( A somewhat amused look sideways at Lockwood — all is fair, Wei Wuxian had been terrible at studying because he picked everything up too fast and didn't need to study, per say, but his attention holds better on situational importance and he's been here for years. Nacho was the result of a man walking face first into a situation where he ended up called out on his own contributions to blackmail, and Wei Wuxian's petty vengeance. )
We're on a world at war with a handful of dead warlords created after an intelligence of some kind was summoned from the other side of a mirror into this world. How that's reflected ( hah-hah ) on life and the inconstant state of death here isn't unique only to the time since the country responsible, called Ellethia, fell to its own research, but it's plunged this world into a kind of war it hasn't expected at large before now.
( Which isn't particulars enough, but that conversation is large and long, and so far, Lockwood hasn't indicated he wants that so much as the simplicity. )
Resurrected dead existed here before the current warring lot. Now it's widespread, linked to curses that often have a basis in what we call dark waters, and present here, I'd stake my robes on it. Those boats, the empty ones? If time reversed and people lived again, or if the dead within each boat was called out and to the waters, part of what we'll need to determine is how the curse and dark waters are present here. So that when we activate the beacon to send people home this go around, and we move forward, no one's consumed or converted in the process.
( A pause, the raised eyebrow, a hint of good humour but also seriousness in his eyes: )
You did catch that we're prime fuel for the undead warlords, ah? We, specifically, carry more energy coming from our other worlds, that our capture and use creating creatures of death is a primary fear of the man managing our eastern trek, and a point we need to avoid at all costs. Including our resurrections back to ourselves, and ties to the ones who resurrect who aren't the dead.
no subject
We're on a world at war with a handful of dead warlords created after an intelligence of some kind was summoned from the other side of a mirror into this world. How that's reflected ( hah-hah ) on life and the inconstant state of death here isn't unique only to the time since the country responsible, called Ellethia, fell to its own research, but it's plunged this world into a kind of war it hasn't expected at large before now.
( Which isn't particulars enough, but that conversation is large and long, and so far, Lockwood hasn't indicated he wants that so much as the simplicity. )
Resurrected dead existed here before the current warring lot. Now it's widespread, linked to curses that often have a basis in what we call dark waters, and present here, I'd stake my robes on it. Those boats, the empty ones? If time reversed and people lived again, or if the dead within each boat was called out and to the waters, part of what we'll need to determine is how the curse and dark waters are present here. So that when we activate the beacon to send people home this go around, and we move forward, no one's consumed or converted in the process.
( A pause, the raised eyebrow, a hint of good humour but also seriousness in his eyes: )
You did catch that we're prime fuel for the undead warlords, ah? We, specifically, carry more energy coming from our other worlds, that our capture and use creating creatures of death is a primary fear of the man managing our eastern trek, and a point we need to avoid at all costs. Including our resurrections back to ourselves, and ties to the ones who resurrect who aren't the dead.