[ So one thing Eda has found out is that the water has mermaids, and the mermaids are hungry. Therefore, it might be beneficial to bring some fish on her journey into the waters below. Might make the mermaids less troublesome.
Which means that she's sitting on deck now, eyes closed brows furrowed in deep concentration, as she tries to convince her inner Owl Beast to help her catch some fish. ]
What? No? [ A pause. A flurry of expressions plays on her face. ] Can't you make an exception?
[ And the same happens again, this time shorter. Finally, Eda's eyes shoot open and she groans. ]
Fine, I guess I'll get a fishing net.
2. a many-legged friend. or foe.
[ Okay, so this diving suit thing is kinda cool. She guesses. The lights are certainly something. She actually spends some time just swimming around and exploring, because she's never been under the sea. The sea in the Boiling Isles is, well, also boiling. Even the steam can give you burns.
Which means she's gonna be taking a bit of advantage of this opportunity to sea what the ocean is like, okay. So she will be seen drifting among corals, wide-eyed, admiring their beauty.
Until, that is, she is rudely disturbed by a mermaid zipping by in a rush, closely followed by a giant octopus. She is obviously being chased. And, well, maybe Eda has developed a bit of a soft spot for the mermaids, or maybe she just wants revenge for being disturbed -- either way, she swims after them and takes her staff out, which she then promptly swings into the octopus's side. ]
Take that, tentacle boy! ... or girl. Or other gender. Can't tell what you are and don't care.
[ Except, uh oh. The octopus is angry now. But hey, it's quite distracted from the mermaid. That counts for something, right? ]
3. the living room
[ Eventually, though, Eda makes it to ship. She swims along the outside, nothing the dilapidated state everything finds itself in, until she finds an entrance that seems just about stable enough and swims inside.
Behind her, some wooden planks fall and crumble, but she's safe for now.
Then she hears it.
The drumming sound, quite similar to a heartbeat. As if the ship was alive. ]
Wow, it's just like home.
[ Okay, Eda. Don't let the homesickness hit you. Not too hard at least. Still, for a moment, she just stays there and listens. ]
Eda Clawthorne | The Owl House
[ So one thing Eda has found out is that the water has mermaids, and the mermaids are hungry. Therefore, it might be beneficial to bring some fish on her journey into the waters below. Might make the mermaids less troublesome.
Which means that she's sitting on deck now, eyes closed brows furrowed in deep concentration, as she tries to convince her inner Owl Beast to help her catch some fish. ]
What? No? [ A pause. A flurry of expressions plays on her face. ] Can't you make an exception?
[ And the same happens again, this time shorter. Finally, Eda's eyes shoot open and she groans. ]
Fine, I guess I'll get a fishing net.
2. a many-legged friend. or foe.
[ Okay, so this diving suit thing is kinda cool. She guesses. The lights are certainly something. She actually spends some time just swimming around and exploring, because she's never been under the sea. The sea in the Boiling Isles is, well, also boiling. Even the steam can give you burns.
Which means she's gonna be taking a bit of advantage of this opportunity to sea what the ocean is like, okay. So she will be seen drifting among corals, wide-eyed, admiring their beauty.
Until, that is, she is rudely disturbed by a mermaid zipping by in a rush, closely followed by a giant octopus. She is obviously being chased. And, well, maybe Eda has developed a bit of a soft spot for the mermaids, or maybe she just wants revenge for being disturbed -- either way, she swims after them and takes her staff out, which she then promptly swings into the octopus's side. ]
Take that, tentacle boy! ... or girl. Or other gender. Can't tell what you are and don't care.
[ Except, uh oh. The octopus is angry now. But hey, it's quite distracted from the mermaid. That counts for something, right? ]
3. the living room
[ Eventually, though, Eda makes it to ship. She swims along the outside, nothing the dilapidated state everything finds itself in, until she finds an entrance that seems just about stable enough and swims inside.
Behind her, some wooden planks fall and crumble, but she's safe for now.
Then she hears it.
The drumming sound, quite similar to a heartbeat. As if the ship was alive. ]
Wow, it's just like home.
[ Okay, Eda. Don't let the homesickness hit you. Not too hard at least. Still, for a moment, she just stays there and listens. ]