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westwhere2023-05-15 05:49 pm
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Entry tags:
- 2ha: chu wanning,
- arc vi,
- arcane: caitlyn,
- breaking bad: jesse pinkman,
- doctor who: clara oswald,
- doctor who: river song,
- doctor who: the doctor,
- final fantasy xiv: stephanivien,
- harry potter: hermione granger,
- horizon: aloy,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- mcu: america chavez,
- mcu: kamala khan,
- mcu: natasha romanova,
- mcu: wanda maximoff,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- original: red,
- outlander: claire fraser,
- penny dreadful: vanessa ives,
- test drive,
- tian guan ci fu: xie lian,
- umbrella academy: allison,
- umbrella academy: five,
- untamed: lan sizhui,
- warcraft: wrathion,
- warframe: kahl 175,
- zettai karen children: kumoi yuuri
the sunken | part i
Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.
Back/forward date as needed! The calendar date suggestions are indicative.
The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @
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Test drivers can use this post for logs and network posts — old timers, please make your network posts at
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LOST AT SEA | TEST DRIVE TOURISTS
You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.
Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.
- ■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.
■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.
■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.
■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifullyhilariousapt role for their seaside sojourn.
OLD TIMERS | THE DRIFTING
You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.
Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.
- ■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.
■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.
■ Hauntings begin once characters have fully regained their memories.
■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.
(DON'T) HOLD YOUR BREATH
Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.
- ■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.
■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.
■ Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.
■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.
■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.
■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.
■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.
THEY SLEEP
After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.
- ■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.
■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.
■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.
■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.
■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.
■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.
AMONG US
On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.
The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.
- ■ Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.
■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.
■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.
■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.
■ Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.
ILL MET BY MOONLIGHT
A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.
The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.
- ■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.
■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.
■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.
■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED
■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.
■ Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.
■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.
■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.
■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.
■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).
NOTES
- ■ The game enabling meme goes up on 25 May.
■ Hit up available NPCs here or in their new inbox!
■ QUESTIONS.
vanessa ives | penny dreadful | old timer
Along a Pier } recovered memories (open)
They Sleep } one can brood and eavesdrop (open)
Wildcard! } set or request a scene
cave-mates }
Recovered Memories } aw it's just more drama
Wildcard! } set or request a scene
recovered memories
No, it's his gaze lifting to catch sight of the dark form of the man who'd presided over the returned coffin boats, the Dark Man or whatever the villagers had called him. Wei Wuxian's watering eyes watch him step back from the entrance of the cave, swallowed by the rest of the night behind him, even while he shoves himself up, hand dropping away from his mouth to cradle the whole of the carved bead bracelet.
He leaves the blankets mussed and messy at Lan Zhan's side, finding his feet and walking barefoot across the stone floor of the cave toward the front area, where a niche in the wall holds the embers of an earlier fire. The hole through the ceiling allows the smoke to funnel out and away, allowing further the incense that burns during the day hours to escape instead of linger heavy over their collective heads. He blinks the lingering vestiges of reactive tears out of his eyes, glancing down at the collection of wet beads in his hand, the characters carved into them haunting as well as... forgettable. There's a sense of regret, acceptance, longstanding grief that spikes sharper at the name his eyes always catch, night after night.
Jiang Yanli. His shijie, martial sister, elder sister of the heart.
He breathes in past the sharp pang her name still brings to his heart, the tightening bands of his chest, the breath that won't easily leave his constricted throat. Crouching to collect more of the small kindling and wood for the fire stacked to its side, he adds to the embers, coaxing it back to flame with the intention, the hope, of warm water, or perhaps something like tea.
From experience he knows sleep will be slow returning, if it finds him again before the dawn this night. )
the doctor }
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Fortuitous, then, that he runs into one of the people at the very forefront of his mind. Relief settles over him nearly instantly, though just as quickly, he's filled with a sickening dread.
Narrowing his eyes, he attempts to reach back for her wrist. ]
Vanessa?
[ Ringing through his mind is the directive from Karsa to say nothing to those with altered memories; a true hardship for the Doctor, when he wants desperately to search her mind for the lost memories. Even if their most recent interactions were fraught with feelings of betrayal, sadness, and a sense that things might never be repaired between them, his depth of caring for her remains unchanged. He'd hoped perhaps she might feel something towards him; even anger would be welcome now. ]
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—being grabbed. Not roughly, but intimately, and that seems more startling. So much that she finally tears her eyes from the lotus so that she can look to the man asking for her attention. He's nearly touching the bracelet on her wrist, and she's too enamored by his boldness to immediately pull away.
Her brow furrows while she attempts to puzzle him out. A disgruntled customer? She wouldn't forget those, and she can't imagine forgetting eyes like those. Something about him is familiar, and despite his proximity she doesn't feel threatened. If anything, she teases. ]
Did you lure me with the lotus?
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He'll have to tread carefully now, though, not wanting to alarm her and also needing to be cautious to understand what forces are at work here.
Forced to pivot from his overwhelming concern, he's caught off-guard not only by her lack of recognition at the sight of him, but her...calm, pleasant demeanor towards him. It's been so long since they had a moment like this, where she wasn't looking at him with sadness, betrayal, and disappointment, where he wasn't reminded of what he'd done to her.
He's not sure how to react at all, feeling a bit unmoored. ]
Do I need to lure you?
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It's enough to temporarily distract her from her former chase, with her gaze captivated by him even as she gently attempts to pull her wrist free. Miss Ives doesn't often fraternize so openly in the daylight, no matter how earnest someone's cause. Too caught in her own world, perhaps. ]
It seems you already have. But can you keep me?
[ If he knows her name, it must be because he knows of her trade. That isn't so surprising. What is surprising is why she can't look away, despite the mystery going on right behind her in the waterway. Why doesn't she want to look away?
His sadness is so familiar. ]
What is your need?
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Still—
No. He can't keep her. Ludicrous question and thought. He'd tried that once, he'd certainly failed.
But he keeps hold of her hand, his touch light. She could pull away if she truly wanted to, he wouldn't force her, but he makes no attempt to let go at least for now.
He should have a reasonable response, of course, but he has to fumble his way through it. Immediately his thoughts drift towards his bow tie, tattered and worn. She'd given it to him and he rarely takes it off, but it needs a good cleaning, certainly. He also can't help thinking of a conversation they'd had so long ago now in the desert, about how well she tied his bow tie for him. A faint memory, almost a lifetime ago, but it pulls a brief smile to his lips. ]
This bow tie, you'll know what to do. Made of the finest silk. Needs a good washing, tender care, whatever it is you do. Well, cleaning, of course. Laundress that you are. Your reputation precedes you and I wouldn't trust anyone else with this. It was given to me by someone very important. So I'm trusting you to make sure it comes back in pristine, tip-top condition.
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Breath stuttered, Vanessa clasps her hands together and steps back, her smile more curious than ever, yet for that there's more of a shadowed guard before her gaze. What sort of person would elicit such a response from her? Not a nobody. ]
You almost had me wondering over work during my precious free time. [ No, she hadn't much been thinking of work. ] Bring it by later on and I will treat it with tender care.
[ Excuse enough to see him again. Perhaps something will perk him up in the meantime. To that, she'll take another step back, but still facing him, with a head tilt. ]
For now, I am to solve a mystery. Do you like those?
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But her safety is paramount to him, and without fully understanding the scope of her memory loss and the damage that might be wrought from being too openly affectionate, the Doctor guards himself.
Still, it's a pleasant thing for a moment, a memory of better days, and he basks in it selfishly while she speaks. ]
Mysteries are what I do—well, when I'm not doing...the other thing I do. Bit boring really, though my gang and I get on, we make it fun. [ The worms, yes. ] Love a mystery, me. What are you trying to work out? I'm sure I can help.
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Along a Pier
Plans are derailed when babies decide to be born, not getting the memo that she isn't truly the midwife. That makes it hours later when she's finally on her way again. By the time she reaches the pier, she's exhausted, but it isn't until she sees the young woman sitting that it seems like a nice idea to rest before finishing the task at hand. In the life that wasn't really hers, Claire remembers seeing her seatmate. They'd never met, but there's recognition. Not enough to know a name, but her features are far too striking not to notice. ]
Actually, if you happen to have another cigarette, I'd prefer that over food.
[ It's a habit she hasn't practiced in a handful of years; her last cigarette was the night Frank died, but she could do with one now. Something familiar, at least. ]
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She rarely has the stomach for proper food, either. The sandwich was most certainly meant to be eaten the day prior, but well...
The cigarette is offered with a nod and a dry smile. ]
Likely better for it.
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[ Claire's smile is small, exhausted, and quite sad, but it's still warm somehow, reaching her eyes faintly. ]
I'm Claire Fraser. At least some version of her, anyway. If I weren't running on the strength of this cigarette, I'd offer to buy us both something to eat.
[ She reaches out while introducing herself, wondering if her company is experiencing something similar. Does she have ghosts that visit? Does she have a life filled with memories of living here, but not? The disadvantage to being new (now that she knows she is) has been navigating so much of this alone. She'd thought she was done feeling that way when she'd gone back to Jamie, but here she is again. ]
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[ Of which there should only ever be one version, but Yancai has dared to test what it shouldn't.
Claire Fraser seems the type to speak her mind, and Vanessa can only appreciate and honor that with her own admission. It is, after all, a pitiful sandwich indeed. She wasn't paying much attention to it, but that should be quite clear. She certainly has fallen far from her time in high society. ]
I am not the most adept at following my time when preoccupied. This was intended for...earlier.
[ Though, she already has her own cigarette lit, so she certainly isn't stopping just to eat. If someone hadn't been watching, she might have attempted both at once in a terribly unladylike fashion, so it's a good thing someone came along and stopped her.
She'll be certain to light a match for the heroine, of course. ]
I do promise that I eat far more than very sad sandwiches.
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Please, don't worry. I get in my own head and the next thing I know, my husband's reminding me to eat something. Not here, but—[ She gestures nebulously up at the sky, as if to say the world I came from. It almost hurts to think about, but at least she isn't the widow she thought. ]
A pleasure to make your acquaintance, Miss Ives.
[ Taking a drag of the cigarette, she can't help but glance at the box. ]
Here on an errand?
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[ Any bit of surprise she might feel at someone addressing her properly for once is soon replaced by curiosity at such a question. When she realizes that the small box must have somehow slipped enough to try and peek out from within the bag, Vanessa is quick to push it deeper underneath her supplies from the apothecary and tug her shoulder bag close to her side.
Sharing a shoddy sandwich or a cigarette, perhaps... But this thing she isn't going to hoist on anyone she only just met. Charming or not. ]
An errand, yes. [ Her smile is half-hearted. ] A journey of discovery, as ever our charge, no? What of yourself?
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An errand of sorts. Unfinished business from before I arrived here that I'd had the pleasure of forgetting. Now, I'm not quite sure what to do.
[ Is throwing the skull of a dead man into the ocean of a planet he never stepped foot on the right thing? Claire has no idea, but she can't keep carrying it around. ]
Considering we're in an odd place, would you be willing to hear something odd and possibly attempt to pass along advice? I warn you, it may seem...[ Unbelievable? Insane? Like direct evidence that she's lost her marbles? ]...odd. Actually, it may be quite unbelievable. If I hadn't lived it, I might think the same.
[ There's a chance for Vanessa to decline now if she'd like, and Claire's nearly sure she will. But a second opinion to be sure she's doing the right thing would be nice.]
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tavern
Her head's felt oddly scrambled the past few days, and the notebook - currently clutched tight to her chest as she makes her way stiffly and awkwardly towards the bar - isn't helping. No matter how much she tells herself it's all a fantasy, there are small kernels in it that ring so true that she can't ignore them.
She's making up her mind to leave when a woman nearby collapses with a pained cry. Caitlyn runs over to her.]
Here, let me help you. [She turns to a man sitting nearby.] Get her a cold compress, quickly. [If the woman's got a migraine or other head pain, Caitlyn needs to take her somewhere dark and quiet. And if it isn't head pain, the woman covering her eyes certainly makes it seem like she needs to be somewhere dark. So she asks the barkeep whether there's a room she can take the woman to, and he nods towards a stairway.] Come on, let's go somewhere quiet.
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At the moment, Caitlyn's face is the only one she vaguely recognizes, and for that Vanessa lurches to hover close...careful of any touch this time. ]
You've seen it, too. The death in the water.
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But there's something vaguely familiar about this woman, and when she tries to remember where she's seen her before, Caitlyn gets the same sort of dull ache behind her eyes that she gets when she thinks too hard about her notebook. And that's enough to make her curious.
So she leans in close and asks quietly,] What do you mean?
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They crooned a song I've known intimately. You saw, didn't you?
[ She straightens and backs away from the scene to look past any other rowdy tavern-goers. She can't hear them, but she can hear something else. A memory.
Somehow, her grating whisper still carries. ]
They call to me still. Shall we go to the water?
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[There are pages in the notebook about a song, creatures in the water that sing to lure men to their deaths. Can a stranger truly have memories of this work of pure fiction that Caitlyn inexplicably has written in her own hand?]
Yes. [If this woman has answers, of course Caitlyn will go with her. She steps carefully over the shattered glass on the floor, holding out her hand in case the woman needs help to avoid stepping on it herself.] Yes, of course.
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The smell of Yancai hits different once outside, and there she stops to squint out at the darkness. It's familiar, but...off just enough that the pain stabs through her skull again, and Vanessa grits her teeth through it this time. ]
No. Where is he?
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She's just in time to hear the woman's question.]
Who? Who are you looking for?
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