[let's be real, this probably isn't the first time Wrench has woken up somewhere he doesn't remember ever having been in the first place -- it's definitely not the first time he's been drugged. the latter, though, is usually his own choice, and the zombies? those are new. as is having their thoughts or memories or whatever the hell they are pushed into his head. that's enough to get him to stir from where he's been sitting against the far wall of the cage, and he groans, the sound modulated through the mask he's wearing. the LED faceplate flashes through a series of expressions (>_x) (>_<) (x_<) rapid fire, before defaulting back to (x_x) as he tilts it back, not enough to see his face underneath it, but enough to expose his mouth. he swipes the back of his hand over his lips, then lets the mask settle back into place]
Worst hangover ever. Zero out of ten, do not recommend.
[a beat]
Anybody else feel like they just got hit by a truck? Or, like, a pig driving a truck? [there's another pause] An actual pig, not, like, 'fuck the po-lice' or whatever.
[to punctuate all of this, the mask flashes a bright (>_@)]
II. BURNING INTO THE NIGHT (ESCAPE I; TOURISTS)_
[where most people might go for one of the daggers, when they're thrown into the cage with them, knives aren't really Wrench's weapon of choice -- he'd rather something heavy, like a sledgehammer. a close runner up would be something explosive, though, and so immediately, he lunges for one of the vials]
Ooh! Dibs on the Molotov!
[except, on closer inspection, it doesn't actually appear to be a Molotov cocktail, and believe him, he knows what one looks like. he's made plenty, over the course of the last few years. come to think of it, he's not sure what it is, period, and he's got a pretty good head for what various chemicals, explosive or otherwise, look like and what they do, and the mask displays his confusion with a (?_?)]
Or, uh, healing potion, maybe?
[this all seems high fantasy enough for that, what with the zombies and all]
III. THESE ARE THE HANDS THAT WE'RE GIVEN (ESCAPE II; TOURISTS)_
[later, circumstances find Wrench pinned up against a wall in the tunnels. the good news is that he seems to have left the zombies far behind him. the bad news is that ahead, around the corner, there's a pair of guards loitering in the hallway, and he hasn't managed to find anything worth counting as a weapon, while on the run. the other good news is that, rather than let anyone else barrel into the guards accidentally, Wrench grabs anyone who starts towards the bend in the hallway and pulls them back against the wall with him]
[the mask flashes (!_!) as he presses a finger to where his lips might be under the spikes of the mask. he holds up two fingers, as he starts to lower his hand, but for all that he seemed content to run his mouth off if and when you ran into him before, says nothing now]
IV. IN THE WAKE OF THIS MADNESS (ALL)_
[finally, finally, Wrench has managed to get free of his captivity, found something heavy enough to be used as a blunt weapon, and -- ]
Okay, this is officially both the best and worst dream ever, because that is a fucking dragon.
[ -- and all he has is what probably amounts to a toothpick, to a dragon]
This is the part where I find a convenient cave, with an old man inside, who tells me it's dangerous to go alone and gives me a magic sword or, like, super powers, or something, right?
[please let that be this part, because he has no idea what to do, otherwise, than stand here and stare at it, the faceplate of his mask stuck pretty firmly on (o_O) someone might want to grab him and pull him out of the way]
Wrench | WATCH_DOGS | Tourist
II. BURNING INTO THE NIGHT (ESCAPE I; TOURISTS)_
III. THESE ARE THE HANDS THAT WE'RE GIVEN (ESCAPE II; TOURISTS)_
IV. IN THE WAKE OF THIS MADNESS (ALL)_
V. WILDCARD_