groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2023-05-15 05:49 pm

the sunken | part i



THE SUNKEN






Welcome to the first log of Arc VI: the Sunken, which covers 15 May – 2 June and doubles as a test drive meme.

Back/forward date as needed! The calendar date suggestions are indicative.

The TDM is open to everyone! If you decide to apply to the game, you can get an invite from current players or the upcoming enabling meme — or participate in the test drive meme and get in touch @ [personal profile] groundrules to chat things over. We currently have 13 slots available for new players.

Test drivers can use this post for logs and network posts — old timers, please make your network posts at [community profile] eastbound.

LOST AT SEA | TEST DRIVE TOURISTS


You wake, gasping, in a stormy sea, your thoughts slowed to a confused trickle. Skill, floating wood or a kindly stranger — who you can’t understand — help you to reach shore.

Villagers discover you collapsed on sand and provide critical (if rickety) communication and translation devices. They say you are in Sunken Yancai, a fishing village progressively overtaken by waters and cursed by the secretive ‘ladies of the lake’ to transit through time.

■ Rescuers group newcomers and supply questionable village couture, warm meals and accommodations in abandoned, half-flooded homes or spare small boats anchored in Yancai’s waterways. Huddle up, recover your strength and don’t think too hard on why your memories are hazy over the next three days.

■ Come morning, you visit village leader Quanze Tsaymien, then the sorceress Karsa — who explains you are otherworlders summoned into Akhuras by undead lords who wish to weaponise you in their battle against humans and one another. Karsa is an associate of the Merchant, who leads otherworlders towards ancient transport beacons east.

■ One such beacon rests dormant in Yancai. The group must infiltrate the village and wait a few weeks until it shifts to a point back in time when the beacon was active.

■ Newcomers are handed passport papers with their new identities in Yancai, where they may be known as a bankrupt merchant, perpetually drunk sailor, whale hunter, raft surveyor, mermaid who has just gained their legs, crab collector... feel free to invent a dutifully hilarious apt role for their seaside sojourn.


OLD TIMERS | THE DRIFTING


You dragged yourself here in a haze. You arrived long ago, as if in a dream. You were born and bred in this village. In truth, your memories of reaching lively Yancai feel nebulous and alarmingly inconsequential.

Characters are facilitated new identities and dwellings by the Merchant, or believe they have had them all along.

■ A weary Karsa warns to say nothing to party members with altered memories, until the sorcery that affects them runs its course.

■ Memory-altered characters progressively regain their memories within three to five days (by 20 May). They have their memories partially or fully back at night ( midnight to 5 a.m.). Throughout the day, memory regains can trigger migraines, eerie confusion and paranoia.

Hauntings begin once characters have fully regained their memories.

■ Once everyone is ‘back to normal,’ Karsa explains that Yancai periodically transits through time. The memory alterations are a magical solution endorsed by the village council, which ensures locals mentally weather these shifts. Villagers continue to blithely accept you as part of the community.


(DON'T) HOLD YOUR BREATH


Karsa reunites the existing party and newcomers, issuing first assignments. The Merchants’s information suggests the beacon of Yancai will be online once the village travels in time within weeks. A dubious Karsa asks the party to check on the beacon, located in the former House of Commerce of the largely inundated merchants’ district. Reach it by rowing boat.

■ Villagers say the Master of Commerce, a famous musician, took precautions against intruders.

■ All ground and lower floor entryways of the palatial House were boarded to restrict flooding. To enter, pick locks or climb the putrid stairwell towards upper balconies.

Inside, the hissing of running water — and, in the lower levels, of thin, slippery leeches whose bite numbs your limbs, while they attempt to feed. You seem to experience pronounced vertigo when entering any decaying rooms covered in black mould.

■ The beacon is located on a dais in the basement vault room, where water rises near 1 meter. Only a few scattered scrolls and golden decorations remain among decorations, while a large ceiling carving writes, greed deafens man to the cries of his conscience; music sets him free.

■ Some tiles of the marbled floor stand out as you wade — step on one, and all doors abruptly slam shut, while dozens of obscured holes in the wall start to rapidly spill water, threatening to fill the room to the ceiling within the hour. You hear the tinny, waning sound of a village song played from a hidden source.

■ To stop the pouring water and open the doors, sing the song you hear, or find the music box that produces it amid debris on the water-covered floors. Wind it, and it plays its song in reverse, revealing the voice of a laughing elderly man who says, Depressingly, Anurr was right to worry.

■ Don’t forget to check the beacon — and report back to Karsa that it looks structurally untarnished.


THEY SLEEP


After surprising revelations at previous citadels, Karsa tasks you to investigate just how… permanent death is in Yancai. Villagers share that their dead are buried in a strange rite at sea — part of which will take place within days.

■ The dead are ‘entombed’ in one-man sarcophagi ships with carved and chained lids that depict their likeness. These burial boats are set at sea on the first day of each season and return three months later.

■ Join the harbours around 22 May, when mourners gather to receive the burial boats. Characters must pretend to be greatly anguished relatives, acquaintances or debt collectors to join the grieving.

■ The boats float towards you, seemingly of their own volition. Gaze afar and spot a boat carrying a man in black — the same who haunts some characters — who observes until the last burial ship has reached the piers, before he disappears.

■ Sailors draw up the boats and unpeel the untouched chains and lids, to reveal… no corpses. Peer closer and find neither biological signs (stench, liquids) of discomposure, nor the magical chillness of spaces where cadavers have lingered long. Scratch marks litter the inside of some boat lids.

■ Mourners seem grateful that the waters have ‘accepted’ the bodies. Some say that their relatives whose boats have yet to return must have been stolen by the ‘ladies of the lake,’ a villainous witch coven. Speak to mourners or sailors for clues.

■ Linger long near opened burial boats, and you feel tempted to throw yourself into the sea, slowly losing consciousness — until someone rescues you.


AMONG US


On 25 May, village leader Quanze Tsaymien drags the chained and half feral mistress Miang-si to households and Yancai’s largest market square.

The young woman, he says, was seduced by the ladies of the lake — the furtive witch coven that condemned Yancai to time travel. Luckily, the village elders have… coaxed Miang-si back onto the righteous path.

Miang-si is brought door-to-door to point out her 'accomplices.' Ill at ease, villagers whisper of similar witch hunts leading to false accusations and blood-curdling repercussions.

■ Both men and women are suspected and brought before Miang-si. Perhaps she takes an eerie interest in you, getting especially close to catch your scent, touch or remark on (in)visible hurts, or even dotingly kiss you. If you whisper quickly while she’s near, you might be able to ask one question.

■ If you are patient and kind to Miang-si, she briefly squeezes your hand as she withdraws. Within the hour, you find blood writ on your palm that warns, Our fat moon rises red.

■ If you are agitated, or if Quanze rushes her during your visit, Miang-si erupts into sudden, side-splitting cackling — while you find yourself croaking like a toad, or transforming into one and retaining human speech. The spell dissolves after eight hours.

Quanze’s long-suffering men say this sorcery breaks faster if you kiss one of the curmudgeonly emerald toads that hide in some of Yancai’s lakes. Catch one such delightful, slime-spitting creature or barter it from merchants at a costly premium.


ILL MET BY MOONLIGHT


A full moon is set to rise within days of Miang-si’s visit, on 27 May — just as Yancai shows signs of time shifting. Villagers are prone to stilling and staring askance, seeming lost or adrift.

The village itself evolves: one moment, the same house appears freshly new, then drowned, while waterways overfill with water, then seem barren. Overall, the village deteriorates.

■ That day, the sun suffers a midday eclipse, while droves of black birds circle the woods and village outskirts, attacking those who come close.

■ The waters increasingly thicken and darken, preventing boats from entering certain waterways.

■ An exceedingly bright moon and a diffuse lunar replica rise with nightfall. Come midnight, the village is alive with the sounds of ripping, structural collapse and shrieks. Tar-covered corpses emerge from the waters, clawing on and climbing up piers. They swarm, drawing passers-by into waters to drown them. Help them — and foremost, yourself.

■ Light and fire keep the dead at bay. On some waterways, wildfire now spells, WHAT IS WET WAS WRONGED

■ Weaker alone, fresh corpses climb into your rowing boat, pretending they are innocents who seek shelter. They betray themselves by speaking very slowly, struggling to keep track of the conversation or obliviously peppering it with details of their death. They stubbornly ask questions about you, repeating your answers, and become violent if you say they are dead. Push them into the water at first opportunity.

Quanze Tsaymien and other men of the village take arms, urging villagers to barricade in the nearest home, harbour or warehouse and weather the night. They advise to be silent and beware the dead who imitate living voices, warning not to touch any black mould or water that suddenly appear in your home — which alert the dead of your presence within.

■ Some dead try to tear you apart, while others seek to feed you a disgusting, tar-like black mould. A small taste of it makes you sluggish and feeble for two-three hours, while an entire fistful can kill.

■ If the undead infiltrate your house, hold your breath, do not move and keep from screaming. The dead have weak sight and olfactory senses and might pass you by, as long as you stay silent. It can be more efficient to fool than kill the dead.

■ By 5 a.m., houses start to replenish themselves, gaining a new appearance, while water and mould retreat. The dead withdraw into waterways. Outside doors have been marked with blood: vertical lines tell how many living people remain inside; horizontal ones count how many within died overnight.

■ You step to seize a brave new day — while Yancai enters a new time period (further details due in the next plot update).


NOTES

■ The game enabling meme goes up on 25 May.

Hit up available NPCs here or in their new inbox!

QUESTIONS.

scrapgege: (Default)

[personal profile] scrapgege 2023-06-05 04:22 pm (UTC)(link)
I'm fine. It doesn't hurt. Something like that can't kill me anyway.

[He is, in fact, carrying a sword, even though he hasn't used it yet and... the more she looks, the more it sort of becomes obvious he knows how to use it, he'd simply rather not have to.]

We need to find that beacon. It's the only way home and not all of us will be able to use it because they tend to... not have enough energy for many people.
reparo: (veritaserum)

[personal profile] reparo 2023-06-05 04:28 pm (UTC)(link)
Everyone needs help sometime, Hermione would point out. Even she has needed help, on occasion. But she will make a note to show him the Protean charm and how it works.

Something ostentatious, she thinks. Not a coin, not for Wrathion. Maybe one of his gems, maybe a ring. The charm works the same way regardless of the object that is enchanted, but the coins were better in terms of a flat surface. Perhaps she'll make it exactly like in Hogwarts, able to send a time and place via the coin, rather than just to make it run hot or cold.

Either way.

"I spent most of that journey in a jail cell, what was there for me to write? Please feel free to add notes if you had time to investigate around." It was either time spent in the brig, or accidentally Seeing Some Shit.
scrapgege: (Default)

[personal profile] scrapgege 2023-06-05 04:30 pm (UTC)(link)
Alright.

[Just as he ripped off the planks of wood like they were nothing, he picks her up as if she weighed no more than a slightly wet kitten, and cradles her against his chest carefully as he wades away from the black mold and towards the stairs that go down.

It takes a few minutes for the oppressive feelings to finally give way, and he looks back suspiciously.]


... Are you alright? That... That looks like something we've seen before, doesn't it?
scrapgege: (Default)

[personal profile] scrapgege 2023-06-05 04:31 pm (UTC)(link)
Hm? What do you mean? I've always lived here?

[No sooner has he said this that a piercing pain shoots through his head and he drops the bowl he was about to hold out to clutch at his temples with a hiss.]

.... What?
Edited 2023-06-05 16:31 (UTC)
reparo: (s.p.e.w.)

[personal profile] reparo 2023-06-05 04:31 pm (UTC)(link)
Of all the things to focus on, it's this one that brings her up short. "Hold on a moment, what do you mean sins are neither good nor evil? What are they called sins for if they're just random neutral things?"

It's probably something that some men in power decided ages ago. Sins are evil things, and therefore sinners are evil people. It has gotten diluted with time, with every mortal being accusing something of being a sin if it didn't agree with their limited view of their world.

Women reading used to be a sin, for example.
ghastleye: shipping | dw (005)

[personal profile] ghastleye 2023-06-05 04:37 pm (UTC)(link)
[ your highness, he almost blurts out, alarmed as the bowl falls from nerveless fingers, but he bites it off last minute. instead, he shoots out of his seat, warm, long-fingered hands cupping beneath xie lian's elbows as if to support him. ]

Careful-- [ he hadn't meant the question quite like this, but it's more than apparent now that this is isn't his god's own doing, at least. he frees one hand, fingers gentle as they close over one of the hands at the older man's temple. ] Don't hurt yourself, gege. Do you need to sit down?
westviews: (PICK)

[personal profile] westviews 2023-06-05 04:41 pm (UTC)(link)
[He knows. Wanda gives him a look.]

A few things. I can help you sleep it off. Or I can try to... get rid of it, but that's more invasive. In a sense.

[Mentally speaking, but she's sure he gets what she means.]

Or nothing. I can just get you home.
scrapgege: (051-01)

[personal profile] scrapgege 2023-06-05 05:04 pm (UTC)(link)
I... don't know...

[But he does let himself be guided to sit down anyway, and looks up with slightly unfocused eyes.]

You... You didn't confuse me for someone else, did you? I... I know you.

[He winces as more pain shoots through his head.]

Why can't I ... remember?
ghastleye: shipping | dw (008)

[personal profile] ghastleye 2023-06-05 05:09 pm (UTC)(link)
[ his heart lurches in his chest, forgetting for a moment that he's dead, fragile hope briefly filling him.

but.. trying to remember is hurting his highness, so hua cheng brushes the selfishness aside and kneels down, gently resting his fingertips against the other man's temples. he looks into his eyes and smiles, easy and false-puzzled, fingers circling to massage the pain away. ]


Know me? We've only just met, haven't we? [ he hates this. ]
kahl_175: Garrison symbol. Free brothers, break veils. (Default)

whoop dw ate my tag like a week ago orz

[personal profile] kahl_175 2023-06-05 05:29 pm (UTC)(link)
Kahl nods. "Same. Kahl have brothers all over town, three at home." Brothers are what make everything worth it. Others have picky definitions for 'brothers', but that never sits right with Kahl.

His home isn't far, the old mayor's house is in a nice spot. But... "America walk careful, this house old." He's marked out paths for himself that he's pretty sure are okay to hold his weight, guiding the way to the kitchen. "Kahl patch up floor, but it not hold well." Every time he thinks he's got it, one of his feet will go through the floor again.

Up in the kitchen rafters, gutted and washed fish hang on hooks, covered in salt to keep them fresh for cooking. Kahl's put them up where he can reach them, up out of everyone else's way.

"Kahl catch more than brothers need today. Here," he takes down the extras, "these good?"
scrapgege: (009-01)

[personal profile] scrapgege 2023-06-05 05:38 pm (UTC)(link)
But you said...

[The more he tries to remember, the fuzzier it seems to get, and yet...]

There was a butterfly...

[By then the pain feels just too much and he slumps against the wall a little.]

... how am I supposed to work like this?
kahl_175: Kahl has his eye closed and his mouth pursed. He's having a hard time with what's going on, but knows what needs doing. (grimace-r eye closed)

[personal profile] kahl_175 2023-06-05 05:54 pm (UTC)(link)
That reply seems too fast, but Kahl can't fully process that right now.

"Big war," he answers. "Brothers killed. Kahl get taken by worm-things." They didn't look like worms, but the voice in his dream insisted that was what they were.

And his brothers had been... "In dream, brothers look just like Kahl. Same face." But he's never met anyone in Yancai who looks like him. "Kahl not know what dream mean."
ghastleye: missmanxome | dw (021)

[personal profile] ghastleye 2023-06-05 05:59 pm (UTC)(link)
[ he knows he shouldn't, but he can't help the tender way his thumbs brush his husband's brows, stroke down his temples. he lifts his hands away again before he can give any more of himself away, before he can cause any further distress.

with his highness's throat still covered so thoroughly, it's obvious he'd be testing the boundaries of what the other man knows their relationship to be anyway, so it's best to withdraw for now. instead, he pats xie lian's hand, a friendly gesture, then rises to his feet to clean up the mess from the dropped bowl. ]


Well, it seems to me that gege's only in this state because this one upset him, so.. how about you rest for now, and I'll take care of things until your head feels better?
kahl_175: Kahl is looking toward a light (looking-mission complete)

[personal profile] kahl_175 2023-06-05 06:04 pm (UTC)(link)
"Mm. It show up before, where undead are. Toxic. Make brain not work right." He wishes he still had his mask. The mold was much safer than infestation, didn't make anyone into sikkaht. But being able to seal up his armor would be worth it. Maybe he should try and fix that next.

But Kahl is just here to scout, clear, and get the building's layout all locked down. That means no more than taking a look at every room. "Kahl's augments draw map of place," he taps the same place on his head where the little triangle sits on hers. "Red-hair Lady do same?"
scrapgege: (Default)

[personal profile] scrapgege 2023-06-05 06:21 pm (UTC)(link)
You didn't... It's not your fault.

[Something is wrong here, but it doesn't feel like this person was the one to cause it specifically, since...]

It happened once before. I was speaking to someone, and my memories got fuzzy and my head started hurting...

I should probably just close up shop for today and go rest.
traumatology: (IIZhicu)

[personal profile] traumatology 2023-06-05 09:16 pm (UTC)(link)
You'd have to go into my head.

( he sighs. at least...he trusts her. at least he knows she'd be going in there for a good reason. )

How would that work?
westviews: (DARKNESS)

[personal profile] westviews 2023-06-05 09:37 pm (UTC)(link)
[He must love how she shrugs helplessly--at least she looks apologetic.]

I haven't done that since I've come here. My powers work differently, sometimes. But, generally speaking... it might be quick. You might not realize anything is happening.

[She sighs. She doesn't like this either, at least.]

I'm not going to take an unguided tour of your head or anything. Or make you do anything.
clavesregni: (105 04 01)

[personal profile] clavesregni 2023-06-05 09:45 pm (UTC)(link)
[Caitlyn feels her head start to clear as they move away from the black mould.]

Yes, it is reminiscent of the mould from Serthica, isn't it?

[How odd that it should be here, as well.]
traumatology: (bucky-tfatws-00066)

[personal profile] traumatology 2023-06-05 10:26 pm (UTC)(link)
I don't know.

( might need to table that not because of her but because of his own issues. )

Maybe just walk with me back home.
westviews: (PERSEVERE)

[personal profile] westviews 2023-06-05 10:34 pm (UTC)(link)
[She's not offended. Most people like the privacy of their own heads.]

I can do that.

[Maybe it's a relief, too. Wanda stands and carefully moved closer enough to offer him a hand. Not that he needs it to stand or get out of the alley, but. It's another attempt to help.]
blackscales: Commission, Do Not Take! (8)

[personal profile] blackscales 2023-06-05 11:13 pm (UTC)(link)
Left only with ourselves.

Wrathion studies Emilia again, the way she needs the dough, the flowers in her hair. She is much better at this than he is, in so many ways.

"But we can trust ourselves," he offers.

Is it so bad to be alone? It is true, his thoughts are never quiet. His nightmares are a regular thing. Doubt creeps over him, crawls under his skin and possesses him. It questions his choices, digs sharp fingers under his ribs and squeezes at his heart.

Yet Wrathion can endure, knows well how it feels to be alone. He has made himself an island, forged his own way in the world. Made of himself a man who takes no instruction, only gives it. Who needs for nothing.

Yet there are things he doesn't have. Things he tells himself he doesn't need that, when offered, send cracks through his once-sturdy walls.

The warmth of comfort withdrawn hurts far more than nightmares ever do. The loss of a friend cuts deeper than the sharpest knife. Fear and anxiety are familiar presences, companionship and trust are fragile and rare things that leave nothing but a starless, empty void when they fall away.
westviews: (BLOCK)

[personal profile] westviews 2023-06-06 02:20 am (UTC)(link)
Has it given you trouble?

[The lighthouse, or its... other residents. The ghosts. Spirits. She's not sure what's PC, nor does she care to find out by pissing them off.]
weifinder: (patriarch | i walk)

[personal profile] weifinder 2023-06-06 04:15 am (UTC)(link)
"It tried to come at the least. Maybe related to what causes the memory shifts for the locals... I haven't heard from Karsa if she has an idea. We'll need to tell her about this being intact, but..."

He lifts a hand to make a motion like a boat riding waves. There's not enough for them to act on, and this is not a place showing activity.

For the most part.

"Music that compels," he offers, a mild statement for a very complicated and personal attack on them both. Years ago now, longer for him than his friend.

"We should take care and head—”

As he leaps lightly from the platform to one of the raised tiles above the water line, and it slowly gives way under foot, water trickling in from each side as suddenly as he near falls.

"—back?!”
weifinder: (smile | are dishonest men)

moving has left me very slow you're all good

[personal profile] weifinder 2023-06-06 04:28 am (UTC)(link)
True. Though most I've had to deal with lingered for grief or anger or some kind of love. Why did you?

( said with a sigh, because it has an unfortunate tendency towards truth when so many of the dead energies, those resentful energies he'd coaxed or directed, came from people murdered outright, not simply dead through accident.

here, well. a different case altogether.
)

Something related to why boats go missing. A curse either on or transferred to the boats, calling people to the waters. Then down, which would make one of the mermaids perfect to discuss with if any were in these waters and either deceased or amenable to fish.

( also known as bribery, though mermaids went for larger meals, and the dead ones have never been so chatty in his experience. at least their energies and minds are more familiar after two years of traveling this world and encountering them at various occasions. )

Oh well! Might see how strong the compulsion grows, none of it feels like drowning.

( he hums his own note of consideration. )
somebadnews: (179)

[personal profile] somebadnews 2023-06-06 11:13 am (UTC)(link)
[ That seems to bring him around from whatever daze he was in, and his tone hardens. ]

They’re loud. [ He frowns as he really looks at her for the first time. ] Unless you know an exorcist, I don’t have any advice. The necromancers in our group usually can’t be bothered.