groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

clavesregni: (107 04 02 04)

Caitlyn Kiramman | Arcane | Old-Timer

[personal profile] clavesregni 2023-05-15 11:30 pm (UTC)(link)
I. The Drifting

[Caitlyn has always lived in Yancai.

So why does she have a notebook, in her own handwriting, full of adventures she's never had in far-off lands she's never been to with people she's never met? She doesn't understand how there could be a love letter scribbled at the bottom of one page, written to a stranger, when she's never been in love. And most baffling of all are the photographs of things and people and places she could never have photographed. The rest must be a work of fiction, something she wrote late at night while fantasizing about what her life could be if she had the wherewithal to leave and then forgot she'd written the next morning. But the photographs...

She finds herself with a miserable headache if she looks at them too long.

Find her sitting outdoors, enjoying the weather and a cup of tea, pouring through the notebook with a curious frown on her face.

Or find her standing knee-deep in the water, trousers and sleeves rolled up, trying to train a fish and getting frustrated at her inability to do the job she's had since she was old enough to have a job.]



II. Hauntings

[She can't seem to escape him. Always sitting, crying, pulling at the mask on his face and begging for her help. At first, she isn't sure whether he's real, but she runs over to help him anyway, trying to pull at the mask that he clearly wants off. Her blood runs cold when she sees the name carved on the inside of it.

Those sharing the villa with her may run into her in the small hours of the morning, trying to gently peel a wooden mask off a young man's face while he weeps.

She finds him by the side of the road in town, too, and though she can't be sure whether anyone else can see him, whether she'll look mad for interacting with him, she still tries to help, tries to pull the mask off.

There's always another mask underneath, and they all have the name Marcus carved inside of them.]


Who are you? How do you know that name? [She asks the questions every time, trying to be as gentle as possible, not accusing him of anything. He never answers.]


III. (Don't) Hold Your Breath

[Of course Caitlyn is going to explore a strange sunken House that holds a beacon. Of course the obvious signs of danger aren't going to deter her, and neither is the fact that she hasn't got any experience traversing decaying abandoned buildings.

Rifle case securely strapped to her back, she makes her way to the old place, and is skirting the outside, trying to find a good way in, when she spots someone else also making their way around the building.]


Are you going in too?


IV. Among Us

[Caitlyn hasn't the faintest clue why she's dragged in front of a strange woman in the market square, who gently runs her fingertips over the three faint scars above Caitlyn's brow. There's something in the woman's eyes as she does, and Caitlyn can't help but wonder if she recognizes something about their origin - she got those from another 'lady of the lake,' after all. Or perhaps it's merely... sympathy? Curiosity?

Caitlyn takes the woman's hand and quietly asks whether she's alright, only to receive an answer that isn't really an answer at all. Little girls weep, but women help themselves.

Not even an hour later she feels an itching on her palm.]


Our fat moon rises red?

[She reads the lines written on her palm aloud, without any care that she might be overheard, wondering what they could mean.]


V. Ill Met By Moonlight

[Caitlyn is awoken at midnight by crashes and shrieks.

It takes a moment for her to orient herself, but she tumbles out of bed, grabbing her rifle and running out into the street with barely a moment spared to put on a pair of boots. There's shouting, the sounds of fighting in the streets, and someone tells her to get inside, barricade the door, and stay silent.

Instead, she runs ahead.

The scene in the village is like something out of a nightmare. Tar-covered corpses rising from the water, dragging people down or tearing them apart. Caitlyn ducks into a nearby side street, pressing her back against the wall and clutching her rifle with white-knuckled hands.

She spots a shadow, someone - or something - moving, and raises her gun at whoever it is. When she speaks, she tries to sound stern and commanding, but there's an audible shake in her voice.]


Show yourself.


VI. Wildcard

[Hit me up with anything! Plotting comment is here if you'd like to plot.]
Edited 2023-05-16 01:09 (UTC)
makemeasong: (𝑦𝑜𝑢'𝑣𝑒 𝑚𝑎𝑑𝑒)

III

[personal profile] makemeasong 2023-05-16 12:20 pm (UTC)(link)
Don't tell the Doctor.

[ She gives Caitlyn a lopsided grin; she'd never actually put that on her, and Clara...rarely lies to the Doctor. Mostly by omission, because it's his future, but that's neither here nor there.

She's used to exploring things like this but with 96% less booby traps, as she'll find out. ]


I didn't know you were already over here, otherwise I would've offered to come with. I have my sword which I kind of know how to use now, and a rose with two petals on it. Just in case, but first, we have to find a way in. I haven't been this way yet.

[ Clara's sword is a pocketknife for now, tucked away in her back pocket. The roses are trimmed short, pressed, and on a makeshift necklace, hidden under her shirt. She's had to figure out a way to carry them from place to place, and this was easiest. ]
clavesregni: (104 03 01)

[personal profile] clavesregni 2023-05-16 04:27 pm (UTC)(link)
[Caitlyn doesn't quite get it, and assumes Clara really does want her to keep this secret from the Doctor. As the daughter of overprotective parents, and the best friend of someone who did some technically very illegal things when she was a child, Caitlyn has practice keeping secrets. And, well, as much as she doesn't like keeping secrets from friends, if Clara really doesn't want the Doctor to know, Caitlyn will do her best.]

He's a bit overprotective, isn't he?

[She smiles understandingly, imagining that telling the Doctor about plans to go off alone and explore a half-sunken, potentially dangerous old house would be much like telling her mum or dad. He's a wonderful friend, the Doctor, but he does worry.

She turns her attention to the facade of the house.]


It looks like there's a staircase we could climb to an upper floor. [It's clearly falling apart, but that's no reason not to try it. All the lower doors and windows look sealed shut, and Caitlyn's neglected to bring a crowbar.]
makemeasong: (𝑖 𝑔𝑢𝑒𝑠𝑠𝑒𝑑 𝑎)

[personal profile] makemeasong 2023-05-17 07:24 pm (UTC)(link)
[ That makes Caitlyn even more wonderful, and at her question, Clara laughs softly, fondly. ]

He is. But not in a bad way, not like my dad shouting to wear a helmet. I can't lie to him about this stuff anyway, even by omission. He's impossible and nosey and always knows. He'll usually wait me out, and then drag it out of me once he's lost his patience.

[ It's rare that Clara lets it get that far, but she makes sure to make it clear, she'll tell the Doctor on her own. As they've been talking, she's glanced every now and then at the mass of ruins to try and find a way in. When Caitlyn spots one, Clara heads that way with her. ]

Glad I have good shoes for climbing this time around. If we stay close to the wall and the steps start to go, it looks like there might be good footholds. At least from here.
clavesregni: (104 05 01)

[personal profile] clavesregni 2023-05-18 01:33 am (UTC)(link)
[For all that Caitlyn likes to think she can do anything and that nothing will stop her, she is a bit daunted by heights. And attempting to scale a building that could collapse at any moment...

She puts on her most determined frown and takes her first step up the staircase, hearing the rotting wood creek ominously. She can do this. It's not so bad. She can do it. She can do it. She takes another hesitant step, heeding Clara's suggestion and sticking as close as humanly possible to the wall, before looking behind to make sure that Clara doesn't need help.]


Your dad's like that too? [They've talked about their mothers, but she doesn't know much about Clara's dad.] Some days I think mine would've liked to wrap me up in balled-up newsprint like a parcel.
makemeasong: (𝐺𝑎𝑙𝑙𝑖𝑓𝑟𝑒𝑦.)

[personal profile] makemeasong 2023-05-18 08:41 pm (UTC)(link)
[ There are times when it pays to be small and light, and she's feeling good about this. What's over-confidence? Never heard of her. When Caitlyn looks back, Clara smiles encouragingly, though now they're climbing, it seems a lot higher than she thought.

So, conversation, she can do that and it'll be a nice distraction as she watches where she's placing each step. ]


Way over protective, especially after my mum died. Never wanted to let me leave the house, although the first time I brought home a girl, he seemed glad about it. Typical stereotype of a dad, really. Likes to shout about the government to anyone who'll listen, these days.

[ Before she can ask Caitlyn if her dad's always been that way, Clara happens to turn a certain way, enough to see the step two ahead is splintering, already sagging deep. ]

Stop! Don't keep going, we have a problem.

[ She points it out, noting to herself that she's already sweating and they haven't even gotten that far yet. ]

clavesregni: (106 01 03)

[personal profile] clavesregni 2023-05-19 01:22 am (UTC)(link)
[Caitlyn's got her back pressed flat against the side of the building as she makes her way sideways up the stairs very carefully. Her attention is laser-focused on not looking down, which, of course, means she's not looking at her feet or the steps right ahead.

She's also trying to pay attention to what Clara's saying, because she wants to know more about her friend and, as a bonus, it's a nice distraction from the thought of plummeting through a rotten staircase.

At Clara's warning, she halts, one foot hovering midair until she spies the problem and lowers it slowly.]


Is the step above it alright, do you think? We'd have to jump for it.

[Should they test it? She reaches behind her to pull out her rifle and leans forward to tap it lightly against the obviously offending step.

With a horrific creak, a chunk of wood breaks away and splatters in the water below, and Caitlyn instinctively presses herself even flatter against the wall.

The rifle barrel isn't that long, and it's going to be more of a reach to test the next step up. With a very serious and determined huff, Caitlyn braces herself to lean further forward over the newly-created gap.]


Hold onto me? [If Clara's holding onto her, maybe she won't overbalance and fall through the newly-created gap.]

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scrapgege: (Default)

III

[personal profile] scrapgege 2023-05-18 10:12 am (UTC)(link)
We need to find what's going on, right?

[Xie Lian seems wholly unequipped for any kind of expedition. He's just wearing his white robes and banged up bamboo hat and a slightly old looking sword that he doesn't seem to be in any hurry to get out of the sheath.]

Time is messed up here too. Differently than in Ellethia, but still. I wonder if the White Wandered has been here too.
clavesregni: (107 03 01)

[personal profile] clavesregni 2023-05-19 12:46 am (UTC)(link)
Yes, of course. [The need to find out what's going on is always paramount in Caitlyn's mind, and she's not at all fazed by someone who looks unequipped for it getting involved.]

I arrived after you passed through Ellethia. [Though she's heard one or two other people mention it.] I suppose anything's possible.

[She thumps her elbow sort of uselessly against the slats of wood covering the nearest window.] Everything on the ground is boarded up.
scrapgege: (Default)

[personal profile] scrapgege 2023-05-19 03:31 pm (UTC)(link)
Ah well, allow me...

[He's going to grip the side of a board and just.... rip it off. Just like that, as if it didn't take any more effort than tearing off a sheet a paper.]

Let me take off a few more and we should be able to get through. I don't think the window behind is very sturdy, it'll give with a good push.
clavesregni: (104 04 18)

[personal profile] clavesregni 2023-05-21 08:18 am (UTC)(link)
[Caitlyn isn't expecting that, and for a moment she just stares before quickly regaining her composure. She's seen stranger things, but it is worth a mental note that this man is clearly a lot stronger than one might expect.]

Yes, good idea.

[He clearly has the board removal well in hand, so Caitlyn pulls her rifle out of its case, just on the off chance something horrible is lurking on the other side of the window waiting for them. At this point, she's learned to be wary of such unpleasant surprises.]
scrapgege: (Default)

[personal profile] scrapgege 2023-05-21 09:46 am (UTC)(link)
[He'll rip the next planks in the same, easy way, although he will take the time to pile them up neatly. And then he'll give a firm push to the window, which sorts of .... crumbles inwards.]

I can't hear of feel anything... except water. There's some water all over the floor. Watch your step.

[He says, as he vaults inside through the window without a care.]

It looks like the boards were to keep the water out, but it didn't work very well.
clavesregni: (107 03 01)

[personal profile] clavesregni 2023-05-23 12:07 am (UTC)(link)
[Caitlyn is taken aback by the rashness with which the man vaults through the window. Not even checking whether there's any sort of monster waiting on the other side!]

No, I don't suspect wooden boards would be very effective at keeping water out. [Which only makes her more concerned that the boards' true purpose was to keep something in.

She steps through the window frame, cautious not to snare her clothes on the broken glass, and peers through the dim light, rifle ready to snap into firing position at a moment's notice.]


I think we're meant to head for the basement.

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spoilers: (side:  greeting)

I

[personal profile] spoilers 2023-05-21 04:18 am (UTC)(link)
( Having decided to take a break from knocking on doors for a few hours, River was taking the opportunity to get to know Yancai better. It's still disconcerting to see so many of their group without memory of themselves. And knowing something about what it feels like to have one's memory altered, whole bits of it blotted out, she doesn't envy them.

It's hard to say how long she watches Caitlyn standing out in the water before she steps in close enough to call to her.
)

Trouble, sweetie?
clavesregni: (104 04 17)

[personal profile] clavesregni 2023-05-21 09:10 am (UTC)(link)
[Caitlyn doesn't notice the woman until she speaks, completely absorbed as she is in the fish meandering in aimless circles around her legs. At least this one hasn't fled.

She huffs miserably.]


I've got a dozen people who want guiding fish to lead them to the best fishing spots, and I should know how to get the fish to do that, but... [She can't. She should be good at this, and she's not and she doesn't know why.]
spoilers: (smile:  secret)

[personal profile] spoilers 2023-05-23 02:42 am (UTC)(link)
( River nods along in understanding, though truthfully, she doesn't understand at all. )

Guiding fish. Of course, I see. ( She shrugs, smiling brightly. ) Maybe you just need a holiday. Sometimes a break can help us see things more clearly. Let them find their fish the old-fashioned way a day or two longer.
clavesregni: (106 04 03)

[personal profile] clavesregni 2023-05-24 05:16 am (UTC)(link)
[People have been telling Caitlyn some variation of 'breaks will do you good' her entire life. She's never really believed it. The thought, though, lodges in her head, a memory of someone saying something like that to her, and she winces as she feels the sudden throb of a headache.

It doesn't matter, she needs to work through it.]


This is my job.

[So why is she terrible at it?]
spoilers: (expression:  maybe...)

[personal profile] spoilers 2023-05-28 05:02 am (UTC)(link)
( Another nod as River moves closer to the water's edge, and as she comes to a stop, she holds up a pair of shoes, dangling them perilously over the water. )

And this is mine.

But if no one's buying or a pattern isn't coming together, sometimes it's good to take a step back. Or in your case, maybe three or four steps.

( Unfortunately, this is her idea of trying to be helpful. )

How does one teach a fish to guide, anyway? It isn't a dog.
clavesregni: (104 04 18)

[personal profile] clavesregni 2023-06-02 05:05 am (UTC)(link)
Should you--

[Worried that the woman's going to drop her shoes in the water, Caitlyn starts wading towards her to catch them if they fall. But when she asks a question, Caitlyn stops short, the water still up to mid-calf and the fish scared away by her splashing.]

Of course it's not a dog, it's. You. W-- [She splutters indignantly, caught between the certainty that she must know how to teach a fish to guide and the reality that she absolutely does not.]
thedreamer: (0356)

ill met my moonlight

[personal profile] thedreamer 2023-05-24 12:19 am (UTC)(link)
[ With the pocket watch he'd been given after they left Serthica, the Doctor is able to keep track of everyone far more easily and though he doesn't make use of it often, it's exceedingly essential in the most dire of situations. Like now. While he can't pinpoint exact coordinates, he only needs to think of someone and he'll be able to tell how far away they are from him in walking distance. From the moment everything had begun to deteriorate rapidly in the village, he'd been cycling through thinking of everyone closest to him to start, checking in on devices when he could, though of course—he's caught on quickly enough that the less they speak the safer they'll all be, so quick text messages abound. Where he doesn't hear back from someone, he's set off trying to find them.

A fortuitous turn of events, then, that just as he's thinking of Caitlyn—where is she, is she okay, she'll have run headlong into all of this, of course she will have, absolutely stubborn and brave, always brave—he barely has time to register that she's five seconds away when he hears her voice around the corner.

Hands held up out of caution, he steps forward carefully, his voice pitched low, calm, but a gentle smile reflected in the moonlight as he nears her. She can't see it, of course, she wouldn't know, but the sight of her makes his hearts ache with relief and gratitude. She's safe. For now, yes, and through the night if he has anything to say about it. ]


Am I glad to see you. You okay?
Edited 2023-05-24 00:20 (UTC)
clavesregni: (104 04 18)

[personal profile] clavesregni 2023-05-24 05:34 am (UTC)(link)
[As soon as the Doctor comes into view, Caitlyn lowers the gun, relief flooding through her at seeing him safe and well.]

Doctor!

[She rushes over to him, flinging an arm around his shoulders and hugging him tight.]

There are. Corpses.

[It still sounds so odd to her, even though she's been in this world for months now, half a year or more. There are stories from her world of the spirits of the dead creeping out from the cursed Shadow Isles to claim new victims, but those were only ever just stories, nothing she truly believed. Certainly nothing she ever saw with her own eyes. But here, the dead are everywhere, and she still can't quite get her head around it.

But whether she can get her head around it or not, there are people who need helping.]


People are being killed. We've got to save them.
Edited 2023-05-24 05:34 (UTC)
thedreamer: (0525)

[personal profile] thedreamer 2023-06-10 06:05 am (UTC)(link)
[ Even in the midst of a particularly precarious situation, the Doctor will find time for a proper hug. Brief though it is, he wraps both arms around her securely—just for a moment—before pulling back.

A quick look over her just to be sure she isn't injured, either. Satisfied, he focuses back on the task at hand. ]


I know, I know, and we will. Promise. We're good at it. Now—trying to prevent a swarm will be critical. Don't use your weapon unless absolutely necessary, completely dire. Quieter the better. They can't see or smell very well, either. We can use that to our advantage.

[ A theory he had to test. Worth it, if it meant keeping everyone else safe. ]
clavesregni: (107 03 01)

[personal profile] clavesregni 2023-06-11 02:12 am (UTC)(link)
[She nods curtly in agreement. The rifle would alert anyone in a wide radius of her whereabouts, so it makes sense to avoid using it unless there's no other recourse.

She wants to ask him how he knows that the dead can't see or hear well, but that's a question to be set aside for later, when the situation isn't urgent. For now, it's simply useful information to have.]


We can lure them away from the townsfolk. If there were more time, we could set up traps or... [No, there really isn't time. People are dying now, and every moment they spend planning or preparing risks losing someone else.

She scowls.]


There's no time to lose. Come on. [And she's moving out of the alley, back towards the violence and chaos playing out in the streets.]
thedreamer: (0569)

[personal profile] thedreamer 2023-06-11 08:14 pm (UTC)(link)
They're sure to have weaknesses. Everything does.

[ A dulled sense of sight or smell, while helpful, isn't a deterrent in the way he'd like. Ideal if everyone could keep quiet and mask their scent. Difficult to do in an urgent situation demanding quick action.

So there must be something else. There has to be. Think, Doctor, think. And move, and run, keep running. Both of them.

Luring the undead at least...keeps them away from the innocent here. ]


And there's no convincing you to stay put while I lure them?

[ He knows the answer already, but humor him, Caitlyn, he has to try. He follows her closely, though, as they move, not even expecting an answer at this point. She's decided, she's on her way. And it worries him at the same time his pride in her rises all over again. ]
clavesregni: (104 04 08)

[personal profile] clavesregni 2023-06-12 04:38 am (UTC)(link)
I'm not going to let you risk your life while I stand aside and watch. [She says it like it's the most obvious thing in the world, as though she's almost offended that he'd suggest it.

Peering out of the alley into the main street, she sees a cluster of shambling corpses chasing after a man. He's not fast enough or quiet enough, and they grab hold of him, two pulling him towards the water as another tries to smear something dark over his mouth.

They have to save him, there's no time to lose.

Caitlyn's first instinct is to shoot. She could down all three of the corpses in the span of a breath, but that would only bring a horde more. Instead, she grabs a bit of rock off the ground and lobs it at one of the corpses. She's not as accurate with it as she is with the rifle, but it strikes it between the shoulder blades, and it turns menacingly to look at her.]

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