stale, sulfurous. A sickly purple light reflected in the eyes of people living beneath the world. A wall covered in children's drawings. And for some reason, that's more painful than all the other not-memories. She cries out, bringing a hand to her head as the fingers of her other hand dig into the woman's arm.]
matermali: (169)

[personal profile] matermali 2023-05-23 01:52 am (UTC)(link)
[ Where normally Vanessa might be more easily overwhelmed by such a flood of visions, something is giving her trouble. She struggles to rip through the veil more than she ever has before, and it's through torn cobwebs that she needs to spit out that Vanessa's able to step into the scene.

Even still, the vision is fragmented. Scents and sights collide where they shouldn't, and Vanessa smells something like vanilla cake while cutting her hands on freshly dusted rubble where unfamiliar names are half-dissolved. She knows they are names of children, and that others like them are worth crying for. If she isn't careful, she could fall, but where else to? This is the belly of Hell.

Though she flinches as Caitlyn's grip tightens, Vanessa struggles to keep her focused. ]


When? When were you here?
clavesregni: (108 01 01)

[personal profile] clavesregni 2023-05-23 02:27 am (UTC)(link)
[She tries to remember, but it's hard and it hurts. Faint snippets of images come to her, an older woman in a tailored brown dress, a man in a crisp white shirt with hair the same shade as hers. They look like her. But her parents are...

Did she ever know her parents? She's always lived in Yancai, but was she born here? Have her parents ever lived here?

There was another man, tall, handsome. She used to have to crane her neck up to see his face. But then, after a while, she didn't. Did she grow up with him? Was she a child in Piltover, or an adult? She can't have lived there her whole life, she's always lived... She's always lived in...]


I-- I don't know. [She was a child, running through a forest, the city on the horizon. She was an adult when they handed her a badge.

What did she need a badge for?]